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# 1023
RayAllen20 @ 06/15/10 11:57 AM
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My main concern right now is that the CPU QB won't take a sack. It's the same problem Madden 10 had. And I thought diving worked, but I was wrong. I can actually get tons of pressure on the CPU, but the QB just throws a lame duck. He should take more sacks. Hopefully this isn't in the retail version, or we'll need to fix it with sliders or need it in a patch. Still am liking this game a lot though.
I've seen some dropped passes but not too many, seems about right to me.
RayAllen - I note that as a con in my review as well. I'm not very concerned though as 90% of my time is vs. humans and they do take sacks, LOL
Only had a chance to get in 1 game last night, FSU (me) vs. Florida. Played on All-American and won 32-0. Obviously, I'll need to use sliders in the retail.
As for the game, I really enjoyed it. Played a lot like Madden 10, which I also enjoyed. I used Auto-Sprint and it was refreshing to not jam on the turbo button every play and just let the ratings dicatate things.
I was able to feather in passes over the middle that typically would've been picked off by super-jumping LBs in previous versions. I definitely noticed a difference in the OL-DL interaction. Makes running the ball a lot more intuitive, imo.
On defense, I used the MLB (didn't use player lock as I don't like the camera view) and it felt the same as other versions, which isn't a bad thing. I saw more pressure on the QB (I think I had 2-3 sacks and forced 2 fumbles), so I was happy with that.
Speaking of fumbles, I saw at least 5 in my limited playtime. Hopefully, that is something we can tune or can be fixed.
Graphics were solid. I don't know if it was because my game was overcast or what but the game had kind of "haze" look to it. I'll have to play in clear weather to see if there's a difference. I was underwhelmed by the team entrance for FSU, but I'm glad EA made an effort.
I like the ESPN wipes and I was fine with the replay angles. All in all I didn't see anything that would deter me from buying the game, and that's the best thing I can say at this point.
As for the game, I really enjoyed it. Played a lot like Madden 10, which I also enjoyed. I used Auto-Sprint and it was refreshing to not jam on the turbo button every play and just let the ratings dicatate things.
I was able to feather in passes over the middle that typically would've been picked off by super-jumping LBs in previous versions. I definitely noticed a difference in the OL-DL interaction. Makes running the ball a lot more intuitive, imo.
On defense, I used the MLB (didn't use player lock as I don't like the camera view) and it felt the same as other versions, which isn't a bad thing. I saw more pressure on the QB (I think I had 2-3 sacks and forced 2 fumbles), so I was happy with that.
Speaking of fumbles, I saw at least 5 in my limited playtime. Hopefully, that is something we can tune or can be fixed.
Graphics were solid. I don't know if it was because my game was overcast or what but the game had kind of "haze" look to it. I'll have to play in clear weather to see if there's a difference. I was underwhelmed by the team entrance for FSU, but I'm glad EA made an effort.
I like the ESPN wipes and I was fine with the replay angles. All in all I didn't see anything that would deter me from buying the game, and that's the best thing I can say at this point.
# 1027
stoncold32 @ 06/15/10 12:07 PM
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# 1028
stoncold32 @ 06/15/10 12:10 PM
I tried the Auto-turbo....never thought I would like it, but I do.
It's actually done quite well....so far
It's actually done quite well....so far
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Is there a timed limit to select the defensive plays when running no huddle? I was playing a head to head game and I ran the no huddle but my opponent didn't select anything, and the defensive play screen just stayed up.
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# 1034
Sportsforever @ 06/15/10 12:16 PM
Downloaded and played the demo twice last night (UF/FSU, Miami/OSU). Love, love, love the game. It was the most fun I've had with NCAA since 2004. I haven't purchased NCAA since 2007 (I've rented and passed on the last several), but this was fantastic. The little presentation touches made me feel immersed again and the stadium details are great...I felt like I was at Doak Campbell and at the Shoe.
Only thing I'll disagree with from other folks is the FG's...I tried a 58 yarder and the defender caught the ball at the goal line. I'm not seeing the super long kicks at this point.
Looking forward to this one!
Only thing I'll disagree with from other folks is the FG's...I tried a 58 yarder and the defender caught the ball at the goal line. I'm not seeing the super long kicks at this point.
Looking forward to this one!
# 1035
AnsbachWolf @ 06/15/10 12:19 PM
Anims look alright, and the replays are a big improvement.
Only real problems are some textures, the Texas crowd cheering as they lose on a field goal in triple overtime, and the refs who signal a PAT or Field Goal is good, seem to be terribly low res in comparison to everything else, and have holes in their armpits.
Most of that I chalk up to the demo build, but it's still missing an excitement factor. The OU fans should have been going wild at the end of the game, yet it was dead silent.
Only real problems are some textures, the Texas crowd cheering as they lose on a field goal in triple overtime, and the refs who signal a PAT or Field Goal is good, seem to be terribly low res in comparison to everything else, and have holes in their armpits.
Most of that I chalk up to the demo build, but it's still missing an excitement factor. The OU fans should have been going wild at the end of the game, yet it was dead silent.
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From my 2 games I played last night I really enjoyed it but there are some things that could have been better and hopefully they will get fixed before the release.
I feel the entrance idea is great but they could have done so much more with it. tOSU does lock arms before they enter the stadium but they sway back and forth before they run in. That's not in the game. Their entrance seemed identical to Texas' entrance minus the arms being locked.
In my game as Texas vs OU when I scored a touchdown it played OU's fight song, weird.
The slower speed is great but my RB for Miami was chased down by a DT from behind.
Passing seemed the same however when I tried a PA bootleg the DE contained me very well. The pass rush seems a lot better.
I didn't see any fumbles but I did intercept Landry Jones twice.
The presentation is the big winner of the game so far, no Corso, ESPN scoreboard, entrances, etc but there is room for improvement still. I will still buy the game because I can't live without it.
I feel the entrance idea is great but they could have done so much more with it. tOSU does lock arms before they enter the stadium but they sway back and forth before they run in. That's not in the game. Their entrance seemed identical to Texas' entrance minus the arms being locked.
In my game as Texas vs OU when I scored a touchdown it played OU's fight song, weird.
The slower speed is great but my RB for Miami was chased down by a DT from behind.
Passing seemed the same however when I tried a PA bootleg the DE contained me very well. The pass rush seems a lot better.
I didn't see any fumbles but I did intercept Landry Jones twice.
The presentation is the big winner of the game so far, no Corso, ESPN scoreboard, entrances, etc but there is room for improvement still. I will still buy the game because I can't live without it.
# 1040
WKUweather @ 06/15/10 12:37 PM
I loved in the Clemson/Missouri game that on one play the receiver actually slipped due to the rain. That was really cool.
The more I play the demo, the more I love it.
I do have to say though it is pretty funny to be playing at Clemson and being up 21-0...yet their fans are still cheering like they won the National Championship. lol
The more I play the demo, the more I love it.
I do have to say though it is pretty funny to be playing at Clemson and being up 21-0...yet their fans are still cheering like they won the National Championship. lol
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