"In a closed-door session, we got our first look at NBA2K11 earlier today at E3. Walking Chase Becotte and myself through the very brief demo was NBA2K11 producer, Eric Boenisch. The major announcement is the removal of Isomotion controls. Although a staple in the series and a well-received feature, the NBA2K11 team felt Isomotion was too limited. However, there’s no word just yet on what new dribbling scheme will take its place in NBA2K11."
Thank the f'n Lord! Definitely one of my top five complaints with 2K9-10. Isomotion was tolerable a few years back but I was never in love with it. This is awesome news IMO.
The lack of response I had with 2k10's Isomotion was the push in the coffin with that title. I could not play it for over a month or so, without getting aggrivated, and shelving it. Live was no better for me either, so I was left without a bball fix last year.
Come to look at it, the "feel" that was 2k which was getting stale to me, was actually the lack of a responsive dribbling and movement system. I was tired of pressing specific button combo's that didn't correlate to what was being shown on screen. Go back a few iterations of the title, and you'll find that you can perform the move you want, at the time you want... without worry that you're going to do the wrong move. Last year, I had to use two dribble modifiers, twirl the left stick 360 degrees, rotate the right stick in the shape of a star, press x four times repeatedly, followed by RB, LB, RT, LT, x, a, x, a then Start... to get a simple crossover. Exaggeration, yes... but dribble moves shouldn't come at the cost of pushing the right combination. We're not playing streetfighter. We just need a responsive dribbling system, that what you do with the stick, will somehow correlate to dribbling on screen. Live's dribbling system has been pretty good, but I prefer to keep the right stick as shot stick only. I don't want to mimic Live's system.
Asking for a lot? Yes... But it was almost perfect in years past.... and I feel that if they could just go back to what made Isomotion successful, then it'd prevent the game from getting stagnant/stale/scripted/canned/unresponsive/insert word here, and allow me to once again enjoy a stellar bball game, with stellar AI.
Dribbling was a huge part of it (control) plus the sluggishness of the movement. It felt like you had a controller battle every time you played but youre right, the sticks didnt go with what was happening on the screen.
2k10's isomotion had good timing. You had to set moves up. Thats a good thing. That worked. It was also accurate. I normally got what I wanted. My issue was that it wasn't balanced. There still wasn't enough fumbles and picked up dribbles. Some isomotion moves, moved the defender automatically. That was the main issue I had.
I would not mind seeing it mapped to the right stick if we can keep the shot stick. Really I think changes have to start with the defense.
Agree with the bold 100%. There needs to be more penalties for excessive dribbling without a plan.
"I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
"I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
That sounds perfect to me. I think most people had a problem with the lack of control and the sluggishness rather than "isomotion." At least that's the way it was for me.
"I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
Welcome to OS dopeismarucs way bring the thunder with your first post family !
i hope the defense gets the same treatment with more control....there are just way to many trigger animations where the defender gets stuck in an animation when an offensive player initiates a move...
The lack of response I had with 2k10's Isomotion was the push in the coffin with that title. I could not play it for over a month or so, without getting aggrivated, and shelving it. Live was no better for me either, so I was left without a bball fix last year.
Come to look at it, the "feel" that was 2k which was getting stale to me, was actually the lack of a responsive dribbling and movement system. I was tired of pressing specific button combo's that didn't correlate to what was being shown on screen. Go back a few iterations of the title, and you'll find that you can perform the move you want, at the time you want... without worry that you're going to do the wrong move. Last year, I had to use two dribble modifiers, twirl the left stick 360 degrees, rotate the right stick in the shape of a star, press x four times repeatedly, followed by RB, LB, RT, LT, x, a, x, a then Start... to get a simple crossover. Exaggeration, yes... but dribble moves shouldn't come at the cost of pushing the right combination. We're not playing streetfighter. We just need a responsive dribbling system, that what you do with the stick, will somehow correlate to dribbling on screen. Live's dribbling system has been pretty good, but I prefer to keep the right stick as shot stick only. I don't want to mimic Live's system.
Asking for a lot? Yes... But it was almost perfect in years past.... and I feel that if they could just go back to what made Isomotion successful, then it'd prevent the game from getting stagnant/stale/scripted/canned/unresponsive/insert word here, and allow me to once again enjoy a stellar bball game, with stellar AI.
End of rant...
Agree on all counts. Very interested to hear more about both animations and successor to isomotion.
I really hope we have not seen the last of the shot stick. It is the perfect method of shooting in basketball games and I can't imagine going back to buttons. Why does everyone want to see Isomotion gone? Don't really get it. Yes it would be nice to have more moves, but the system works really good as is.
Maybe it's because I'm strictly an online player, finding the CPU to be either way too easy or too hard , but I feel the gameplay is really not a huge area of concern. People complain too much about so-called "exploits" but the reason this is my favorite sports series and my most played game yearly is because I truly feel like almost anything can be countered if you play basketball the way it's been to be played.
What really needs to be fixed is the lame servers and the variety of gameplay online. Would love to see different variations of ranked games. Difficulty, Time length, etc. I've never understood why there isnt a separate ranked match section for customs teams built through Association or something like that.
I also hope the Jordan cover means legendary teams, and a Legendary Ranked Mode using the those teams. It'd be cool to go back and use the 96 Bulls against the Kobe-Shaq Lakers, recreate the Magic/Bird rivalry or take some of those great Reggie Miller, Patrick Ewing, Charles Barkley, Clyde Drexler (Blazer) teams that didn't win it all and play with them.
I liked Isomotion. It could just have been implemented better.
Remember when NHL 2K8 dumbed down its controls and fewer people liked the game? Hopefully we still get rewarded for knowing the controls (triple threat and the like).
It would be weird if they do right stick dribbling the same year Live/Elite does the shot stick.
They were actually thinking of changing their dribbling system before Wang came back but I can't stop you if you want to give him all the credit.
You are correct. In fact, if I'm not mistaken I think I came across one of your posts not too long ago, and you posted an article that dated back to last year (I believe, can't remember the exact thread), and they mentioned something about dribbling possibly being a primary focus for the next iteration (which was 2k11). This was before we had any information from E3, or other media outlets, so a good display of clairvoyance on your part.