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MLB 10 News Post

Here is our list of the current known issues that we're looking into for immediate attention:

Attendance:
Attendance is not correctly getting reported. In talking with Jeff, he has a fix in mind that is fairly safe but would end up in the actual attendance not mirroring the paid attendance you get in franchise. It would fix the issue where you have 50k+ people attending Spring Training games. This will also fix issues with playoff games and games played in any stadium that isn't your own.
* UPDATE - This was caused by the stadium select screen being added to franchise, causing the attendance to be reset using the non-franchise logic. The stadium select was previously never used for playoff games, so it didn't handle that situation. This is fixed and it also fixes the issue with spring training games showing the attendance as if they were in their home stadium.

Trade Waivers:
Users can claim anyone off of trade waivers - CPU teams will never pull them back.
* UPDATE - fixed this one - a simple fix that will prevent user teams from simply claiming everyone that was passed through trade waivers.

No Contract:
Players can get into a state where they have no contract.
* UPDATE - As soon as a player was placed on release waivers, his contract was cleared. Then if he was claimed, he didn't have a contract. It was also clearing his 40-man roster status, which is what was causing him to go to AAA instead of the MLB team. Have a fix for this.

Player Potential:
Looks like a fairly bad miscommunication ended up with us having some seriously out of whack potentials. This will be corrected with the next roster download (Monday)
* UPDATE - Lorne is taking care of this - will be fixed with a roster update.

Multi Closer issue:
If a CPU team has 2 closers (one acquired in a trade) - they will always send one down to AAA.
* UPDATE - It would just look at the closers and see that they had more than they needed so they'd send one down, but they wouldn't look to see if they could send down a reliever instead and keep the 2nd closer in the bullpen. Have a fix for this.

Multi Trade players:
Not even sure what the details are on this one, but it looks like sometimes a player is traded and then re-traded or waived. Currently investigating.
* UPDATE - I have a fix for the trades. I'll not allow a player to be placed on the trading block by the CPU if he has been acquired by a trade recently.

Manual Trade issue:
I've seen a few reports of users having trades set to Manual and still having trades done by the CPU. Again, no idea how this is happening and we're looking for more information.
* UPDATE - Not sure what's happening here, we can not get this one to reproduce. Whoever is getting this, please make sure that you don't have your profile option set to something different than your global setting. If you need to talk to me via PM or IM for further info, please just say the word!
* UPDATE 2 Thanks to tabarnes19 and a couple hours of debugging we have found the issue and have a fix in the works.

If you respond, please please PLEASE do not be noise. We need clear help or silence - we want these things cleared up as much as you do!

-K

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Member Comments
# 521 RogueHominid @ 03/08/10 11:52 AM
Quote:
Originally Posted by ocho cuatro
Guys - they didn't fix the rosters with today's roster update. There are still 140+ A potential fake players in the system, so the trades will still be ridiculous.
What? I thought that Russel had said the miscommunication that caused the potentials to be mis-attributed was identified immediately and was to be addressed in Monday's update.
 
# 522 DaoudS @ 03/08/10 12:03 PM
I just checked the Yankees roster and there are 2 or 3 A level prospects, so I don't think thats bad at all.
 
# 523 bxgoods @ 03/08/10 12:13 PM
Quote:
Originally Posted by levalution
love the game....love the boards....love...love...love

BUT...

i work in software development, and if we put this product out to our customers we would all have lots more time on our hands to play it (2-3 years in a row no less). the fact that simulating through a franchise just once is enough to highlight obvious issues (price fielder and jason werth on wavers for example) illustrates to me the approach this company takes to quality assurance.

again, don't get me wrong...i appreciate the effort of everyone contributing to the game and the board...BUT...its obvious the people running THE SHOW...don't feel like its a deal braker to tell joe shmo out 60 bucks...deal with it...we will get to it (maybe)...and thats bad business IMHO.
I thought the same thing when I first played the game.
I work in a advertising agency, and you usually theres a person in charge for checking for mistakes. If we let out a ad to a client, with this many blatant mistakes, the person whose in charge of supervision would be fired on the spot. One or two hard to find mistakes, would be cool. But most of the bugs in Franchise are pretty big. I'm not callling for anyones head, it just makes you wonder how so many big and obvious issues like this slip through the cracks.
 
