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The Backbreaker demo is now available on the Marketplace. Post your impressions here.

Quote:
"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
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# 321 J-Unit40 @ 05/21/10 09:16 PM
Quote:
Originally Posted by allBthere
people having some camera issues especially on defence, try focus with the left trigger, it pulls out a bit and focuses on where the ball is at all times, you can still go aggressive if you want as well. I use it a lot because the camera moves smothly, but never use it when I'm about to tackle because I tend to miss more.

Anyway, I"m sure that will help at least some people.
I just realized this as well a few minutes ago. Very good tip allBthere. It has helped me out tremendously. I was Captain Aggressive Mode on defense and it was killing me.
 
# 322 spankdatazz22 @ 05/21/10 09:19 PM
Quote:
Originally Posted by mgoblue678
I really do like the camera overall though, just for the fact that is is entirely new and different than what we are used. Getting crushed from the blind side and never seeing it coming for example is incredible.
Agree wholeheartedly. I can understand being frustrated by the camera but don't see how it's some gamekiller. It's pretty exhilarating to evade someone in tackle alley and as you're running down the field you have to be wary of that guy pursuing you from behind or your blind side. In the traditional view you see everything around you and can safely plan to move w/o that worry. It's unfair to label the devs as trying to be "cute" when they were shooting for bringing a different gameplay experience. Additional camera options are always welcome/desireable but let's not forget this is the team's first attempt at a football game and needs to be judged accordingly.
 
# 323 Illustrator76 @ 05/21/10 09:24 PM
Quote:
Originally Posted by hatisback
No offense, because you have a right to your opinion.....but I find it sad and disheartening that people are not giving this game a chance because of the camera. I think the camera in this game is more realistic then the god view in Madden. You shouldnt be able to see the whole field, because football isnt played that way.
Quote:
Originally Posted by Klocker
This.
Quote:
Originally Posted by spankdatazz22
Agree wholeheartedly. I can understand being frustrated by the camera but don't see how it's some gamekiller. It's pretty exhilarating to evade someone in tackle alley and as you're running down the field you have to be wary of that guy pursuing you from behind or your blind side. In the traditional view you see everything around you and can safely plan to move w/o that worry. It's unfair to label the devs as trying to be "cute" when they were shooting for bringing a different gameplay experience. Additional camera options are always welcome/desireable but let's not forget this is the team's first attempt at a football game and needs to be judged accordingly.
True, but you must remember that this is a video game, I'm not playing actual football. Technically speaking, in real life receivers don't glow red when I look at them and my plays don't appear on the field when I push the right bumper, but that sort of thing happens in video games. It is sad and disheartening to me that the Backbreaker team didn't think far enough ahead to at least include other camera options, if they want these ones to be the default camera, then fine, but at least let me change the camera if I want to. The camera is a huge part of any video game and has made/broken games like Tomb Raider and Drakes Uncharted; if the camera isn't playable to the user, then not much else really matters at that point.

If you are good with the camera then that's fine and there is nothing wrong with that, but again, for others it is getting in the way of gameplay and that kinda sucks. It woulda been cool to see: The current Backbreaker cam, a happy medium between the Madden cam and the current Backbreaker one and then a Madden cam rip-off.
 
# 324 terpinheelland @ 05/21/10 09:25 PM
Though the camera is ...challenging. To me it gives the game more realism. The feeling of not knowing if I'm about to get blown up by the DE adds a little pressure to the whole situation.

Maybe I'm not expressing exaclty what I mean but it seems they are really trying to put you in those on field situations part of which is not having control of everything and being able to see everything at one time.
 
# 325 Klocker @ 05/21/10 09:31 PM
the other thing about the camera is on Defense you can take control of it with the right stick so using it in tandem with the left you can move your guy and control the camera (left and right) to see what you want and then up to tackle.
 
