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NCAA Football 11 News Post


The NCAA Football 11 Live Tuning Pack is now available. Check out the Q&A, right here.

More details about the Live Tuning Pack can be found right here.

Quote:
"For gameplay you should notice that larger players cannot jump as high to swat down passes making things look and feel more authentic. In Dynasty mode, it means two things. First, the majority of the teams in Dynasty will be slightly better than before due to having access to higher rated Prospects and slightly better progression. Second, CPU teams will do a much better job of accurately filling their rosters."

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 201 nyquil99 @ 08/05/10 03:23 PM
My game has not frozen ONCE ... until today. Froze twice, once loading a game and once after I finished one. Seems this tuning update has completely ruined NCAA. Good times.
 
# 202 Deegeezy @ 08/05/10 03:23 PM
Quote:
Originally Posted by JJ_Bills9
Why are there even 1* players in this series at all. Rivals doesn't even assign 1* rankings. Everyone who is rated is rated at least 2*. This should be reflected in the game, and there shouldn't be any scholashipped players at any D-1 school who are in the 40's overall.
THIS...

They should definitely look into this. No player with a rating that low would get a scholarship IRL.
 
# 203 gator15 @ 08/05/10 03:26 PM
Gahh! I can't connect to EA servers. I'm logged onto xbox live and it keeps saying the servers are unavailable, try again later. Can anyone help??
 
# 204 mavfan21 @ 08/05/10 03:27 PM
Quote:
Originally Posted by J-Unit40
Russ - Were the WR skills of elusiveness, spin move and juke move adjusted for recruits? Some people are already claiming they were not touched.

They were ridiculously low for most WRs.

Thanks for the tuner pack!!
Would love an answer as well.

I still won't start a dynasty if my WR's are all going to feel like Roy Williams.
 
# 205 mashaddict @ 08/05/10 03:29 PM
Can somebody upload the tuner set for those of us that don't have the console hooked up to the 'net? It would be much appreciated!
 
# 206 mgoblue678 @ 08/05/10 03:29 PM
Quote:
Originally Posted by Deegeezy
THIS...

They should definitely look into this. No player with a rating that low would get a scholarship IRL.
You know the more I look at the rosters around the country after year 2 I think this is possibly the major problem. There are a ton of these guys on the lower prestige rosters and for the most part they are in the 40's.
 
# 207 booker21 @ 08/05/10 03:30 PM
Quote:
Originally Posted by mashaddict
Can somebody upload the tuner set for those of us that don't have the console hooked up to the 'net? It would be much appreciated!
if i have silver account can i download the Tuner?
 
# 208 Illcat @ 08/05/10 03:30 PM
Here is a whole thread of various freezes: http://www.operationsports.com/forum...ng-issues.html

I am not sure if the online ones have been addressed but as for me, my games have been offline dynasty. My tag is Illcat6.
 
# 209 alifeincomplete @ 08/05/10 03:31 PM
Russ - thank you very much.

I've been simming a dynasty with Houston to see the results of the recruiting adjustments. I'm seeing some changes, but some are still troubling, primarily awareness. 4 star QBs coming in with (at best) D+ awareness? :-/

Quote:
Originally Posted by mashaddict
Can somebody upload the tuner set for those of us that don't have the console hooked up to the 'net? It would be much appreciated!
I'm not sure this is possible.
 
# 210 boomersooner31 @ 08/05/10 03:33 PM
So basically it was only tuned a little!? What the H? will the patch fix the rest or is this it? If so, hello Madden...not playing a game that gets ruined in 5 seasons and where half the conferences are f-ed up due to re-alignment, thus limiting teams I can use.
 
# 211 chapmanosu1 @ 08/05/10 03:33 PM
The reason the team grades are skewed later in dynasties is the influx of guys rated 40-50. Even if they're career backups that never see the field, they bring down the team's overall. So 6 years into a dynasty if the CPU has 5 backups at QB ranked 45-55, we're going to see a drop from say maybe a D+ to a D-, even though those players have no affect on the outcome of a game.
 
# 212 poopoop @ 08/05/10 03:34 PM
Quote:
Originally Posted by mavfan21
Would love an amswer as well.

I still won't start a dynasty of my WR's are all going to feel like Roy Williams.
Here I'll give you the top 5 in each category. This is from year 6 all CPU generated players.

