I've played 3 games so far and haven't really been wowed. No morphing issues yet but motion shifting still happens and disrupts the flow. Until Madden does away with animations I guess motion shifting will still occur. Gus Johnson definitely adds to the experience as do the team chants. Gameflow is meh but I guess for the best results you'll have to change some plays. One glitch I noticed is when accelerated clock is turned off, 15 seconds still ticks off the clock before the play. Despite some of the problems I have with the game it's still a serviceable attempt. Too bad the improvements weren't as helpful as NCAA. I hope Madden can get back to the top level it once was at.
Not bad the gameflow is pretty good, although I don't really like the transitions between plays like when you hit gameflow and they shot the team in the huddle etc seems choppy to me but Id guess it'll be better in retail.
Passing seemed smoother then last year, I threw a nice bullet comeback route to Harrison which I always had problems with last year and a nice lob on a seam route to Clark
Call me easy to please but i am pretty impressed. Considering that NCAA is always basically the engine from the previous years madden, i felt so much better playng this than NCAA11. The interaction between players, especially WR/DB is waaaay better. They seem to have done a lot to shorten up animations so that players dont animate their way out of a play. My only gripe is that Peyton manning threw 3 int's. And only one was not a really bad read on a play
After playing the demo adusting the speed to normal, using gameflow and using the strategy pad; I have to say the videos don't do Madden 11 any justice. This game is much better than I expected and I am officially "uber" excited for my retail copy.
Locomotion (it feels just right, not over or under done on normal speed).
Gameflow (very cool, and perfect for those who just want to move from play to play).
Coordinator (not annoying as expected, pretty immersive actually).
Transititions from play to play much better (the game just flows better from down to down).
Commentators (again better when actually playing, Gus surprised me a few times with his exhuberance).
*Another plus for me was how nicely commentary went from play to a replay; and so far each replay was nicely done.
*I didn't have many penalties, but there was a nice replay as the referee was calling the penalty, replay was showing it while you chose to accept or decline.
These are just a few of my impressions and I cannot wait to play more.
Quote:
Originally Posted by Sausage
I forgot to mention one thing
Strategy Pad, I have to say to have so streamlined has made it so easy to use, it took a few seconds to adjust to and I was making all adjustments in seconds.
Well, hope you guys are enjoying the demo and football games again. For the next couple of months I stay off the Madden/NCAA boards, because it gets a little crazy. I will see you on the other boards.
I keep adding to my impressions, running blocking is definitely a breath of fresh air; similar to NCAA, o-line looking for defenders to block; I believe I noticed head tracking as well. Pass blocking has been refined, but I liked it last year as well.
One other thing I can tell the Madden team worked is on is "little animations" which give the players a more life like behaviors. There is a lot less sudden stops and players moving in synchronization; just looks more organic.
its a 1/10 when factoring in strat pad. thought it would grow on me, but after 30 or so games, i hate it more and more. i wont buy it unless they patch strat pad.
i will commend EA on doing an EXCELLENT job on gameplay. man coverage, the deep ball, run game, player movment... all greatly improved. bravo
Played 2 games early this morning. Loving the gameplay and the feel of locomotion.
For me I actually prefer Madden's locomotion over NCAA's. I don't know why but it feels like there's more weight to the players and I love how, for example, Joseph Addai feels light, quick and agile but Shonn Greene feels heavy, strong and powerful. You also see a big difference with Dwight Freeney when you use him compared to other d-lineman. It just makes the players feel more like their real selves and it has a great feel to it. It's almost like some kind of "Signature Movement" in a way. Can't wait to use Adrian Peterson in the full version to see how he feels.
And damn, Darrelle Revis flies in this game with how fast and quick he is. I actually almost had a user INT in man to man usering him from the start but he dropped it.
Speaking of WR's/DB's, has anyone noticed the route running? After that missed user INT with Revis I was feeling cocky so I decided to line up using him in man to man again. I was covering Anthony Gonzalez and he made me bite hard with this really nice head fake and burned me on a slant. I was impressed.
Catching is also looking nice. You can tell that catching animation tool did big work on that aspect. Everything looks really natural. I had probably my greatest catch in Madden ever with Santonio Holmes on a long bomb that looked like I overthrew it because it was heading towards the back of the endzone but Santonio kept his feet inside the endzone, reached out and grabbed the ball while dragging his feet down.
My only problems so far are the Strategy Pad, which isn't even that much of an issue, just going to take some getting used to and I had a play where Revis jumped a route but dropped the pick, then the ball went right through his body into Reggie Wayne's hands. Only time I've seen that though so hopefully it doesn't happen in the full retail version.
