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NCAA Football 11 News Post

Check out the NCAA Football 11 video, featuring close up footage.


Game: NCAA Football 11Reader Score: 8/10 - Vote Now
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NCAA Football 11 Videos
Member Comments
# 321 tylerd02 @ 04/20/10 02:58 PM
Didn't see any pro-tak in the video, my excitement was tempered before the video and haven't seen anything to change it. Still pretty early to be making definate statements.
 
# 322 jmurphy31 @ 04/20/10 03:19 PM
On pasta padres' twitter, it said EA took the NCAA video down....probably not a bad idea...but the damage may already been done...They should really have test markets for the videos they show--like in the mall, they have the movie trailer booths for customers to pick what they like and didnt like about it (usually about 3 months before the release of the actual trailer) and they rework the trailer based on customer feedback...Just an idea
 
# 323 rudyjuly2 @ 04/20/10 03:28 PM
Quote:
Originally Posted by JerseySuave4
I just find it so strange that they would seriously look at that last ND play with #37 and think "yea this looks like a good play to put in there." His knees are bent the entire time, the running motion looks like last year and not what they showed us this year, and his feet never plant or seem to touch the ground, he skates the entire time.
The animations on that last play, particularly the run into the end zone, was the worst part of the video for me too.
 
# 324 sportyguyfl31 @ 04/20/10 03:32 PM
Quote:
Originally Posted by LBzrule
Small things that would have made this video look a lot better.

1) Defensive and Offensive players still do not know how to go around each other. At 00:12 you can tell the DE rushing from the right does not do a good job of going around the TE and then coming up the field on an arc to attack the tackle.

2) 00:15, if the DT actually tried to attack the A gap/inside shoulder of the guard with a pass rush move already in mind that would have made that look a lot better. Too much rock/paper/scissors or I have to do this first then do that in the animations. Why can't a guy be moving and also swinging that club at the same time. The DL still do not seem to round off their pass rushing.

3) 00:17, still too easy to scramble outside with QB's because DE's engage at the damn line. Come on, run up the damn field and turn in!! Same thing happens at 00:23. Actually 2 and 3 are occurring there. The DE does not know how to get around the TE and then run an arc and bull rush into the offensive tackle so he just engages him right there. I'm going to be on them about that mess this year because it was a big gripe last year. Notice how easy the ND QB can move away from the blitzing OLB and that's because the damn DE, rather than running an arc up the field before engaging the Offensive tackle, engages him at the damn line. Come on EA.

4) 00:32, this has been a problem in EA football games that needs to be fixed. This WR is going to get bumped, however he needs to use his arm and also push back against the DB. Don't just get your a$$ thrown to the ground and look like a stumbling, bumbling fool while a nano blitz is coming up the middle and I can't throw it to you on a hot read. #27 plays with no technique on the WR once he's off the jam. Play inside or outside on his damn hip. Nope he just gets in front of the WR and runs the route and if the route has cuts the DB is burned. Post corners, Corner Posts were money vs man coverage in madden 10, if the DB's are not going to play any technique the same will be true in this game.

5) The route running by #82, he's still a little bit too high and he does not explode off the line. He doesn't give you the footwork to make that cut look believable either. Now once he catches the ball, there should be an animation where his spin actually squares him up. He shouldn't be able to spin while running and keep running. His spin should square him up and put him in a position to perform a move.

6) Why does TE #80 get really slow in his route. He comes off too high and not that explosive and then just gets really slow. Can't tell too much but the OL pass blocking looked weird on that play. Need to see it.

7) The Spin move. Ideally the spin move requires the runner to come off the gas. Give some footwork then spin like this



#11 does not do any of that. He just goes from full sprint into a spin. Do you realize how many ligaments would be destroyed doing that?

It's really small things, that might not be so small on the developmental side, I will admit that, but small things would have made this look a lot better. I think it will look better as a complete package even with the way it is, if the presentation is on point. But there are some game play things that need to be a lot better.

LBz you friggen rock. The worst part about the passrusher, DT part of the game, is that you cant do much to mitigate the issues manually, since you have to be locked onto the man, before you can do a move. If you try to use the RS pre-engage, your DL/passrusher, falls flat on his face.
 
# 325 prowler @ 04/20/10 03:34 PM
Quote:
Originally Posted by jmurphy31
On pasta padres' twitter, it said EA took the NCAA video down....probably not a bad idea...but the damage may already been done...They should really have test markets for the videos they show--like in the mall, they have the movie trailer booths for customers to pick what they like and didnt like about it (usually about 3 months before the release of the actual trailer) and they rework the trailer based on customer feedback...Just an idea
I'd venture to guess they did have a test run with this video but a) didn't heed the feedback, b) were told what they wanted to hear by their audience or c) felt there was enough good to dwarf the bad.
 
