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Major League Baseball 2K10: MLB Developer Insights - Art Direction

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Old 01-16-2010, 05:15 PM   #105
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

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Originally Posted by blackngoldfan
I really hope the sky isn't completely dark at the start of night games. Does anyone know if progressive lighting will be in 2k10?
It would be nice to see the game go from dusk to night and the lights turn on as the game gets darker and the shadows move as the game progresses. Is that asking for too much?
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Old 01-16-2010, 05:21 PM   #106
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

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Originally Posted by Jamin23
It would be nice to see the game go from dusk to night and the lights turn on as the game gets darker and the shadows move as the game progresses. Is that asking for too much?
Not at all. Being able to "see" the dusk to night changes in real time may be tough, but it wouldn't be so bad if gradual changes were made in between innings.
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Old 01-16-2010, 05:34 PM   #107
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

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We paid a lot of attention to the fields this year,introducing new technology to the dirt which better portrays wetness, degradation, moisture, rake, wear, and traffic. The grass is equally as sophisticated. We took into account the same lighting properties with our dirt, as well as the actual mow patterns for each stadium. We even went as far as taking into consideration the type & length of grass, and the direction it is mowed. I guess you can say we are a little obsessed with grass tech from our football days. We are sticklers for accuracy because we aim to please our simulation fans everywhere!
Now that's detail.
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Old 01-16-2010, 05:46 PM   #108
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

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Originally Posted by bigfnjoe96
I thought the same thing with the pujols picture. Then when I read they re-did a bunch of player head-shots I realized though he looks good in 2k9 his head/face is too small & now looks much more realistic for 2k10

That looks much better, but the hat brims look weird. I'm curious to see how this game turns out even though I both a Ps3 and a Xbox 360 {so naturally I have Mlb the show}
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Old 01-16-2010, 06:15 PM   #109
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

Quote:
Originally Posted by blackngoldfan
I really hope the sky isn't completely dark at the start of night games. Does anyone know if progressive lighting will be in 2k10?
Here ya go...

Quote:
Visually, we wanted to make sure to more accurately produce the lighting conditions of a hot noon summer game, a dreamy afternoon, or even a cool August night with our new lighting model technology. Now, the lighting is also accurate to not only the time of day games are played, but also the actual geographic location and orientation of each stadium and time of year your game is taking place. We consciously desaturated the parks slightly and brought the important time of day of “Dusk” into the product.
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Old 01-16-2010, 07:06 PM   #110
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

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Originally Posted by Jamin23
Now that's detail.
Yeah, no kidding! They differentiate between wetness and moisture AND degradation and wear.
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Old 01-16-2010, 07:38 PM   #111
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

This was a good read. The stadium lighting looks great. Some of those stadium shots looked real.
 
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Old 01-17-2010, 12:31 AM   #112
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Re: Major League Baseball 2K10: MLB Developer Insights - Art Direction

This could be the year....
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