"In a closed-door session, we got our first look at NBA2K11 earlier today at E3. Walking Chase Becotte and myself through the very brief demo was NBA2K11 producer, Eric Boenisch. The major announcement is the removal of Isomotion controls. Although a staple in the series and a well-received feature, the NBA2K11 team felt Isomotion was too limited. However, there’s no word just yet on what new dribbling scheme will take its place in NBA2K11."
this sounds good 2k is actually taking strides to please the fans. With Mike Wang previously working with Ea i think he saw the difference in dribbling control within the two games......btw.....i thought isomotion sucked monkey balls
In almost every interview I ever read or saw with Wang while he was working on LIVE he was alwayes hyped about the controls. It would make sense we are going to see some changes to something similar to LIVE.
I disagree with you on the shot stick needing to go. That's one of 2K's best features. It gives you so much control over any other previous basketball game (pre-2K6 when comparing to older 2K games).
The article says they got rid of Isomotion controls, which means no dribbling with the LS.
The article says they got rid of Isomotion controls, which means no dribbling with the LS.
Just because they got rid of isomotion doesn't mean that crossovers won't still be on the left stick. Actually, if you read GameInformers impressions of 2K11, they say that they saw the developer using the LS to do crossovers.
I know you said you're joking but what does this have to do with anything?
I think there is a subconscious connection through the controls to what's going on when a person is an actual basketball player than someone who doesn't play.
Case in point - My boy plays b-ball, too, and he could NEVER get into console basketball games, although he was a console gamer growing up, because the feel wasn't right to him, so, one day right after the Live 10 demo came out, he was in town and came by to play Madden 10, with Madden being his favorite game to play for the last decade or so, and he wanted to check out the Live 10 demo, first. Guess what? He couldn't put it down. One of the first things he said about the game was how he dug how the moves were on the right joystick because it made him "feel" like he was on the ball court. We musta played over 20 games of the demo because he couldn't get enough of it and we never did get to Madden.
for the free throws the shot stick was heavly needed the free throw shooting used to be impossible
That's actually where I LIKED the shot stick. Otherwise, right stick for moves, please...for the most part. Gotta see what Elite 11 does with the combination of shot and moves on one stick.
why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?
The problem with Isomotion isn't the fact that it's too "difficult". It's that it is hella unresponsive and needs a change. For cripes sake we've had the same dribbling system, with the same name, since 2k5. We need an overhaul.
Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.
Great post.
2K11 NEEDS a more simple, but at the same time, more complex and responsive control scheme when it comes to crossovers. Simple as that.
Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.
Worded perfectly.
It's not harder to perform dribble moves with Isomotion compared to Live's system, it's just more frustrating and delayed. I'm truly sick of people defending everything about 2k in the name of "keeping it sim, weeding out the opportunities for cheese."
I've been playing Live since 95,and 2k since DC 2k... we all want a sim experience, but putting players on skates to simulate "weight" and making dribble moves "more difficult" should have never been the answer.
Here's a video I captured that shows what was wrong with isomotion. It wasn't an organic control scheme and it was becoming far too scripted. Look how bibby's cross was stopped by an invisible forcefield.
This alone shows how badly 2K11 needed a change in this specific area of the game.
Though I think the Isomotion was horrible I response, I thought it was a good foundation. The player movement and physics of the game threw everything off. I hope they take fatigue, situation, and other nuances into consideration. I also hope hey go the realistic approach withthe freaking shot stick. I'm boy a fan of them saying they just upgraded a few things and polished the game. We need a better physics engine so we can have proper mismatches. So much irritating mess still hardcoded to this game. It's getting tiring.......
I said it in the other forum we better not get that right stick BS.Hopefully they make it a bit better but if it goes on the right stick cheesers are gonna have a field day.Man i hope it aint like live......