Top 5 Wr Elusiveness ratings: 79, 78, 77, 77, 76
Top 5 Wr Juke ratings: 80, 79, 78, then 4 guys at 77
Top 5 Wr Spin ratings: 78, then a bunch of guys at 76

I don't know what it looked like w/o the tuner.
Quote:
Originally Posted by chapmanosu1
The reason the team grades are skewed later in dynasties is the influx of guys rated 40-50. Even if they're career backups that never see the field, they bring down the team's overall. So 6 years into a dynasty if the CPU has 5 backups at QB ranked 45-55, we're going to see a drop from say maybe a D+ to a D-, even though those players have no affect on the outcome of a game.
They take up roster spots leaving less depth at other positions. And if the computer teams aren't cutting these guys it could be because players at other positions are even worse.
 
# 213 Mobaby @ 08/05/10 03:34 PM
Quote:
Originally Posted by mgoblue678
You know the more I look at the rosters around the country after year 2 I think this is possibly the major problem. There are a ton of these guys on the lower prestige rosters and for the most part they are in the 40's.
This isn't that bad when you think of it this way

1 star: 40-50
2 stars: 50-60
3 stars: 60-70
4 stars: 70-80
5 stars: 80-90

I don't think a freshman should ever come in rated in the 90s, but I do think thats how it should work. The problem is that the bad schools are getting bad players.

but how is this a problem?

Seems to me to get a good team, it might takes years. Which is...wait for it...REALISTIC.
 
# 214 boritter @ 08/05/10 03:35 PM
Great news. Dynasty mode here I come...
 
# 215 kbomb1upc @ 08/05/10 03:35 PM
What about man to man defense and play action? That my bigger complaint with these game. Man to man defense is ridiculous because the CB reacts before my WR even makes a step and My WR has to put and cut for a route while the DB doesn't lose a step. And I've never in my life been so afraid to call a play action as I am now. It’s almost a guarantee sack if a PA is called during a blitz. That’s just plan dumb.
 
# 216 JohnTesh @ 08/05/10 03:35 PM
Quote:
Originally Posted by Bears_16_and_0
you know, in order to make the graphs that they put up on their blog, they probably ran the simulations 100's or 1000's of times. Simming one season one time is really not a big enough sample size.
You sure? It is evident that they did NOT do that before releasing the game.
 
# 217 Timpegoose @ 08/05/10 03:37 PM
Just wondering what actually goes into the letter grade of a team. I apologize if it was in a blog, or in a response here and I missed it. But, if the letter grade is a combination of all of the players on the team its possible that a lack of depth in a team's recruiting class could bring a team's letter grade down when their starters are actually good. I haven't actually had a chance to play with the new tuner set at all so I really don't know, just throwing the idea out there. Thank you for the quick fixes. I know it can be extremely difficult to go back through and fix things without breaking other aspects of the game.
 
# 218 Solidice @ 08/05/10 03:38 PM
Quote:
Originally Posted by poopoop
Here I'll give you the top 5 in each category. This is from year 6 all CPU generated players.

Top 5 Wr Elusiveness ratings: 79, 78, 77, 77, 76
Top 5 Wr Juke ratings: 80, 79, 78, then 4 guys at 77
Top 5 Wr Spin ratings: 78, then a bunch of guys at 76

I don't know what it looked like w/o the tuner.


They take up roster spots leaving less depth at other positions. And if the computer teams aren't cutting these guys it could be because players at other positions are even worse.
and to compare, the top tackle ratings for CBs(simmed 6 season).
81, 79, 77, 77, 77

FSs seem to have a lot of good tacklers though.
 
# 219 TracerBullet @ 08/05/10 03:38 PM
Quote:
Originally Posted by kbomb1upc
What about man to man defense and play action? That my bigger complaint with these game. Man to man defense is ridiculous because the CB reacts before my WR even makes a step and My WR has to put and cut for a route while the DB doesn't lose a step. And I've never in my life been so afraid to call a play action as I am now. It’s almost a guarantee sack if a PA is called during a blitz. That’s just plan dumb.
This all gets fixed in title updates, not tuning updates.
 
# 220 Dawkins#20 @ 08/05/10 03:39 PM
So has anyone tested these to see how they work? Sim a few years etc, really keen to see the results
 


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