I'll start off with the only possible negative that I have at the moment: there is only one set of sliders in the demo. I hope to God in the retail version there are both sets (for Human and CPU).
As for the rest of the demo I came away very impressed. I think the gameplay is a nice improvement over Madden 10. The gameplay I thought was pretty smooth. I like the play calling screens as well as how you call audibles. Graphically, it's fantastic, I love it.
Overall, it has the potential to be a great game........as long as both sets of sliders are in the retail version. If the retail version has both sets of sliders I think this will end up better than NCAA 11 (which I think is the best NCAA football game ever, going back to 1993 I have played every release of the game).
I acually really like this game. I think the passing is very realistic especially the way you can throw into the back of the end zone. I lofted a quick corner route from inside the 10 yd line and Gonzalez went up and grabbed it with one hand he was able to recognize where the out of bounds was and got both feet in. In past madden's or 2k it definitely would not have gone for a catch. The wr would have just run out of the end zone. It was the most realistic pass and catch that I have ever seen in a video game. You can't just throw hard passes anymore. It seems to me that touch is important and both manning and Sanchez have different styles. The game is a little slower but the control you have is great. In the running game you can actually follow blockers while watching your linemen pancake defenders. You can see everything happening and react accordingly. I don't think that gameflow is the greatest thing ever but I do like it. It kind of reminds me of the game head coach, but you are playing it. It also makes you have to read the field more. I'm not sure how I will like it online though. I did think it was cool that the o coordinator calls the play and gives you some pointers as well. It just seemed very realistic. The pad though I thought was horrible, but it might not be bad once it is learned. NCAA 11is a great game but I like madden 11 more, just because it feels closer to the real thing. I saw some great new animations as well on both sides of the ball. I really like the replays and I liked that they showed the doritos hit of the game. The graphics are great and I think that everyone who is criticizing this game will really like it when they are able to play the full version with their own teams. I can't wait to play with the raiders.
Ive played a couple of games today and I love the the way the coach talks into my headset and tells me the play. I hate the stradegy pad, I feel they should have kept it the same. Although the I feel it does not run a smooth as ncaa for some reason, Im still on the fence about purchasing the game on the release date. Sorry to say it still does not captivate me like 2k5. Gus is a good addition but a lot of the old frustrating things about the previous madden games are still annoying.
I love the demo and changes made. Everyone comments how Madden never changes, they make changes, and you guys still complain. I love the differences in player types, gameflow is smooth, the new locomotion is BETTER than NCAA 11 (and it's pretty awesome in NCAA 11 btw) the new audible system has been streamlined (and once everyone gets used to the changes they will realize the changes are better)...so many positives.....and it's just the demo. I honestly think some people just comment without playing the actual games. The game has a few negatives but ALL games have small issues.
Wow, cant believe Im saying this but NCAA seems way better than this game. Now to be honest I have been playing the living hell out of NCAA day and night but its kind of like my first experience playing MW after playing Halo and GOW, Madden just looks silly.
Especially the player models, basically everyone except linemen look the same. In NCAA u can tell a big TE from a safety, and LB from a receiver. I was playing FSU and their TE towered over my entire secondary.
You cant even make all the necessary pre snap adjustments with the strategy pad, youre lucky if u can make one. The lighting looks good but it looks like way to minimal of an improvement to validate a purchase.
Im a hypocrite because I will be purchasing it anyways, since I thought 10 was decent and I cant go without NFL football but man I mean I never thought I would see the day when NCAA is better than Madden, hopefully when the full game is released I wont but as of right now it is not looking too good.
the sliders are there, just unaccessible in the demo. Pause the game, go to settings and you'll see USER SKILL & CPU Skill. Those are the sliders, but as I said, they are unaccessible in the demo.
Thank God! That was my only worry as I finished playing the demo. Otherwise, as I already stated, I really like this game a lot.
I am kind of surprised at how much complaining is going on, both on the Madden and NCAA board. This year, at least to me, is shaping up to be the best football year this gen. Not only this gen but ever IMO (and I have been playing Madden and NCAA every year since 1993!).
One thing I like is that although both Madden and NCAA has some similar feel to each other, they still feel a little different. I can see myself alternating between these two games until next year this time (I usually sell both around January). This is the year I have been waiting for, for a very long time.
I am kind of surprised at how much complaining is going on, both on the Madden and NCAA board. This year, at least to me, is shaping up to be the best football year this gen. Not only this gen but ever IMO (and I have been playing Madden and NCAA every year since 1993!).
