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UFC Undisputed 2010 News Post


For some of the lucky UFC 2010 Undisputed community site members, you can download the demo now. If you registered correctly and on time, you can get your code by clicking the "rewards" tab on their site.

Please post your impressions here.

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 241 UNC_Pete @ 05/01/10 10:34 AM
that is if your stam is anywhere not near full
 
# 242 ImReady77 @ 05/01/10 11:24 AM
Is it just me or is expert easier than advanced? I'm 5-2 on expert and 1-10 on the advanced? I've knocked Rampage out 4 straight fights, loss 2, and then knocked him out again using Shogun. I couldn't even win on expert on the last undisputed.
 
# 243 jb12780 @ 05/01/10 11:26 AM
Has anyone gotten a submission victory on expert?
 
# 244 TexasBorn1 @ 05/01/10 11:30 AM
Game is awesome

I was thinking at the beginning that knockouts were going to be a problem,but it's just me. I am winning on the higher difficulty levels finally. Learning how to sway really helped and to those that say jabs and leg kicks aren't effective then it's just you. You gotta keep tagging your opponent with them. It's not easy like 09 because if you keep doing the same thing they will counter,but if you mix it up you will do fine. I took Rampage apart with Rashad on expert. Ended up winning by unanimous decision. My strategy was to slow him down with leg kicks(you will see the effect of tagging a guy with leg kicks very quickly if you're consistent with them) After his legs were hurt he had trouble getting in close so he couldn't make use of his brutal punches and he could no longer stop me from taking him down.

It would be pretty cool if I could get a replay of that fight because that was very satisfying
 
# 245 TexasBorn1 @ 05/01/10 11:35 AM
Quote:
Originally Posted by countryboy
how in the hell do you escape a submission?
If you're going up against Machida you're most likely going to be tapping,but yeah just spin the right stick clockwise or counter-clockwise. I wish there was an alternative to the shine because not only does it destroy controllers,but your hands aswell. I've only ever escaped a submission using Shogun and Machida. If I'm using Rashad or Rampage then its game over
 
# 246 nyj721 @ 05/01/10 11:38 AM
Quote:
Originally Posted by godylla
So you are upset because the only way to stop a take down is because you have to do it manually?
Yes because Machida has the lowest take down rating of any of the demo fighters and he always gets his take down, but Evans has the highest rating and he gets about 65 percent of his to go with no blocking. It just seems like Machida's take down animation is a little cheap to me, it even works against the CPU unless they manually stop it.
 
# 247 countryboy @ 05/01/10 11:42 AM
anyone else feel like they stand you up too quickly? Seems that you can't stop punching or moving before the ref is standing you back up.
 
# 248 countryboy @ 05/01/10 12:00 PM
Quote:
Originally Posted by MC Fatigue
Sometimes yes, sometimes no.

I've had times where I was like "what the ****?"

And others where I stalled and just held the right stick, and took shots here and there and they didn't do anything. So I'm not sure how they decide.
unless I stay busy either trying to improve position or punch...I get stood up. Not sure what to think, but good to hear that you are allowed to work on the ground.
 
# 249 JoeMimic @ 05/01/10 12:03 PM
Quote:
Originally Posted by gigadkc
played about 10 fight now on expert and I think UFC 2009 is better than 2010. It's a lot of little things I don't like, e.g. that the fighters' techniques aren't shown in the screen where u can select the fighters. And "normal" punches like jabs seem to have no effect at all, and hard uppercuts and stuff also don't look good. In 09 you could really see how punches hit hard, now everything looks like girl slaps that have no effect at all. I hope EA will do a better job with their MMA game.
I believe if you hit the toggle stats on the selection screen you can hit R1 and you get to see a bunch of different things from techniques to MMA record and their UFC record, what camp their in, their nickname etc. I'm not in front of my game so I can remember.

I like the fact that the standups are varied because that's how they are in real life for the most part. Most refs aren't very consistent with their standups. Sometimes it's too early and sometimes they leave the guy on there way too long.
 
# 250 Jukeman @ 05/01/10 12:14 PM
I'm getting turned off by this demo with all of the excessive KO's..

I hope the demo is accelerated, Im going to look at some early gameplay vids to see if the clock is moving as fast as it is in the demo....

I have not seen a sub, decision nor a TKO....

