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MLB '10: The Show - Franchise Issues Update

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Old 03-08-2010, 02:35 PM   #633
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by mjarz02
Do you guys play with budgets on or off?? I play with them off and have not seen a lot of the trade problems other people are seeing. Not saying that its fullproof, just havent seen crazy trades like everyone else.
That makes sense, ive not tried it (unless they are off by default).

If teams are dumping last year vets for financial reasons, take away that reason... and how do they react?

What are the downsides to no budgets? Teams like Pittsburgh spend like the Yankees I assume?
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Old 03-08-2010, 02:36 PM   #634
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by roolz
Im not looking to get into a flaming war or anything and I fully appreciate the anger/disappointment that some people are feeling etc.

But to say that the game does not work as some are saying is simply a lie.

1 - Gameplay works, fact is it plays a game of baseball thru innings 1-9 and extras if required. My opinion is that is does a good job of that, which is portrayed in all modes including Franchise.

2 - Franchise mode works. The premise of a Franchise mode is to let you control a team (or more) and to then let you play a season or seasons making the moves you want, whilst the game (CPU) plays along. Now 'realism' is something alot of people strive for, but 'realism' is not a gamebreaker.... once you start a Franchise and let the CPU take control, then you instantly enter into a fantasy world, where by the CPU will do what it feels best for its team(s). Pujols for instance may well be a superstar, but if the CPU thinks, well I can cut his salary and acquire 3 'A' future stars then well thats a good thing. Realistically it would not play out, but in game... well its another 'realm'.

Ive waffled but the point of this post is, the mode works, there may be actual glitches/bugs that could do with ironing out, but the mode works and if you can look beyond what should happen IRL then the mode would be alot of fun, seeing teams acquire new talent and try to make themselves something they are not.

Finally I have no doubt that SCEA will actually listen to the 'realism' angle and patch the game to do what it can to mirror real life, but as it stands try to enjoy it. The gameplay is there and you do have a working Franchise mode that will let you play out an MLB season.
The problem with #2 is that I don't want to have to decide what's best for the CPU teams. I want to use 30 team control as a way to fix obvious issues, like keeping a good player making 2 million or so in AAA because there hasn't been an injury. I don't want to have to decide if every trade they propose is really good for them. I don't want to see cornerstone players be traded multiple times every season, or teams trying to rebuild when they're still in contention.

Even with these flaws, I could use the workaround and it wouldn't be the worst thing ever. However, not being able to use the draft without picking for every team is just dumb. I shouldn't have to sim the draft and not be able to improve my team just so I don't have to pick for every single team. Franchise mode now is more like commissioner mode, because I will have to spend more time doing things for the other teams than my own. Franchise mode is technically playable, but its far from what it was in 09.
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Old 03-08-2010, 02:42 PM   #635
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by cardsfan2222
The problem with #2 is that I don't want to have to decide what's best for the CPU teams. I want to use 30 team control as a way to fix obvious issues, like keeping a good player making 2 million or so in AAA because there hasn't been an injury. I don't want to have to decide if every trade they propose is really good for them. I don't want to see cornerstone players be traded multiple times every season, or teams trying to rebuild when they're still in contention.

Even with these flaws, I could use the workaround and it wouldn't be the worst thing ever. However, not being able to use the draft without picking for every team is just dumb. I shouldn't have to sim the draft and not be able to improve my team just so I don't have to pick for every single team. Franchise mode now is more like commissioner mode, because I will have to spend more time doing things for the other teams than my own. Franchise mode is technically playable, but its far from what it was in 09.
Im not saying its perfect or how I like it or expect it to play out etc. But I was responding to someone (who I think may now be banned) who said the game was unplayable. The game is and Franchise mode is playable... ok Franchise mode dosent do what we want or expect potentially as per real life, BUT the CPU will make moves (ie Trade, Sign Players, Waivers, Free Agents, respond to Injuries etc) - whether they react in a lifelike manner is not for me to argue, but they do attempt to play alongside you as a human GM (without having to control all 30 teams).

