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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 961 dkrause1971 @ 06/15/10 09:28 AM
Quote:
Originally Posted by mgoblue678
I agree about the player models, they are good for the most part. When I said graphics, I was more referring to the jaggies. The games with clear weather during the day seem to have a ton of jaggies, the games where it is raining or overcast seem to have less.

I have seen the CPU QB scramble and run about 4 times in my games. Would like to see more, but it still is a bit of an improvement from last year where they didn't scramble at all.

The last game I played against OSU Prior took off twice on scrambles for 15 and 20 yards. Only bad part is he fumbled at the end of both of them, but at least the CPU ripped off a couple of good runs with him. Still haven't seen one designed run from Pryor in three games, which is concerning.

Also keep in mind with the regards to the CPU QB not running/scrambling that much, that most of the QB's in the demo are not really known for their running ability besides Pryor.
Yeah, that's why i kept playing OSU. I am happy to hear that they ran more against you. Even with my lower sample- that still would be better than last year which was one of the major reasons i stopped playing it.

I personally would have preferred a 8 minutes, 4th quarter only demo to a full game of 2 minutes each but i am sure EA has their reasons.
 
# 962 MaizeHaze @ 06/15/10 09:37 AM
Do the nike pro combats automatically save to my system when I share the demo and play the games? I just turned the demo on and it no longer has that notification in the corner of the game option.
 
# 963 gabs485 @ 06/15/10 09:40 AM
Game is great but way too easy. Also too many big plays, specially CB getting burned too often.
 
# 964 Bumble14 @ 06/15/10 09:43 AM
Guys-

Just an update- spoke with Roy Harvey, Executive Producer of the game last night. The demo is an older build, with several glitches/bugs/exploits that have already been corrected in the final build. Look for an EA Blog to be posted in the near future that outlines these fixes.

Also, while not confirmed, it is believed that the version of the game I played in late April may have also been a newer version that what the demo was built on. Roy was going to look into this and let me know. To me, the version I played was light years better than the demo- and the demo is pretty darn good.

Feel free to ask any questions, and make sure to follow me on Twitter as we near the games release- review copy should be in my hand in a matter of weeks. Follow: Bumble14_OS
 
# 965 woodsonj @ 06/15/10 09:52 AM
I just played FSU (me) vs Florida & Miami (me) vs OSU. I love the game. Kick returners seemed very fast. I also liked how my RB stumbled into endzone. Favorite was my WR catching jump ball in endzone. Glad I preordered this Monday.
 
# 966 MaizeHaze @ 06/15/10 09:52 AM
Is it me or does it sound like they finally put good recordings of fight songs in and also added a few "stadium sounds" of their own.
 
# 967 speedy43 @ 06/15/10 09:54 AM
Quote:
Originally Posted by MaizeHaze
Do the nike pro combats automatically save to my system when I share the demo and play the games? I just turned the demo on and it no longer has that notification in the corner of the game option.
Yes, its linked with your live/psn account
 
# 968 sportyguyfl31 @ 06/15/10 09:58 AM
I posted my initial impressions a way back, and they largely remain unchanged.

I hate to be a kill joy, but playing it a little more, my concern now is that once we get online and start playing ranked matches, and into our online dynasties, we are going to see more then a little bit of the 'same old EA'.

The game is a tremendous improvement vs the CPU. The CPU actually tries to compete, and people are going to lose games vs the CPU in online dynasty this year, and that is a good thing. Nothing was worse then padding your Win-Loss total against last years, garbage CPU...if you went .500 in your user vs user games, you were pretty much guaranteed at least a 8 win season, every year.

The problem for head to head play, is that many of the same old annoyances are still there.

1) I love that I can play as my DE /DTand not be vacuumed and sucked into blockers every snap..and I can effect the game. The RS moves feel waaay more responsive and fluid. Good improvement.

The problem? I'm the only one playing with any kind of aggresion. the rest of my DL teammates, are engaged in the same old patty-caking.

Yet another year of having to use 'jump the snap' on aggressive, in order to get the DL to play together, and with nastiness.

1a) It will also be yet another year of people being able to dance wide with the QB..due to lazy engagement by the DE's and no proper pass rush angles.

