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Madden NFL 11 News Post


The popular FBG Ratings website of the mid 2000's is up and running again under new management. Over 17000 NFL players are being evaluated and re-rated for the 2010 NFL season. The FBG ratings system will utilize old philosophies for bringing accuracy to Madden NFL game-play while incorporating the NextGen attributes into player ratings.

Because of the many critiques of EA and their ratings over the years, the managers are hearing recommendations for player ratings. This will give the most loyal Madden gaming community at OS the opportunity to give their input into player ratings. Please visit www.fbgratings.com/members to check the site out.

You can PM Dan B. on OS under his handle DCEBB2001.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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Member Comments
# 181 Dog @ 08/05/10 12:03 AM
Quote:
Originally Posted by DCEBB2001
He is definitely a great receiving TE, but because of that horrible blocking, I can't rate him any higher.

its all good. after i use your ratings ill prob do some minor tweaks of my own based on what i saw all of the last few years watching the birds.. thanks for doing this btw
 
# 182 DCEBB2001 @ 08/05/10 12:10 AM
No problem man. At some point we will be doing roster files as well once we get some sliders that work.
 
# 183 DCEBB2001 @ 08/05/10 10:38 PM
OK guys...for those of you have been following...all of the teams are done. All players have individual attributes for their RAW atts. These are STR, AGI, SPD, ACC, and JMP. Feel free to check them out.
 
# 184 GAM3R4LYF3 @ 08/06/10 03:59 AM
Vincent Jackson- 75?
 
# 185 DCEBB2001 @ 08/06/10 04:30 AM
Because he is not in camp.
 
# 186 GAM3R4LYF3 @ 08/06/10 04:54 AM
I thought that might have been why. So when he comes back he will increase again.
 
# 187 EmmittSmithx22x @ 08/06/10 05:15 AM
wow. That sounds amazing!!!!!
 
# 188 Playmakers @ 08/06/10 07:37 AM
Quote:
Originally Posted by DCEBB2001
Another point you will have to remember is that injuries do affect the OVR rating. 90s are to be rare and 80s are to be solid starters that can win you games. Celek has not been a top 10 TE in either of the last 3 seasons according to PFF...the best was last year at 16th. Cole is still on the upswing and Rocca has the tools, but lacks some consistency. Since Madden rates on potential, we can't ignore his leg strength. Sims is rated as he is because of his awesome athleticism, which is part of how Madden rates players. Weaver may be versatile, but that doesn't count for much in Madden since you have to move him around. As a pure FB, where blocking counts too, he is about right where he should be. I am aware of Avant's talents...not the fastest guy, but great hands. NO drops last season I believe. Mikell was great in 08, but he isn't the most athletic, which hurts him.


Once again, if Madden would differentiate between Athleticism and technique/skill then some of these guys would be higher/lower. But since the attributes like SPD, ACC, STR, AGI, and JMP are included in the OVR rating, they are taken into account when calculating the OVR. I will not do what that guys at EA do and simply increase a player's speed, accel, etc...when he is playing at a high level. I think that is misinterpretation. Instead, they should up the skills that MAKE a player elite and not overcompensate by simply making them more athletic.
I love this debate about Mikell....

I agree he's not a very atheletic guy and that does hurt his overall ratings. I looked at EA's rating and they gave him 85 speed and then I saw your rating and he has 80 speed....

I use a similiar speed chart to re-rate the players in NCAA Football and Mikell was closer to 78 speed for me but I gave him the additional boost up to make him 80 like you have him because it helped his overall on my roster file.

Another guy that i had to kinda avoid his combine #'s was Desean Jackson.....now I don't agree with EA's ratings on him either but then when i looked at your ratings the one thing that jumped out at me was his agility being only 86

I had to actually give him a 94 in agility and 93 speed because the game has tendency ratings that label a player and Jackson was listed as a possession WR with the low physical attributes of 86 agility and I think you had him like 87 acceleration.

So his speed I agree with we are only 1 point off but I just didn't like the fact that he was labled as a possession type WR do to his agility and acceleration being so low. The only other way around it would be to lower his catch ratings into the mid 70's then the game would consider him a speed guy again even with his agility and acceleration being in the high 80's

So i guess my question is do you try to keep a guy labled with a certain tendency or do you ignore the tendencies all together?

Like for example Carson Palmer I think he's more of pocket QB and that is how Madden assigns his tendency in the game but with 70+ speed, acceleration and agility Palmer would be borderline categorized as a scrambler type the only thing that pushes him back into the balanced QB tendency logic is his passing Ratings.....but if he had terrible accuarcy the game would list him as a scrambler instead of pocket QB or balanced QB

Not sure if any of that stuff concerns you just wanted to know if you try to stay within a guys actual tendency category or not because sometimes the ratings trigger a guy to play different from his actual style depending on how you lable him by tendencies.
 
# 189 DCEBB2001 @ 08/06/10 10:49 AM
Quote:
Originally Posted by GAM3R4LYF3
I thought that might have been why. So when he comes back he will increase again.
That is correct.
 
# 190 DCEBB2001 @ 08/06/10 10:50 AM
Quote:
Originally Posted by EmmittSmithx22x
wow. That sounds amazing!!!!!
What sounds amazing?
 
# 191 DCEBB2001 @ 08/06/10 11:01 AM
Quote:
Originally Posted by Playmakers
I love this debate about Mikell....

I agree he's not a very atheletic guy and that does hurt his overall ratings. I looked at EA's rating and they gave him 85 speed and then I saw your rating and he has 80 speed....

I use a similiar speed chart to re-rate the players in NCAA Football and Mikell was closer to 78 speed for me but I gave him the additional boost up to make him 80 like you have him because it helped his overall on my roster file.

