GoMadden has just posted this Madden NFL 11 video on strategy pad criticisms.
Quote:
"If there is one thing fans can’t complain about in regards to the strategy pad, it’s that Creative Director Ian Cummings hasn’t been listening. In fact, over the last few days he has communicated with fans and taken messages on Twitter at a rate we would probably be best not to imagine. While a blog detailing the changes is expected to come soon in an attempt to quell knee-jerk concerns, I think there are some fundamental deficiencies to the strategy pad that warrant at least an option for players to revert to the old style."
You clearly only see what you want to on Sundays. Blitz heavy teams use overloads and all kinds of tactics that create havoc on offenses and oftentimes defensive plays burst right thru the LOS untouched.
Every play? No, but it happens. Does L. Fitzgerald make rocket catches every down? NO, but he does make some catches like that.
Im not judging the strategy pad until i play at least 20 full games. I think that once you use it over and over it will become second nature like the old config.
If it does indeed wind up crippling the defense in any way, i am NOT going to be happy. I'm tired of offense dominating Madden. BALANCE is key.
I agree with alot of what you said but overloads are not the same as nanos..for I play online alot(alot is a understatement) but when I run into a nano blitzer it just becomes very frustrating people are sacking me before my lineman can even get their arms up to block then I go to shotgun and I get just like a .2 seconds of time more and because of CBs pressing I cant even throw it to my wr after he burns the corner because Im sacked, Im not for or against the strategy pad really but Im on the leaning side to liking it because it stops BS like nanos..
when does it happen.give me a situation, im not saying it doesnt happens I just want to know when
1. Blocker standing 2cm away from a defender watches him go by.
2. Corners playing flat zones let quick drag and flat routes to the sidelines demolish them.
3. CPU quarterback gets rid of the ball before every attempted sack. Somehow grounding doesnt get called.
4. Break tackle animations turn defenders into onlookers.
5. Players either catching or swatting passes without ever attempting to look at the ball.
6. DB's getting beat way too easily in man coverage when drag routes over the middle are ran.
7. DB's that know the receivers route before they even make their cuts.
8. Too many broken tackles by subpar players.
9. KR running by the ball on squib kicks.
10. Defensive players clearly looking at the ball not even reacting/jumping/swatting/intercepting the pass.
1. Blocker standing 2cm away from a defender watches him go by.
2. Corners playing flat zones let quick drag and flat routes to the sidelines demolish them.
3. CPU quarterback gets rid of the ball before every attempted sack. Somehow grounding doesnt get called.
4. Break tackle animations turn defenders into onlookers.
5. Players either catching or swatting passes without ever attempting to look at the ball.
6. DB's getting beat way too easily in man coverage when drag routes over the middle are ran.
7. DB's that know the receivers route before they even make their cuts.
8. Too many broken tackles by subpar players.
9. KR running by the ball on squib kicks.
10. Defensive players clearly looking at the ball not even reacting/jumping/swatting/intercepting the pass.
Yea but how can a user particularly set these things up purposely to happen?
I thought the video was pretty great. That said, I messed with the strategy pad just a bit and I don't see what the problem is. Practicing a few times in quick games gets the muscle memory down and it goes pretty quick from there, at least for me. I don't usually try to do more than one or two things per play, if that, though. I'd imagine for those that like to re-route everyone it could be a problem.
I thought the video was pretty great. That said, I messed with the strategy pad just a bit and I don't see what the problem is. Practicing a few times in quick games gets the muscle memory down and it goes pretty quick from there, at least for me. I don't usually try to do more than one or two things per play, if that, though. I'd imagine for those that like to re-route everyone it could be a problem.
bingo
If your the type of player who only makes 1 or 2 maybe 3 adjustments, maybe you get by ok
But there are others out there like me....who have to do a lot of adjusting just to get our Teams D to even remotely move like their real life counter parts
Even with the adjustments like we had before, the playbooks needed a lot of work......now this SP amplifies that X1000
These things don't have any personality or soul in them much at all
If your the type of player who only makes 1 or 2 maybe 3 adjustments, maybe you get by ok
But there are others out there like me....who have to do a lot of adjusting just to get our Teams D to even remotely move like their real life counter parts
Even with the adjustments like we had before, the playbooks needed a lot of work......now this SP amplifies that X1000
These things don't have any personality or soul in them much at all
Which, as I said before, leads to the root of the problem. The play design and play selection method need improving. If that was ok the S-Pad would be fine to everyone.
