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MLB 10 News Post

Here is our list of the current known issues that we're looking into for immediate attention:

Attendance:
Attendance is not correctly getting reported. In talking with Jeff, he has a fix in mind that is fairly safe but would end up in the actual attendance not mirroring the paid attendance you get in franchise. It would fix the issue where you have 50k+ people attending Spring Training games. This will also fix issues with playoff games and games played in any stadium that isn't your own.
* UPDATE - This was caused by the stadium select screen being added to franchise, causing the attendance to be reset using the non-franchise logic. The stadium select was previously never used for playoff games, so it didn't handle that situation. This is fixed and it also fixes the issue with spring training games showing the attendance as if they were in their home stadium.

Trade Waivers:
Users can claim anyone off of trade waivers - CPU teams will never pull them back.
* UPDATE - fixed this one - a simple fix that will prevent user teams from simply claiming everyone that was passed through trade waivers.

No Contract:
Players can get into a state where they have no contract.
* UPDATE - As soon as a player was placed on release waivers, his contract was cleared. Then if he was claimed, he didn't have a contract. It was also clearing his 40-man roster status, which is what was causing him to go to AAA instead of the MLB team. Have a fix for this.

Player Potential:
Looks like a fairly bad miscommunication ended up with us having some seriously out of whack potentials. This will be corrected with the next roster download (Monday)
* UPDATE - Lorne is taking care of this - will be fixed with a roster update.

Multi Closer issue:
If a CPU team has 2 closers (one acquired in a trade) - they will always send one down to AAA.
* UPDATE - It would just look at the closers and see that they had more than they needed so they'd send one down, but they wouldn't look to see if they could send down a reliever instead and keep the 2nd closer in the bullpen. Have a fix for this.

Multi Trade players:
Not even sure what the details are on this one, but it looks like sometimes a player is traded and then re-traded or waived. Currently investigating.
* UPDATE - I have a fix for the trades. I'll not allow a player to be placed on the trading block by the CPU if he has been acquired by a trade recently.

Manual Trade issue:
I've seen a few reports of users having trades set to Manual and still having trades done by the CPU. Again, no idea how this is happening and we're looking for more information.
* UPDATE - Not sure what's happening here, we can not get this one to reproduce. Whoever is getting this, please make sure that you don't have your profile option set to something different than your global setting. If you need to talk to me via PM or IM for further info, please just say the word!
* UPDATE 2 Thanks to tabarnes19 and a couple hours of debugging we have found the issue and have a fix in the works.

If you respond, please please PLEASE do not be noise. We need clear help or silence - we want these things cleared up as much as you do!

-K

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Member Comments
# 481 countryboy @ 03/07/10 02:43 PM
Quote:
Originally Posted by Skyboxer
Couldn't have been. They are on vacation since they have our money now....



BTW Sky...where was it they were going this year? Was it Jamaica, or was that last year?
 
# 482 countryboy @ 03/07/10 02:44 PM
Quote:
Originally Posted by Jaysonguy
Yes but set who's settings to manual? The CPU? or the user? Both?
both
 
# 483 DarthRambo @ 03/07/10 02:46 PM
Quote:
Originally Posted by roolz
The more I read this thread, the more I confuse myself

Now im all geared up to start my franchise tomorrow with the new roster set... and I am happy that there are workarounds, nothing like putting in a bit of work to get the most out of something that will give me months of enjoyment

So im after the settings that will help me the most, correct me if im wrong:

My profile to the team I am playing with.
No Profile setting into all other 29 teams.

Trades set to Manual for my Profile (along with anything else I want set to Manual)

Trades set to Manual for Global settings, but everything else set to AUTO.

Now with the last part, does that mean the CPU will propose a trade between say Boston and Chicago, but I then 'approve' it or not.... (thats the setting Knight mentioned at some point way back in the thread).. this is what I want. I want the CPU to propose trades, but for me to say... yes you can or no you cant (if its silly). But at the same time I want the CPU to do its lineups, injuries and all that fluff.

So if thats what I want, are the settings I proposed the correct ones, cheers

Yes, all that is correct! CPU will do its lineups, injuries etc... HOWEVER, regardless of what you do, the cpu will NOT call up players do to performance, only injuries.

It could be patched(hopefully), but until then when I receive emails at the first of each month regarding struggling AA and AAA players, and players that are doing well, I will move the players up and down manually for EVERY team(And it's only like 6 or 7 guys total, so not much work at all!)
 