Another guy that i had to kinda avoid his combine #'s was Desean Jackson.....now I don't agree with EA's ratings on him either but then when i looked at your ratings the one thing that jumped out at me was his agility being only 86

I had to actually give him a 94 in agility and 93 speed because the game has tendency ratings that label a player and Jackson was listed as a possession WR with the low physical attributes of 86 agility and I think you had him like 87 acceleration.

So his speed I agree with we are only 1 point off but I just didn't like the fact that he was labled as a possession type WR do to his agility and acceleration being so low. The only other way around it would be to lower his catch ratings into the mid 70's then the game would consider him a speed guy again even with his agility and acceleration being in the high 80's

So i guess my question is do you try to keep a guy labled with a certain tendency or do you ignore the tendencies all together?

Like for example Carson Palmer I think he's more of pocket QB and that is how Madden assigns his tendency in the game but with 70+ speed, acceleration and agility Palmer would be borderline categorized as a scrambler type the only thing that pushes him back into the balanced QB tendency logic is his passing Ratings.....but if he had terrible accuarcy the game would list him as a scrambler instead of pocket QB or balanced QB

Not sure if any of that stuff concerns you just wanted to know if you try to stay within a guys actual tendency category or not because sometimes the ratings trigger a guy to play different from his actual style depending on how you lable him by tendencies.
Yeah I completely disregard tendencies. Madden will always try to label a guy as this or that, but to me the accuracy is in their actual attributes. Remember, this is an entirely new system, which is what people wanted when I asked for votes in another thread; universal ratings. A FB with a 4.6 shouldn't be slower than a CB with a 4.6. This is the same for every other raw attribute. Now, if people would have preferred that I rate players by POSITION instead, then I would have done that. That would have gotten you better consistency with EA's ratings too. Here is the difference.

Desean Jackson:

FBG 2010 (current):
STR 51
AGI 86
SPD 92
ACC 87
JMP 77

FBG 2004-dependent on position (old):
STR 35
AGI 90
SPD 94
ACC 86
JMP 75

So you can see there is a difference. With the second method though, a CB with the same 40 time would have 95 SPD, a QB would have 88 SPD, a RB would have 94 SPD, and TE would have 86 SPD. So it would vary by position.
 
# 192 Blazelore @ 08/12/10 09:47 PM
How's the progress so far? With all the raw attributes down did you start position specific ones yet?
 
# 193 DCEBB2001 @ 08/12/10 10:00 PM
Quote:
Originally Posted by Blazelore
How's the progress so far? With all the raw attributes down did you start position specific ones yet?
Yes I did start those up. QBs, RBs, and FBs are mostly done with some of the peripheral attributes. I still have to fill in the core attributes for RBs and FBs, but should get to those tonight.
 
# 194 Blazelore @ 08/12/10 10:05 PM
Quote:
Originally Posted by DCEBB2001
Yes I did start those up. QBs, RBs, and FBs are mostly done with some of the peripheral attributes. I still have to fill in the core attributes for RBs and FBs, but should get to those tonight.
Are you still aiming to have those set by October??? I'm hoping that is the case hopefully a roster file to download but if not at least I could just edit everyone myself based off your data.
 
# 195 DCEBB2001 @ 08/12/10 10:41 PM
Quote:
Originally Posted by Blazelore
Are you still aiming to have those set by October??? I'm hoping that is the case hopefully a roster file to download but if not at least I could just edit everyone myself based off your data.
Rosters will most likely be for next year...not this year. You will have to edit rosters on your own this year.
 
# 196 Playmakers @ 08/12/10 11:16 PM
Quote:
Originally Posted by DCEBB2001
Rosters will most likely be for next year...not this year. You will have to edit rosters on your own this year.
Just wanted to say thanks again for your efforts on the rosters....

I've made some changes to the speed burners on the field liek i mentioned before with Jackson. But most of the ratings are pretty spot on that you have done.

One thing I love about this formula is that in NCAA Football 11 the overall ratings drop quite a bit which is great. You can now really see the difference between speed guys at WR and RB. I've seen the best seperation in years in that area on the field during gameplay.

I've yet to see any of the created WR's on my file with 90+ speed get caught by a slow safety or LB from behind.
 
# 197 DCEBB2001 @ 08/13/10 10:11 PM
Quote:
Originally Posted by Playmakers
Just wanted to say thanks again for your efforts on the rosters....

I've made some changes to the speed burners on the field liek i mentioned before with Jackson. But most of the ratings are pretty spot on that you have done.

One thing I love about this formula is that in NCAA Football 11 the overall ratings drop quite a bit which is great. You can now really see the difference between speed guys at WR and RB. I've seen the best seperation in years in that area on the field during gameplay.

I've yet to see any of the created WR's on my file with 90+ speed get caught by a slow safety or LB from behind.
The difference in attributes is supposed to make those fast guys seem faster vs. average players. When the average speed is 70 instead of 80, it makes a difference.
 
# 198 daniel80111 @ 08/14/10 02:25 AM
Can we use these in franchise mode? I figure that the new draft picks coming in would screw up all the ratings.
 
# 199 DCEBB2001 @ 08/14/10 03:28 AM
Quote:
Originally Posted by daniel80111
Can we use these in franchise mode? I figure that the new draft picks coming in would screw up all the ratings.
That is what would most likely happen. This was better when the PC version was still out so you could edit draft classes.
 
# 200 daniel80111 @ 08/14/10 02:28 PM
Either way this is great for realism, just wish I could use this in a franchise. How does EA not allow us to edit incoming draft picks? If so I'm sure a formula could be developed to mass edit the new guys.
 


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