All of my matches end with me getting KO or me KO'n the CPU..

Seem like if you connect on a counter, its a auto KO......

LoL guess they was influenced by FNR4...
 
# 251 wyrm187 @ 05/01/10 12:32 PM
alright just played on expert Rua (me) vs Rampage , 3 round fight.

I was holding my own and I think I was winning the fight but then in the 3rd with 1 min left he did that flying hook and knocked me out. Thing is, I was pretty confident I had been blocking and the replay confirmed it - I was holding block and my hand was up by my head but the punch landed anyway - I actually didn't mind, it looks like punches can get through the defense which is kinda cool IMO -

btw yesterday I played my brother in about 15 matches yesterday and were both decent players - only 3 fights ended in KO ... .4 in TKO, 3 submissions and the rest were decisions. I think the balance was pretty decent once you learn how to defend yourself.
 
# 252 wyrm187 @ 05/01/10 12:40 PM
hey take a look at this link - shows that on average only 30% of ufc fights end in decision which i was actually surprised at. HW was the highest KO % (35) so while there may be a lot of ko's in this game - if your gonna stand and trade recklessly that seems pretty accurate.

http://www.sherdog.net/forums/f2/how...68/index3.html

Here is what this method percentage would be for all weight categories.
This is for all promotions, but just for fights in last 2 years:

ctg - count - KO/TKO - Sub - Decision - Draw
125 -- 184 - 17.4% - 34.2% - 39.1% - 9.2%
135 -- 706 - 25.8% - 41.9% - 28.2% - 3.0%
145 - 1141 - 27.4% - 43.2% - 25.9% - 2.1%
155 -- 878 - 24.1% - 40.7% - 30.1% - 4.2%
170 - 1141 - 27.4% - 43.2% - 25.9% - 2.1%
185 - 1886 - 29.2% - 40.1% - 26.8% - 2.5%
205 - 1739 - 32.3% - 42.3% - 22.1% - 2.1%
265 -- 196 - 35.2% - 30.6% - 31.1% - 1.0%

Here Decision percentage is much more evenly distributed (around 30%).

Still, HW have the most KO/TKO (35%), but it is not that much more then other weight categories.

LHW are the most exciting, because they have only 22% of decision.

http://www.tapology.com/2009/10/heav...ore-knockouts/
 
# 253 DJ @ 05/01/10 12:45 PM
Quote:
Originally Posted by Jukeman
I'm getting turned off by this demo with all of the excessive KO's..

I hope the demo is accelerated, Im going to look at some early gameplay vids to see if the clock is moving as fast as it is in the demo....

I have not seen a sub, decision nor a TKO....

All of my matches end with me getting KO or me KO'n the CPU..

Seem like if you connect on a counter, its a auto KO......

LoL guess they was influenced by FNR4...
I feel the same way.
 
# 254 Scoop_Brady @ 05/01/10 12:49 PM
I have been having my %^$ handed to me but still loving every minute. I know part of it is my slow, aging reflexes but part of it is having to relearn how to play the game. Defending yourself is way more important than it was last year. Last year you couldn't get knocked out if you started throwing your punch or kick before your opponent. This year you can. That changes everything for the better IMO. Now you really have to pick and choose your spots to attack and be conscious of how susceptible that leaves you. I'm working on it but I still make that one mistake which sends me to la-la-land. I have won a couple of matches but mostly I'm losing, and having fun doing so. I love how deep the game is.

The coolest thing I've seen so far is the ref stopping the fight to have a doctor look at the cut I opened up on Shogun's head. He was able to continue and I proceeded to continually attack the cut and ended up knocking him out.

There's so many little nuances to be learned that I'm loving it.
 
# 255 DJ @ 05/01/10 12:51 PM
Quote:
Originally Posted by gigadkc
played about 10 fight now on expert and I think UFC 2009 is better than 2010. It's a lot of little things I don't like, e.g. that the fighters' techniques aren't shown in the screen where u can select the fighters. And "normal" punches like jabs seem to have no effect at all, and hard uppercuts and stuff also don't look good. In 09 you could really see how punches hit hard, now everything looks like girl slaps that have no effect at all. I hope EA will do a better job with their MMA game.
Yeah, I think 09's standup game was better. I'm really not a big fan of "the shine" either. Can you do power escapes at all in 10?

