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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 941 TajDeni @ 06/15/10 05:56 AM
maybe its just me, but doesnt the demo seem like it plays longer than what you would think for 2min quarters...

edit...took out the quote, didnt mean to quote anyone
 
# 942 mgoblue678 @ 06/15/10 07:02 AM
After not being impressed initially, I am liking the game the more I play.

Positives

-Blocking seems to be improved in the running game, barely seen any missed blocks on runs.

-CPU QB seems to play more realistic and more like a human controlled player would. Even on Heisman I see a good variety of throws from the CPU. They also seem more willing to take the sack.

-Presentation is better, still could be better, but the pregrame entrances and other presentation elements at least add something to what was bare bones presentation in previous years.

- Like that the game seems be seems slowed down a little.

- Haven't seen any superhuman plays from defensive players on pass plays like were present in past games.

-Playbooks are deep. Like that they added more screen passes and more importantly they function properly. Not to mention the read option actually works now, which is great.

- CPU running backs seem be more difficult to stop than past years as they seem smarter in terms of hitting the hole appropriately

Negatives

- Graphics don't seem that great to me, notice alot of jaggies. Colors also seem to still be muddy. I know this isn't my tv since I have it pretty well calibrated to limit jaggies and other games looks alot better. Hopefully this is just a demo issue.

- I may be alone on this, but I really don't like the higher camera angle. Did they say if there was camera options in the full game? I really hope so.

- Like others have said, players seem to almost be skating or gliding. Locomotion has helped to limit things like stopping on a dime and changing directions, but running still seems to not be naturally looking.

- Hate the new playcall screen. Why they changed it is beyond me. The other one was perfectly fine, change just for the sake of change is not good.

-QB's seem to have way to much time in the pocket, defensive pass rush seems way too weak. Rushing just 4 seems useless. Thankfully this should be fixable with sliders in the full game.

- Some animation are still pretty ugly looking. Tackle animations don't seem very diverse . Seem to be seeing the same 2 or 3 over and over. Playing Backbreaker the last couple of weeks makes the repetitive tackle animations stand out more so than in the past, at least to me.

Overall I like it, it is defiantly an good improvement just not blown away like I hoped I would be.
 
# 943 Tash @ 06/15/10 07:56 AM
Why can't I find the demo in my PS Store?

Is it because I'm from Denmark or what?
 
# 944 The Bimmer @ 06/15/10 08:02 AM
I have looked a few times but cant figure out how to turn off the long box (on offense and defense) that shows you what buttons to use for audible, shift linbackers, coverage, etc..... Thanks for any help.
 
# 945 Tweeg @ 06/15/10 08:05 AM
Quote:
Originally Posted by The Bimmer
I have looked a few times but cant figure out how to turn off the long box (on offense and defense) that shows you what buttons to use for audible, shift linbackers, coverage, etc..... Thanks for any help.
Click on the right thumbstick.
 
# 946 dkrause1971 @ 06/15/10 08:05 AM
Quote:
Originally Posted by mgoblue678
After not being impressed initially, I am liking the game the more I play.

Positives

-Blocking seems to be improved in the running game, barely seen any missed blocks on runs.

-CPU QB seems to play more realistic and more like a human controlled player would. Even on Heisman I see a good variety of throws from the CPU. They also seem more willing to take the sack.

-Presentation is better, still could be better, but the pregrame entrances and other presentation elements at least add something to what was bare bones presentation in previous years.

- Like that the game seems be seems slowed down a little.

- Haven't seen any superhuman plays from defensive players on pass plays like were present in past games.

-Playbooks are deep. Like that they added more screen passes and more importantly they function properly. Not to mention the read option actually works now, which is great.

- CPU running backs seem be more difficult to stop than past years as they seem smarter in terms of hitting the hole appropriately

Negatives

- Graphics don't seem that great to me, notice alot of jaggies. Colors also seem to still be muddy. I know this isn't my tv since I have it pretty well calibrated to limit jaggies and other games looks alot better. Hopefully this is just a demo issue.

- I may be alone on this, but I really don't like the higher camera angle. Did they say if there was camera options in the full game? I really hope so.

- Like others have said, players seem to almost be skating or gliding. Locomotion has helped to limit things like stopping on a dime and changing directions, but running still seems to not be naturally looking.

