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MLB 10 News Post

MLB '10: The Show patch #2 is available now. Please post your impressions here.

You can find all the patch notes right here.

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Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
Platform: PS3Votes for game: 66 - View All
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Member Comments
# 201 Timmer015 @ 03/20/10 09:31 PM
not sure if this is the right place to post this, but I can't seem to find the impressions thread anymore, and it's not really a glitch so I can't post it there...

But, I hope the next patch (if there is one) addresses the issue with RTTS outfielder camera angle. Whenever I have to field a ball that either gets past me, or at the wall, when I throw it, the camera never pans around so I can see the play. I'm tired of having to watch the play in the base running diamond.

Other than that, no real complaints with the game, can't wait to dl the second patch!
 
# 202 DavidPuddy @ 03/20/10 10:39 PM
Quote:
Originally Posted by miamimarlins1
I thought the third strike dropped ball error was fixed. I just got one post patch. Man, this has been a really bad year for the Show, even the glitches can't get fixed with a patch
yea, i got one too. I thought, that was weird my catcher got an error just cuz he dropped the ball on a third strike? weird.
 
# 203 mattlanta @ 03/20/10 11:00 PM
Is the RTTS fixed or is there still a potential / development glitch? Thanks.
 
# 204 Mike Lowe @ 03/20/10 11:55 PM
Loving the game, but some things I'm seeing which are strange:

1) Less than 2 outs, hit and run and the batter grounds it to my 3B. I preload a throw to 2B just out of habit...but then quickly (before the ball gets to the 3B) remember the hit and run and just settle to throw to first. The problem is though, the animation of the player getting ready to fire to third had to suddenly switch to a new animation of a throw to 1st and now a ROUTINE play on a guy with average speed leads to everyone being safe. It looked really gross.

2) My CF cutoffs a ball in the LCF gap and I want to gun it to 2B to prevent the runner from trying to take an extra base. The ball simply heads towards the first baseman but ends up someplace in between 1st and 2B to which my 1B had to run over and catch it in midair. Overthrow you probably thinking? I think not as after looking at the replay both my SS and 2B (who should have covered the bag) went out to take the cutoff throw about 12 feet beyond the bag. Now, granted, I have Johnny Peralta playing 2B which isn't his natural position but do we really think the game is THAT in depth? There isn't an awareness rating that I am aware of.

3) This might have been scored right so I'm not sure this was a glitch, but a ground ball in front of the plate and my P runs up, grabs it and tosses it into right field. The play is ruled an error and the runner ends up on third. Eventually, the runner scores and the run counts as an earned run for my pitcher?!?! The only thing I can figure, if it's not a glitch, was that because the P himself committed the error it stands against his ERA?

4) Some line drives to my OF's are still just flying by them instead of being caught. Granted, it's only happened once but it sucks bad when it happens!

5) The ridiculous groundballs going through infielders gloves is so lame. I don't mind the hits because it balances out over the course of a game to be pretty realistic but it's just that there are so many of the "o-lay" plays from the infielders it seems. I just wish these were more realistic looking hits.

6) Every single HR has the batter holding his helmet as he rounds a base. I want to punch myself in the face every time.

With all of this said, it's still a great game it just sucks that this stuff has suddenly turned up in a game that was very close to perfect as far as gameplay before this year. I still consider 2010 better than 2009.
 
# 205 rupe @ 03/21/10 01:44 AM
Quote:
Originally Posted by MatrixTN
SoS works properly for the most part now. However, any track after 244 won't play in-game and something else gets played instead. I've already posted about it in B&G.

Yeah very frustrating. I spent all day messing with this feature and bam. Nothing on all the songs I grouped in 3s and added today. Totally wasted my time if this is not fixed. How this was supposedly fixed and missed again is mind boggling.
 
# 206 SDwinder @ 03/21/10 05:35 AM
Quote:
Originally Posted by Mike Lowe
Loving the game, but some things I'm seeing which are strange:

1) Less than 2 outs, hit and run and the batter grounds it to my 3B. I preload a throw to 2B just out of habit...but then quickly (before the ball gets to the 3B) remember the hit and run and just settle to throw to first. The problem is though, the animation of the player getting ready to fire to third had to suddenly switch to a new animation of a throw to 1st and now a ROUTINE play on a guy with average speed leads to everyone being safe. It looked really gross.