# 524 DaoudS @ 03/08/10 12:15 PM
Just as a question: I haven't been following this thread much because I have been playing exhibition.

The problems are that too many good player are on waivers and too many A-potential prospects, right?

Having quickly just browsed a couple of teams, I am seeing maybe a max of 5 A level players. Most of whom are fairly young, so I don't think that it is that big a deal. However, most are pitchers...so...yeah.

Is the new roster update supposed to fix the waiver problem as well? I assume that will take a patch, right?
 
# 525 ty5oke @ 03/08/10 12:16 PM
Quote:
Originally Posted by DaoudS
I just checked the Yankees roster and there are 2 or 3 A level prospects, so I don't think thats bad at all.
They have 6 in my test franchise. Maybe you weren't counting those in AA and A.
 
# 526 GoBucs09 @ 03/08/10 12:17 PM
Goal for MLB 11 The Show

Features:
Most up-to-date rosters
Believable working potential system
Decent trade logic
Playable Franchise out of the box

Forget everything else, that's all I want. Nothing else. No other new features, just franchise. Everyone focus on franchise and spend months and months testing it and fixing it. Hire an extra 100 people just to work on the Franchise. Where's the suggestion box?

Sorry, I'm frustrated.
 
# 527 redskinst21 @ 03/08/10 12:18 PM
so do we have a date on when the patch to fix the franchise bugs will be released??
 
# 528 roolz @ 03/08/10 01:07 PM
Im not looking to get into a flaming war or anything and I fully appreciate the anger/disappointment that some people are feeling etc.

But to say that the game does not work as some are saying is simply a lie.

1 - Gameplay works, fact is it plays a game of baseball thru innings 1-9 and extras if required. My opinion is that is does a good job of that, which is portrayed in all modes including Franchise.

2 - Franchise mode works. The premise of a Franchise mode is to let you control a team (or more) and to then let you play a season or seasons making the moves you want, whilst the game (CPU) plays along. Now 'realism' is something alot of people strive for, but 'realism' is not a gamebreaker.... once you start a Franchise and let the CPU take control, then you instantly enter into a fantasy world, where by the CPU will do what it feels best for its team(s). Pujols for instance may well be a superstar, but if the CPU thinks, well I can cut his salary and acquire 3 'A' future stars then well thats a good thing. Realistically it would not play out, but in game... well its another 'realm'.

Ive waffled but the point of this post is, the mode works, there may be actual glitches/bugs that could do with ironing out, but the mode works and if you can look beyond what should happen IRL then the mode would be alot of fun, seeing teams acquire new talent and try to make themselves something they are not.

Finally I have no doubt that SCEA will actually listen to the 'realism' angle and patch the game to do what it can to mirror real life, but as it stands try to enjoy it. The gameplay is there and you do have a working Franchise mode that will let you play out an MLB season.
 
# 529 GoBucs09 @ 03/08/10 01:26 PM
Quote:
Originally Posted by roolz
Im not looking to get into a flaming war or anything and I fully appreciate the anger/disappointment that some people are feeling etc.

But to say that the game does not work as some are saying is simply a lie.

1 - Gameplay works, fact is it plays a game of baseball thru innings 1-9 and extras if required. My opinion is that is does a good job of that, which is portrayed in all modes including Franchise.

