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NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Old 01-20-2010, 02:50 PM   #409
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Re: NBA 2K10 Patch #2 Available, Post Impressions/Suggestions Here (360)

Quote:
Originally Posted by ronyell
since turning off player roles is the workaround for the 3-point glitch, my question is:


if i'm controlling all 30 teams and have the signings/trades/free agency set to auto for 29 teams... what are those transactions based on?


what makes a player hit the trading block or rumor mill if their is no roles & do they still have morale anyway?
I strongly recommend against that. If you are going to let the CPU control trades/signings/FA, you might as well just control one team. See my post a few pages back in this thread for the ridiculous trades that were made with assistants controlling trading. The CPU trade logic seems somewhat better with one team control rather than using assistants to control in a 30 team league. Guys were literally being traded 3 and 4 times in a two week period, sometimes right back to the original team for the same guy that they were traded for in the first place.
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Old 01-20-2010, 02:57 PM   #410
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Re: NBA 2K10 Patch #2 Available, Post Impressions/Suggestions Here (360)

Quote:
Originally Posted by Comduklakis
I strongly recommend against that. If you are going to let the CPU control trades/signings/FA, you might as well just control one team. See my post a few pages back in this thread for the ridiculous trades that were made with assistants controlling trading. The CPU trade logic seems somewhat better with one team control rather than using assistants to control in a 30 team league. Guys were literally being traded 3 and 4 times in a two week period, sometimes right back to the original team for the same guy that they were traded for in the first place.
thanks for the input but i NEVER just let the cpu go haywire making decisions... i monitor it & turn trades on & off for week here & there throught my association.

Quote:
Originally Posted by ronyell
i used to drop "association" files with players out that were out in real life & this is what i did to get that result:


before i started my association i would go to the players that i wanted to be injured in association mode & write down their speed, quickness, shot & strength ratings.

then i would edit those ratings down to 50 (or 25 this year) that makes the cpu keep them out of the line up because of their low overall rating.

then i would go into the rotation menu & make sure that they were in injured reserved.

i would start my association & make sure if i had an edited player on the team that i was controlling, that i had his player role on benchwarmer.

i would write down the date that i wanted the player to return & when that day came i would edit his ratings back to the original ratings that i wrote down. ( if the player was on my team i would have to change his player role & out him back in the rotation, if the player is on a cpu controlled team, they will put him back in the lineup after the next Saturday.


hope that helps, as its the only way to do it.
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Old 01-20-2010, 03:12 PM   #411
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

Just a couple of quick impressions:

It's easier to get by your man (if u have a decent ball handler), but blocked shots and fouls occur more frequently due to better defensive rotation.

I saw a couple of different animations....even one where Baron Davis crossed Derrick Rose and he slipped (a slip I had never seen before).

Derrick Rose took 2 3pt shots....but one was when the shot clock was winding down, and the other was at the end of the half (a half court shot).

I play with everything on default, All Star difficulty, and 2k Rosters. The 2k Rosters are still messed up though. Players like Brad Miller don't get subbed in the game despite being assigned 20 minutes. There used to be an issue where players like Aaron Gray were assigned 0 minutes and were playing.
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Old 01-20-2010, 03:25 PM   #412
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

Quote:
Originally Posted by Po Pimp
Just a couple of quick impressions:

It's easier to get by your man (if u have a decent ball handler), but blocked shots and fouls occur more frequently due to better defensive rotation.

I saw a couple of different animations....even one where Baron Davis crossed Derrick Rose and he slipped (a slip I had never seen before).

Derrick Rose took 2 3pt shots....but one was when the shot clock was winding down, and the other was at the end of the half (a half court shot).

I play with everything on default, All Star difficulty, and 2k Rosters. The 2k Rosters are still messed up though. Players like Brad Miller don't get subbed in the game despite being assigned 20 minutes. There used to be an issue where players like Aaron Gray were assigned 0 minutes and were playing.

I actually saw an animation where they literally fall. I'm not talking about the flop animation. They reach and fall to the court...lol I missed the shot though.
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Old 01-20-2010, 03:36 PM   #413
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

Quote:
Originally Posted by Po Pimp
The 2k Rosters are still messed up though. Players like Brad Miller don't get subbed in the game despite being assigned 20 minutes. There used to be an issue where players like Aaron Gray were assigned 0 minutes and were playing.
This is one of the major things that bugs me. Whether you sub by fatigue or rotation, it never seems to be right. That is one thing I'll give to Live - the rosters. The Dynamic DNA thing really works and works well most of the time.

EDIT: For example, I play with the Cavs most of the time and in 2K I get some of the weirdest lineups I've ever seen. When left to its own devices, the CPU will have Shaq, Big Z and Varejao in the game at the same time. Heaven forbid Jamario Moon get subbed in at the small forward position when you have a guy like Anderson Varejao...LOL!

I've gone back and forth between the two games this year. Neither may be absolutely perfect but they both have their strengths. Good time to be a basketball fan.

Last edited by instantpop; 01-20-2010 at 03:38 PM.
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Old 01-20-2010, 04:01 PM   #414
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

can someone tell me how the "ticker glitch" works before I download the patch? i really want to download it but i don't want a ticker while i'm playing games. does it popup during gameplay or just the menus? can i turn it off?

thanks in advance.
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Old 01-20-2010, 04:13 PM   #415
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by WinstonWolf
can someone tell me how the "ticker glitch" works before I download the patch? i really want to download it but i don't want a ticker while i'm playing games. does it popup during gameplay or just the menus? can i turn it off?

thanks in advance.
There's the option to have a "live" ticker on the bottom of the screen during gameplay. In the options menu you can customize what sports you want to see in there. You used to be able to turn it off. Now it stays no matter what - even if there's nothing to display.

It doesn't display ALL the time, just most of the time. You'll notice it most when a stat box comes up relevant to your game. Once that stat overlay disappears, it leaves the ticker behind, for whatever reason.

I wouldn't have as big of an issue with it as I do if I didn't feel it was messing with the frame rate of the game. It may be small, but I feel as though there is a difference. Plus I feel it's just a dumb mistake on 2K's part - considering I didn't have an issue with it until downloading the last patch. There have been too many "oops" things from 2K this year.
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Old 01-20-2010, 04:15 PM   #416
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

thanks for the help instantpop. 2 questions:

1. if i sign out of xbox live does it stay up?

2. can i select only nba.com association games to be displayed? (like the regular ticker)
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