2) My CF cutoffs a ball in the LCF gap and I want to gun it to 2B to prevent the runner from trying to take an extra base. The ball simply heads towards the first baseman but ends up someplace in between 1st and 2B to which my 1B had to run over and catch it in midair. Overthrow you probably thinking? I think not as after looking at the replay both my SS and 2B (who should have covered the bag) went out to take the cutoff throw about 12 feet beyond the bag. Now, granted, I have Johnny Peralta playing 2B which isn't his natural position but do we really think the game is THAT in depth? There isn't an awareness rating that I am aware of.

3) This might have been scored right so I'm not sure this was a glitch, but a ground ball in front of the plate and my P runs up, grabs it and tosses it into right field. The play is ruled an error and the runner ends up on third. Eventually, the runner scores and the run counts as an earned run for my pitcher?!?! The only thing I can figure, if it's not a glitch, was that because the P himself committed the error it stands against his ERA?

4) Some line drives to my OF's are still just flying by them instead of being caught. Granted, it's only happened once but it sucks bad when it happens!

5) The ridiculous groundballs going through infielders gloves is so lame. I don't mind the hits because it balances out over the course of a game to be pretty realistic but it's just that there are so many of the "o-lay" plays from the infielders it seems. I just wish these were more realistic looking hits.

6) Every single HR has the batter holding his helmet as he rounds a base. I want to punch myself in the face every time.

With all of this said, it's still a great game it just sucks that this stuff has suddenly turned up in a game that was very close to perfect as far as gameplay before this year. I still consider 2010 better than 2009.
Have you d/l the last roster update? I noticed some of these issues have gone away pretty much since then. Your #6, I have seen only once since then. It got old quick on every HR before, so that was very welcome. I rarely have balls go through my fielders either. Maybe twice in many games. I use Auto Field with manual throw though.
 
# 207 Mike Lowe @ 03/21/10 08:17 AM
SDwinger, I am using a roster from the vault, osubeav1.2 or something like that.

Can anyone add to the fact that new rosters are fixing certain gameplay issue?
 
# 208 yount19 @ 03/21/10 12:16 PM
I had the "ball 4 in the dirt/error on catcher" play happen again as well.
 
# 209 metal134 @ 03/21/10 01:24 PM
Quote:
Originally Posted by Mike Lowe
3) This might have been scored right so I'm not sure this was a glitch, but a ground ball in front of the plate and my P runs up, grabs it and tosses it into right field. The play is ruled an error and the runner ends up on third. Eventually, the runner scores and the run counts as an earned run for my pitcher?!?! The only thing I can figure, if it's not a glitch, was that because the P himself committed the error it stands against his ERA?
No, you were right in the first place. It doesn't matter if the pitcher commited the errror, it should still be an unearnred run. The only way it could be an earned run is if the ruling was that it was an infield hit, that is, the runner probably would have been safe on 1st, and advanced on the error but would have come around to score eventually anyway. But my gut tells me that what you're describing should have been a routine play to first and thus, it is a bug.
 
# 210 2ndBase @ 03/21/10 01:28 PM
1st & 3rd

Runner from 1st breads for second on the pitch, catcher throws to 2nd, runner from 3rd breaks for home, 2B/SS throws home, catcher doesn't apply tag and both runners are safe. About 1/10 times the catcher tags out the runner at home.

It would be nice if there is a patch 3, to have the catcher throw to 3rd randomly in this situation. Just a few times would keep the user honest.

Overall great game, but some of these fielding issues will allow 2K to pass The Show up if they are not addressed.
 
# 211 countryboy @ 03/21/10 02:36 PM
had an absolute blast of a game with the Mets. Carpenter vs Santana..classic pitcher's duel. Both getting timely strikeouts, double plays, and outs in general. I pitched out of jam in the 2nd..Santana pitched out of one in the 1st.

Lost the game because my bullpen is TERRIBLE, but man..what a game.
 
# 212 Mike Lowe @ 03/21/10 06:23 PM
Had another super annoying issue pop up:

Had runners on 1st and 2nd rallying in the 8th inning on the road. A flyball to very shallow left center field; shallow enough the SS was going to catch it but not deep enough to be an infield fly rule type of play.

I just happen to notice that the runner on 1st was half way to 2nd and I quickly told him to head back to first about .5 or a second before the out was made. The SS gunned it to 1B for a double play that ended the rally.

THAT, is ridiculous. I can't think of a single time playing '09 that I thought the gameplay f'ed me over to the point where a glitch cost me a chance for a win and now it's happened twice in 3 games.
 
# 213 Splitter77 @ 03/21/10 08:16 PM
after this second patch its seems as the the framerate is better on broadcast cam. Anyone else noticing this??
 
