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Madden NFL 11 News Post


EA Sports has just posted another Madden NFL 11 blog. This one focusing on locomotion.

Quote:
"Obviously, players in pads can’t run the same speed as a world class sprinter coming out of blocks but their acceleration curves have the same shape. They get up to around 80% of their top speed relatively quickly, but the last 20% is stretched out further (it takes the Olympic guys around 60 meters to hit 100% of their top speed). Once I had the curves created, I tuned them around combine 40 times and 100 meter times of players who ran track in college. I then passed that info on to Ratings Czar Donny Moore so he could set speed and acceleration accurately for our rosters. In total, we have 24 different curves that we can tune to control everything from how a player's speed increases over time (based on acceleration and speed ratings), to how much he can turn based on his current speed (driven by the agility rating). That level of control really lets us differentiate players on the field.

It is now possible for our ratings guys to make players that are quick over 10 to 20 yards, but get smoked at longer distances. A 90 speed player can now run the same 40 time as a 99 speed player, but lose over longer distances. I have a video here to highlight this. I created two players. The first is 99 speed, 90 acceleration (#99, on the top in the video). The second is 90 speed ,99 acceleration (#90 on the bottom in the video). The players race for 90 yards in the video. As you can see, the player with higher acceleration jumps out to an early lead, but gets passed at around 40 yards by the higher speed player. The animations aren't final (particularly the initial move that plays), and I still have some fine tuning to do on how we map the acceleration and speed ratings into our set of curves, but you can see how powerful acceleration is going to be in Madden NFL 11."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 81 lolfalconsbeatu @ 04/07/10 10:20 PM
whats the point of being upset about the blog? Whether you read it or not, buying the game or not -- it is what it is.

And just the fact that they are addressing it, its improvement.
 
# 82 dal_hawk @ 04/07/10 10:36 PM
not bad blog, but why does LT look so small?
 
# 83 dal_hawk @ 04/07/10 10:39 PM
And to the question of "why locomotion would effect blocking?", well thats pretty easy, there is going to be a more realistic variation between quick dlinemen vs. strong linemen. And for pass hopefully it makes it less likely to see people scrambling with Peyton Manning.
 
# 84 tyler289 @ 04/07/10 10:45 PM
The ball is huge. Not a new problem, not a big problem, just always bothers me.
 
# 85 TreyIM2 @ 04/07/10 10:49 PM
Quote:
Originally Posted by Crimsontide27
Past history has shown me to look for the negatives before the positives when blogs and videos such as these come out. Lets not forget that with the majority of new features added to these titles, that it brings with it a lot of changes that are not good for the game.

Most recently, look at " Wide Open Gameplay". It was heralded as a major innovation until we played it and realized it should have been called " Wide open Defense" . They tried to address the problem of recievers getting YAC's by effectively slowing the defense way down so it had no time to react. What started out as a postive turned out to be a huge negative.

What we do know is that the defense is watered down in many aspects in both NCAA and Madden titles. Just imagine a high acceleration WR or TE burning you on each and every play because the defensive AI doesnt adjust. All passes on crossing patterns are an automatic completion as it is now, so wouldnt this just make it worse?

Lets look at the blocking for a minute. The offensive line has zero logic when it comes to blocking as it is now, creating a greater speed / accel disparity between players can compound this problem greatly. If you have a high accel back, chances are it will be very easy to out run your blocks the moment the ball is handed off, resulting in ever worse blocking logic than we have now. You would have 2 choices...stand still when you get the ball, or take off...either way, resulting in no blocking once again.

Locomotion sounds like a great concept at first, but its going to have to rely on many other aspects of the game improving at the same time.

Vids and graphics are nice, but I am "very" skeptical that they can pull this off without some huge gamebreaking issues creaping up. Murphys Law states that anything that can go wrong, probably will and Im very nervous about what all aspects of the game this will break, instead of fix.
While I understand your skepticism, be easy, bruh. It's JUST a videogame that EA is trying to make better in the alloted time they have, year to year. Having an initial negative attitude about the game is what kills the enjoyment of it just like going in with a positive attitude can provide enjoyment. It's not like EA is putting dough in your pockets or there is some sort of substantial stake u have in all this. Again, at the end of the day, it's just a game and it's not like they aren't trying to make it better. Take this as a step in the right direction and IF it breaks other things, it breaks other things! It's not going to destroy your life, and we'll just have to wait for patches and/or Madden 12 to clean up what is broken in Madden 11. Lol.
 
# 86 huskerwr38 @ 04/07/10 10:52 PM
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
 
# 87 TreyIM2 @ 04/07/10 10:52 PM
Quote:
Originally Posted by lolfalconsbeatu
whats the point of being upset about the blog? Whether you read it or not, buying the game or not -- it is what it is.

And just the fact that they are addressing it, its improvement.
Agreed but so many just never get that point. They'd rather spew a bunch of negative energy because they are negative people. I look at the brighter side...of Sears. Ha.
 
# 88 TreyIM2 @ 04/07/10 10:54 PM
Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
Sounds dope, and thanks for reminding me to download the Fifa 10 demo, again. I just want to run around for a while on the pitch and imagine running LT through some holes in the D. J-E-T-S, JETS, JETS, JETS!
 