# 326 Illustrator76 @ 05/21/10 09:34 PM
Quote:
Originally Posted by hatisback
Then its not what we call simulation, because players in real life do not have eyes in the sky.
And again I'll say this: In real life receivers don't glow red when I look at them and my plays don't appear on the field when I push the right bumper. I'm not trying to argue here, all I'm doing is stating my opinion on the camera, I love the physics and the graphics look pretty good, but the camera ruins it for me. Not saying it should be that way for everybody else, just stating my opinion.

I also don't think that a game or gameplay style being "simulation" hinges on the camera being a certain way, there are alot of other factors that go in to making a game "simulation".
 
# 327 Jukeman @ 05/21/10 09:34 PM
Wack

Im just lost for words, sorry for being brief..
 
# 328 wickedbadman @ 05/21/10 09:35 PM
My biggest gripe so far is finding secondary receivers. It either takes too long or I am not dexterous enough to handle the controls. I am going to take Swaldo's advice and try the alternate controls, since he had the same problem as I did.

Every time I try to scan it has been a pick, there isn't enough time to even make it to the 3rd receiver by the time you're eating turf.
 
# 329 mgoblue678 @ 05/21/10 09:40 PM
Quote:
Originally Posted by wickedbadman
My biggest gripe so far is finding secondary receivers. It either takes too long or I am not dexterous enough to handle the controls. I am going to take Swaldo's advice and try the alternate controls, since he had the same problem as I did.

Every time I try to scan it has been a pick, there isn't enough time to even make it to the 3rd receiver by the time you're eating turf.

I don't disagree about it being a little cumbersome to switch receivers, but in real life a qb wouldn't be able to make it to their 3rd /4th receiver or stand in the pocket forever without eating turf that often either.

I do wish there was way to make it easier to see when my receivers are open deep, so far that is what I am having trouble with so far.
 
# 330 babythug23 @ 05/21/10 09:46 PM
Do i have to have gold to download it. I know some you do some you dont
 
# 331 polamalu82 @ 05/21/10 09:46 PM
Quote:
Originally Posted by wickedbadman
My biggest gripe so far is finding secondary receivers. It either takes too long or I am not dexterous enough to handle the controls. I am going to take Swaldo's advice and try the alternate controls, since he had the same problem as I did.

Every time I try to scan it has been a pick, there isn't enough time to even make it to the 3rd receiver by the time you're eating turf.
I hear ya. It's not an easy transition. Once you get the hang of it though it's pretty cool. Makes you have more of an understanding why and how QB's make mistakes. Also makes you respect great QB's even more IMO.
 
# 332 NoDakHusker @ 05/21/10 09:49 PM
Quote:
Originally Posted by babythug23
Do i have to have gold to download it. I know some you do some you dont
You need gold. Silver members can get it a week from today(28th)
 
# 333 jmood88 @ 05/21/10 09:51 PM
Quote:
Originally Posted by Dudd

The running game also seemed off. The camera really did no favors, a couple of plays I'd get the ball and then the camera would swing around and suddenly I'd be running backwards.
That's my big problem with the running game. I also don't like how the button for focus mode changes whether you're on offense or defense. Switching controls based on whether you had the ball or not never made sense to me in any other game though so maybe it's just me.
 
# 334 jmood88 @ 05/21/10 09:56 PM
Quote:
Originally Posted by Playmakers
That's the biggest problem i've seen in any football game

The CPU's offense is just dumb and the usually the Human player has to dummy down his defense in order to get results.

Hopefully, we tweak the game play to step up the CPU's offense
I've never seen an offense this stupid. I have honestly only given up one positive play, every other time the quarterback is sacked while jump passing or the running back is destroyed behind the line of scrimmage. It happens no matter what play I call.
 
# 335 spankdatazz22 @ 05/21/10 09:58 PM
Quote:
Originally Posted by Illustrator76
And again I'll say this: In real life receivers don't glow red when I look at them and my plays don't appear on the field when I push the right bumper. I'm not trying to argue here, all I'm doing is stating my opinion on the camera, I love the physics and the graphics look pretty good, but the camera ruins it for me. Not saying it should be that way for everybody else, just stating my opinion.

