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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 03:15 PM   #209
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by poopoop
My final count is:

Default roster
12 teams A- or above
19 teams D+ or below
0 D- teams

With tuner year 6
2 teams A- or above
35 teams D+ or below
14 D- teams

Dynasty i started pre-tuner, year 6
1 team above A-
49 teams D+ or below
25 D- teams

The tuner is definitely an improvement in terms of teams' letter grades and progression is better. It still strays far from the default roster though. I also still see the computer doing things like loading up on QBs and other annoyances. So some good things, some things still bad. Looks like it'll take a few tuners/patches to get the dynasty to stay in line with default rosters.
Still a little high, but as shown with this tuner set, one can happily play their dynasty and just sub tuners in when they come out.
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Old 08-05-2010, 03:16 PM   #210
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by Mobaby
Or say it would fix recruits, when obviously there is still a problem as some people have tested.
Please check out the blog:

http://ncaafootball.easports.com/blo...Id=Live Tuning

It says (in detail) exactly what was done in the first Live Tuner Pack.
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Old 08-05-2010, 03:16 PM   #211
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Got similar results in year 2 recruiting all be it slightly better. CPU signed 10 2* and 8 1*. Highest rating is a 57 2 * JUCO OLB coming in as a junior. Everybody else is 55 or below. 10 are below 50. Not quite as low as year one, but still pretty low.

Offseason progression is between 1 and 5. 2, 3 and 4 seem to be where most fall. More than half the team is in the 50's or high 40's.
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Old 08-05-2010, 03:17 PM   #212
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Semantics... I choose not to play because I would rather not spend an hour playing a game because I am not sure if it will be saved or not. At first, I was able to but more recent, it's more consistent. the last 3 games I played all froze at the post game loading screen in dynasty. It is very frustrating to try to dodge a freeze.
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Old 08-05-2010, 03:18 PM   #213
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Russ - Were the WR skills of elusiveness, spin move and juke move adjusted for recruits? Some people are already claiming they were not touched.

They were ridiculously low for most WRs.

Thanks for the tuner pack!!
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Old 08-05-2010, 03:21 PM   #214
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by Illcat
Semantics... I choose not to play because I would rather not spend an hour playing a game because I am not sure if it will be saved or not. At first, I was able to but more recent, it's more consistent. the last 3 games I played all froze at the post game loading screen in dynasty. It is very frustrating to try to dodge a freeze.
We've not seen this in any of our testing (or heard other reports) if this is an Online Dynast PM me your gamertag/dynasty name and I'll see if I can get someone to look at it. However my gut is your console is going bad...

-Russ
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Old 08-05-2010, 03:23 PM   #215
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

My game has not frozen ONCE ... until today. Froze twice, once loading a game and once after I finished one. Seems this tuning update has completely ruined NCAA. Good times.
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Old 08-05-2010, 03:23 PM   #216
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by JJ_Bills9
Why are there even 1* players in this series at all. Rivals doesn't even assign 1* rankings. Everyone who is rated is rated at least 2*. This should be reflected in the game, and there shouldn't be any scholashipped players at any D-1 school who are in the 40's overall.
THIS...

They should definitely look into this. No player with a rating that low would get a scholarship IRL.
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