2 - Franchise mode works. The premise of a Franchise mode is to let you control a team (or more) and to then let you play a season or seasons making the moves you want, whilst the game (CPU) plays along. Now 'realism' is something alot of people strive for, but 'realism' is not a gamebreaker.... once you start a Franchise and let the CPU take control, then you instantly enter into a fantasy world, where by the CPU will do what it feels best for its team(s). Pujols for instance may well be a superstar, but if the CPU thinks, well I can cut his salary and acquire 3 'A' future stars then well thats a good thing. Realistically it would not play out, but in game... well its another 'realm'.

Ive waffled but the point of this post is, the mode works, there may be actual glitches/bugs that could do with ironing out, but the mode works and if you can look beyond what should happen IRL then the mode would be alot of fun, seeing teams acquire new talent and try to make themselves something they are not.

Finally I have no doubt that SCEA will actually listen to the 'realism' angle and patch the game to do what it can to mirror real life, but as it stands try to enjoy it. The gameplay is there and you do have a working Franchise mode that will let you play out an MLB season.

I completely agree with your first point. The game is awesome, I love exhibition and HRD. Which brings me to your second point and why I'm frustrated/disappointed. While Franchise, technically "works" and there are workarounds that aren't unreasonable, it just doesn't seem to be up to SCEA standards.

Maybe they had too many ambitious goals and had limited time to work on Franchise. Which is why for next year I hope they focus on just putting out the best product and cut down on new features. On March 2nd, 2011 I want to put in 11 The Show and take a look at franchise and say, wow this is awesome. Check this out, check that out, this is sweet. Can't say that about '10.

I digress though and am confident that the SCEA team will work on the franchise issues and get it up to par before the end of the month.
 
# 530 RoyalBoyle78 @ 03/08/10 01:32 PM
wait, so we are not getting a franchise patch?
 
# 531 The Chef @ 03/08/10 01:35 PM
Quote:
Originally Posted by KingSeyton
Umm, your point 2 is a flat out lie. You said:
"The premise of a Franchise mode is to let you control a team (or more) and to then let you play a season or seasons making the moves you want, whilst the game (CPU) plays along."

The way it is now the CPU TRADES YOUR PLAYERS FROM YOUR TEAM.

So, by using your very own definition of the premise of Franchise Mode it IS broken. You are wrong, we are right. NEXT.
I swear, you just go around instigating things every chance you get. Do you not know how to respond to people without calling people "liars" or similar statements? I guess one mod warning you wasnt quite enough, I wouldnt be shocked if your 2 week stay didnt last much longer.
 
# 532 mjarz02 @ 03/08/10 02:08 PM
Quote:
Originally Posted by thinkblue_09
So downloaded new rosters. Trade logic is still awful.

May 21st: Albert Pujols traded for Chad Moeller, Broderick Giambi, and Roumlo Delgaudio from the O's

June 30th: Albert Pujols traded for Odalis Marte and Jimmie Edmonds from the Giants

Pujols traded twice?!?! Come on man, this is awful!!!!

Do you guys play with budgets on or off?? I play with them off and have not seen a lot of the trade problems other people are seeing. Not saying that its fullproof, just havent seen crazy trades like everyone else.
 
# 533 countryboy @ 03/08/10 02:33 PM
Quote:
Originally Posted by FootballForever
wait, so we are not getting a franchise patch?
I can't say with 100% certainty as I don't work for SCEA or have any inside knowledge...but I would be shocked...completely shocked, if they didn't release a patch to try and address the issues that were spoken about in Kolbe's initial post.
 
# 534 roolz @ 03/08/10 02:35 PM
Quote:
Originally Posted by mjarz02
Do you guys play with budgets on or off?? I play with them off and have not seen a lot of the trade problems other people are seeing. Not saying that its fullproof, just havent seen crazy trades like everyone else.
That makes sense, ive not tried it (unless they are off by default).

If teams are dumping last year vets for financial reasons, take away that reason... and how do they react?

What are the downsides to no budgets? Teams like Pittsburgh spend like the Yankees I assume?
 