Yes it potentially should and could be better and yes id love to see these 'flaws' patched, but out of the box the mode works... thats all I was trying to put across.
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Old 03-08-2010, 03:02 PM   #636
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Re: MLB '10: The Show - Franchise Issues Update

i'm just gonna add my two cents on this "realistic trading" issue.
stars DO get traded. i mean pujols getting dealt twice in a franchise is kind of out of worldly...but mike piazza got traded twice in a matter of days...when he was arguably the top slugging catcher in the game.
alex rodriguez was traded in his career.
johan santana was traded.
roy halladay was traded.
cliff lee was traded twice in the span of 6 months.
derek jeter and chipper jones type players, who play for one franchise at an elite level their whole careers come along very rarely, which brings me to my point.
if albert pujols gets traded in your franchise, it's not the end of the world. there have been stupid trades in the history of baseball, not EVERY trade is market-acceptable. if you want every GM in your franchise to be incredible businessmen, more power to you. but if albert pujols gets traded for 3 A-potentialed players, it's actually more plausible than you think. granted we all know it's NOT going to happen in real life this year, but strange things happen in general. i actually kind of hope pujols gets traded when i boot up my franchise, make things nice and fresh.
so while i agree i'd love a patch that bails me out if i forget to check my trade proposals a couple days, there is NO reason to get on SCEA's case for trade logic.
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Old 03-08-2010, 03:05 PM   #637
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by roolz
Im not saying its perfect or how I like it or expect it to play out etc. But I was responding to someone (who I think may now be banned) who said the game was unplayable. The game is and Franchise mode is playable... ok Franchise mode dosent do what we want or expect potentially as per real life, BUT the CPU will make moves (ie Trade, Sign Players, Waivers, Free Agents, respond to Injuries etc) - whether they react in a lifelike manner is not for me to argue, but they do attempt to play alongside you as a human GM (without having to control all 30 teams).

Yes it potentially should and could be better and yes id love to see these 'flaws' patched, but out of the box the mode works... thats all I was trying to put across.

Why would they ban someone who technically is correct that the game can be unplayable? Can't play in the Trop... sometimes when playing game just freezes and you're stuck (outside of Tropicana).

Yes, the game is playable if you make efforts to avoid things... but the avg person buying the game is not expecting to have to avoid in-game items just to play it.
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Old 03-08-2010, 03:06 PM   #638
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Re: MLB '10: The Show - Franchise Issues Update

Good post Sergio.

Santana was traded for Gomez, Humber, Mulvey and Guerra. Not individuals I'd call 4 cornerstones for your franchise, but that's just me.
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Old 03-08-2010, 03:07 PM   #639
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by SergioRodriguez13
i'm just gonna add my two cents on this "realistic trading" issue.
stars DO get traded. i mean pujols getting dealt twice in a franchise is kind of out of worldly...but mike piazza got traded twice in a matter of days...when he was arguably the top slugging catcher in the game.
alex rodriguez was traded in his career.
johan santana was traded.
roy halladay was traded.
cliff lee was traded twice in the span of 6 months.
derek jeter and chipper jones type players, who play for one franchise at an elite level their whole careers come along very rarely, which brings me to my point.
if albert pujols gets traded in your franchise, it's not the end of the world. there have been stupid trades in the history of baseball, not EVERY trade is market-acceptable. if you want every GM in your franchise to be incredible businessmen, more power to you. but if albert pujols gets traded for 3 A-potentialed players, it's actually more plausible than you think. granted we all know it's NOT going to happen in real life this year, but strange things happen in general. i actually kind of hope pujols gets traded when i boot up my franchise, make things nice and fresh.
so while i agree i'd love a patch that bails me out if i forget to check my trade proposals a couple days, there is NO reason to get on SCEA's case for trade logic.
yeah I kind of agree with you here. The only way to avoid that completely is for them to somehow setup certain guys to NEVER be traded, which I think nobody wants. Then if they do that we'd see a ton of threads saying, why doesn't this guy ever get traded.

I think the problem is people see the "name" being traded and think it's ridiculous rather than seeing the situation. Having these stars traded for "fake" names also plays into this. In real life when we know the prospects that are being dealt for these stars, it makes sense. When we see these "fake" players being dealt in the Show, it seems less realistic.
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Old 03-08-2010, 03:07 PM   #640
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by Dreifort
Why would they ban someone who technically is correct that the game can be unplayable?
Someone was banned for being confrontational. Leave it alone. It has nothing to do with this thread.
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