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Madden NFL 11 News Post


EA Sports has just posted another Madden NFL 11 blog. This one focusing on locomotion.

Quote:
"Obviously, players in pads can’t run the same speed as a world class sprinter coming out of blocks but their acceleration curves have the same shape. They get up to around 80% of their top speed relatively quickly, but the last 20% is stretched out further (it takes the Olympic guys around 60 meters to hit 100% of their top speed). Once I had the curves created, I tuned them around combine 40 times and 100 meter times of players who ran track in college. I then passed that info on to Ratings Czar Donny Moore so he could set speed and acceleration accurately for our rosters. In total, we have 24 different curves that we can tune to control everything from how a player's speed increases over time (based on acceleration and speed ratings), to how much he can turn based on his current speed (driven by the agility rating). That level of control really lets us differentiate players on the field.

It is now possible for our ratings guys to make players that are quick over 10 to 20 yards, but get smoked at longer distances. A 90 speed player can now run the same 40 time as a 99 speed player, but lose over longer distances. I have a video here to highlight this. I created two players. The first is 99 speed, 90 acceleration (#99, on the top in the video). The second is 90 speed ,99 acceleration (#90 on the bottom in the video). The players race for 90 yards in the video. As you can see, the player with higher acceleration jumps out to an early lead, but gets passed at around 40 yards by the higher speed player. The animations aren't final (particularly the initial move that plays), and I still have some fine tuning to do on how we map the acceleration and speed ratings into our set of curves, but you can see how powerful acceleration is going to be in Madden NFL 11."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 1 treee @ 04/07/10 03:57 PM
Wow people were saying how they should use fifas locomotion system and they actually listened. NICE blog.
 
# 2 aTTckr @ 04/07/10 03:58 PM
looks good. Locomotion should be a really great improvment in NCAA and Madden
 
# 3 bxgoods @ 04/07/10 04:11 PM
Is it just my computer or are the videos on the blog very choppy.
 
# 4 CribbsStyle @ 04/07/10 04:12 PM
anyone else having problems with the videos being slow and/or skipping?
 
# 5 CardsFan52 @ 04/07/10 04:13 PM
Quote:
Originally Posted by bxgoods
Is it just my computer or are the videos on the blog very choppy.
they were choppy but still we got the jist. looking good.
 
# 6 Tengo Juego @ 04/07/10 04:14 PM
Why did he just run in circles? I was hoping we would see some full sprints, cuts, spins, etc.

Really excited about the acceleration differences.
 
# 7 bxgoods @ 04/07/10 04:15 PM
Quote:
Originally Posted by CribbsStyle
anyone else having problems with the videos being slow and/or skipping?
experiencing the same thing.
But the 90vs99 race looked cool
 
# 8 lgxjames @ 04/07/10 04:16 PM
i was impressed with the acceleration vs speed, im curious to see the difference in a more contrast example like a 99 acc 80spd vs 80 acc 99 spd
 
# 9 PantherBeast_OS @ 04/07/10 04:21 PM
I love it. It looks like EA is really trying to win back over its fans once again. Thanks steve.
 
# 10 Atomic Martian @ 04/07/10 04:25 PM
Looks good, would like to see how a 300LB linemen turns or if agility is only deciding factor.
 
# 11 RogueHominid @ 04/07/10 04:26 PM
Wow! Just, wow!

I am elated that agility will affect players so visibly, such that the quick twitch turnarounds will actually produce stumbles by players without elite agility ratings. I'm hoping that even those top-end agility guys will still not be able to do some of the directional changes possible in this year's game, but this is already an incredible difference.

Even more impressive to me was the video on acceleration. I've never seen a football game that translated this rating so well. Beyond cool. I can imagine how this will separate short area possession route guys who can make it happen in 10-12 yards from guys with long speed who can outrun you over longer distances.

This is really phenomenal work.
 
# 12 PantherBeast_OS @ 04/07/10 04:27 PM
Quote:
Originally Posted by bxgoods
Is it just my computer or are the videos on the blog very choppy.
No it ain't your pc. Mine did the same thing. It's just the video bro. It ain't in the game.
 
# 13 Pacman83 @ 04/07/10 04:28 PM
Quote:
Originally Posted by lgxjames
i was impressed with the acceleration vs speed, im curious to see the difference in a more contrast example like a 99 acc 80spd vs 80 acc 99 spd
Would be the same as before. Speed wins...i would like to see direction changes, cuts and how acc differs with players. One player in a circle and a foot race dont show it off enough to me.


Somethings up with the socks and eye black this year. Looks cool--of course Graphics did a good job.
 
# 14 Ian_Cummings @ 04/07/10 04:28 PM
Quote:
Originally Posted by Tengo Juego
Why did he just run in circles? I was hoping we would see some full sprints, cuts, spins, etc.

Really excited about the acceleration differences.
Too early for that...still fleshing it all out.

More videos will start dropping soon once we're happy with where it's at. No reason putting out unfinished/sloppy stuff that will send everyone into a panic.
 
# 15 Joborule @ 04/07/10 04:30 PM
Good videos and illustrations of how the locomotion works this year. Would have like to see some cuts and juke moves as well to see how those play out from different speeds. Glad that acceleration actually really matters now by the looks of it. Speed alone was too strong of an attribute over everything else in player movement.

Will be interesting to see how the locomotion animations interact with other animations such as tackle collisions, catches, engagements and others. Figure there should be some tweaks there as well in how smooth they play out and blend in.
 
# 16 Pacman83 @ 04/07/10 04:31 PM
Quote:
Originally Posted by Ian_Cummings_EA
Too early for that...still fleshing it all out.

More videos will start dropping soon once we're happy with where it's at. No reason putting out unfinished/sloppy stuff that will send everyone into a panic.
Well.....there you have it.
 
# 17 PantherBeast_OS @ 04/07/10 04:37 PM
Quote:
Originally Posted by Pacman83
Well.....there you have it.
Well at least Ian was straight forward with us. So people want cry about been lied to again at the end of the day.
 
# 18 mmorg @ 04/07/10 04:37 PM
Quote:
Originally Posted by Ian_Cummings_EA
Too early for that...still fleshing it all out.

More videos will start dropping soon once we're happy with where it's at. No reason putting out unfinished/sloppy stuff that will send everyone into a panic.
I will be playing the **** out of NCAA and Madden 11. Thanks Ian for being an advocate of the fans and finally delivering this stuff for us.
 
# 19 PantherBeast_OS @ 04/07/10 04:43 PM
Quote:
Originally Posted by joejccva71
Wow great blog! That truely impressed me. I really hate spring/summer now because it's a long wait until the next Madden releases.
Have a cool drink and enjoy the spring and summer and july will be here before you know it. Then Ncaa 11 will be out and then a month later madden 11 will be out. It ain't far off. Just don't think about it then time will fly bye.
 
# 20 TreyIM2 @ 04/07/10 04:44 PM
Good to hear. I like how things are really broken down to help get a better understanding of the new things they are trying to implement. Looking forward to seeing vids of when more things come together.
 

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