2) Im still seeing CB's giving an open, inside release in man coverage for slant, and drag routes.
--The programming and interaction hasnt changed here..its the same opld sloppy technique of just giving away the inside on these routes..regardless of the coverage scheme. This issue is masked somewhat by the QB's actually throwing errant, wayward passes on default settings, but the sloppy technique is still there.

3) completeing shallow passes underneath vs yellow zones is better then 09-10, but still s smidge too easy. At least, the defenders appear to be closing on them faster now..which is a good thing.

4) Pass pressure has no effect on passing accuracy. The QB can still deliver a perfect dart, with all kinds of pressure around him, and without having his feet set and shoulders square.

5) The CPU QB still freaks out on HB screens and gets killed.


I do give EA credit for making the CPu vs User experience a lot more fun, challenging, and engaging, howeverm there are still issues with a lot of the same problems which has made head to head play a pain in the neck at times.

It's a marked improvement to be sure, and I appreciate it, but I cannot put on blinders and pretend that old issues dont exist either.

I hope that's fair
 
# 969 ActLikeYouCrow @ 06/15/10 10:02 AM
only complaint is i dont like the field goal angle. i would much rather they follow the ball in the air so that its easier to tell if a kick is going to be short or not. at the demo angle i cant tell how many yards to spare the kicker had
 
# 970 texasgmr @ 06/15/10 10:02 AM
I really enjoyed what I see in the demo. Right off the ESPN integration is very clean! The gameplay I thought was really smooth. Locomotion is outstanding. The blocking is much improved.

The team on NCAA did a fantastic job this year.
 
# 971 ODogg @ 06/15/10 10:05 AM
davey225 - it's all because ratings matter much more. If you are beat in real college football by someone as fast or faster than your CB then shouldn't they always beat you? Remember you're playing UT, if you're playing baylor or rice you'll catch the guy probably..
 
# 972 Oliver Beyer @ 06/15/10 10:06 AM
Firt, hello to you all ...

Second, I tried both demos and must admit I'm in a bit of a shock regarding the technical standpoint of the PS3-version.

The 360-version not only runs at 1080P (likely upscaled but who cares) and looks much crisper, it also runs much more fluid. The PS3-version has horrible stuttering, lousy blurry textures (midfield logos, jerseys etc) and microfreezes when you've selected a play from the play calling menu. It simply hangs for a fraction of a second and then goes on. It's absolutely horrible.

The 360-version on the other hand has far less jaggies and flickering (looks like better AA or at least some sort of AA where the PS3 version seems to go without), much better textures and none of those freezes.

I'm totally surprised to see such a huge difference between the two version. I wanted to buy the PS3-version (because I don't have 360 gold to play online) but the PS3 is pretty much unplayable.

Has anyone seen similar things?
 
# 973 crques @ 06/15/10 10:08 AM
Maybe I'm just getting old and my reaction time isn't what it used to be with video games, but the demo seems way too fast in my opinion. So far this game reminds me of Madden 04 in the sense that it moves a little quick and defense appears to be at a minimum. If the actual game plays like the demo, I'm worried about too much offense and way too many high scoring shootouts.
 
# 974 BroMontana82 @ 06/15/10 10:14 AM
Quote:
Originally Posted by Bumble14
Guys-

Just an update- spoke with Roy Harvey, Executive Producer of the game last night. The demo is an older build, with several glitches/bugs/exploits that have already been corrected in the final build. Look for an EA Blog to be posted in the near future that outlines these fixes.

Also, while not confirmed, it is believed that the version of the game I played in late April may have also been a newer version that what the demo was built on. Roy was going to look into this and let me know. To me, the version I played was light years better than the demo- and the demo is pretty darn good.

Feel free to ask any questions, and make sure to follow me on Twitter as we near the games release- review copy should be in my hand in a matter of weeks. Follow: Bumble14_OS
that's really great news. i only played 09 briefly before canning it but the demo is pretty good in my opinion in terms of features and overall gameplay. i just don't like how the movement feels. there's a lot of sliding and skating around and not much weight to the players. on the build you played, was this improved?
 
# 975 jake44np @ 06/15/10 10:16 AM
How do we share the demo?
 
# 976 mgoblue678 @ 06/15/10 10:17 AM
Quote:
Originally Posted by sportyguyfl31
I posted my initial impressions a way back, and they largely remain unchanged.

I hate to be a kill joy, but playing it a little more, my concern now is that once we get online and start playing ranked matches, and into our online dynasties, we are going to see more then a little bit of the 'same old EA'.

