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NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Old 01-20-2010, 04:19 PM   #417
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by WinstonWolf
thanks for the help instantpop. 2 questions:

1. if i sign out of xbox live does it stay up?

2. can i select only nba.com association games to be displayed? (like the regular ticker)
No sweat. I'm on PS3, but have been told if you log out or disconnect, it won't be an issue. That's not really a workaround for me since NBA Today is what I prefer to play with 2K.

As for the Association, that I don't know. Haven't tried that.
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Old 01-20-2010, 06:55 PM   #418
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

Just a quick impression, as I only really played one game, but this game seems to play a pretty solid game of basketball now. The defense seems tougher. Is it perfect? no it's not. This doesn't seem to be the end all be all patch and a lot of the same issues remain or cropped up again. It may be a few y ears before we ever get a perfect and end all be all basketball game, but this game at least offers quite a bit. This game has a lot of nice little touches to it if you can get past some of the legacy issues and drawbacks..

I definately noticed the assist logic and attention paid to how the cpu passes the ball. It seems like this was one of the few things they really concentrated on. Whether i like it or not is to be determined. The cpu is definately more diligent and scripted with their passes(big men will rebound and pass it back out and work the clock) but can be almost too robotic and godlike.

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Old 01-20-2010, 07:07 PM   #419
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Re: NBA 2K10 Patch #2 Available, Post Impressions/Suggestions Here (360)

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Originally Posted by ronyell
since turning off player roles is the workaround for the 3-point glitch, my question is:

if i'm controlling all 30 teams and have the signings/trades/free agency set to auto for 29 teams... what are those transactions based on?

what makes a player hit the trading block or rumor mill if their is no roles & do they still have morale anyway?
1. If controlling all 30 teams and everything set to auto, its an NBA utopia...everyone is happy and no one is complaining. I simmed days, weeks, months, and nothing. No transactions because no one was complaining.

2. No players were on the trading block and as stated above...most players ratings had the blue/green arrow pointing up.

The "work-around" does stop pf/c from taking 3pts but the loss of player roles, in my opinion, makes the association lack personality and any drama.
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Old 01-20-2010, 07:27 PM   #420
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

guys now my player freeze is definitively gone?
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Old 01-20-2010, 07:34 PM   #421
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by instantpop
This is one of the major things that bugs me. Whether you sub by fatigue or rotation, it never seems to be right. That is one thing I'll give to Live - the rosters. The Dynamic DNA thing really works and works well most of the time.

EDIT: For example, I play with the Cavs most of the time and in 2K I get some of the weirdest lineups I've ever seen. When left to its own devices, the CPU will have Shaq, Big Z and Varejao in the game at the same time. Heaven forbid Jamario Moon get subbed in at the small forward position when you have a guy like Anderson Varejao...LOL!

I've gone back and forth between the two games this year. Neither may be absolutely perfect but they both have their strengths. Good time to be a basketball fan.
Yup

I don't know if 2k has control over this, but I've seen Rondo, M.Daniels, T.Allen, S.Williams, and Perkins all on the floor at once.

WTF 2k, how do you expect me to make a 3 with this lineup.

Although I like how players with 0 mins get subbed in in blowout situations.
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Old 01-20-2010, 08:20 PM   #422
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

My first impression is WHAT DID THEY DO TO THIS GAME? Pre-patch I had the game playing perfectly. My FG percentages were usually in the 42-48% range, teams points in the paint were low and the game was a blast to play. I had blowouts by me and by the CPU and lots of close and hard fought games. My first game post-patch I was Denver vs. Dallas and all the CPU seemed to do was that cut-to-the-basket easy bucket stuff that was a huge problem with 2K9. At halftime Dallas was shooting 68% with almost all of those points coming directly under the basket. The pick-and-roll defense seems to be even worse than before, as my guys were constantly getting confused and leaving people wide open under the basket. Hopefully I can find some sliders to get things back to how they were before, but my initial impression of this patch is not a very good one.....hopefully others are getting better results than I am.
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Old 01-20-2010, 08:37 PM   #423
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

^^ wow that's not good. Hopefully it was just that one game. How are the ally oops? Are they tuned down. When playing the Hawk even with alley oops at 0 they still convert 5-6 of them a game...
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Old 01-20-2010, 08:57 PM   #424
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

Well, my enthusiasm for this patch is gone. No download for me.
I'm very happy post patch # 1 and I don't want to mess that up.
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