I don't see enough improvements/differentiation to warrant a Day 1 purchase for me. I'll get the game, but am going to wait for it to drop in price a bit.
 
# 256 Jukeman @ 05/01/10 12:54 PM
Quote:
Originally Posted by wyrm187
hey take a look at this link - shows that on average only 30% of ufc fights end in decision which i was actually surprised at. HW was the highest KO % (35) so while there may be a lot of ko's in this game - if your gonna stand and trade recklessly that seems pretty accurate.

http://www.sherdog.net/forums/f2/how...68/index3.html

Here is what this method percentage would be for all weight categories.
This is for all promotions, but just for fights in last 2 years:

ctg - count - KO/TKO - Sub - Decision - Draw
125 -- 184 - 17.4% - 34.2% - 39.1% - 9.2%
135 -- 706 - 25.8% - 41.9% - 28.2% - 3.0%
145 - 1141 - 27.4% - 43.2% - 25.9% - 2.1%
155 -- 878 - 24.1% - 40.7% - 30.1% - 4.2%
170 - 1141 - 27.4% - 43.2% - 25.9% - 2.1%
185 - 1886 - 29.2% - 40.1% - 26.8% - 2.5%
205 - 1739 - 32.3% - 42.3% - 22.1% - 2.1%
265 -- 196 - 35.2% - 30.6% - 31.1% - 1.0%

Here Decision percentage is much more evenly distributed (around 30%).

Still, HW have the most KO/TKO (35%), but it is not that much more then other weight categories.

LHW are the most exciting, because they have only 22% of decision.

http://www.tapology.com/2009/10/heav...ore-knockouts/

kind of pointless stats if they are including KO's with TKO's....

The Ko's are dramatic...I have no problem with me dropping a fighter after a hook and then finish him off after just one hit to the face(while he's on the ground) before the ref calls it....

Its like Im playing UFC Ultimate Knockouts of 2010 instead of UFC Undisputed 2010 "As real As It Gets"

Just saying, I would like to see more TKO's rather than a dramatic KO...If that was the case, I could care less about decision wins..
 
# 257 wyrm187 @ 05/01/10 12:59 PM
Quote:
Originally Posted by Jukeman
kind of pointless stats if they are including KO's with TKO's....

The Ko's are dramatic...I have no problem with me dropping a fighter after a hook and then finish him off after just one hit to the face(while he's on the ground) before the ref calls it....

Its like Im playing UFC Ultimate Knockouts of 2010 instead of UFC Undisputed 2010 "As real As It Gets"

Just saying, I would like to see more TKO's rather than a dramatic KO...If that was the case, I could care less about decision wins..
Ill buy that .. .. but like it's been said on here before I think it will be toned down during the final release. balance with kos was fine with another live player - it seems skewed when playing the computer on higher difficulty levels -
 
# 258 woody2goody @ 05/01/10 01:07 PM
Here are a few basic points that myself and a friend have picked up on from the demo:

Smoother gameplay, better presentation, submissions are harder to lock in which is good, striking is nicely balanced, takedowns are nice and quick.

Also, just a thought about submissions: anybody who is complaining about not being able to button bash their way out of submissions obviously just needs to practice a method which most people have been utilising all year. There's no point whining about it just get on with it and get better. Don't mean that to sound harsh but that how it is on 2010.
 
# 259 mikenoob @ 05/01/10 01:20 PM
Yup, shining is natural to me since that was the method I used most of the time last game. I only button mashed once it hit the second stage of locking it in in desperation to escape. I only used shine since, if you escape they put you in an advantageous position. Although, if someone pulls a submission switch on me, I can't spin counter clock wise as fast and clean as I do clockwise.



Quote:
Originally Posted by countryboy
how in the hell do you escape a submission?
Quote:
Originally Posted by godylla
So you are upset because the only way to stop a take down is because you have to do it manually?
Machida's take down should no where be as successful as it is now. If you take Rashad and try taking down the fighter most of the time it gets stuffed if he's just standing there even if the cpu didn't manually stuff the take down. On the other hand, Machida will take anyone down unless the cpu predicted the takedown and shook you off.
 
# 260 ManiacMatt1782 @ 05/01/10 01:32 PM
is it just me or is it easier to time and rever ground transitions on expert than advanced?
 


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