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Madden NFL 11 News Post


EA Sports has just posted another Madden NFL 11 blog. This one focusing on locomotion.

Quote:
"Obviously, players in pads can’t run the same speed as a world class sprinter coming out of blocks but their acceleration curves have the same shape. They get up to around 80% of their top speed relatively quickly, but the last 20% is stretched out further (it takes the Olympic guys around 60 meters to hit 100% of their top speed). Once I had the curves created, I tuned them around combine 40 times and 100 meter times of players who ran track in college. I then passed that info on to Ratings Czar Donny Moore so he could set speed and acceleration accurately for our rosters. In total, we have 24 different curves that we can tune to control everything from how a player's speed increases over time (based on acceleration and speed ratings), to how much he can turn based on his current speed (driven by the agility rating). That level of control really lets us differentiate players on the field.

It is now possible for our ratings guys to make players that are quick over 10 to 20 yards, but get smoked at longer distances. A 90 speed player can now run the same 40 time as a 99 speed player, but lose over longer distances. I have a video here to highlight this. I created two players. The first is 99 speed, 90 acceleration (#99, on the top in the video). The second is 90 speed ,99 acceleration (#90 on the bottom in the video). The players race for 90 yards in the video. As you can see, the player with higher acceleration jumps out to an early lead, but gets passed at around 40 yards by the higher speed player. The animations aren't final (particularly the initial move that plays), and I still have some fine tuning to do on how we map the acceleration and speed ratings into our set of curves, but you can see how powerful acceleration is going to be in Madden NFL 11."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 21 cowboy_kmoney @ 04/07/10 04:44 PM
Good to see you back on board Ian and overlook the hating on the game Im knowing its going down this year Madden fans so lets get ready for some football.. Keep it coming Ian and team..
 
# 22 jyoung @ 04/07/10 04:49 PM
April - Tecmo Bowl
May - Backbreaker
July - NCAA
August - Madden

Football fans should have plenty to keep them busy this summer.
 
# 23 ch46647 @ 04/07/10 04:50 PM
Writing this from my blackberry because I am away for work but I have to chime in here.

IF this is done correctly this will be the game changer we have all been waiting for. Guys, it is now obvious that Ian is serious about returning madden to its glory years. I undrstand people taking the wait and see approach since we have been burned before. I was equally dissapointed as many of you after Madden 10 but it did progress quite a bit from Madden 09.Maybe last year they spent a majority of time ripping out old broken code and putting in systems that they needed to get this game where is SHOULD be. We will find out this year...

Ian thank you so much for finally putting this in. If done correctly this will be the biggest addition in Madden history. Finally many of the ratings that were useless for so long will become even more important then just speed.

Can't wait to get to a computer and watch the vids! Can anyone comment how the new running animations look? (For those of us not fortunate to watch at the moment)
 
# 24 rsoxguy12 @ 04/07/10 04:51 PM
Great news! I'm very impressed. Now I just hope that a player won't come out of a collision at his top speed.
After trucking someone with the highlight stick, I should be forced to accelerate my player again to get to his top speed.
 
# 25 kjcheezhead @ 04/07/10 04:52 PM
The race comparison was nice, yet kinda frustrating to be reminded that previous Maddens didn't have a major difference in acceleration. The other vid was a little too choppy, I really didn't get a feeling of any improvement there.

Still in "I'll believe it when I see it mode."
 
# 26 joel_g @ 04/07/10 04:57 PM
I got extremely pumped when I read that they are combining the FIFA locomotion system with Madden's new locomotion tech. I'm really excited to see the outcome of this.
 
# 27 sniperhare @ 04/07/10 04:58 PM
Now if they fix blocking and improve the offseason of franchise mode i will have little to complain about.
 
# 28 ceroik @ 04/07/10 05:02 PM
As a new guy on these community forums, these last two blogs show me EA really is listening to what people say. I heard the developers don't post as much as they used to, because of the hating. Now it shows that they do take the good ideas from comments and try to work with them.