If the S-Pad hurts the cheesers then I'm all for the change and EA now needs to address the plays and play calling system.
Which, as I said before, leads to the root of the problem. The play design and play selection method need improving. If that was ok the S-Pad would be fine to everyone.
If the S-Pad hurts the cheesers then I'm all for the change and EA now needs to address the plays and play calling system.
Which, as I said before, leads to the root of the problem. The play design and play selection method need improving. If that was ok the S-Pad would be fine to everyone.
If the S-Pad hurts the cheesers then I'm all for the change and EA now needs to address the plays and play calling system.
Hey Skyboxer.....do you really think EA could deliver on the type of sophistication that these Playbooks would need next year....heck given their track record, 3-4 years from now????
Keep in mind all of the threads LBzrule has had with Ian the past 1-2 years proclaiming how hard a change this would be...
Hey Skyboxer.....do you really think EA could deliver on the type of sophistication that these Playbooks would need next year....heck given their track record, 3-4 years from now????
Keep in mind all of the threads LBzrule has had with Ian the past 1-2 years proclaiming how hard a change this would be...
Honestly? Not in the current state. One thing I'm positive of is the first step is to revamp the play calling and make it a tiered playcalling system.
Then there's the other option of releasing a full fledged play creator. The argument then would be the same cheesers will create cheese type of AI busting plays.
My response to that would be, let them.
We all have the choice to play randoms or established sim players. Back in the FPSFB days I played in a created plays only league and we all kept it real. IT WAS A BLAST!! Mainly due to not just the players on the field mattering but My O and D mind vs another humans O and D mind.
A real in depth play design system with play share(Like roster share) = A huge step forward IMO.
I am on the Ps3 and I really am liking the strat pad the more and more I play. On the Ps3 it really is not really awkward at all, it just takes learing where things are.
I like that you cannot make a ton of adjustments after you are lined up. Never thought that was very realistic anyway. I also feel this will really tie in with the gameplan feature. I think the better you become at gameplanning the less you will feel the need to adjust so much every play.
some people said its not that a big a deal and we should worry about other things AI tackling ect. But us madden fans have been used to that same garbage for years, when Madden devs mess up something that i could argue was done perfectly it's very sad to see it gone.
There is a great lesson in all this, We Should All Appreciate what we have b/c u never know when (EA will screw it up b/4) it will be gone. lol
some people said its not that a big a deal and we should worry about other things AI tackling ect. But us madden fans have been used to that same garbage for years, when Madden devs mess up something that i could argue was done perfectly it's very sad to see it gone.
There is a great lesson in all this, We Should All Appreciate what we have b/c u never know when (EA will screw it up b/4) it will be gone. lol
Uh no. If we just settled for what we had then whats the point?
I think everyone should be football fans instead of Madden fans. Then maybe we'd get some real improvements. There were more less visually great games years ago, that were closer to football AS A WHOLE, than Madden.
I am on the Ps3 and I really am liking the strat pad the more and more I play. On the Ps3 it really is not really awkward at all, it just takes learing where things are.
I like that you cannot make a ton of adjustments after you are lined up. Never thought that was very realistic anyway. I also feel this will really tie in with the gameplan feature. I think the better you become at gameplanning the less you will feel the need to adjust so much every play.
This was very well thought out and organized well. While I agree with people who are for the Strategy pad and those who are against it, I must say that I would like it changed back to how it has been for as long as I've been playing Madden. Mainly because of the differences going between NCAA and Madden. I constantly find myself thinking a little more whenever I switch between the two, which in tern delays my audibles.