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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 03:38 PM   #233
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by poopoop
Here I'll give you the top 5 in each category. This is from year 6 all CPU generated players.

Top 5 Wr Elusiveness ratings: 79, 78, 77, 77, 76
Top 5 Wr Juke ratings: 80, 79, 78, then 4 guys at 77
Top 5 Wr Spin ratings: 78, then a bunch of guys at 76

I don't know what it looked like w/o the tuner.


They take up roster spots leaving less depth at other positions. And if the computer teams aren't cutting these guys it could be because players at other positions are even worse.
and to compare, the top tackle ratings for CBs(simmed 6 season).
81, 79, 77, 77, 77

FSs seem to have a lot of good tacklers though.
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Old 08-05-2010, 03:38 PM   #234
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by kbomb1upc
What about man to man defense and play action? That my bigger complaint with these game. Man to man defense is ridiculous because the CB reacts before my WR even makes a step and My WR has to put and cut for a route while the DB doesn't lose a step. And I've never in my life been so afraid to call a play action as I am now. It’s almost a guarantee sack if a PA is called during a blitz. That’s just plan dumb.
This all gets fixed in title updates, not tuning updates.
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Old 08-05-2010, 03:39 PM   #235
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

yes im sure
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Old 08-05-2010, 03:39 PM   #236
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

So has anyone tested these to see how they work? Sim a few years etc, really keen to see the results
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Old 08-05-2010, 03:40 PM   #237
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

It seems like the WR skill ratings are still undervalued. These are supposed to be some of the most nimble players on the field. Seems like there's also too great a discrepancy between speed and acceleration ratings.

A player's running skills as they relate to speed, acceleration, and juking, don't really develop that much over a college career. Freshmen should come in with these skills being more highly developed from the start.

It's the football skills, route running, awareness, blocking, catching, that should start lower and grow substantially from year to year.

Also, though awareness might not have a great effect on gameplay, how do the low ratings affect simmed results?
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Old 08-05-2010, 03:42 PM   #238
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Solidice
and to compare, the top tackle ratings for CBs.
81, 79, 77, 77, 77

FSs seem to have a lot of good tacklers though.
Exactly. Russ said it himself. Their evasiveness, juke, spin, and stiff arm are lowered because corners can't tackle good. It evens it out. We don't want to play NCAA 09 again, so it has to be done. And if you time a spin right, you're still getting by the guy.
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Old 08-05-2010, 03:42 PM   #239
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I like the new update cause I feel that it was needed but I noticed Russ you are not mentioning nothing about man coverage. I hope that it can be fixed with the patch and not something that can't be resolved. I like a good simulation game of football, I like to mix up my coverages but as it stand right now I refuse to play man coverage against.

Also I thing there is a problem with going out of bounds and the clock not stopping...I had that occur a couple of times
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Old 08-05-2010, 03:42 PM   #240
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I wish there was a document that listed all players attributes and what they really affected in the game..
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