Hopefully the haters will notice that constructive criticism works and straight up bashing will 'scare' developers away. Anyways, good to see my first recent comment from Ian, welcome back I'd say. Really motivates me to ask questions and post ideas. I like the direction Madden has taken since Madden 10, and while I don't expect the game to be perfect, I notice great improvement. Great job on the way they build on improvements and just focus on actually making the game better.

I have kind of a direct question though, as I hear words like momentum and agility and so on. Will weight be factored into those categories, or is it still to complex to maybe achieve those kinds of things?
 
# 29 Tengo Juego @ 04/07/10 05:04 PM
Quote:
Originally Posted by bigturboweenie
because he was highlighting the "AGILITY" ability...which determines how fast a player can accelerate while making turns/cuts.
I understand what he was trying to show us. Just not sure why he chose to run in circles to demonstrate.
 
# 30 Bootzilla @ 04/07/10 05:05 PM
Quote:
Originally Posted by rsoxguy12
Great news! I'm very impressed. Now I just hope that a player won't come out of a collision at his top speed.
After trucking someone with the highlight stick, I should be forced to accelerate my player again to get to his top speed.
Yep.
 
# 31 greenegt @ 04/07/10 05:07 PM
Nice. Glad this locomotion tech will be in both Madden and NCAA.
 
# 32 Brandwin @ 04/07/10 05:08 PM
Good stuff. I always get excited for Madden and NCAA though.
 
# 33 Hova57 @ 04/07/10 05:09 PM
so ncaa and madden both have this . WORD. the big thing with this is the defense now i can see people using slants and crossing routes even more now so hopefully something is done with the defense to counteract this.

really i think if the dl/ol interaction is fixed then making these type of passes will be harder because of pressure.

next on the list of things to know is:

dl/ol interaction
arc and touch on passes.

taking it in baby steps people.
 
# 34 ch46647 @ 04/07/10 05:14 PM
What has me even more curious is that the marketing guys were saying they would release small game play blogs up until the draft and then a HUGE one around draft time. What could be bigger then this!
 
# 35 SageInfinite @ 04/07/10 05:20 PM
Nice blog. I can't believe I'm actually a little excited for NCAA. If, and this is a big IF, the blocking animations and ai are on point we might have ourselves a solid football game to play. I have no faith in EA when it comes to presentation, so I've given up on that aspect.
 
# 36 Hova57 @ 04/07/10 05:21 PM
Quote:
Originally Posted by ch46647
What has me even more curious is that the marketing guys were saying they would release small game play blogs up until the draft and then a HUGE one around draft time. What could be bigger then this!
yea i've been curious about that too. to me locomotion would be a big deal to EA any way . like many have said it should have been in the game anyway so it shouldn't. I think we will get a pro tack update next.

But the question remains what's next?
 
# 37 moose1619 @ 04/07/10 05:25 PM
Like what I read, wish they could get the ball right in the arm of LT. Get it more on the forearm, bicep and rib cage, high and tight baby.
 
# 38 stiffarmleft @ 04/07/10 05:27 PM
One of the benefits of the analog controller is the ability to have varying degrees of acceleration based on how far you push the stick, will 11 have true analog control with the left stick or will it be like 10 more or less a glorified d pad. Having control of the rate of acceleration really adds to the run game, I don't want an all out sprint every time I press up on the analog stick, especially when I'm searching for holes. I also would love to see the sprint button eliminated, it's really not needed. Also hopefully progressive fatigue is in, but I'll save that for another thread.
 
# 39 ZoneKIller @ 04/07/10 05:29 PM
Loved the locomotion.Really excited about building my team knowing these stats will make a difference.On the bad note ,LT looks way to small,and it looks like Sanchez has the same Madden generated face from last year.Looks that way.Maybe not though.
 
# 40 xblake16x @ 04/07/10 05:29 PM
in the screen shot, look how lean Mark Sanchez looks, thats how a QB is supposed to be!
 


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