- Hate the new playcall screen. Why they changed it is beyond me. The other one was perfectly fine, change just for the sake of change is not good.

-QB's seem to have way to much time in the pocket, defensive pass rush seems way too weak. Rushing just 4 seems useless. Thankfully this should be fixable with sliders in the full game.

- Some animation are still pretty ugly looking. Tackle animations don't seem very diverse . Seem to be seeing the same 2 or 3 over and over. Playing Backbreaker the last couple of weeks makes the repetitive tackle animations stand out more so than in the past, at least to me.

Overall I like it, it is defiantly an good improvement just not blown away like I hoped I would be.

Almost the exact feelings i had. I would add the following opinions to yours:

Pro
i like the player models alot better this year and i thought the graphics were good enough.

Cons
I am really disappointed other QB ratings didn't make its way into the game. It makes the QBs vary less than they should be. Especially, if the QBs don't run much.


Still in question for me
I played against OSU 7 times and Pryor ran twice and passed quite a bit- scrambling QBs rarely ran last year. Not saying its broken, just saying its something to keep an eye on.

Fatigue was almost non existent last year. Even with formation subs- i hope its much bigger factor
 
# 947 Shazor4 @ 06/15/10 08:11 AM
ps3 get it tommorrow
 
# 948 gotti1914 @ 06/15/10 08:22 AM
I have to admit I am utterly surprised. I truly have no words for what I experienced last night. The game is much better than I anticipated...
 
# 949 steelersfan7 @ 06/15/10 08:23 AM
I posted something about 50 pages back. So i wanna add when are they gonna get a different crowd is the game besides the cutseens? They don't even look real, lol. Also player models on the sideline look awful. Its 2010, every game always had these models, I know it may not be a big deal but it just stands out, looks like PS1 days. Got great stadiums, player graphics, etc, then u see the crowd and players on the sidelines makes you think like .

Overall after playing numerous times. I may buy this instead of madden. I didn't get this last year though and I have only bought NCAA once in my life and I am really enjoying the demo. The only gripes I have are:
- the players look like they are sliding not running.
- warping receivers to catch passes that are over led.
- super human speed on CPU defense
- played on Heisman the second time around and it seems to fast but the speed slider could fix this.
- while using the auto turbo sometimes the RB seems to stop for 2 seconds at the LOS after he gets a handoff, didn't happen when I had auto turbo off.
- pass rush is iffy, sliders could fix this.
- keep seeing the same tackle animations
- play call system needs to go back to the 3 plays selected at once so you press either X, B, or A to select a play.

I know its only the demo, hopefully they have these fixed in the retail version.
 
# 950 The Bimmer @ 06/15/10 08:27 AM
Quote:
Originally Posted by Tweeg
Click on the right thumbstick.
Thanks man. My overall impression of the game is GREAT! This will be the first NCAA game I have bought since like 2003 or so. I guess since not playing this game for so long I dont understand all the issues people are talking about. I really like the presentation and it definitely feels different than Madden which I buy every year. Good job E.A.
 
# 951 johnprestonevans @ 06/15/10 08:35 AM
I really enjoyed the Demo. I think they game looks and plays much improved. But this is a credit for EA on HOW TO DO A GOOD DEMO.
1) Multiple games to show off your assets (Different offensive schemes for different schools)
2) Full commentary - why doesnt Madden do this?
3) Full presentation - Nice ESPN highlights and pregame stuff. MUCH improved.
4) Unlockables! - a nice bonus for playing all the games and telling your friends gets you extra jerseys to use in the game
5) Features mini-documentaries (showing off the sweet new Locomotion in NCAA11)

This could be the year i return to College Football.
 
# 952 G-Men_in_Mass @ 06/15/10 08:40 AM
The game truely felt differnt!! In a great way!!

2 things I loved playing at the Horseshoe when taking the kick-off, how great does the staduim look??

And I'm sure its been posted here but the WR for Ohio St. made a back of the endzone TD catch and planted both feet in bounds it was done perfect!! If we can except that from the retail and from Madden this will be a great year of EA Football.. Well done EA Well Done!!
 
# 953 Felkmaster @ 06/15/10 08:42 AM
I downloaded last night on my PS3. It is in the E3 section or go to demos under the letter N.
 
