"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."
I think the INT's being a little high is also because of what CreatineKasey pointed out earlier in thread. Defensive players seem like they try to pick the ball off almost every time instead of knocking it down. Hopefully that can be tweaked somehow or was tweaked for the final version.
Having a lot of fun with the demo. I can't find anything to complain about except the quarter length. C'mon son. All kidding aside this game is showing great promise and I can't wait till June 1.
I think the INT's being a little high is also because of what CreatineKasey pointed out earlier in thread. Defensive players seem like they try to pick the ball off almost every time instead of knocking it down. Hopefully that can be tweaked somehow or was tweaked for the final version.
It seems like guys are only programmed to either hit the guy catching the ball or go for an INT, never knock it down. Catching is pretty high, but I've seen defenders and offensive WR's drop passes so it's not automatic. Still... we should be seeing some swats IMO.
Honestly, if someone sees a genuine swat from a DB instead of going for an INT please let us know!
It seems like all football videogames need defensive players with hands of stone to not have too many ints.Hopefully there are at least catch ratings that can be tweaked down some or qb accuracy hiked up.
Still I think BB needs to cater more to madden gamers if they want to steal us. We are dying to switch, just give us reasons too.
Like-
-More camera options-Im sorry I never liked close up even in madden
-Pre snap adjustments-We want control -Full controller configuration-What makes madden so great is the button layout
-Jump/swat/strafe/catch button for offense and defense.-the beauty of madden is doing any move you want at anytime.
This alone would make the transition much easier and a more well rounded game for everyone. I want this game to succeed I dont think these adjustments would kill the feel and look BB is going for.
They have made it pretty clear on numerous occasions that they aren't trying to cater to Madden players. They want this to a completely new and different experience for gamers. The camera and control scheme are the clear two areas they are looking to do that.
There is actually a alternate controller configuration that is closer to what you would see in Madden as well at least for passing.
I just don't understand people dismissing the control scheme and camera before they even have a chance to get used them. Reminds me of how I used to be food, unwilling to try anything new. When started to try some new things, I actually liked them.
It seems like guys are only programmed to either hit the guy catching the ball or go for an INT, never knock it down. Catching is pretty high, but I've seen defenders and offensive WR's drop passes so it's not automatic. Still... we should be seeing some swats IMO.
Honestly, if someone sees a genuine swat from a DB instead of going for an INT please let us know!
I've seen many swats...DBs jumping up and knocking the ball down(or trying to, anyway)
They have made it pretty clear on numerous occasions that they aren't trying to cater to Madden players. They want this to a completely new and different experience for gamers. The camera and control scheme are the clear two areas they are looking to do that.
There is actually a alternate controller configuration that is closer to what you would see in Madden as well at least for passing.
I just don't understand people dismissing the control scheme and camera before they even have a chance to get used them.
I actually went to buttons and have since changed back to the stick. I'll probably do that more until I settle, but I'm guessing I'll end up going stick.
btw...haven't seen this mentioned - slowdown, choppiness and load times are virtually non-existent.
Thanks 360 users for all of this info and videos! I've been following this game since it was announced a couple years ago. I can't wait for the ps3 release on Tuesday, but hopefully I can play it tonight at a friend's house. I really do hope the physics change the way of sports games (taking I believe nhl 11 is doing real time physics?). Hopefully this game doesn't make me spoiled for it's physics engine, so when I want to play ncaa this year with all of it's great upgrades, hopefully I won't be too let down.
One problem that immediately stood out to me is the camera for passing is too restrictive. They should have zoomed it out a lot and after the catch or when the QB starts running zoom it back in. Same with defense.
They have made it pretty clear on numerous occasions that they aren't trying to cater to Madden players. They want this to a completely new and different experience for gamers. The camera and control scheme are the clear two areas they are looking to do that.
There is actually a alternate controller configuration that is closer to what you would see in Madden as well at least for passing.
