This is sort of going to bother me a big but i have to make a decision. NCAA will be $50 at Target next week, if i wanted to buy the game it should be next week. However i was waiting on this Madden demo to either sway me to wait for Madden or just go out and get NCAA. I'll play more of the demo before i make this decision.
Obviously if you are a bigger NFL fan then get Madden, but if you are neutral then NCAA seems to be more fun for me. The progression issue is somewhat major though in that game, and is the only reason I can't fully recommend it. Don't know if it will be fixed by a patch.
can you please be specific and quote who are you referring to? This makes you no better then the people you are bashing. Did you play the demo?
for me personally, i don't think asking for what we've already had from the madden franchise is a 'crazy unrealistic' expectation. I've been more than optimistic and supportive over the years. This has been my first year coming to grips with the fact that we are getting a, for lack of a better word, lazy, entitled, and uninspired effort in madden 2011. I will play the full version before i say anything else but i don't think it's fair to compare this game to NCAA yet. it's a demo.
The strategy pad thing is really hampering my 'expectations' for now.
Just some of the expectations people make overall.. like fix warping, morphing , players looking like they are skating, some animations etc. gameplay wise thats what Im refering to its almost like people dont know that this is madden not 2k two different gaming companys with different engines and what not, ya know? strategy pad?? I really dont care for it though so whatever..
Feel free to read the whole thing for explanations of my Summary.
Summary
I dislike GameFlow, dislike the Strategy Pad, and dislike that new offensive coordinator audio. Locomotion has sliding when players stand still (as in my kick return), improper stride lengths, and sliding on nearly all toe down animations when starting/stopping. Gus Johnson is a great commentator who improves Madden's commentary, but commentary remains subpar due to lack of banter between Gus and Chris who feel as though they are in separate zip codes. Run blocking is improved, but not fixed completely. Madden 11 doesn't feel like a step forward at all, especially after playing NCAA 2011 which I feel is easily the better game this year. Instead it feels like what Madden 10 should have been gameplay wise, with a lot of unnecessary things added to the game that provide no value for this gamer.
strange....it only took me 15-20 minutes to download from PSN.
Yeah, it took me about 20 minutes to download this badboy and I don't have the fastest connection in the world. So far, not too bad. NCAA is def. feeling better control wise but I realize this is just a Demo so the retail copy should be better.
I for one like gameflow, in real NFL games there's only about 5-10 plays for each situation, as opposed to hundreds. That's about the only thing I really enjoyed about this demo, as others have said, the running feels a bit sluggish. I found D-line moves to be pretty simple using the right stick and all, which I enjoy. But uhmm, this game is a case of hit or miss, some will like it, some won't, I don't really see a step-up from Madden 10 to be quite honest, though.
It's not hard at ALL to use the strategy pad once you get the feel of it. It's more realistic that pushing Y, LB, RB and the directions of the sticks to control what people do. The LB that reads the plays doesn't change 6 specific player's roles. He might tell the LBs to blitz or completely audible the play. But he would never tell each individual what to do after the play is called. It's so simple, and if that ruins the Madden experience than that's your loss. I love the game, it's realistic for the most part (all madden tests my patience) I finally won my first all-madden game about 15 minutes ago. Very realistic stats. The DEMO excites me and is so fun to me, jeez I can't wait til the full game! ! ! Franchise with the Eagles Makes me jump up and down inside lol. I wouldn't judge the game off of the demo nor the strategy pad FYI it's not the full game and who knows maybe the pad is just a BETA test or something lol.
I didn't try the strategy pad enough to see if it controls all players or just one, but if it's only one then that is disappointing. In the end it is still a videogame, and more control is usually better
can you please be specific and quote who are you referring to? This makes you no better then the people you are bashing. Did you play the demo?
for me personally, i don't think asking for what we've already had from the madden franchise is a 'crazy unrealistic' expectation. I've been more than optimistic and supportive over the years. This has been my first year coming to grips with the fact that we are getting a, for lack of a better word, lazy, entitled, and uninspired effort in madden 2011. I will play the full version before i say anything else but i don't think it's fair to compare this game to NCAA yet. it's a demo.
The strategy pad thing is really hampering my 'expectations' for now.
And yes I have the demo (360) been playing non-stop since 12pm
Other than the animation stuff I'm tired of seeing the game was pretty cool. Hopefully they keep getting the gameplanning stuff deeper and deeper. I've had zero problems using the strategy pad once I got familiar with the location of items. So much drama on such a minor change yet someone said it was Madden that's Being dumbed down.
Overal about what I expected out of the demo. Nothing earth shattering but enjoyable.
I want to start off by saying I totally understand your point. What with the NBA 2k series starting to blur together year after year. But I think your going about it wrong.
I think the issue many folks have with Madden/NCAA is that the improvements asked for take years to be implemented (sometimes not at all) and we are constantly given things we NEVER asked for. There's that, and things from past gen getting shafted from this gen that eventually get passed off as new (see Locomotion).
Yea the NBA 2K series is a great example...yea I totally understand your point too..I guess we have to look at the developers then but then again like your point is implying they arent listening
- The commentary seems like it's just pasted in there at weird times. Just a lot of odd silence here and there. The crowd also just goes quiet for some strange reason every so often.
- The D-pad thing is definitely annoying. Not sure about a game killer just yet. I still don't see the reason why they changed it.
- Gameflow just adds nothing to the game for me. Maybe it would if I was playing in a dynasty and I knew my playbook inside out. But, I don't think this is something that's exciting right off the bad.
- The whole coaches talking at the beginning of the play thing...just annoying and needs to be turned off. Another feature that adds nothing to the game.
