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# 563
geauxfan70 @ 06/14/10 05:44 PM
I don't if anyone has posted this yet, but has anyone looked at UT's third string qb? He has 96 THP and 86 THA...seems a bit overrated for a frosh
Good:
-Locomotion!~! works pretty well for the most part. I think hard sideways cuts could use some more slowing down but overall it's nice.
-Run blocking is much better and combined with the movement makes running a lot of fun. I do wish there were more animations for when you come into contact with your blocker.
-I like the feel of the passing too. It's no APF, but nothing really is. The ball path is good though and I've had no trouble putting the ball where it needs to be.
-Overall animations just aren't as awkward and are smoother with more variety. There's still some bad ones but much better on average.
-The CPU really puts pressure on you when they run the no huddle. I was definitely having problems keeping up at times.
Meh:
Presentation. It's better, but I wouldn't call it great. The commentary just stinks and is stale as month old bread. The cutscenes are ok, but they get old fast. The pre-game is also ok, but kinda lame that you don't ever see the announcers in the booth.
-The playcalling screen isn't horrible but it's too laggy. Really I thought they'd have menu lag figured out by now.
Bad:
-DL play. This absolutely should be gameplay priority number one next year.
-Warping by WRs and DB's on the end of routes to get to the ball.
-Locomotion!~! works pretty well for the most part. I think hard sideways cuts could use some more slowing down but overall it's nice.
-Run blocking is much better and combined with the movement makes running a lot of fun. I do wish there were more animations for when you come into contact with your blocker.
-I like the feel of the passing too. It's no APF, but nothing really is. The ball path is good though and I've had no trouble putting the ball where it needs to be.
-Overall animations just aren't as awkward and are smoother with more variety. There's still some bad ones but much better on average.
-The CPU really puts pressure on you when they run the no huddle. I was definitely having problems keeping up at times.
Meh:
Presentation. It's better, but I wouldn't call it great. The commentary just stinks and is stale as month old bread. The cutscenes are ok, but they get old fast. The pre-game is also ok, but kinda lame that you don't ever see the announcers in the booth.
-The playcalling screen isn't horrible but it's too laggy. Really I thought they'd have menu lag figured out by now.
Bad:
-DL play. This absolutely should be gameplay priority number one next year.
-Warping by WRs and DB's on the end of routes to get to the ball.
a few hiccups here and there but overall i am soooo impressed with this demo. This beats ncaa 10 in terms of gameplay by leaps and bounds. Very impressed with new locomotion and presentation and to think that this is just a demo! Can't wait for July 13!!!
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this demo has definitely exceeded my expectations. The gameplay and presentation is better in every aspect from last year. Cant wait till july 14th.
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Downloading right now for ps3!!! FINALLY!!
P.s Ea's press conference has started
P.s Ea's press conference has started
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# 572
shttymcgee @ 06/14/10 06:14 PM
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# 574
TracerBullet @ 06/14/10 06:18 PM
Is it just me or is FSU's war chant louder? I'm so gald they got rid of last year's crowd chants which were just play terrible.
The CPU had a great run where they read there blocks perfectly and broke off a 60 yrd run. They tried to fool me on the kickoff I think. They came out in a normal formation, but then audibled to an onside.
The CPU had a great run where they read there blocks perfectly and broke off a 60 yrd run. They tried to fool me on the kickoff I think. They came out in a normal formation, but then audibled to an onside.
# 575
Playmakers @ 06/14/10 06:18 PM
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they stretched the ratings in the speed ratings and awareness categories from what i observed....
they still gave way too many players overated break tackling ability and that's why a lot of the skill players are still in the high 80's or low 90's
break tackle ability adds like an aditional 2-3 points to a players overall ratings. Lower that rating and you'll start to see tons of players reduce down and become more reasonable for overall rating
# 577
twigstudios @ 06/14/10 06:19 PM
Downloaded it for my 360 and played Missouri v Clemson. I was Clemson and won 10-7 on a 39 yd FG with 5 secs left. Game plays so smooth. Lighting is terrific. Presentation is A+. Crowd look great. Replays are OK but I hope there will be some that are more TV style in the retail version. Game kinda reminds me of NCAA 06 as far as pre-game/post game. The no huddle will kill you on defense if you don't decide what to do quickly. If you're not fast enough and you will get burned b/c your players will be out of place. After class tonight I'll try some of the other match ups. So far it has my undivided attention.
I'm gonna download this for my PS3 as well and compare. Definitely loving this so far! Can't wait until July 13th. Pre-ordered baby!
I'm gonna download this for my PS3 as well and compare. Definitely loving this so far! Can't wait until July 13th. Pre-ordered baby!
# 578
ElroyJetson @ 06/14/10 06:27 PM
Man thats a huge download 1700 mb looks like I need to find something to do for the next 2 hours.
I haven't been able to keep up with the 80 pages so far in this thread, sorry if it's already been discussed, but has anyone else seen a lot of INT's? I have played 2 games so far and I have 3 picks in each game. My first game I think all were by corners but my second game (Clem/Mizz) I had a pick my a corner, a MLB, and a DE, the d-end pick was a fluke, i had so much pressure on the QB that the ball popped out mid throw right into another guys hands. Anyone else getting a lot of picks? or even turnovers in general?
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