One thing I like is that although both Madden and NCAA has some similar feel to each other, they still feel a little different. I can see myself alternating between these two games until next year this time (I usually sell both around January). This is the year I have been waiting for, for a very long time.
People just love to bitch, that's all. Some guys do have legit beefs with the game and I understand that but it's the other guys that just post nonsense without explaining because it's "cool" to hate on Madden.
I am kind of surprised at how much complaining is going on, both on the Madden and NCAA board. This year, at least to me, is shaping up to be the best football year this gen. Not only this gen but ever IMO (and I have been playing Madden and NCAA every year since 1993!).
One thing I like is that although both Madden and NCAA has some similar feel to each other, they still feel a little different. I can see myself alternating between these two games until next year this time (I usually sell both around January). This is the year I have been waiting for, for a very long time.
There's some good and some bad but overall the game is fun. Should go well with NCAA
As long as you're having fun that's all that matters
After playing the NCAA demo, I was like, "WOW," after playing the Madden demo, Im like, "What the hell," it just seems so boring and no fun at all. I was looking forward to gameflow but Im truly disappointed with it along with the commentating. Looks like the only EA football game I'll playing this year is NCAA.
Played a few games of the demo, after all the posts today i was expecting to not like it. On the contrary I absolutely loved the game play, as to what we're getting in the whole package I am still disappointed but game play wise it felt really..REALLY good. The fact that once the game starts you can pause, change the game speed and adjust the CPU sliders makes a big difference.
1. Passing Game: This felt much better then ever before. The catching animations are superb, NCAA's are good, but these are better. I saw some catches that made me go WOW in a good way. Being able to put touch on the ball is a great feeling, I had 3rd and goal from the 7, I hit Crotchery (sp?) in the back of the end zone by putting it over a LB's head. He jumped and missed it (in 10 that's a pick) the WR went up caught it, came down with his feet together keeping them in bounds and falling down. It looked so real I actually shouted Great Catch!
I had another one where I tried to hit a deep comeback on the side line, I got the ball in between 2 defenders and the WR made a one handed grab coming back and got his feet in. The footwork on curls and what not is outstanding.
2. Running Game: The running game was really easy, then I went in and bumped the cpu rush defense and tackling to 60 and not so easy anymore (placebo...maybe?). It feels as good as NCAA to me.
3. Sounds - This addition is going to be great. The demo is really behind in the sound and you can tell because it cuts out and what not. But the limited music they play is a great addition, the J-E-T-S chant by the crowd is awesome, even little things like whistles..I mean I don't recall that kind of atmospheric sound before. Gus Johnson is going to be a take it or leave it, personally I love him.... "Be a man..MAN!"
4. Game Flow - I haven't taken the time to make a game plan yet. But the two teams sure seem to play like the Colts and Jets. I didn't see any really odd calls at all, I didn't see the same play called multiple times in a row either. I think their is potential here but I am not entirely sold, I will say playing this way makes the game feel better in terms of presentation. I don't like how I can't see what sets the cpu is in offensively, I don't like that I don't know my play until I break the huddle. But a simple X Press gets you the play book and you can turn it off. I'm 50/50 on this feature.
5. Locomotion - It feels different then NCAA, I don't know how to put this. NCAA feels more loose, more wide open. Madden feels heavy, more plodding and frankly I liked it a bit better.
6. Animations - Some really great new animations, I mean I love that you can go to replay in the demo because you can see all sorts of good stuff happening, I must have watched a guy spin out of a hit stick tackle 20 times because it looekd so good.
7. Camera Angle - Not crazy about it after playing NCAA, I mean really no multiple angles again?
8. Challenges - I don't know if these are fixed or not, but the way the do them now with cut scenes and replays is 100 times better. Love the tr-screen look and Jepoardy music.
9. Strategy Pad - I'll tell you that after about a dozen games this should be second nature and you know what it is better IMO.
I am one of the people who couldn't remember all those combos and if you could you had a great advantage. SP makes it easier to know what you're doing and makes it take just a tad longer which should really cut down on the guys who Hot route everything.
Hot routing and adjustments should be about the chess match of coaching, by making it a tad slower you are making your opponent choose what to combat most. I mean seriously I know guys in 10 who can adjust the line, LB's, coverage and assign 3 individual hot routes beofre I snap...how is that realistic?
Anyway while I am still disappointed in the overall package we will be getting, I definitely like the game play and atmosphere changes. I was expecting to be disappointed and I came away wanting to buy the full game again.