# 214 Tovarich @ 03/22/10 02:14 AM
Quote:
Originally Posted by Tovarich
Simmed a couple home games. The average attendance in the budget area is fixed, so you'll no longer receive money after every franchise game like you sold it out even when you didn't. This is good, and bad, because I'm 200M behind most teams in my franchise that I am 30 games into, so I'll just be further behind now.
Nevermind, I was wrong about this. If you start a new dynasty, the attendance is fixed. If you continue one that you started pre-patch, you'll still be monetarily compensated for a full stadium after every home game even if you don't sell out. Makes me wonder if the waiver logic and such applies to a continued one if this didn't.
 
# 215 gubunko @ 03/22/10 03:41 AM
Quote:
Originally Posted by Splitter77
after this second patch its seems as the the framerate is better on broadcast cam. Anyone else noticing this??
I've noticed less stuttering, yes.
 
# 216 CrosbyKing10 @ 03/22/10 08:34 AM
I know this might sound lame, but can somebody explain to me the difference between......real time presentation, and broadcast? I figure the broadcast is just like every sports game out there? and i'm not really sure about the real-time....thanks.
 
# 217 sportyguyfl31 @ 03/22/10 08:35 AM
Quote:
Originally Posted by countryboy
had an absolute blast of a game with the Mets. Carpenter vs Santana..classic pitcher's duel. Both getting timely strikeouts, double plays, and outs in general. I pitched out of jam in the 2nd..Santana pitched out of one in the 1st.

Lost the game because my bullpen is TERRIBLE, but man..what a game.

Kelvim Escobar is an absolute circus.

Im ten games into Franchise and he has a WHIP of nearly 3.

He's also blown up in 2 online league games in a row, and has a WHIP of 4.

My most recent game of my franchise, I had another Oliver Perez high-wire act.

for 4 innings, I was getting the "Good Ollie." sawing off people with the inside heater, and snapping the slider...then the 5th rolls around: leadoff walk, single, double, walk, base hit...to the tune of a 28 pitch, 5 run inning. 0-2 with an ERA of 7.50.
 
# 218 Matt Bug @ 03/22/10 04:58 PM
Quote:
Originally Posted by Jaysonguy
Are you sure your TV is calibrated correctly?
The pitches are darker then last year but still easy to see what each pitch is, as far as the colors being muted yes they are but they're still visible without detracting from the action on the screen.

I don't know if they'll increase the color levels but if not make sure that you have your set adjusted so you can get the best results right now.
Yes, my TV is fine. No color adjustment needed. Large flat panel with HDMI connection and all other colors are superb. If I adjusted to accommodate the flaw, the rest of the game would look horrible. I'm certain it's a software issue, because colors in other portions of the Pitcher/Batter Status Window are bright and beautiful.

Maybe I'll import it into Photoshop, bring the colors forward to the front layer where they belong, then load it back onto the PS3. Sounds easy enough.
 
# 219 Matt Bug @ 03/22/10 05:19 PM
Has anyone else noticed that the Pickoff success rate is unusually high? I'm able to pickoff CPU runners at least once per game and likewise the CPU picks off my runners, as well. Even elite SB players with superb BRAbility are getting nailed. In reality pickoffs are much more rare. Since I like to play NL games where baserunning is more crucial, this is posing a problem.

I've also noticed that the Stolen Base success rate is much higher for the CPU vs. User. Even when I keep CPU runners close and execute timely, strong throws to 2nd, they are still able to steal without aggressive leads and against Catchers with good arms. Manny Ramirez even stole 2B off of Yadier Molina. That's not very realistic. In the real MLB world, Catchers with good arms, like Y-Molina or Mauer have a Caught Stealing rate ranging roughly from 35% to as high as 50%. I am not even coming close to those percentages.
 
# 220 Matt Bug @ 03/22/10 05:33 PM
Quote:
Originally Posted by Mike Lowe
Had another super annoying issue pop up:

Had runners on 1st and 2nd rallying in the 8th inning on the road. A flyball to very shallow left center field; shallow enough the SS was going to catch it but not deep enough to be an infield fly rule type of play.

I just happen to notice that the runner on 1st was half way to 2nd and I quickly told him to head back to first about .5 or a second before the out was made. The SS gunned it to 1B for a double play that ended the rally.
Sounds like "Assist" mode with your runner on 1B going "halfway" on a pop-up by CPU default.

I have noticed a lag time in Runner Commands. Specifically using R1 and R2. I agree, it's problematic. Especially in tight games. The Player's runner reaction time is too slow. Similar to what we were experiencing with check-swings and bunt attempts last year. I think 10 has improved check-swing reaction tremendously. Hopefully, they will improve runner reaction next.
 


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