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You know what would be a nice feature? To be able to "look for" a pitch (not "guess"). Depending on the count or player, you get to choose a part of the strike zone, like a half or third of the plate. As the pitch starts coming in, that area's color starts either seemingly warming or cooling, and depending on the batter's eye it varies based on what it's thinking about the pitch. A guy like Manny would be able to better recognize if it's going to be a splitter dropping out of the zone (hence it starts out being warm than begins to cool), and a guy like Sandoval would have trouble holding off because of how fat the pitch initially looks.
Furthermore, some people just have worse eyes. Maybe they can't look at a smaller portion of the plate or maybe their vision is skewed where they think they are getting a pitch in their looked for zone until the very last second. The same can go for pitch types, but it's more so about location.
I can't really find a better way to do such a feature, but I know that the way they're doing it, and the way that SCEA does it, is pretty off with respect to the way players actually look for a pitch.
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Disclaimer: this is a joke, for those who have a hard time discerning, haha.
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They're playing a kids game with us, and I'm not liking that they are. Take that crap off my screen.
# 86
brendanrfoley @ 01/26/10 12:37 PM
Blzer, did you ever play Home Run Kings on the GameCube?
A player tried to "guess" the pitch prior to the wind-up. The hitting cursor then changed shape to match the break of the pitch-type selected. It was a great touch in an otherwise mediocre (but beautiful for its time) game.
A player tried to "guess" the pitch prior to the wind-up. The hitting cursor then changed shape to match the break of the pitch-type selected. It was a great touch in an otherwise mediocre (but beautiful for its time) game.
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i hope hitting home runs is based off of timing and bat to ball placement this year.
^^^ this better not be a homerun like it would be in 2k9
^^^ this better not be a homerun like it would be in 2k9
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This is where some begin to feel there is an agenda to hate on the game simply because they don't want it to succeed. You may say that's not you, and I'm sure it's not, but continually being so passionate about a feature you can turn off gives the impression you can't be pleased, or maybe you don't even want to be pleased. That's the impression, not saying it is you, just the impression I get.
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I'm excited to see the first batch of gameplay videos, which will unfortunately show these features as well as every other default such as the camera. I hope the demo provides us with options unlike last year though, because I need to be able to see what this game looks like when tweaked. VC just needs to think from a baseball perspective before a video game perspective IMO.
when i play this game, i hope you can disable everything when batting ( batters box before pitch, and pitch type). i want it to be realistic
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# 93
The Living Legend @ 01/26/10 01:44 PM
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We don't even know how the batter's eye will work at this point. Yet you're sounding like they've already failed implementing batter's eye. Wait for some gameplay - who knows?
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That's where this game failed so badly. Now, look at the previews we have seen so far. Nobody talks about how the game represents baseball (outside of Chase's). It's all about pitching and hitting schemes, stadium makeovers. Very shallow if you ask me.
I tried pretty hard last year to overlook the CPU's tendency to swing at every single strike. Eventually you have to give in and say, "This just isn't right."
# 97
SoxFan01605 @ 01/26/10 02:02 PM
I never cease to be amazed at how much over-analyzing is done on game play features from a handful of pictures. I'll just say this, visually, the pics (as usual) were hit and miss. I agree that Yankee Stadium was mostly a miss. I did think (just looking at appearance, and putting analyzation of physics, home run tendency, and hit variety aside) that this one looks great...especially by comparison to 2K9:
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