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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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# 1021 wisecav @ 06/15/10 11:45 AM
Quote:
Originally Posted by convince
And I guess unlike alot of people, I do like the camera angle.
I like it as well. Took a little adjusting but I like it.
Quote:
Originally Posted by Equinox831
They actually show solid plays for me. I'm on PS3 so there could be a difference. I've only played a couple games, and they were all game sealing/winning touchdowns, interceptions, fumbles etc.
I was getting good plays too.
 
# 1022 Equinox831 @ 06/15/10 11:49 AM
Has anyone else seen a ridiculous amount of dropped passes?
 
# 1023 RayAllen20 @ 06/15/10 11:57 AM
Quote:
Originally Posted by Equinox831
Has anyone else seen a ridiculous amount of dropped passes?
Yeah, but that can be easily fixed with sliders.

My main concern right now is that the CPU QB won't take a sack. It's the same problem Madden 10 had. And I thought diving worked, but I was wrong. I can actually get tons of pressure on the CPU, but the QB just throws a lame duck. He should take more sacks. Hopefully this isn't in the retail version, or we'll need to fix it with sliders or need it in a patch. Still am liking this game a lot though.
 
# 1024 ODogg @ 06/15/10 11:58 AM
I've seen some dropped passes but not too many, seems about right to me.
 
# 1025 ODogg @ 06/15/10 11:59 AM
RayAllen - I note that as a con in my review as well. I'm not very concerned though as 90% of my time is vs. humans and they do take sacks, LOL
 
# 1026 DJ @ 06/15/10 12:04 PM
Only had a chance to get in 1 game last night, FSU (me) vs. Florida. Played on All-American and won 32-0. Obviously, I'll need to use sliders in the retail.

As for the game, I really enjoyed it. Played a lot like Madden 10, which I also enjoyed. I used Auto-Sprint and it was refreshing to not jam on the turbo button every play and just let the ratings dicatate things.

I was able to feather in passes over the middle that typically would've been picked off by super-jumping LBs in previous versions. I definitely noticed a difference in the OL-DL interaction. Makes running the ball a lot more intuitive, imo.

On defense, I used the MLB (didn't use player lock as I don't like the camera view) and it felt the same as other versions, which isn't a bad thing. I saw more pressure on the QB (I think I had 2-3 sacks and forced 2 fumbles), so I was happy with that.

Speaking of fumbles, I saw at least 5 in my limited playtime. Hopefully, that is something we can tune or can be fixed.

Graphics were solid. I don't know if it was because my game was overcast or what but the game had kind of "haze" look to it. I'll have to play in clear weather to see if there's a difference. I was underwhelmed by the team entrance for FSU, but I'm glad EA made an effort.

I like the ESPN wipes and I was fine with the replay angles. All in all I didn't see anything that would deter me from buying the game, and that's the best thing I can say at this point.
 
# 1027 stoncold32 @ 06/15/10 12:07 PM
Quote:
Originally Posted by Strummer101er
It's a bug, I think. The play of the game is always the last play of the game.
Not on my game....are you on 360 or PS3?
 
# 1028 stoncold32 @ 06/15/10 12:10 PM
I tried the Auto-turbo....never thought I would like it, but I do.

It's actually done quite well....so far
 
# 1029 C-A-R-D-S @ 06/15/10 12:11 PM
Quote:
Originally Posted by SA1NT401
FEW additional impressionss after 2 games each with each team/game available....

- No CORSO is AWESOME....Never realized how annoying he ws til he was no longer there...LOVE that. I usually shut off commentary after a dozen or so games anyway.

- Locomotion is noticable and does change things. Good stuff.
- Player models look great IMHO.
- Lighting....Top NOtch. Nuff said.
- Run game just "FEELS" much better.
-Love the Pro-Combat jerseys...FSU's might just be one of the coolest unis EVER(and i HATE them).


Stuff that i wasnt so thrilled with...

- Playcall menu is just an odd design choice....Got the feel for it, but seems like its more cumbersome overall.
- On Heisman....WR/TE break WIDE OPEN quite a bit...Sliders could fix this problem in JULY... Hopefully.
- Player warping is still there....But i dont think we will ever NOT see that in this current generation, so its kinda expected.
- The new replay angles SUCK. Silly design choice. Should have went with realistic angles. A few of the angles have me looking at OL feet and obscure what actually happened.
-FGs still appear to be pre-school quality simple....2 58yd FGs by me in one game...58? Sliders can/will help.


But outside of that...1st day purchase for me 100%...Liked quite a bit and is a BIG step up from 10.

But who knows ultimately how it will all pan out on release. Is there MAJOR issues in game and in dynasty? Will sliders work? What silly little glitch/bug will pop up after a day or so and BREAK the game for some? These are VALID questions that do have me worried. However the core game seems VERY solid.

Good job EA IMHO....

* And not having Dreads is silly. I know why they arent in, but it is still silly. Minor minor gripe, but had to get it in.

why arent dreds in?
 
# 1030 TreyIM2 @ 06/15/10 12:12 PM
Quote:
Originally Posted by TreyIM2
Ok, after FINALLY getting the demo around 7-8p tonite when I got back home, I played continuously, only taking food and bathroom breaks and the like - I dig it. Reminds me of Madden 10. Not sure if I'm truly seeing the locomotion engine in effect, though, unless Madden 10 had it, too, the NCAA 11 demo doesn't seem any different. I played each match up once and each time, the demo felt longer than 2 min qrts, to me, for some reason.
That being said:

Presentation - Like it and I do like the replay angles but need more variation such as with "real life replay" replays. Play call screen I dig, too, because it's similar to Madden 10's, which took me a lil bit to get used to, but NCAA 11 improves on Madden 10's play call screen. Nice.