# 484 roolz @ 03/07/10 02:52 PM
Quote:
Originally Posted by Trinity120
Yes, all that is correct! CPU will do its lineups, injuries etc... HOWEVER, regardless of what you do, the cpu will NOT call up players do to performance, only injuries.

It could be patched(hopefully), but until then when I receive emails at the first of each month regarding struggling AA and AAA players, and players that are doing well, I will move the players up and down manually for EVERY team(And it's only like 6 or 7 guys total, so not much work at all!)
Thank you sir, I could kiss you but you will have to make do with this

 
# 485 Glenn33 @ 03/07/10 02:57 PM
Quote:
Originally Posted by Skyboxer
Couldn't have been. They are on vacation since they have our money now....
LOLOLOL! My bad!
 
# 486 tabarnes19_SDS @ 03/07/10 03:01 PM
If anyone gets a chance can they please test this? I see it has been reported in bugs section. I have simmed to year 3 checking things to see if issues improve, (trade logic does, minor leaguers don't get promoted though for some reason )

Any way I am at a point where I am stuck and will not let me advance. Aug 11, 2012. Other have said May. What I did was stop sim look in email....stuck!!!

Can any one try see if it does it?
 
# 487 DarthRambo @ 03/07/10 03:18 PM
Quote:
Originally Posted by tabarnes19
If anyone gets a chance can they please test this? I see it has been reported in bugs section. I have simmed to year 3 checking things to see if issues improve, (trade logic does, minor leaguers don't get promoted though for some reason )

Any way I am at a point where I am stuck and will not let me advance. Aug 11, 2012. Other have said May. What I did was stop sim look in email....stuck!!!

Can any one try see if it does it?

Uh-Oh! I'll test this for sure and see! Haven't really simmed past just the first season so never seen anything yet. Going to start a simulation now and sim a good 7-10 seasons(hopefully without a freeze!)
 
# 488 tabarnes19_SDS @ 03/07/10 03:24 PM
Quote:
Originally Posted by Trinity120
Uh-Oh! I'll test this for sure and see! Haven't really simmed past just the first season so never seen anything yet. Going to start a simulation now and sim a good 7-10 seasons(hopefully without a freeze!)
Stop mid way through season 3 check email and look at rosters. That is what I did. 30 team control btw.
 
# 489 bababooey76 @ 03/07/10 03:31 PM
I know they are not on vacation. I am just frustrated that I am sitting here on a Sunday wanting to play a finished game and cannot. I praised SCEA on the Madden board asking EA dev. team to take some pointers from SCEA after that fast response on day 1. I apologize to the dev. team. Just frustrated with how long it takes to get a finished product these days.
 
# 490 bababooey76 @ 03/07/10 03:39 PM
Quote:
Originally Posted by KingSeyton
Oh god, cry me a river, unemployment in this country is at 10%, at least these guys have jobs. Release a substandard product and you are going to catch some stuff from the people that give you their money, that's life.

That being said, I haven't see a developer post anything since the day of the release and I remember reading one of them saying they were taking a 'break'.

Not hating, the game is great, the big problems will be fixed, but lets not try to make them out to be victims.
The taking a break comment was my reason for the vacation remark I made. I just thought the break should come after the game is fixed. Either way, I am sure they will eventually get it fixed, just anxious to start my Reds franchise without the bugs.
 
# 491 RogueHominid @ 03/07/10 03:41 PM
I'm not knowledgeable enough about MLB prospects to know how bad the potentials are off. Are the mistakes that are getting corrected tomorrow both serious and pervasive across the entire roster? Or is it more an issue of a handful of important guys being wrong?
 
# 492 MikeGiani @ 03/07/10 03:42 PM
So what is the workaround for all the major issues?

Can anyone give me the cliff notes version.
 
# 493 DarthRambo @ 03/07/10 03:51 PM
Quote:
Originally Posted by MikeGiani
So what is the workaround for all the major issues?

Can anyone give me the cliff notes version.

I created a whole new thread stating the workaround(s) for the issues...
 
# 494 ravens1352 @ 03/07/10 04:12 PM
Quote:
Originally Posted by Skyboxer
You sir have absolutely no idea what you are talking about. No developer comes close the SCEA as far as support. Well the Show crew anyways...
They also have lives so maybe you should understand
1: No game in history has been releases without issues and
2: It's a VIDEO GAME and SCEA will fix issues, period. They work looong and hard and miss tons of time with their families to bring this game to you. Don't like it then trade it in and move on and skip next years version.
To say these guys take your money and go on vacation right after is idiotic. They've been here damn near every day since release getting feedback etc... Try actually knowing what you are talking about before you post something likie that again.
I thought you rarely came to this site anymore
 
# 495 tabarnes19_SDS @ 03/07/10 04:16 PM
Quote:
Originally Posted by tabarnes19
If anyone gets a chance can they please test this? I see it has been reported in bugs section. I have simmed to year 3 checking things to see if issues improve, (trade logic does, minor leaguers don't get promoted though for some reason )

Any way I am at a point where I am stuck and will not let me advance. Aug 11, 2012. Other have said May. What I did was stop sim look in email....stuck!!!

