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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 561 coogrfan @ 06/14/10 05:39 PM
Quote:
Originally Posted by BriManG35
How do i download the demo?..everytime I click download it says its for xbox gold members only. Do I have to pay an upgrade to gold in order to just play the demo? Thought it would have been free like other demos I've gotten. Please help..
Demos are usually made available to Gold members only for the first week, after which anyone can download it.
 
# 562 BriManG35 @ 06/14/10 05:41 PM
Quote:
Originally Posted by coogrfan
Demos are usually made available to Gold members only for the first week, after which anyone can download it.
Oh, bummer so I'd have to wait until next week to download it since I'm silver?..
 
# 563 geauxfan70 @ 06/14/10 05:44 PM
I don't if anyone has posted this yet, but has anyone looked at UT's third string qb? He has 96 THP and 86 THA...seems a bit overrated for a frosh
 
# 564 Michgantown @ 06/14/10 05:48 PM
People who use run commit are going to hate option plays
 
# 565 JBucc @ 06/14/10 06:00 PM
Good:
-Locomotion!~! works pretty well for the most part. I think hard sideways cuts could use some more slowing down but overall it's nice.
-Run blocking is much better and combined with the movement makes running a lot of fun. I do wish there were more animations for when you come into contact with your blocker.
-I like the feel of the passing too. It's no APF, but nothing really is. The ball path is good though and I've had no trouble putting the ball where it needs to be.
-Overall animations just aren't as awkward and are smoother with more variety. There's still some bad ones but much better on average.
-The CPU really puts pressure on you when they run the no huddle. I was definitely having problems keeping up at times.
Meh:
Presentation. It's better, but I wouldn't call it great. The commentary just stinks and is stale as month old bread. The cutscenes are ok, but they get old fast. The pre-game is also ok, but kinda lame that you don't ever see the announcers in the booth.
-The playcalling screen isn't horrible but it's too laggy. Really I thought they'd have menu lag figured out by now.
Bad:
-DL play. This absolutely should be gameplay priority number one next year.
-Warping by WRs and DB's on the end of routes to get to the ball.
 
# 566 murph3733 @ 06/14/10 06:01 PM
a few hiccups here and there but overall i am soooo impressed with this demo. This beats ncaa 10 in terms of gameplay by leaps and bounds. Very impressed with new locomotion and presentation and to think that this is just a demo! Can't wait for July 13!!!
 
# 567 ttech10 @ 06/14/10 06:05 PM
Quote:
Originally Posted by geauxfan70
I don't if anyone has posted this yet, but has anyone looked at UT's third string qb? He has 96 THP and 86 THA...seems a bit overrated for a frosh
What number is he? If it's #6 then maybe someone working on the game just really likes the McCoy's.
 
# 568 Big Blue @ 06/14/10 06:06 PM
this demo has definitely exceeded my expectations. The gameplay and presentation is better in every aspect from last year. Cant wait till july 14th.
 
# 569 Big Blue @ 06/14/10 06:08 PM
Quote:
Originally Posted by jf28
To people who have been playing, do you feel locomotion is worth the hype?
definitely. it improves the gameplay sooo much.
 
# 570 myownsun @ 06/14/10 06:11 PM
Downloading right now for ps3!!! FINALLY!!

P.s Ea's press conference has started
 
# 571 FedExPope @ 06/14/10 06:13 PM
Quote:
Originally Posted by geauxfan70
I don't if anyone has posted this yet, but has anyone looked at UT's third string qb? He has 96 THP and 86 THA...seems a bit overrated for a frosh
I don't get it. It seems like Florida is the only roster that makes sense. Perhaps its an indication that the devs think Florida isn't that great this year...but still, they seem to be spot on for the most part. They don't have (as far as I can remember) 3 guys in the 80 OVR in the RB position like the other teams seem to have. I thought they were stretching the ratings...bleh
 
# 572 shttymcgee @ 06/14/10 06:14 PM
Quote:
Originally Posted by NEOPARADIGM
Not if the other ratings actually matter. Most guys don't necessarily get physically better as they age, they get smarter/more poised. Just saying.
So you believe that college football players don't become stronger and faster during their time in college? You feel that players don't get better at specific skills that the game has ratings for, like throwing accuracy, blocking footwork, pursuit, etc?
 
# 573 ziggy27 @ 06/14/10 06:15 PM
just started the download for the ps3
 
# 574 TracerBullet @ 06/14/10 06:18 PM
Is it just me or is FSU's war chant louder? I'm so gald they got rid of last year's crowd chants which were just play terrible.

The CPU had a great run where they read there blocks perfectly and broke off a 60 yrd run. They tried to fool me on the kickoff I think. They came out in a normal formation, but then audibled to an onside.
 
# 575 Playmakers @ 06/14/10 06:18 PM
Quote:
Originally Posted by FedExPope
I don't get it. It seems like Florida is the only roster that makes sense. Perhaps its an indication that the devs think Florida isn't that great this year...but still, they seem to be spot on for the most part. They don't have (as far as I can remember) 3 guys in the 80 OVR in the RB position like the other teams seem to have. I thought they were stretching the ratings...bleh
yeah the ratings don't drop off until you get to the end of the depth chart players......

they stretched the ratings in the speed ratings and awareness categories from what i observed....

they still gave way too many players overated break tackling ability and that's why a lot of the skill players are still in the high 80's or low 90's

break tackle ability adds like an aditional 2-3 points to a players overall ratings. Lower that rating and you'll start to see tons of players reduce down and become more reasonable for overall rating
 
# 576 Hassan Darkside @ 06/14/10 06:19 PM
Anybody tried playing with auto-turbo?
 
# 577 twigstudios @ 06/14/10 06:19 PM
Downloaded it for my 360 and played Missouri v Clemson. I was Clemson and won 10-7 on a 39 yd FG with 5 secs left. Game plays so smooth. Lighting is terrific. Presentation is A+. Crowd look great. Replays are OK but I hope there will be some that are more TV style in the retail version. Game kinda reminds me of NCAA 06 as far as pre-game/post game. The no huddle will kill you on defense if you don't decide what to do quickly. If you're not fast enough and you will get burned b/c your players will be out of place. After class tonight I'll try some of the other match ups. So far it has my undivided attention.

I'm gonna download this for my PS3 as well and compare. Definitely loving this so far! Can't wait until July 13th. Pre-ordered baby!
 
# 578 ElroyJetson @ 06/14/10 06:27 PM
Man thats a huge download 1700 mb looks like I need to find something to do for the next 2 hours.
 
# 579 dsmith710 @ 06/14/10 06:27 PM
I haven't been able to keep up with the 80 pages so far in this thread, sorry if it's already been discussed, but has anyone else seen a lot of INT's? I have played 2 games so far and I have 3 picks in each game. My first game I think all were by corners but my second game (Clem/Mizz) I had a pick my a corner, a MLB, and a DE, the d-end pick was a fluke, i had so much pressure on the QB that the ball popped out mid throw right into another guys hands. Anyone else getting a lot of picks? or even turnovers in general?
 
# 580 khaled @ 06/14/10 06:29 PM
PS3 DEMO IS ONLINE!

1784 MB. It's under the E3 section.
 


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