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NBA 2K10 News Post

Patch #2 for NBA 2K10 is now available for the PS3. The 360 and PC patches, will be released at a later date.

Details for the patch, can be found here.

Please post your impressions here.

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Member Comments
# 381 cj54 @ 01/20/10 09:23 PM
Quote:
Originally Posted by kwabalicious
Yup

I don't know if 2k has control over this, but I've seen Rondo, M.Daniels, T.Allen, S.Williams, and Perkins all on the floor at once.

WTF 2k, how do you expect me to make a 3 with this lineup.

Although I like how players with 0 mins get subbed in in blowout situations.
At least no one is playing out of position
 
# 382 Goffs @ 01/20/10 10:36 PM
Jeez I'm not seeing the cpu problems that illustrator experienced...the very first thing I did when I downloaded the patch was delete the setting and sliders..

I redid what I had with the settings which was easy to do and I left the sliders at default to see how the game plays in default....I had realistic fg percentages when I played the game....

Only neg I can really say is that I have to reapply my custom arena music but that should be easy to...
 
# 383 EarvGotti @ 01/20/10 10:47 PM
Quote:
Originally Posted by Teebone21
can someone post ONLINE impressions. Enough with the cpu disappointments
Yo Teebone, i dont know whats goin on, but i played two ranked matches and lost both. My opponents were scoring in the paint fairly easily. I've gotten a few more blocks but still, i had those moments where i was like "How in the world did he still make that?"

I played 2 games against sim players on my list and they were str8(as always)....but i was hoping to finally destroy cheesers.

It seems like when i play on-ball in the Paint they score much easier.....
 
# 384 ronyell @ 01/20/10 10:57 PM
Quote:
- Addressed a case where players would not show up on the roster once they were signed by a team.
am i the only one that is STILL having this problem?!
i cant sign Udoka, Boykins... etc


WTF!
 
# 385 kwabalicious @ 01/20/10 11:06 PM
Quote:
Originally Posted by cj54
At least no one is playing out of position
haha today, I just saw KG at SF
And yes, SF isnt his secondary position
Perk was C, Sheed was PF, and KG was SF
Again, WTF?
 
# 386 edaddy @ 01/20/10 11:09 PM
Has anyone noticed if there is more contact animations that are drawing fouls?...
 
# 387 GaryT531 @ 01/20/10 11:39 PM
anyone risk downloading this on 360 yet? what have you noticed?
 
# 388 bigdfan76 @ 01/20/10 11:57 PM
Quote:
Originally Posted by GaryT531
anyone risk downloading this on 360 yet? what have you noticed?
Yep, I've only gotten 1 game in. D is definitely improved IMO. I struggled with per D before so it seems to be helping me. The rotations seem natural and quick. You can actually run guys off 3s and rotate, rotate, rotate! I might need to turn up the difficulty. I've been struggling to win against any team on pro. As far as the bigs taking 3s... I haven't simmed yet but I will later. But in the 1 game I played(me, Spurs vs cpu, Hornets) West took a couple of 3s of screens but I had already seen him do that befor the patch. Okafer took one but I want to say he was wide open and the shot clock was low... not sure though. Other than that I haven't seen too much crazy 3s by bigs but like I said just 1 game. I'll post more later. i'll sim some association games. I decided to download the patch because I heard the D was improved and that was the main problem for me with this game.
 
# 389 GaryT531 @ 01/21/10 12:12 AM
good stuff big d, thanks.
 
# 390 bigdfan76 @ 01/21/10 12:34 AM
Confirmed for the 360 patch... the bigs taking 3s is alive and well when you sim. Al Jefferson 36-219, Duncan 32-223, Stoudemire 61-241, Elton Brand 33-156, Shaq 20-142. So this sux cause I planned on simming about as much as play each season to speed up and get to the offseason so I can get in more than 1 1/2 seasons... looks like I'll be turning off player roles. I had been a NBA live guy my whole life and just came over to 2k last year, actually I've bought both the last 2 years. Player roles are one of the coolest things about association compared to Live's boring dynasty. Anyway 2k has dissapointed me greatly this time. I think they owe it to their customers to rectify this issue immediatley. Make a 3rd patch for all I care just fix this... seriously.
 