The game is a tremendous improvement vs the CPU. The CPU actually tries to compete, and people are going to lose games vs the CPU in online dynasty this year, and that is a good thing. Nothing was worse then padding your Win-Loss total against last years, garbage CPU...if you went .500 in your user vs user games, you were pretty much guaranteed at least a 8 win season, every year.

The problem for head to head play, is that many of the same old annoyances are still there.

1) I love that I can play as my DE /DTand not be vacuumed and sucked into blockers every snap..and I can effect the game. The RS moves feel waaay more responsive and fluid. Good improvement.

The problem? I'm the only one playing with any kind of aggresion. the rest of my DL teammates, are engaged in the same old patty-caking.

Yet another year of having to use 'jump the snap' on aggressive, in order to get the DL to play together, and with nastiness.

1a) It will also be yet another year of people being able to dance wide with the QB..due to lazy engagement by the DE's and no proper pass rush angles.

2) Im still seeing CB's giving an open, inside release in man coverage for slant, and drag routes.
--The programming and interaction hasnt changed here..its the same opld sloppy technique of just giving away the inside on these routes..regardless of the coverage scheme. This issue is masked somewhat by the QB's actually throwing errant, wayward passes on default settings, but the sloppy technique is still there.

3) completeing shallow passes underneath vs yellow zones is better then 09-10, but still s smidge too easy. At least, the defenders appear to be closing on them faster now..which is a good thing.

4) Pass pressure has no effect on passing accuracy. The QB can still deliver a perfect dart, with all kinds of pressure around him, and without having his feet set and shoulders square.

5) The CPU QB still freaks out on HB screens and gets killed.


I do give EA credit for making the CPu vs User experience a lot more fun, challenging, and engaging, howeverm there are still issues with a lot of the same problems which has made head to head play a pain in the neck at times.

It's a marked improvement to be sure, and I appreciate it, but I cannot put on blinders and pretend that old issues dont exist either.

I hope that's fair
1. I would agree with this. Obviously sliders can help this somewhat, by cutting down on the QB's time to throw, but your right the underlying defensive ai and interaction with the o-line still isn't very good.

2. Agreed with this as well.

3. Agree with this as well.

4. Agree partially because I have seen some errant throws with pressure just not on a consistent enough basis.

5. Half agree here. CPU seems very competent at throwing WR screens, but as you said they still freak out on RB screens for some reason at least on the ones I have seen.

Overall I agree, it's improvement just not blown away by it like some others are because like you said some of the underlying issues and problems are still there. They shouldn't be ignored because they still need to addressed at some point.

I thought you were very fair as well.
 
# 977 ABR173rd @ 06/15/10 10:21 AM
Throwing the long bombs seemed more realistic,the Wr's are actually catching the ball en route/ running to the ball you, can also notice the match up differences pertaining to the speed of the players specifically cb/wr. Blocking looks and feels alot better.

Gameflow/Gameplan??? I don't really see major differences in the way my guys plays when adjusting the settings maybe its because the games are short?Regardless I am pretty impressed the graphics are starting to look dated but the overall gameplay so far looks good and will be a day 1 buy for me.
 
# 978 mgoblue678 @ 06/15/10 10:22 AM
Quote:
Originally Posted by BroMontana82
that's really great news. i only played 09 briefly before canning it but the demo is pretty good in my opinion in terms of features and overall gameplay. i just don't like how the movement feels. there's a lot of sliding and skating around and not much weight to the players. on the build you played, was this improved?

I would like to know this as well. I really don't like the sliding or skating feel in the movement of the players.

What I wonder is why is NCAA having so much trouble this gen replicating realistic looking movement when NCAA last gen had no problem in that area.
 
# 979 frnkpw13 @ 06/15/10 10:22 AM
demo looks promising. cant wait to start a dynasty. i havent seen this little tidbit mention. i notice when pressing RT and UP on the RS before i get to the LOS that the linemens blocking scheme is strait out. after few seconds and right before i would snap the ball (while still looking in coaches cam)they pick who they are going to block. i thought it was really cool. sorry if someone already said it wasnt going to look throught 50 pages. hehe
 
# 980 speedy43 @ 06/15/10 10:24 AM
Quote:
Originally Posted by jake44np
How do we share the demo?
5k+ posts and you still don't know how to look on the game's website?
 


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