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Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Old 04-07-2010, 10:32 PM   #105
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Quote:
Originally Posted by joejccva71
First, why would locomotion impact everything in the game? Why would it impact passing, blocking, etc. Thats not what locomotion is about.

Not sure what "silly animation" of falling down you are referring to, but I never saw that in M10. Not when falling down.
when the RB jukes someone the defense of player does a animation were he slips and falls down. and yes it is def in madden 10 so don't try to defend something that's horrible in the game.
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Old 04-07-2010, 10:36 PM   #106
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not bad blog, but why does LT look so small?
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Old 04-07-2010, 10:39 PM   #107
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And to the question of "why locomotion would effect blocking?", well thats pretty easy, there is going to be a more realistic variation between quick dlinemen vs. strong linemen. And for pass hopefully it makes it less likely to see people scrambling with Peyton Manning.
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Old 04-07-2010, 10:42 PM   #108
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by wEEman33
April - Tecmo Bowl
May - Backbreaker
July - NCAA
August - Madden

Football fans should have plenty to keep them busy this summer.
sept real football ian great job as always i comend you and your team for giving console football fans a more true experience, and making the effort to out do last years game. i can see now your plan is to give us what
people get when they buy (the show) that game is the best simulation to the real thing and did not happen over night. now for the love of god get my lions helmet colors fixed to match head coach 09 colors and you got a copy of madden 11 sold lol.
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Old 04-07-2010, 10:45 PM   #109
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

The ball is huge. Not a new problem, not a big problem, just always bothers me.
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Old 04-07-2010, 10:49 PM   #110
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by Crimsontide27
Past history has shown me to look for the negatives before the positives when blogs and videos such as these come out. Lets not forget that with the majority of new features added to these titles, that it brings with it a lot of changes that are not good for the game.

Most recently, look at " Wide Open Gameplay". It was heralded as a major innovation until we played it and realized it should have been called " Wide open Defense" . They tried to address the problem of recievers getting YAC's by effectively slowing the defense way down so it had no time to react. What started out as a postive turned out to be a huge negative.

What we do know is that the defense is watered down in many aspects in both NCAA and Madden titles. Just imagine a high acceleration WR or TE burning you on each and every play because the defensive AI doesnt adjust. All passes on crossing patterns are an automatic completion as it is now, so wouldnt this just make it worse?

Lets look at the blocking for a minute. The offensive line has zero logic when it comes to blocking as it is now, creating a greater speed / accel disparity between players can compound this problem greatly. If you have a high accel back, chances are it will be very easy to out run your blocks the moment the ball is handed off, resulting in ever worse blocking logic than we have now. You would have 2 choices...stand still when you get the ball, or take off...either way, resulting in no blocking once again.

Locomotion sounds like a great concept at first, but its going to have to rely on many other aspects of the game improving at the same time.

Vids and graphics are nice, but I am "very" skeptical that they can pull this off without some huge gamebreaking issues creaping up. Murphys Law states that anything that can go wrong, probably will and Im very nervous about what all aspects of the game this will break, instead of fix.
While I understand your skepticism, be easy, bruh. It's JUST a videogame that EA is trying to make better in the alloted time they have, year to year. Having an initial negative attitude about the game is what kills the enjoyment of it just like going in with a positive attitude can provide enjoyment. It's not like EA is putting dough in your pockets or there is some sort of substantial stake u have in all this. Again, at the end of the day, it's just a game and it's not like they aren't trying to make it better. Take this as a step in the right direction and IF it breaks other things, it breaks other things! It's not going to destroy your life, and we'll just have to wait for patches and/or Madden 12 to clean up what is broken in Madden 11. Lol.
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Old 04-07-2010, 10:52 PM   #111
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
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Old 04-07-2010, 10:52 PM   #112
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by lolfalconsbeatu
whats the point of being upset about the blog? Whether you read it or not, buying the game or not -- it is what it is.

And just the fact that they are addressing it, its improvement.
Agreed but so many just never get that point. They'd rather spew a bunch of negative energy because they are negative people. I look at the brighter side...of Sears. Ha.
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