# 391 Jukeman @ 01/21/10 12:34 AM
Quote:
Originally Posted by Teebone21
can someone post ONLINE impressions. Enough with the cpu disappointments
I think this is one of the roots of the problems in these sports games...

They cant seem to find a balance between HUM vs CPU and HUM vs HUM....

You tweak one thing to fix Hum vs Hum but screw something up for Hum vs Cpu and vice versa...
 
# 392 clivo1050 @ 01/21/10 01:16 AM
Online play is def better. I haven't seen anyone mention this, but movement has been tuned and feels much better. This allows you to play better paint D and have more control of your players' moves on the perimeter. Offensive and Defensive awareness seems to have been bumped up a few notches. I've seen a few new animations.

Overall, this is a very solid patch. It fine tuned several core gameplay elements.
 
# 393 spankdatazz22 @ 01/21/10 01:42 AM
I was apprehensive about downloading the patch because I was very happy w/the game post-patch 1. Background would be: I mostly play NBA Today games and w/the 2K rosters; starting to play online more; haven't gotten that far in my Association. Since I knew I'd miss playing NBA Today games and I don't think the bigs 3-pointer/simmed stats issue will bother me that much I went ahead and downloaded it. Playing w/patch-1 sliders.

The versus cpu gameplay does feel improved. It's subtle: I think they somehow tweaked/improved how the animations interact. I'm noticing little contact and movement anims I wasn't seeing before. Defensive rotations are noticeably improved as is cpu ball movement. Pre-patch 2 I'd get at least 1-2 defensive 3-second calls per game without really trying; haven't had one yet in the few games I've played. Shooting percentages are up in the few games I've played so that'll need adjusting, seems more inside scoring. But I'm liking the way the scoring is occurring for the most part. For example pre-patch 2 I'd want to have the threat of a player like Darren Williams taking me off the dribble so one of my slider tweaks was On-Ball defense in favor of the cpu. I'm playing a Jazz/Spurs game and now his azz is a much more noticeable threat taking it to the hole and beating people off the dribble. I like that I'm having to compensate; just can't bring a warm body out and expect him to be guarded. Defensive rotations are noticeably better, and the cpu is quicker to initiate double-teams against me, not just wait until a player got hot. I think there's better distinction between players so I think you have to play more attention to a player's skill set overall. Big men feel slightly more prevalent. Haven't seen any players take 3-pointers that normally wouldn't.

My post-patch 1 sliders weren't extensive so I may try playing some games at default and work from there. Liking the improvements so far
 
# 394 edaddy @ 01/21/10 01:50 AM
Quote:
Originally Posted by spankdatazz22
I was apprehensive about downloading the patch because I was very happy w/the game post-patch 1. Background would be: I mostly play NBA Today games and w/the 2K rosters; starting to play online more; haven't gotten that far in my Association. Since I knew I'd miss playing NBA Today games and I don't think the bigs 3-pointer/simmed stats issue will bother me that much I went ahead and downloaded it. Playing w/patch-1 sliders.