I also don't think that a game or gameplay style being "simulation" hinges on the camera being a certain way, there are alot of other factors that go in to making a game "simulation".
If you watch Dev Diary 3 on XBL the devs explain the camera was a conscious decision they made early on, and they explain why. I don't think it's an issue of them being short-sighted, or trying to be cute. They had a vision of what they wanted the game to be and had the skill to implement it. You have a right to your view, but it could be argued it's similar to someone saying a game like Call of Duty or Halo needs a third person camera because they don't like first person shooters.
 
# 336 jmood88 @ 05/21/10 10:12 PM
Quote:
Originally Posted by mgoblue678
I don't disagree about it being a little cumbersome to switch receivers, but in real life a qb wouldn't be able to make it to their 3rd /4th receiver or stand in the pocket forever without eating turf that often either.

I do wish there was way to make it easier to see when my receivers are open deep, so far that is what I am having trouble with so far.
There should be a rating so that if your quarterback is better at seeing the field you can either switch a lot faster, focus lasts longer or the effect is more dramatic with higher rated quarterbacks, or have it like the vision cone where you can see more of the field somehow.
 
# 337 mrprice33 @ 05/21/10 10:29 PM
The physics and tackling absolutely destroy everything that Madden has done so far.

That being said, the game has some really big warts that are too hard to ignore.

1) Yeah, the camera. Has been discussed ad nasuem. Sometimes, though, I find it switching players without my input (especially on defense) which really stinks.

2) QB play. All of the QBs seem short to me, and it's impossible to see anything going on past your blockers. Also, the field seems a bit small. CPU QB play is really bad, and it hasn't really varied from team to team.

3) User input. The controls just don't seem fluid to what's going on on the field, and the players all feel a little "off." Playing the ball in the air seems impossible, and doing anything on defense as the user (other than tackling) it's really awkward.

Bottom line: seems to me like the devs spent most of the dev time making an awesome physics engine/tackling system, and they have. They forgot the rest of the game though. In terms of playability, APF, 2K5, and Madden all are better than this game, at least judging from the demo. I went from being mildly interested to no buy. I would buy tackle alley for 10 bucks on XBLA/PSN, though.
 
# 338 J-Unit40 @ 05/21/10 10:29 PM
Bummer. This game just went from being a Day One purchase to a doubtful purchase.

I just had a game (Indy vs. Pittsburgh) where there was a total of 8 INTS. 8! Are you kidding? To end the game there were back-to-back-to-back-to-back INTs. Yes. 4 consecutive interceptions.

Damn shame because this game is has very high potential.

The fun and realism just gets sucked out of a game when nonsense like that happens (and it happens too often).

Returning kickoffs is soooo fun though. I just love busting a spin move and juking in the open field....and then get tripped up or clobbered.
 
# 339 NoDakHusker @ 05/21/10 10:30 PM
My biggest issue with the demo is the time. There just isn't enough time to get into a rhythm offensively. I'd take 1, 4 minute quarter over 2, 2 minute quarters.
 
# 340 mrprice33 @ 05/21/10 10:31 PM
Quote:
Originally Posted by J-Unit40
Bummer. This game just went from being a Day One purchase to a doubtful purchase.

I just had a game (Indy vs. Pittsburgh) where there was a total of 8 INTS. 8! Are you kidding? To end the game there were back-to-back-to-back-to-back INTs. Yes. 4 consecutive interceptions.

Damn shame because this game is has very high potential.

The fun and realism just gets sucked out of a game when nonsense like that happens (and it happens too often).

Returning kickoffs is soooo fun though. I just love busting a spin move and juking in the open field....and then get tripped up or clobbered.
I had some of the same issues. Me and the CPU had 7 ints and 5 sacks in 4 minutes of game time with 2 good teams on medium.
 


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