Can any one try see if it does it?
Ok I went back into the save file and put my profile on ALL teams. I found out that a teams AA roster did not have enough position players in it. I brought players up and boom could get past.

Problem is the cpu for some reason is not promoting players even when it needed to off of A level. If I did not have 30 team control I would be stuck.

You will not see A potential prospects that are the best on there team's roster until 26 or 27 when all other players are either traded or retired.
 
# 496 Lewis160 @ 03/07/10 04:21 PM
So i can control all 30 teams and only play with the one i'd like to and the ridiculous cpu trading would stop. But the other teams would still play its games without me controlling them..Can i control all the teams in the same season every time i play with a team the other would have different records? Idk clarify this plz ..
 
# 497 tessl @ 03/07/10 04:45 PM
Quote:
Originally Posted by tabarnes19
Ok I went back into the save file and put my profile on ALL teams. I found out that a teams AA roster did not have enough position players in it. I brought players up and boom could get past.

Problem is the cpu for some reason is not promoting players even when it needed to off of A level. If I did not have 30 team control I would be stuck.

You will not see A potential prospects that are the best on there team's roster until 26 or 27 when all other players are either traded or retired.
The fact that you are controlling all 30 teams may be the problem. The game worked fine last year without that option. It's a shame they wasted programmer time on that issue and now will spend more time fixing all the problems it has caused instead of fixing the already existing gameplay issues.
 
# 498 Skyboxer @ 03/07/10 05:45 PM
Quote:
Originally Posted by ravens1352
I thought you rarely came to this site anymore
Rarely > Never
 
# 499 Dreifort @ 03/07/10 08:50 PM
Quote:
Originally Posted by countryboy
This stuff will be fixed...that is why this thread was started, Kolbe was letting people know what plans of action they were taking to fix these issues.

And while one shouldn't have to do all these workarounds...it could be worse. You could not have any workarounds to use to avoid these issues and play franchise while you wait for the patch.

For me, workarounds are not a solution....but regardless of that, you are corrrect - these issues/probs will get fixed.

But how long will it take? and how many updates? There are not just a small handful of problems. The RTTS, the online game, the Manager Mode has issues, stadiums have issues, etc.

This game is great because it offers so many modes and platforms to play on. But this amateur release has bugs in everyone of those modes and/or platforms.

Who cares if they are on vacation or not (everyone deserves time off)... its just a matter of the game being so deep in bugs & glitches that it will take some time to correct (regardless of who, if any, take vacations).

Don't see a bugs thread in MLB2k10 section? While I'm sure it has it's own bugs - not so many to warrant their own thread.

$60 games are $60 for a reason. Having so many bugs in a release is not one of them.
 
# 500 countryboy @ 03/07/10 08:59 PM
Quote:
Originally Posted by Dreifort
For me, workarounds are not a solution....but regardless of that, you are corrrect - these issues/probs will get fixed.

But how long will it take? and how many updates? There are not just a small handful of problems. The RTTS, the online game, the Manager Mode has issues, stadiums have issues, etc.

This game is great because it offers so many modes and platforms to play on. But this amateur release has bugs in everyone of those modes and/or platforms.

Who cares if they are on vacation or not (everyone deserves time off)... its just a matter of the game being so deep in bugs & glitches that it will take some time to correct (regardless of who, if any, take vacations).

Don't see a bugs thread in MLB2k10 section? While I'm sure it has it's own bugs - not so many to warrant their own thread.

$60 games are $60 for a reason. Having so many bugs in a release is not one of them.
How long it will take is unknown. And as I said, we shouldn't have to use workarounds, but the thing is that we do, and we are at least lucky enough that we have members of our community that are not only willing to research these workarounds, but share them with the community. Whether someone wants to use the workarounds is up to them, but I would hope they would at least attempt them to see how they work out rather than dismissing them and selling a game they would get enjoyment out of.

$60 games are $60 because of the rise in production costs. And having any bugs at all shouldn't be part of the equation, but it has been and it always will be.

Oh and MLB2k10 does have a bugs and glitches thread. Not that its important nor matters in regards to the Show, but since you brought it up...
 


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