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NBA 2K11 at E3: The Death of Isomotion

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Old 06-16-2010, 02:19 PM   #73
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Re: NBA 2K11 at E3: The Death of Isomotion

The lack of response I had with 2k10's Isomotion was the push in the coffin with that title. I could not play it for over a month or so, without getting aggrivated, and shelving it. Live was no better for me either, so I was left without a bball fix last year.

Come to look at it, the "feel" that was 2k which was getting stale to me, was actually the lack of a responsive dribbling and movement system. I was tired of pressing specific button combo's that didn't correlate to what was being shown on screen. Go back a few iterations of the title, and you'll find that you can perform the move you want, at the time you want... without worry that you're going to do the wrong move. Last year, I had to use two dribble modifiers, twirl the left stick 360 degrees, rotate the right stick in the shape of a star, press x four times repeatedly, followed by RB, LB, RT, LT, x, a, x, a then Start... to get a simple crossover. Exaggeration, yes... but dribble moves shouldn't come at the cost of pushing the right combination. We're not playing streetfighter. We just need a responsive dribbling system, that what you do with the stick, will somehow correlate to dribbling on screen. Live's dribbling system has been pretty good, but I prefer to keep the right stick as shot stick only. I don't want to mimic Live's system.

Asking for a lot? Yes... But it was almost perfect in years past.... and I feel that if they could just go back to what made Isomotion successful, then it'd prevent the game from getting stagnant/stale/scripted/canned/unresponsive/insert word here, and allow me to once again enjoy a stellar bball game, with stellar AI.

End of rant...
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Old 06-16-2010, 02:40 PM   #74
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Re: NBA 2K11 at E3: The Death of Isomotion

Dribbling was a huge part of it (control) plus the sluggishness of the movement. It felt like you had a controller battle every time you played but youre right, the sticks didnt go with what was happening on the screen.
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Old 06-16-2010, 02:43 PM   #75
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thats the one thing i didnt like about 2k, was not being able to control your dribbling, but now there's no reason not to get 2k11
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Old 06-16-2010, 03:24 PM   #76
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by Kaanyr Vhok
2k10's isomotion had good timing. You had to set moves up. Thats a good thing. That worked. It was also accurate. I normally got what I wanted. My issue was that it wasn't balanced. There still wasn't enough fumbles and picked up dribbles. Some isomotion moves, moved the defender automatically. That was the main issue I had.

I would not mind seeing it mapped to the right stick if we can keep the shot stick. Really I think changes have to start with the defense.
Agree with the bold 100%. There needs to be more penalties for excessive dribbling without a plan.
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Old 06-16-2010, 04:18 PM   #77
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from 2k admin ron:

"I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
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Old 06-16-2010, 04:43 PM   #78
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Na na na na, hey, hey, hey, GOODBYE! D.O.I. (Death of Isomotion)
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Old 06-16-2010, 05:47 PM   #79
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Praise Jay-Suz.

Ive thought quick strike was the better system for a while now.

Isomotion and me, never mixed well.
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Old 06-16-2010, 07:07 PM   #80
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by dopeismarcus
from 2k admin ron:

"I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
That sounds perfect to me. I think most people had a problem with the lack of control and the sluggishness rather than "isomotion." At least that's the way it was for me.
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