More details about the Live Tuning Pack can be found right here.
Quote:
"For gameplay you should notice that larger players cannot jump as high to swat down passes making things look and feel more authentic. In Dynasty mode, it means two things. First, the majority of the teams in Dynasty will be slightly better than before due to having access to higher rated Prospects and slightly better progression. Second, CPU teams will do a much better job of accurately filling their rosters."
Exactly what I noticed...then I thought I was on crazy pills because no one mentioned it. Where's the TCU's that all of the sudden get REAL good, then the USC/Notre Dames that all of the sudden have a couple bad seasons. There should be A FEW (emphasis on few) dramatic risers and fallers each season. The top teams should still rebound often since they get the top recruits, but the general static and declining ratings this chart shows is unrealisitc and disappointing.
most of this is because the rosters are over rated to much in year 1 if you compare it from like year 3 to 7 its better off.
Russ - Have you guys ever thought of keeping the progression and the recruits as it is, and maybe adding in a bonus progression for on the field play? Also I know it seems random, I don't know for sure, but maybe in the future you could implement an off season training rating which could determine how much they can possibly progress?
It is bad because 1 * guys aren't even signed by the worst teams in real life. They are D2 and D3 players. Go look at the worst teams you can imagine in the country and their recruiting classes. They are made up of all 2* players at worst. A team that didn't even win 1 game last year in Eastern Michigan didn't sign anybody below a 2 *. Since this is a D1 game they don't belong in the game let alone taking about as much of team's depth charts as they do.
And how would it not take years to build if the bad teams had their players coming in at 50-60. They are still much worse than the better teams incoming recruits.
For the record I don't really disagree with your chart there. Pretty similar to what I would come up with, but it is not the same one the game is using. I have seen mutiple 2* under 50 and some 3* under 60 simulating so far.
Maybe it's just a way they use it in game to differentiate good teams and players from bad.
Also, you might have to use your user skills in game to change the fortune of your team. Get a couple upsets and a winning season, BAM, get the 3 stars and up.
Exactly what I noticed...then I thought I was on crazy pills because no one mentioned it. Where's the TCU's that all of the sudden get REAL good, then the USC/Notre Dames that all of the sudden have a couple bad seasons. There should be A FEW (emphasis on few) dramatic risers and fallers each season. The top teams should still rebound often since they get the top recruits, but the general static and declining ratings this chart shows is unrealisitc and disappointing.
Chart looks fine to me. Yes, the first number is greater than the last number, but graph everything out and it is certainly an improvement and teams do improve some seasons.
I personally think it will be fine for people that love dynasty mode, and get into dynasty mode a couple years in. The ratings work well. How many "A teams" in terms of skill/talent are in NCAA anyways? I wouldn't say any more than 3 in any given season anyways.
It's just unfortunate the default rosters are juiced so much.
tell that to the 119 team not controlle by the User
How often to the Middle Tennessee States and Western Kentuckys rise to relevance? The basic complain here is that the bad teams stay bad.
That's how it is in college football. I think most of the complaints come from people who just play the game and not watch the game. If in year 20, New Mexico State is 3-9 with a 65 overall starting Senior QB...what's the problem?
It is generally easy to bring the school you are controlling out of the dumps but the cpu does not seem to know how. Having a static universe where everyone stays generally the same does not really make for a great or interesting number of years.
As for the ratings still being lower than the ones the game starts with - why are the prospects still not very good? If the games default rosters make for the best play, why not strive to keep them that way? there is no question that recruits will never be as good as the default.
Playing dynasty mode which is essentially an RPG is hard to get into when as you play you are regressing instead of progressing for years - even if you are actually winning. Would anyone want to play something that, as you keep going to the next level, your hero/group/team declines in stats? They actually lose abilities?
I personally think it will be fine for people that love dynasty mode, and get into dynasty mode a couple years in. The ratings work well. How many "A teams" in terms of skill/talent are in NCAA anyways? I wouldn't say any more than 3 in any given season anyways.
It's just unfortunate the default rosters are juiced so much.
I agree with you here, but I'm 6 seasons in and the best team rating is a B+, I have 0 A teams anymore.
How often to the Middle Tennessee States and Western Kentuckys rise to relevance? The basic complain here is that the bad teams stay bad.
That's how it is in college football. I think most of the complaints come from people who just play the game and not watch the game. If in year 20, New Mexico State is 3-9 with a 65 overall starting Senior QB...what's the problem?
The problem is that they stay bad but they get worse. If you check the scores in as you play through the years, you will see even mediocre teams constantly losing to the FCS teams. This is because the yare all dipping below - far below - the level of "bad" they started at and should at least stay at.
I agree with you here, but I'm 6 seasons in and the best team rating is a B+, I have 0 A teams anymore.
Don't you think it still evens out though?
My team is a B-, and I have 8 players that are 86+, and 2 players that are 90+. My team rating might be lower than I would think, but there is still playmakers on my team.
definitely better. I was expecting only MINOR changes so I can say I'm satisfied, but unfortunately, it looks like there are people who wanted VAST changes.
I'd prefer it the way it was done. These things can continue to be tuned as the weeks and months progress, but it's a decent start.
I think we can all agree that this season's is better than last year's issue. Sure, we may need more tuning, but I'll gladly accept what we've got.
For those saying, "well I'm going to Madden now", well, it's not like Madden doesn't have issues as well. But I guess it's hard to please everyone.