Audio - Still out of place commentary and some of the crowd effects sound really canned and "out of place", at times, as well.

Gameplay - It's Madden 10. I like that but this new locomotion engine doesn't really seem to be there, to me. Maybe I need more time to see the nuances and/or go back and check Madden 10 out, again, then play this demo some more. Kinda reminded me of my previous car having a V-Tech 4 cycl. engine then I got a V6 loaner and initially couldn't tell the difference. BOY, was I wrong with my first impressions of that V6. LOL. Blocking is great, though. I see the fixes with that.
I think I was also under the impression that this game would have the new stick control that Madden 11. I may have confused that. Took away some of the "umph" of the demo, in the beginning.

That's about it. Some quirky and buggy stuff in there but, eh, I'll let the NCAA 11 bug forum handle all that.

OH, the lighting can be a bit irksome. Doesn't look quite right, to me, but I still dig it, overall. Could just be cuz IT'S A DEMO, IT'S A DEMO, IT'S A DEMO, IT'S A DEMO...
Forgot to mention that THE FOOTBALL ACTUALLY SPINS CORRECTLY AND WITH THE RIGHT VELOCITY THIS YEAR ON THE PS3!!!
 
# 1031 Shawnj86 @ 06/15/10 12:14 PM
thats whats up
 
# 1032 bodymore @ 06/15/10 12:15 PM
Is there a timed limit to select the defensive plays when running no huddle? I was playing a head to head game and I ran the no huddle but my opponent didn't select anything, and the defensive play screen just stayed up.
 
# 1033 TreyIM2 @ 06/15/10 12:16 PM
Quote:
Originally Posted by stoncold32
I tried the Auto-turbo....never thought I would like it, but I do.

It's actually done quite well....so far
I'm about to try that, today. Hopefully I'm on the same page with you but I feel the need to be holding down the button may take over. Lol. Then again, I got used to the NHL demos where there was NO turbo button so, I'll see in a minute.
 
# 1034 Sportsforever @ 06/15/10 12:16 PM
Downloaded and played the demo twice last night (UF/FSU, Miami/OSU). Love, love, love the game. It was the most fun I've had with NCAA since 2004. I haven't purchased NCAA since 2007 (I've rented and passed on the last several), but this was fantastic. The little presentation touches made me feel immersed again and the stadium details are great...I felt like I was at Doak Campbell and at the Shoe.

Only thing I'll disagree with from other folks is the FG's...I tried a 58 yarder and the defender caught the ball at the goal line. I'm not seeing the super long kicks at this point.

Looking forward to this one!
 
# 1035 AnsbachWolf @ 06/15/10 12:19 PM
Anims look alright, and the replays are a big improvement.

Only real problems are some textures, the Texas crowd cheering as they lose on a field goal in triple overtime, and the refs who signal a PAT or Field Goal is good, seem to be terribly low res in comparison to everything else, and have holes in their armpits.

Most of that I chalk up to the demo build, but it's still missing an excitement factor. The OU fans should have been going wild at the end of the game, yet it was dead silent.
 
# 1036 canes21 @ 06/15/10 12:23 PM
Quote:
Originally Posted by bodymore
Is there a timed limit to select the defensive plays when running no huddle? I was playing a head to head game and I ran the no huddle but my opponent didn't select anything, and the defensive play screen just stayed up.
Thats only head to head. I would assume online though, those head to head games will be different and more like when the CPU runs no huddle against you.
 
# 1037 pdiehm @ 06/15/10 12:24 PM
Quote:
Originally Posted by wisecav
That's ridiculous. My download took like 30 min...
Fellow Nitter...my download took about 8 minutes.
 
# 1038 canes21 @ 06/15/10 12:35 PM
Quote:
Originally Posted by theant1h3ro
When you are complaining about what the crowd looks like it's time to get a life.....seriously I could care less what the crowd looks like. I still play all kinds of old school playstation games, the last thing I say is ZOMGADSASDFASDF the graphics are terrible.....it's all about the gameplay bro, and the crowd really doesn't look all that bad....
So wanting EA to improve an aspect of their game is wrong now?
 
# 1039 KennyLSU @ 06/15/10 12:36 PM
From my 2 games I played last night I really enjoyed it but there are some things that could have been better and hopefully they will get fixed before the release.

I feel the entrance idea is great but they could have done so much more with it. tOSU does lock arms before they enter the stadium but they sway back and forth before they run in. That's not in the game. Their entrance seemed identical to Texas' entrance minus the arms being locked.

In my game as Texas vs OU when I scored a touchdown it played OU's fight song, weird.

The slower speed is great but my RB for Miami was chased down by a DT from behind.

Passing seemed the same however when I tried a PA bootleg the DE contained me very well. The pass rush seems a lot better.

I didn't see any fumbles but I did intercept Landry Jones twice.

The presentation is the big winner of the game so far, no Corso, ESPN scoreboard, entrances, etc but there is room for improvement still. I will still buy the game because I can't live without it.
 
# 1040 WKUweather @ 06/15/10 12:37 PM
I loved in the Clemson/Missouri game that on one play the receiver actually slipped due to the rain. That was really cool.

The more I play the demo, the more I love it.

I do have to say though it is pretty funny to be playing at Clemson and being up 21-0...yet their fans are still cheering like they won the National Championship. lol
 


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