I just don't understand people dismissing the control scheme and camera before they even have a chance to get used them. Reminds me of how I used to be food, unwilling to try anything new. When started to try some new things, I actually liked them.
they have button configs for all aspects of the game not just passing.
you have to go into controller options, and hit the x. if you want to change to the ball carrier options just flip the stick to the right/left and the category will change.
Overall I am pretty impressed and will be picking this up eventually, I've only played 2 games so far and the practice drills.
PROS:
-Blocking and tackling seem as awesome as promised
-I really like how they handled the QB looking at different receivers
-Graphics / Art Style look really good, and even better in motion
-Seems like it plays a solid game of football in all phases (offense, defense, special teams)
CONS:
-Not really a fan of the tank-like controls for running, wish players controlled more freely
-Instant replays in the demo are terrible, hopefully the retail game has more options
-Presentation is as crappy as Madden
-Same music on the kickoff will get old pretty quick
-Runningback jukes look pretty stupid
-CPU pass defense logic isn't too good
I may have come off as a bit critical, but despite the CONS I listed, I like how the game plays and am looking forward to digging into it deeper once I clear out my backlog of other great games. One thing is for sure though, this beats the **** of of All-Pro Football by a country mile.
After another game and some tackle alley, I can't help thinking that the camera might be a detriment to this game.
Agreed 100%. I would strongly consider buying this game if I could have a more pulled out camera, ala Madden. It is simply way too close to the action and I get totally lost on Defense most of the time. I also hate that you have to be stuck looking behind the Defense (while playing Defense) instead of being able to swing the camera around to a more conventional view. It really makes me mad when companies try to get too cute for their own good, a simple set of camera options (with one option being a pulled out camera) would rectify this problem easily. The camera that we are stuck with ruins the game for me, and that's sad because I see a lot of stuff that I do like....oh well, maybe next year.
No offense, because you have a right to your opinion.....but I find it sad and disheartening that people are not giving this game a chance because of the camera. I think the camera in this game is more realistic then the god view in Madden. You shouldnt be able to see the whole field, because football isnt played that way.
I like the camera angle personally in most situations. My only issue with it right now is the fact that tackle alley and the running game in game seem to have different camera angles. In game it wont let me see in front of my RB on outside runs and that really gets to me. I would rather it be more centralized behind the RB so I could look downfield and then make moves accordingly.
For personally the camera on defense isn't a problem at all, as long as I control one player throughout the whole play.
The only legitimate problem I am having with the camera is when passing in terms of it being hard to read deep routes correctly.
I really do like the camera overall though, just for the fact that is is entirely new and different than what we are used. Getting crushed from the blind side and never seeing it coming for example is incredible.
.but I find it sad and disheartening that people are not giving this game a chance because of the camera. I think the camera in this game is more realistic then the god view in Madden. You shouldnt be able to see the whole field, because football isnt played that way.
What a piece of crap this is. After scoring all off turnovers (the first was a 109 Yard Missed FG return, second was a sack with the QB fumbling the ball way into the air and the NOSETACKLE picking it off and running past everyone for the TD), but now we block a punt (lol) and the punter picks it up. We tackle him, theres a HUGE dogpile (like 10+ people laying on him. He stands up and starts running in a circle and the play is STILL ACTIVE. We tackle him again, same thing, he just stands up through the pile and continues to run. This is so bugfilled and being so close to release you know its the final build.
Not to mention the blocking is terrible. And Ugh @ the camera.
Well, back to playing a game of dogpile the punter.
I haven't run into one bug in about 4 hours of playing the demo. I honestly have no idea what demo your playing to call it a piece of crap.
people having some camera issues especially on defence, try focus with the left trigger, it pulls out a bit and focuses on where the ball is at all times, you can still go aggressive if you want as well. I use it a lot because the camera moves smothly, but never use it when I'm about to tackle because I tend to miss more.
Anyway, I"m sure that will help at least some people.