# 954 steelersfan7 @ 06/15/10 08:47 AM
Quote:
Originally Posted by UTAllTheWay
Yeah, Aggressive is no huddel
Putting the tempo on aggressive doesn't make you go to no huddle, it makes your team go to the line faster after you call a play. And if you put it on conservative it makes your guys take there time getting to the line, that would be good to use if you wanna chew up clock late in the game.
 
# 955 mgoblue678 @ 06/15/10 09:02 AM
Quote:
Originally Posted by dkrause1971
Almost the exact feelings i had. I would add the following opinions to yours:

Pro
i like the player models alot better this year and i thought the graphics were good enough.

Cons
I am really disappointed other QB ratings didn't make its way into the game. It makes the QBs vary less than they should be. Especially, if the QBs don't run much.


Still in question for me
I played against OSU 7 times and Pryor ran twice and passed quite a bit- scrambling QBs rarely ran last year. Not saying its broken, just saying its something to keep an eye on.

Fatigue was almost non existent last year. Even with formation subs- i hope its much bigger factor
I agree about the player models, they are good for the most part. When I said graphics, I was more referring to the jaggies. The games with clear weather during the day seem to have a ton of jaggies, the games where it is raining or overcast seem to have less.

I have seen the CPU QB scramble and run about 4 times in my games. Would like to see more, but it still is a bit of an improvement from last year where they didn't scramble at all.

The last game I played against OSU Prior took off twice on scrambles for 15 and 20 yards. Only bad part is he fumbled at the end of both of them, but at least the CPU ripped off a couple of good runs with him. Still haven't seen one designed run from Pryor in three games, which is concerning.

Also keep in mind with the regards to the CPU QB not running/scrambling that much, that most of the QB's in the demo are not really known for their running ability besides Pryor.
 
# 956 bodymore @ 06/15/10 09:04 AM
I liked everything, but I did have a problem with the the deep ball. It looks like these Qbs were throwing 60 yd bombs with ease. I also think the pocket should be improved. Love the running game, and the defensive movement. Wish there was a broadcast replay first, then they could do the close up replays.
 
# 957 pdiehm @ 06/15/10 09:04 AM
Played all 4 matchups last night.

Overall impressions are, the game feels real smooth...the AI blocking is noticeable, I like the autosprint feature, though it bit me a few times, so I turned it off.

On the read option, the DE that the QB is reading still makes too fast of a move back to the QB once he bites. Now it could be that I did it wrong, but the DE went down, which is the sign for the QB to keep the ball...but by the time Pryor got to the corner, the DE who was almost instantaneously at the Center, was able to go through a guard and a tackle blocking down, without being touched, and tackle the qb for a 3 yard loss.

that tells me the read option blocking while better, is still not working right.

draw plays finally work, and the ICON doesn't cover up half the LOS now.

Graphics are tight, real nice. I think in the rain, on a grass field, the uniforms should get dirtier quicker.
 
# 958 War Machine @ 06/15/10 09:08 AM
Game looks and feels nice. Really like the new locomotion. Cant wait till the retail version drops. Also i love the sideline catches.

Overall: Real nice and will probably buy it when it hits stores.
 
# 959 Arkavian @ 06/15/10 09:13 AM
Everything looked good last night.

My only gripes are this:

1. I liked last years audible and play selection screen better. It takes too long to cycle through plays, particularly defensive plays against a no huddle team.

2. Rain. Just like last year, it seems any game played outside in a southern state is in the rain. Yes it rains more than other places in the south. But I can count on my hands the number of times I watched a game in the rain the last couple of years.

I played the demo a lot last night and the only place the game did not rain while playing was the tOSU and Miami match up. EA please tone down the rain showers. I'm tired of playing almost EVERY game in the rain with random weather is turned on.

3. Lack of a pass rush. I only managed to get 3 sacks total last night in the game. That was only when I dialed up a safety blitz. My D-Line men are getting flattened almost instantly when I try to bring pressure. I hope sliders can help fix that.
 
# 960 MaizeHaze @ 06/15/10 09:22 AM
The presentation of this game is unreal.
1. espn opening music
2. team entrances
3. players warming up and a highlighted player
4. cut scenes of fans, players on the sidelines celebrating a score. I even saw a player warming up on a excercise bike LOL!
5. post game celebration w/players exiting through the tunnel slapping high 5's with the fans

Night and day compared to what we've ever had!
 


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