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MLB 2K10 News Post

2K Sports has just posted their Major League Baseball 2K10 MLB Developer Insight, focusing on art direction.

Quote:
"We went through all the stadiums and scrutinized the architectural details and nuances, in an effort to correct anything we saw that has changed since the previous MLB season. We also introduced some new stadiums not in last year’s game. I’m sure you’ll all be excited to see the new Target Field in Minnesota. We worked off of the blueprints of the actual stadium so our stadium will be spot on in terms of accuracy for Twins fans.

We paid a lot of attention to the fields this year, introducing new technology to the dirt which better portrays wetness, degradation, moisture, rake, wear, and traffic. The grass is equally as sophisticated. We took into account the same lighting properties with our dirt, as well as the actual mow patterns for each stadium. We even went as far as taking into consideration the type & length of grass, and the direction it is mowed. I guess you can say we are a little obsessed with grass tech from our football days. We are sticklers for accuracy because we aim to please our simulation fans everywhere!

The environments capture each ballpark’s look and feel and showcase their specific celebrations, ads, scoreboards, and fans accordingly. We made sure to balance the ads within the parks and colors to mimic life, and you will see more real life advertisement slots and sizes than in MLB 2K9. In general, we wanted the environments to capture the real essence of baseball, but differently for the various stadiums across the league."

Game: Major League Baseball 2K10Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 33 - View All
Major League Baseball 2K10 Videos
Member Comments
# 81 Jamin23 @ 01/16/10 03:19 PM
It's kind of blurry, but if anyone can see does it say target field, because it looks like it says something different, but it's hard to see.
 
# 82 Blzer @ 01/16/10 03:28 PM
Quote:
Originally Posted by DaveDQ
I wonder if this is the case. I agree, the outfield looks different. Which brings out an interesting point. In 2K9, and previous versions, there was an awful slowdown that took place when a fly ball would enter the outfield. I wonder if they are rendering less in the out field stands to keep that slowdown from happening.
Not only that, but I think that was the excuse for their camera angle last year to go so high up and angle downwards, so they barely get any of the stands in the outfield. I hope we're not stuck with that camera nonsense again.
 
# 83 Eddie1967 @ 01/16/10 03:46 PM
The stadiums look AWESOME this year. They really went crazy with the details for 2k10. I love the word "obsessed" and I wouldn't expect anything less from VC.
 
# 84 Artman22 @ 01/16/10 03:57 PM
Quote:
Originally Posted by Blzer
Not only that, but I think that was the excuse for their camera angle last year to go so high up and angle downwards, so they barely get any of the stands in the outfield. I hope we're not stuck with that camera nonsense again.
I agree with you on the high camera angles last year, but I don't think that's going to be the case this year. 2k9 in many ways felt rushed. 2k heard many complains about the terrible camera angles last year. I don't think they'll do the same mistake, but who knows. Time will tell.
 
# 85 bigfnjoe96 @ 01/16/10 04:05 PM
The high camera angle has been in the game since 2k8. I actually like it a lot when fly balls are hit. I have seen some Major League games that use that same camera angle. I believe 1 of those teams is the Nats
 
# 86 Artman22 @ 01/16/10 05:00 PM
Quote:
Originally Posted by bigfnjoe96
The high camera angle has been in the game since 2k8. I actually like it a lot when fly balls are hit. I have seen some Major League games that use that same camera angle. I believe 1 of those teams is the Nats
I Just hope they give us options.
 
# 87 DaveDQ @ 01/16/10 05:04 PM
I was thinking about the stats the added. If they add that to the commentary, that would offer a nice amount of depth. They mentioned how Longoria does against Pettite. That would be a great presentation piece to talk about that, or even how one particular player bats in a stadium at night.

It's something that really would be great in other games too. For instance, talking about how Peyton plays in New England etc.
 
# 88 blackngoldfan @ 01/16/10 05:10 PM
I really hope the sky isn't completely dark at the start of night games. Does anyone know if progressive lighting will be in 2k10?
 
# 89 Jamin23 @ 01/16/10 05:12 PM
Quote:
Originally Posted by blackngoldfan
I really hope the sky isn't completely dark at the start of night games. Does anyone know if progressive lighting will be in 2k10?
Wasn't last year?
 
