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NBA 2K10 News Post

Patch #2 for NBA 2K10 is now available for the PS3. The 360 and PC patches, will be released at a later date.

Details for the patch, can be found here.

Please post your impressions here.

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# 361 teddyballgame78 @ 01/20/10 01:37 PM
Not sure if the cpu was just hot but damn I got my butt kicked Hou 100 POR 73. They shot 12 of 23 of three pointers and 52% overall. I couldn't stop the screens and deep threes also the precision passing. LOL bye the way I play on PRO think I need more practice!
 
# 362 Tha.Pink.Pantha @ 01/20/10 02:13 PM
Did the problem where players automatically resign get fixed?
 
# 363 SageInfinite @ 01/20/10 02:23 PM
Aww man the ticker problem is back.
 
# 364 yungsta @ 01/20/10 02:24 PM
Is there any way to get the patch update if ur PS3 is not hooked up to the internet??? like is there a way to download the file on the computer then put it on the PS3 like u can do the system update
 
# 365 instantpop @ 01/20/10 02:47 PM
Quote:
Originally Posted by J-Unit40
The only way to get rid of this is to disconnect/disable the internet connection.

It stinks for some people, but if I am playing offline in an Association game or Play Now then it's cool. I don't play on-line games with 2K10, so this solution is right up my alley.
Which is sad since the NBA Today feature is the part I love about this game the most. Never had a problem with the ticker until the latest patch - you know, back when "off" meant "off."
 
# 366 Comduklakis @ 01/20/10 02:50 PM
Quote:
Originally Posted by ronyell
since turning off player roles is the workaround for the 3-point glitch, my question is:


if i'm controlling all 30 teams and have the signings/trades/free agency set to auto for 29 teams... what are those transactions based on?


what makes a player hit the trading block or rumor mill if their is no roles & do they still have morale anyway?
I strongly recommend against that. If you are going to let the CPU control trades/signings/FA, you might as well just control one team. See my post a few pages back in this thread for the ridiculous trades that were made with assistants controlling trading. The CPU trade logic seems somewhat better with one team control rather than using assistants to control in a 30 team league. Guys were literally being traded 3 and 4 times in a two week period, sometimes right back to the original team for the same guy that they were traded for in the first place.
 
# 367 ronyell @ 01/20/10 02:57 PM
Quote:
Originally Posted by Comduklakis
I strongly recommend against that. If you are going to let the CPU control trades/signings/FA, you might as well just control one team. See my post a few pages back in this thread for the ridiculous trades that were made with assistants controlling trading. The CPU trade logic seems somewhat better with one team control rather than using assistants to control in a 30 team league. Guys were literally being traded 3 and 4 times in a two week period, sometimes right back to the original team for the same guy that they were traded for in the first place.
thanks for the input but i NEVER just let the cpu go haywire making decisions... i monitor it & turn trades on & off for week here & there throught my association.

Quote:
Originally Posted by ronyell
i used to drop "association" files with players out that were out in real life & this is what i did to get that result:


before i started my association i would go to the players that i wanted to be injured in association mode & write down their speed, quickness, shot & strength ratings.

then i would edit those ratings down to 50 (or 25 this year) that makes the cpu keep them out of the line up because of their low overall rating.

then i would go into the rotation menu & make sure that they were in injured reserved.

i would start my association & make sure if i had an edited player on the team that i was controlling, that i had his player role on benchwarmer.

i would write down the date that i wanted the player to return & when that day came i would edit his ratings back to the original ratings that i wrote down. ( if the player was on my team i would have to change his player role & out him back in the rotation, if the player is on a cpu controlled team, they will put him back in the lineup after the next Saturday.


hope that helps, as its the only way to do it.
 
# 368 Po Pimp @ 01/20/10 03:12 PM
Just a couple of quick impressions:

It's easier to get by your man (if u have a decent ball handler), but blocked shots and fouls occur more frequently due to better defensive rotation.

I saw a couple of different animations....even one where Baron Davis crossed Derrick Rose and he slipped (a slip I had never seen before).

Derrick Rose took 2 3pt shots....but one was when the shot clock was winding down, and the other was at the end of the half (a half court shot).

I play with everything on default, All Star difficulty, and 2k Rosters. The 2k Rosters are still messed up though. Players like Brad Miller don't get subbed in the game despite being assigned 20 minutes. There used to be an issue where players like Aaron Gray were assigned 0 minutes and were playing.
 
# 369 jeebs9 @ 01/20/10 03:25 PM
Quote:
Originally Posted by Po Pimp
Just a couple of quick impressions:

It's easier to get by your man (if u have a decent ball handler), but blocked shots and fouls occur more frequently due to better defensive rotation.

I saw a couple of different animations....even one where Baron Davis crossed Derrick Rose and he slipped (a slip I had never seen before).

Derrick Rose took 2 3pt shots....but one was when the shot clock was winding down, and the other was at the end of the half (a half court shot).

I play with everything on default, All Star difficulty, and 2k Rosters. The 2k Rosters are still messed up though. Players like Brad Miller don't get subbed in the game despite being assigned 20 minutes. There used to be an issue where players like Aaron Gray were assigned 0 minutes and were playing.

I actually saw an animation where they literally fall. I'm not talking about the flop animation. They reach and fall to the court...lol I missed the shot though.
 
# 370 instantpop @ 01/20/10 03:36 PM
Quote:
Originally Posted by Po Pimp
The 2k Rosters are still messed up though. Players like Brad Miller don't get subbed in the game despite being assigned 20 minutes. There used to be an issue where players like Aaron Gray were assigned 0 minutes and were playing.
This is one of the major things that bugs me. Whether you sub by fatigue or rotation, it never seems to be right. That is one thing I'll give to Live - the rosters. The Dynamic DNA thing really works and works well most of the time.