# 89 lolfalconsbeatu @ 04/07/10 10:55 PM
Quote:
Originally Posted by TreyIM2
Agreed but so many just never get that point. They'd rather spew a bunch of negative energy because they are negative people. I look at the brighter side...of Sears. Ha.
lol..I feel you, theres no point in getting worked about literally nothing. If your not investing your 60 cash, ok -- but nobody is forcing you.

I think its good improvement -- and yes people need to look on the bright side....oh Sears lol
 
# 90 TreyIM2 @ 04/07/10 10:56 PM
Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
Oh, I forgot to say it again like I said yesterday or the day before on the NCAA 11 blog post - Sounds like we may have to re-learn how we play Madden...and NCAA 11, of course. Lol. I like that idea especially knowing it will give the game a new feel.
 
# 91 djordan @ 04/07/10 10:58 PM
Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
Could you please provide a link to where he confirms that? thanks
 
# 92 TreyIM2 @ 04/07/10 11:00 PM
Quote:
Originally Posted by djordan
Could you please provide a link to where he confirms that? thanks
Actually, it was said about NCAA 11 in that blog, as well. They're using the same locomotion tech and the joystick pressure is apart of the tech.
 
# 93 jjdogjjdog5162 @ 04/07/10 11:45 PM
Wish the video wasnt so choppy, would like to have a better look at it. But im glad this is being put into the game. Wont buy it b4 i rent it(thank god for gamefly, has save me some money on some games) but cant wait to try this out and see how the game feels.
 
# 94 roadman @ 04/08/10 12:30 AM
Quote:
Originally Posted by splff3000
I'm trying, I really am trying... I am really trying to get excited about this stuff, but I just can't. I've heard them say they fix sideline catches before. I've heard them say why sideline catches are fixed before. I've even seen videos of sideline catches before. Likewise, I've heard them say they've fixed locomotion before, specifically momentum, acceleration, and turn radius. I've heard them explain how they've fixed it before. Also, just like the sideline catches, I've seen video of the fixed locomotion before. The problem is, I have never seen any of these things in the game when the game comes out. With these first 2 blogs, I feel like we're in a "been there, done that, bought the T-shirt" mode. I've seen all of this stuff before and even though the proposed fixes for these annual problems are different, the rhetoric remains the same.
I'm going to need to disagree with the same rhetoric as before statement. If you have ever played FIFA, you would know they have a good locomotion engine. Madden ripped the old locomotion out of Madden and put in the new locomotion code from FIFA. FIFA players run as smooth as butter.

My advice for folks who are ringing up the show me don't tell me card( I understand why) on each and every blog, is just to sit and hold tight until August. Otherwise, there is nothing you can do except beat the same card over and over again with every blog.

Segandude has the right tude. Eh, it does rhyme.
 
# 95 stiffarmleft @ 04/08/10 12:33 AM
Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
That's good news and will definitely add to the feel of the run game.
 
# 96 SouthernBrick @ 04/08/10 01:41 AM
Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
I thought I might of read something about that in the NCAA blog but, I'm not sure. I'm to lazy to check right now. You have a link or something of him confirming this to you?
 
# 97 BlueNGold @ 04/08/10 01:48 AM
Hell yes.

I think this is going to be a great year for football games and it's about time (although I am still playing Madden 10 Online Franchise, haha).
 
# 98 Bash @ 04/08/10 02:55 AM
I can't watch the video, it says available in 1 min except that 1 min never passes.
 
# 99 huskerwr38 @ 04/08/10 03:04 AM
Quote:
I'm trying, I really am trying... I am really trying to get excited about this stuff, but I just can't. I've heard them say they fix sideline catches before. I've heard them say why sideline catches are fixed before. I've even seen videos of sideline catches before. Likewise, I've heard them say they've fixed locomotion before, specifically momentum, acceleration, and turn radius. I've heard them explain how they've fixed it before. Also, just like the sideline catches, I've seen video of the fixed locomotion before. The problem is, I have never seen any of these things in the game when the game comes out. With these first 2 blogs, I feel like we're in a "been there, done that, bought the T-shirt" mode. I've seen all of this stuff before and even though the proposed fixes for these annual problems are different, the rhetoric remains the same.


Yep, I would be in the same mindset as you, but they are using the same proven system that was in FIFA 10 and it was pretty sweet. Also, Ian Cummings confirmed with me that the acceleration is pressure sensitive with the L analog stick. Play FIFA and you'll see what I mean.

However, I would like to see the sideline catching. I don't think there was a video of that actually happening.
 
# 100 huskerwr38 @ 04/08/10 03:09 AM
Quote:
Originally Posted by AnyGivenSunday
I thought I might of read something about that in the NCAA blog but, I'm not sure. I'm to lazy to check right now. You have a link or something of him confirming this to you?
Here's my twitter account, you can check my question to Ian.

http://twitter.com/huskerwr38

Then he replied with a Yep.

@ian_cummings will the acceleration work with the left analog stick like in FIFA? pushing up more = faster accel, less pressure = less accel

ian_cummings
@huskerwr38 yep
 


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