- Locomotion??? Where is it? Seriously, I've been playing NCAA non-stop since it released and I know what Locomotion is. But the way it is implemented in Madden, still makes it look like a bunch of canned animations. The game still isn't smooth IMO.
Overall, this demo is just boring. I don't know how else to say it. There's no need to wait until the final product is released. We already know they have done nothing to franchise mode and I don't see one thing from this demo that even makes me want to play it again.
Who the hell is Gus Johnson and what NFL network does he announce games for?
I've heard his voice in basketball, but not in Pro Football.
Does he do NFL games?
If not, why would EA hire him?
P.S.- about the demo ... I don't like how far back the camera goes on defense on pass plays. It's futher back than NCAA and almost impossible to defend the pass.
(1) I hope it is only the demo but the crowd goes completely silent when the offense walks up to the line.
(2) HATE that the control scheme is moved to the direction buttons.
(3) Gameplay feels good and NFL Sunday feel is almost completely there. (Like NFL2K5)
(4) Gameflow is G. A. Y ..... GAY!!!! GAY!!!! GAY!!!! (No offense to anyone sexually)
The atmosphere and the commentary are horrendous in the PS3 demo. Too much pausing, and slow delivery in the commentary, and the atmosphere makes if feel as though I'm playing in front of 25 people and they are about midway up in the stands. It honestly makes the demo relatively boring. With that said, the gameplay on the field is exceptional in my opinion. The change that locomotion has brought into Madden has made this a "new" game in certain aspects.
All-Madden with no slider adjustments, obviously as they aren't in the demo, playing as the Jets, I held Manning to 8 for 18 passing. He had dropped passes, he was off-target, and once or twice he was hit while throwing. Beautiful. Granted it may be a one game fluke, but the fact that my first time with the game and I was able to do that...I'm happy.
Human passing was about what I expected and remember. Nothing has really changed in terms of the flight of the passes and such, but do feel as though the CB/WR interaction is better. I had Cotchery leave his man in the dust on a double move and hit him for a big gain.
The sideline catches are nice, but at times the animation triggers for no good reason. The Colts had Garcon wide open on the sidelines, and instead of turning to face the ball so that he could catch, stop and then run for an easy 15 additional yards, he goes into the sideline animation catch, keeps his feet in and then steps out of bounds. Hopefully, this is something that is looked into.
The running game is a thing of beauty. Oh how I've longed to be able to run without having to rely on "stick skills" and speed bursts in order to have an effective running game. I dominated the ground with Jets front line. Only issue was I fumbled twice.
The cpu running game was just as good as mine. I recall some players of the demo saying they didn't like the running game as it seemed that the runners always cut back into oncoming tacklers, or into a crowd. I didn't see that once, at least not a moment where I was left scratching my head at what the cpu was doing. At one point, Addai bounced a stuffed play to the outside for the TD. I had a love/hate relationship with that play. Loved that he bounced outside which was the right decision, hated he scored the TD.
The strategy pad takes time to get used to. Yes, its a little unorthodox at first, but I quickly adapted and I must say, while I may be in the extreme minority, I like it. I feels more natural than clicking L1/R1 or whatever to make changes. Its fluid.
Overall I'm pleased with the demo, honestly didn't expect not to be, and cannot wait to play the full version in 2 weeks. Hopefully, and judging by the E3 vids it will be so, but hopefully the commentary and atmosphere are better than the demo in the retail version. It couldn't get much worse.
1) Fight for the Fumble is terrible. It's a good thing you can turn it off in the retail.. but in all honesty, it is horrible and shouldn't even be in the game.
2) The new kicking meter might take some time to get used to. Either my controller stinks or I have to press A harder.. but I missed a reasonable FG and had a terrible punt because of it. Like, I end up completely shanking the FG attempt because of it.
Also, I used GameFlow and followed exactly what my coordinator was saying. No audibles, no hot routes. Although, I did mess around with strategy pad.. and it does look like a serious chore.
With that said, I really like the running game, and I like the catching. It feels more natural. I threw a nice lob to Dustin Keller and it just felt "right".
You guys have to understand they had to fit this DEMO in a certain size file I think 1.23 GB. Now imagine The rest of the teams, revamped commentary, crowd noises, franchise mode, online, online franchise, even ultimate team. There is so much more that goes into this game. It's sad a lot of people are going to miss out on a great game just because they don't like the demo, or strategy pad lol.
While I agree with you to a certain extent, I must say, that I don't see a whole lot in the demo, nor the game for that matter(based on information and vids only), that is going to convert anyone to being a Madden player. I say that in regards to people who are turned off/burned out/or flat out frustrated by the series.
On the flipside, if you are a Madden fan, such as myself, than this game is simply best of the bunch on the next gen consoles(which isn't saying a whole lot given the history) but as a fan you certainly appreciate this game a lot.
There's no doubt that Madden '11 isn't "as improved" from Madden '10 as its NCAA counterpart, but it is improved. Locomotion makes a world of difference in this game. For some thats enough, but for others it isn't.
I am liking the demo so far. Getting used to the strategy pad.
The only thing that has me worried now is that there is no option to adjust human sliders. GOD, I hope they did not take it out for some reason.
the sliders are there, just unaccessible in the demo. Pause the game, go to settings and you'll see USER SKILL & CPU Skill. Those are the sliders, but as I said, they are unaccessible in the demo.
Just finished my first game of the demo and I must some I am actually really digging the gameplay right now. I am hoping most of the audio presentation is fixed in the final build, which it probably will be. Guys complaining about the poor announcing need to wait for the full version, as it was obviously cut down for file size. Hearing a lot of bad stuff from reading this thread, but I must say this is sooo much better than madden 10, which was already a huge step in right direction. Only thing bugging me right now is the strategy pad but hoping it just a learning curve thing.