The versus cpu gameplay does feel improved. It's subtle: I think they somehow tweaked/improved how the animations interact. I'm noticing little contact and movement anims I wasn't seeing before. Defensive rotations are noticeably improved as is cpu ball movement. Pre-patch 2 I'd get at least 1-2 defensive 3-second calls per game without really trying; haven't had one yet in the few games I've played. Shooting percentages are up in the few games I've played so that'll need adjusting, seems more inside scoring. But I'm liking the way the scoring is occurring for the most part. For example pre-patch 2 I'd want to have the threat of a player like Darren Williams taking me off the dribble so one of my slider tweaks was On-Ball defense in favor of the cpu. I'm playing a Jazz/Spurs game and now his azz is a much more noticeable threat taking it to the hole and beating people off the dribble. I like that I'm having to compensate; just can't bring a warm body out and expect him to be guarded. Defensive rotations are noticeably better, and the cpu is quicker to initiate double-teams against me, not just wait until a player got hot. I think there's better distinction between players so I think you have to play more attention to a player's skill set overall. Big men feel slightly more prevalent. Haven't seen any players take 3-pointers that normally wouldn't.

My post-patch 1 sliders weren't extensive so I may try playing some games at default and work from there. Liking the improvements so far
I was just about to ask someone if they noticed the cpu going to the rack more without passing out of it..so its really noticeable now..as I got tired of seeing Lebron pass out of a drive when he got to the basket...
 
# 395 stizz @ 01/21/10 04:03 AM
I haven't really noticed much of a difference yet but I did have my first in-game injury that didn't occur during a foul.
 
# 396 Bornindamecca @ 01/21/10 04:27 AM
Anyone My Player impressions?
 
# 397 Sinner @ 01/21/10 08:09 AM
Quote:
Originally Posted by bigdfan76
Confirmed for the 360 patch... the bigs taking 3s is alive and well when you sim. Al Jefferson 36-219, Duncan 32-223, Stoudemire 61-241, Elton Brand 33-156, Shaq 20-142. So this sux cause I planned on simming about as much as play each season to speed up and get to the offseason so I can get in more than 1 1/2 seasons... looks like I'll be turning off player roles. I had been a NBA live guy my whole life and just came over to 2k last year, actually I've bought both the last 2 years. Player roles are one of the coolest things about association compared to Live's boring dynasty. Anyway 2k has dissapointed me greatly this time. I think they owe it to their customers to rectify this issue immediatley. Make a 3rd patch for all I care just fix this... seriously.
I love the game right now and have always been a 2k fan..but post like these 2k should really pay attention to. Someone knew to 2k and to have all these problems should really make them think. How many customers have you potentially lost cause of the way 2k10 was released? You lost football and collegeball...I would think you would want to up the anty sort of speak on NBA2k. Like I said personally I love the game and play it for what it is...not complaining but just saying with so many other people not happy about the game. Hope they step it up with less hassle in 2k11...this is for the mass.
 
# 398 BroMontana82 @ 01/21/10 09:51 AM
Quote:
Originally Posted by ronyell
am i the only one that is STILL having this problem?!
i cant sign Udoka, Boykins... etc


WTF!
can anyone confirm this? i have yet to DL the patch for obvious reasons. also, ronyell, i assume this was based off of your existing association...could be the reason why unfortunately...
 
# 399 PrettyT11 @ 01/21/10 11:10 AM
Quote:
Originally Posted by Bornindamecca
Anyone My Player impressions?
I would like to hear some of these as well before I decide to download this or not. I would hate for my My Player to be messed up after all the work I put into it.
 
# 400 ronyell @ 01/21/10 11:17 AM
Quote:
Originally Posted by sambf12
can anyone confirm this? i have yet to DL the patch for obvious reasons. also, ronyell, i assume this was based off of your existing association...could be the reason why unfortunately...
^
i can confirm this!

and this is not using an existing association, it was using a brand new one but i did find a resolution.

if you have this problem:

BEFORE you start your association, you have to go to those players that have the "2010 - 2011 contract glitch" like (Boykins, Udoka, Antonio Daniels, Tinsley, Barry) & so on.... sign them to a team & then edit their contracts so that is only a value in the first year & the others are greyed out & then save.... then release the player from the team & repeat steps for all of the problem players.... save the roster & start a new association using that roster & the issue will be resolved.

it seems like they made the problem fixable with the patch but did not actually fixi the ACTUAL problem with the players themselves.
 


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