EDIT: For example, I play with the Cavs most of the time and in 2K I get some of the weirdest lineups I've ever seen. When left to its own devices, the CPU will have Shaq, Big Z and Varejao in the game at the same time. Heaven forbid Jamario Moon get subbed in at the small forward position when you have a guy like Anderson Varejao...LOL!

I've gone back and forth between the two games this year. Neither may be absolutely perfect but they both have their strengths. Good time to be a basketball fan.
 
# 371 BobbyColtrane @ 01/20/10 04:01 PM
can someone tell me how the "ticker glitch" works before I download the patch? i really want to download it but i don't want a ticker while i'm playing games. does it popup during gameplay or just the menus? can i turn it off?

thanks in advance.
 
# 372 instantpop @ 01/20/10 04:13 PM
Quote:
Originally Posted by WinstonWolf
can someone tell me how the "ticker glitch" works before I download the patch? i really want to download it but i don't want a ticker while i'm playing games. does it popup during gameplay or just the menus? can i turn it off?

thanks in advance.
There's the option to have a "live" ticker on the bottom of the screen during gameplay. In the options menu you can customize what sports you want to see in there. You used to be able to turn it off. Now it stays no matter what - even if there's nothing to display.

It doesn't display ALL the time, just most of the time. You'll notice it most when a stat box comes up relevant to your game. Once that stat overlay disappears, it leaves the ticker behind, for whatever reason.

I wouldn't have as big of an issue with it as I do if I didn't feel it was messing with the frame rate of the game. It may be small, but I feel as though there is a difference. Plus I feel it's just a dumb mistake on 2K's part - considering I didn't have an issue with it until downloading the last patch. There have been too many "oops" things from 2K this year.
 
# 373 BobbyColtrane @ 01/20/10 04:15 PM
thanks for the help instantpop. 2 questions:

1. if i sign out of xbox live does it stay up?

2. can i select only nba.com association games to be displayed? (like the regular ticker)
 
# 374 instantpop @ 01/20/10 04:19 PM
Quote:
Originally Posted by WinstonWolf
thanks for the help instantpop. 2 questions:

1. if i sign out of xbox live does it stay up?

2. can i select only nba.com association games to be displayed? (like the regular ticker)
No sweat. I'm on PS3, but have been told if you log out or disconnect, it won't be an issue. That's not really a workaround for me since NBA Today is what I prefer to play with 2K.

As for the Association, that I don't know. Haven't tried that.
 
# 375 kenzil @ 01/20/10 07:07 PM
Quote:
Originally Posted by ronyell
since turning off player roles is the workaround for the 3-point glitch, my question is:

if i'm controlling all 30 teams and have the signings/trades/free agency set to auto for 29 teams... what are those transactions based on?

what makes a player hit the trading block or rumor mill if their is no roles & do they still have morale anyway?
1. If controlling all 30 teams and everything set to auto, its an NBA utopia...everyone is happy and no one is complaining. I simmed days, weeks, months, and nothing. No transactions because no one was complaining.

2. No players were on the trading block and as stated above...most players ratings had the blue/green arrow pointing up.

The "work-around" does stop pf/c from taking 3pts but the loss of player roles, in my opinion, makes the association lack personality and any drama.
 
# 376 asdamelo @ 01/20/10 07:27 PM
guys now my player freeze is definitively gone?
 
# 377 kwabalicious @ 01/20/10 07:34 PM
Quote:
Originally Posted by instantpop
This is one of the major things that bugs me. Whether you sub by fatigue or rotation, it never seems to be right. That is one thing I'll give to Live - the rosters. The Dynamic DNA thing really works and works well most of the time.

EDIT: For example, I play with the Cavs most of the time and in 2K I get some of the weirdest lineups I've ever seen. When left to its own devices, the CPU will have Shaq, Big Z and Varejao in the game at the same time. Heaven forbid Jamario Moon get subbed in at the small forward position when you have a guy like Anderson Varejao...LOL!

I've gone back and forth between the two games this year. Neither may be absolutely perfect but they both have their strengths. Good time to be a basketball fan.
Yup

I don't know if 2k has control over this, but I've seen Rondo, M.Daniels, T.Allen, S.Williams, and Perkins all on the floor at once.

WTF 2k, how do you expect me to make a 3 with this lineup.

Although I like how players with 0 mins get subbed in in blowout situations.
 
# 378 Illustrator76 @ 01/20/10 08:20 PM
My first impression is WHAT DID THEY DO TO THIS GAME? Pre-patch I had the game playing perfectly. My FG percentages were usually in the 42-48% range, teams points in the paint were low and the game was a blast to play. I had blowouts by me and by the CPU and lots of close and hard fought games. My first game post-patch I was Denver vs. Dallas and all the CPU seemed to do was that cut-to-the-basket easy bucket stuff that was a huge problem with 2K9. At halftime Dallas was shooting 68% with almost all of those points coming directly under the basket. The pick-and-roll defense seems to be even worse than before, as my guys were constantly getting confused and leaving people wide open under the basket. Hopefully I can find some sliders to get things back to how they were before, but my initial impression of this patch is not a very good one.....hopefully others are getting better results than I am.
 
# 379 Whaaaazuuuuup @ 01/20/10 08:37 PM
^^ wow that's not good. Hopefully it was just that one game. How are the ally oops? Are they tuned down. When playing the Hawk even with alley oops at 0 they still convert 5-6 of them a game...
 
# 380 Eddie1967 @ 01/20/10 08:57 PM
Well, my enthusiasm for this patch is gone. No download for me.
I'm very happy post patch # 1 and I don't want to mess that up.
 


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