# 535 cardsfan2222 @ 03/08/10 02:36 PM
Quote:
Originally Posted by roolz
Im not looking to get into a flaming war or anything and I fully appreciate the anger/disappointment that some people are feeling etc.

But to say that the game does not work as some are saying is simply a lie.

1 - Gameplay works, fact is it plays a game of baseball thru innings 1-9 and extras if required. My opinion is that is does a good job of that, which is portrayed in all modes including Franchise.

2 - Franchise mode works. The premise of a Franchise mode is to let you control a team (or more) and to then let you play a season or seasons making the moves you want, whilst the game (CPU) plays along. Now 'realism' is something alot of people strive for, but 'realism' is not a gamebreaker.... once you start a Franchise and let the CPU take control, then you instantly enter into a fantasy world, where by the CPU will do what it feels best for its team(s). Pujols for instance may well be a superstar, but if the CPU thinks, well I can cut his salary and acquire 3 'A' future stars then well thats a good thing. Realistically it would not play out, but in game... well its another 'realm'.

Ive waffled but the point of this post is, the mode works, there may be actual glitches/bugs that could do with ironing out, but the mode works and if you can look beyond what should happen IRL then the mode would be alot of fun, seeing teams acquire new talent and try to make themselves something they are not.

Finally I have no doubt that SCEA will actually listen to the 'realism' angle and patch the game to do what it can to mirror real life, but as it stands try to enjoy it. The gameplay is there and you do have a working Franchise mode that will let you play out an MLB season.
The problem with #2 is that I don't want to have to decide what's best for the CPU teams. I want to use 30 team control as a way to fix obvious issues, like keeping a good player making 2 million or so in AAA because there hasn't been an injury. I don't want to have to decide if every trade they propose is really good for them. I don't want to see cornerstone players be traded multiple times every season, or teams trying to rebuild when they're still in contention.

Even with these flaws, I could use the workaround and it wouldn't be the worst thing ever. However, not being able to use the draft without picking for every team is just dumb. I shouldn't have to sim the draft and not be able to improve my team just so I don't have to pick for every single team. Franchise mode now is more like commissioner mode, because I will have to spend more time doing things for the other teams than my own. Franchise mode is technically playable, but its far from what it was in 09.
 
# 536 roolz @ 03/08/10 02:42 PM
Quote:
Originally Posted by cardsfan2222
The problem with #2 is that I don't want to have to decide what's best for the CPU teams. I want to use 30 team control as a way to fix obvious issues, like keeping a good player making 2 million or so in AAA because there hasn't been an injury. I don't want to have to decide if every trade they propose is really good for them. I don't want to see cornerstone players be traded multiple times every season, or teams trying to rebuild when they're still in contention.

Even with these flaws, I could use the workaround and it wouldn't be the worst thing ever. However, not being able to use the draft without picking for every team is just dumb. I shouldn't have to sim the draft and not be able to improve my team just so I don't have to pick for every single team. Franchise mode now is more like commissioner mode, because I will have to spend more time doing things for the other teams than my own. Franchise mode is technically playable, but its far from what it was in 09.
Im not saying its perfect or how I like it or expect it to play out etc. But I was responding to someone (who I think may now be banned) who said the game was unplayable. The game is and Franchise mode is playable... ok Franchise mode dosent do what we want or expect potentially as per real life, BUT the CPU will make moves (ie Trade, Sign Players, Waivers, Free Agents, respond to Injuries etc) - whether they react in a lifelike manner is not for me to argue, but they do attempt to play alongside you as a human GM (without having to control all 30 teams).

Yes it potentially should and could be better and yes id love to see these 'flaws' patched, but out of the box the mode works... thats all I was trying to put across.
 