# 326 bh446066 @ 04/20/10 03:34 PM
Quote:
Originally Posted by jmurphy31
On pasta padres' twitter, it said EA took the NCAA video down....probably not a bad idea...but the damage may already been done...They should really have test markets for the videos they show--like in the mall, they have the movie trailer booths for customers to pick what they like and didnt like about it (usually about 3 months before the release of the actual trailer) and they rework the trailer based on customer feedback...Just an idea
HAHA!!! Not that it will change anything. They must have some real dip$hits working over there. That's reckless. I mean, I never was going to buy this game on release day, but I wonder how many people saw that mess and decided to wait and see what the people are saying about it first. Hey, I just reached 1,000 posts...only took me 8 years to do it!
 
# 327 elgreazy1 @ 04/20/10 03:39 PM
Graphics, sound, etc has never been a problem with any of the EA football titles yet they still continue to pour all their resources into that aspect and leave the shotty gameplay in-tact.
 
# 328 ODogg @ 04/20/10 03:43 PM
The colors and sharpness of the graphics do look a lot better but I can't see much different going on with the animations or how the players move. Oh and no dreadlocks either, whats up with that?
 
# 329 SageInfinite @ 04/20/10 03:56 PM
Quote:
Originally Posted by SA1NT401
I fixed it for you....
Thanx, lol
 
# 330 sozo @ 04/20/10 03:58 PM
Besides the Florida QB movements, there was almost nothing in the video that looked natural or showed off momentum realistically. Pretty disappointing after all the locomotion talk.
 
# 331 bigsmallwood @ 04/20/10 04:04 PM
Can we stop this whole "AlphaBuild" excuse....we have been in AlphaBuild for 5 years if that is the case.....Let's call a spade a spade...if this is ACTUALLY gameplay from 11' and not 10'....then we are not going to be in for anything but a huge letdown gameplay wise. I hope that EA actually releases a REAL video, showcasing actual gameplay highlighting what they have been talking about.....
 
# 332 ODogg @ 04/20/10 04:06 PM
LMAO @ folks saying the "we still got time"...uh not really, factoring in the going gold and all that, this game won't change in any major way from now until it ships. We just have to hope this is an earlier build (hint: it's not, WYSIWYG)...
 
# 333 rudyjuly2 @ 04/20/10 04:23 PM
Quote:
Originally Posted by ODogg
LMAO @ folks saying the "we still got time"...uh not really, factoring in the going gold and all that, this game won't change in any major way from now until it ships. We just have to hope this is an earlier build (hint: it's not, WYSIWYG)...
There are still three months before the game sells. The CD guys said the presentation stuff wasn't even in the game yet when they were there two weeks ago. Still quite a bit of time to tune the game imo. No major changes but certainly small ones.
 
# 334 ODogg @ 04/20/10 04:29 PM
I am just saying, I know what to expect of the game. I think anyone at this stage should know going by videos and pictures what to expect from EA. If you honestly are hoping that there's going to be a major change from May until July when the game releases then you are either new to all of this or you're in the top 1% of the most optimistic people in the world.

As for the presentation stuff, I wouldn't be surprised to see it "well we wanted to but we just didn't have time, hopefully next year" card get played on that. It was played quite nicely last year and if memory serves, the year before as well.
 
# 335 DaveDQ @ 04/20/10 04:36 PM
What bothers me about all of this, especially this time of year, is that the only representation of NCAA football, or NFL football, will be from EA/Tiburon. And with every mention of "we're adding this and fixing that," it makes it even more discouraging for me.

My intention isn't to get off topic either. In fact, this video just reinforces the fact that video game football remains one dimensional with one representation. The video shows an old game engine that was promised as "built from the ground up" when the current generation of consoles were released. It wasn't and continues to be sub-standard.
 
# 336 Solidice @ 04/20/10 04:49 PM
Quote:
Originally Posted by mrMagic91
http://www.gamespot.com/xbox360/spor...ml?sid=6259114


Not NCAA running animations but madden.
according to CDJ(one of the guys that went to NCAA community day), this also applies to NCAA 11(the dual-stick controls).
 
# 337 stoncold32 @ 04/20/10 04:52 PM
Quote:
Originally Posted by Solidice
according to CDJ(one of the guys that went to NCAA community day), this also applies to NCAA 11(the dual-stick controls).
so much stuff we heard last year that was supposed to be in NCAA and Madden, seemed to only function properly in Madden.
 
# 338 gogators @ 04/20/10 04:52 PM
Quote:
Originally Posted by Solidice
according to CDJ(one of the guys that went to NCAA community day), this also applies to NCAA 11(the dual-stick controls).
I sure do hope so. That might do a little in making me feel better after that crap video yesterday.
 
# 339 NC State-31 UNC-27 @ 04/20/10 05:15 PM
Wow that video is just straight up garbage.

All kinds of roboticness going on. LOL, man this series is just dead.
 
# 340 Jamin23 @ 04/20/10 05:45 PM
I'm assuming the excitement level went down?
 


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