# 90 Jamin23 @ 01/16/10 05:15 PM
Quote:
Originally Posted by blackngoldfan
I really hope the sky isn't completely dark at the start of night games. Does anyone know if progressive lighting will be in 2k10?
It would be nice to see the game go from dusk to night and the lights turn on as the game gets darker and the shadows move as the game progresses. Is that asking for too much?
 
# 91 blackngoldfan @ 01/16/10 05:21 PM
Quote:
Originally Posted by Jamin23
It would be nice to see the game go from dusk to night and the lights turn on as the game gets darker and the shadows move as the game progresses. Is that asking for too much?
Not at all. Being able to "see" the dusk to night changes in real time may be tough, but it wouldn't be so bad if gradual changes were made in between innings.
 
# 92 Jamin23 @ 01/16/10 05:34 PM
Quote:
We paid a lot of attention to the fields this year,introducing new technology to the dirt which better portrays wetness, degradation, moisture, rake, wear, and traffic. The grass is equally as sophisticated. We took into account the same lighting properties with our dirt, as well as the actual mow patterns for each stadium. We even went as far as taking into consideration the type & length of grass, and the direction it is mowed. I guess you can say we are a little obsessed with grass tech from our football days. We are sticklers for accuracy because we aim to please our simulation fans everywhere!
Now that's detail.
 
# 93 bigfnjoe96 @ 01/16/10 06:15 PM
Quote:
Originally Posted by blackngoldfan
I really hope the sky isn't completely dark at the start of night games. Does anyone know if progressive lighting will be in 2k10?
Here ya go...

Quote:
Visually, we wanted to make sure to more accurately produce the lighting conditions of a hot noon summer game, a dreamy afternoon, or even a cool August night with our new lighting model technology. Now, the lighting is also accurate to not only the time of day games are played, but also the actual geographic location and orientation of each stadium and time of year your game is taking place. We consciously desaturated the parks slightly and brought the important time of day of “Dusk” into the product.
 
# 94 Woodweaver @ 01/16/10 07:06 PM
Quote:
Originally Posted by Jamin23
Now that's detail.
Yeah, no kidding! They differentiate between wetness and moisture AND degradation and wear.
 
# 95 jb12780 @ 01/17/10 12:31 AM
This could be the year....
 
# 96 dansaint @ 01/17/10 12:42 AM
2nd year with VC in control and a full year to actually have to work on a game...can't ask for more. I believe in 2K9 they only had I think 6 or 7 months to work on a game basically from scratch
 
# 97 rock85 @ 01/17/10 01:26 AM
Quote:
Originally Posted by countryboy
Stadiums look flat out amazing!!

And am I the only one that thinks the comparison pics of Pujols are flip-flopped? He looks better in the 2k9 pic vs the 2k10 pic, but he's the only one. I swear they are flipped.

Looking good. Now to see the animations.
You would think they were flipped. I think the 2K9 face pics look better (even though all the face pics look a little oriental to me) except for the Beckett one i think the 2K10 one looks better. The stadiums look great can't wait for more info
 
# 98 brendanrfoley @ 01/17/10 01:27 AM
Just look at how much is going on in this picture; the first baseman is going around the horn, the hitter is slowing down his trot to first and the hitter in the on deck circle is making his way toward the batter's box. Oh, and the bat boy is running to grab the hitter's bat.

I hope this means the real-time presentation is multi-threaded.
 
# 99 cammel @ 01/17/10 02:10 AM
OK but who is missing? The SS or 2nd baseman?


Quote:
Originally Posted by brendanrfoley
Just look at how much is going on in this picture; the first baseman is going around the horn, the hitter is slowing down his trot to first and the hitter in the on deck circle is making his way toward the batter's box. Oh, and the bat boy is running to grab the hitter's bat.

I hope this means the real-time presentation is multi-threaded.
 
# 100 cammel @ 01/17/10 03:03 AM
just thought it looked odd with the first baseman throwing the ball around and only two other fielders in the infield with him.LOL
 


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