# 537 SergioRodriguez13 @ 03/08/10 03:02 PM
i'm just gonna add my two cents on this "realistic trading" issue.
stars DO get traded. i mean pujols getting dealt twice in a franchise is kind of out of worldly...but mike piazza got traded twice in a matter of days...when he was arguably the top slugging catcher in the game.
alex rodriguez was traded in his career.
johan santana was traded.
roy halladay was traded.
cliff lee was traded twice in the span of 6 months.
derek jeter and chipper jones type players, who play for one franchise at an elite level their whole careers come along very rarely, which brings me to my point.
if albert pujols gets traded in your franchise, it's not the end of the world. there have been stupid trades in the history of baseball, not EVERY trade is market-acceptable. if you want every GM in your franchise to be incredible businessmen, more power to you. but if albert pujols gets traded for 3 A-potentialed players, it's actually more plausible than you think. granted we all know it's NOT going to happen in real life this year, but strange things happen in general. i actually kind of hope pujols gets traded when i boot up my franchise, make things nice and fresh.
so while i agree i'd love a patch that bails me out if i forget to check my trade proposals a couple days, there is NO reason to get on SCEA's case for trade logic.
 
# 538 Dreifort @ 03/08/10 03:05 PM
Quote:
Originally Posted by roolz
Im not saying its perfect or how I like it or expect it to play out etc. But I was responding to someone (who I think may now be banned) who said the game was unplayable. The game is and Franchise mode is playable... ok Franchise mode dosent do what we want or expect potentially as per real life, BUT the CPU will make moves (ie Trade, Sign Players, Waivers, Free Agents, respond to Injuries etc) - whether they react in a lifelike manner is not for me to argue, but they do attempt to play alongside you as a human GM (without having to control all 30 teams).

Yes it potentially should and could be better and yes id love to see these 'flaws' patched, but out of the box the mode works... thats all I was trying to put across.

Why would they ban someone who technically is correct that the game can be unplayable? Can't play in the Trop... sometimes when playing game just freezes and you're stuck (outside of Tropicana).

Yes, the game is playable if you make efforts to avoid things... but the avg person buying the game is not expecting to have to avoid in-game items just to play it.
 
# 539 Pared @ 03/08/10 03:06 PM
Good post Sergio.

Santana was traded for Gomez, Humber, Mulvey and Guerra. Not individuals I'd call 4 cornerstones for your franchise, but that's just me.
 
# 540 adam914 @ 03/08/10 03:07 PM
Quote:
Originally Posted by SergioRodriguez13
i'm just gonna add my two cents on this "realistic trading" issue.
stars DO get traded. i mean pujols getting dealt twice in a franchise is kind of out of worldly...but mike piazza got traded twice in a matter of days...when he was arguably the top slugging catcher in the game.
alex rodriguez was traded in his career.
johan santana was traded.
roy halladay was traded.
cliff lee was traded twice in the span of 6 months.
derek jeter and chipper jones type players, who play for one franchise at an elite level their whole careers come along very rarely, which brings me to my point.
if albert pujols gets traded in your franchise, it's not the end of the world. there have been stupid trades in the history of baseball, not EVERY trade is market-acceptable. if you want every GM in your franchise to be incredible businessmen, more power to you. but if albert pujols gets traded for 3 A-potentialed players, it's actually more plausible than you think. granted we all know it's NOT going to happen in real life this year, but strange things happen in general. i actually kind of hope pujols gets traded when i boot up my franchise, make things nice and fresh.
so while i agree i'd love a patch that bails me out if i forget to check my trade proposals a couple days, there is NO reason to get on SCEA's case for trade logic.
yeah I kind of agree with you here. The only way to avoid that completely is for them to somehow setup certain guys to NEVER be traded, which I think nobody wants. Then if they do that we'd see a ton of threads saying, why doesn't this guy ever get traded.

I think the problem is people see the "name" being traded and think it's ridiculous rather than seeing the situation. Having these stars traded for "fake" names also plays into this. In real life when we know the prospects that are being dealt for these stars, it makes sense. When we see these "fake" players being dealt in the Show, it seems less realistic.
 


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