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NHL 10 News Post

The NHL 10 patch is now available for the Xbox 360 and PS3. Post your impressions here.

Quote:
"Here are a couple of the key fixes that we've made in the Title Update:

Fixed the exploit to slap-shot a 5-hole goal from below the face-off circle.

* Although our goalies are much improved in NHL 10, there was an exploit when shooting from below the face-off circle that resulted in a goal more often than not. The goalies are now tuned to better handle shots from this area.

Increased speed of passes with Manual passing on.

* This year we added Hardcore Passing (manual passing) that gave you total control of your pass speed and direction. Overall, the new passing was well received but the consensus was that you should be able to pass the puck harder and that the bottom-end speed was too slow. We've increased the bottom-end speed so the passes are crisper and also increased the top-end slightly as well.

Reduced the ability to boardplay players who are far away from you.

* It was a little unrealistic being able to 'suck' a player into boardplay as he was skating away from you so we've made it much harder to pin a player that is skating away. The further he is from you, the less likely you'll be able to boardplay him.

Tuning of trade logic.

* Too many superstars were being offered up for trades so we've dialed this back along with reducing how often players are repeatedly offered up for trade.

Added the ability for a user to apply boost slots to authentic helmets.

* We've added the ability to apply boost slots to an authentic helmet so users can get the benefit of the boosts without having to wear a helmet with a design on it.

Here are some of the other main fixes that will be in the Title Update:

* Fixed the bug that would make a player sometimes exit pass blocking (L1/LT) when they got close to their goalie.
* Fixed the bug that would prevent offline Be a Pro player from getting ice-time in some situations.
* Fixed a crash that could happen on delayed penalty shots.
* Improved logic for how fighting affects teamplay scores in Be a Pro.
* Prevent L1/LT from allowing players to bypass stumble animations.
* Improvements to goalies to reduce 5-hole goals in some contexts.
* Tuned thresholds for injuries from hard shots.
* Added the ability to escape a prefight circle by pressing L2/LB.
* Fixed the bug that made it possible to "shoot" a puck slowly out of the one-handed animation such that nobody could pick it up.
* Improved goalie aggressiveness when poking the puck on cross-crease passes.
* Improved the ability of defencemen are able to do puck pickups behind them to help defend cross-crease passes.
* Reduced the ability to stuff the puck through the goalie by running into him without shooting (most common on wraparounds and reaching puck pickups).
* Reduced accidental interference in front of net.
* Fixed the offline Be a Pro line-change bug where the player is stuck at the bench.
* Prevent slap passes from being deflected at large angles.
* Fixed the bug where the goalie does not react to a shot if he's banging his stick on the ice to signal the end of a penalty.
* Fixed the bug that makes flip dumps to the middle of the offensive zone go over the glass frequently.
* Fixed the bug that makes CPU center win draws to the the same side all of the time.
* Fixed the bug in the stat tracking of passing.
* Prevent accidental saucer passes after receiving the puck while trying to poke check (because both actions are on R1/RT).
* Tuning to reduce occurrence of tripping penalties when the player being tripped is stationary or moving slowly.
* Tuning to game logic to make it a little easier to stay up on the NHL team during 4-game trial in BAP.
* Many other changes to improve our ability to refine the gameplay tuning with via tuner sets."

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Platform: PS3 / Xbox 360Votes for game: 28 - View All
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Member Comments
# 101 SinisterAlex @ 10/31/09 05:32 PM
Quote:
Originally Posted by babythug23
Just got this game from best buy for free on the buy 2 get 1 free. Is this game the better game of the two nhl games. 1st nhl game this gen. I remember having so much playing the old hockey game in like 92 or somewhere around there. Does this game have Broadcast cam?
It has a whole bunch of cameras including Broadcast
 
# 102 DevilsEve666 @ 11/01/09 01:57 AM
Quote:
Originally Posted by speels
I hear a lot of people are saying that they are tired of outshooting the CPU, and I think I have figured out why this is and I think that with a little tweaking, EA can fix this.
Right now the CPU shooting percentages are ridiculously high because they score a lot while shooting a little. What I have noticed while watching games in NHL10 and on TV is that the CPU does not take a bad shot. They don't just skate over the blueline and let a slapshot go. They will either try to pass it for a better shot or cycle it until something opens up. They don't shot the puck an net like in real life where almost any shot is a good shot. Honestly next time you play count how many shots you take where there is no screen, or you are wide open, but outside the hash marks. These are shots a goalie will most likely save. The CPU doesn't take those shots, unless they are down on the scroeboard.
If EA was able to allow the CPU to take these shots if there was nothing else going, then the shot totals would be higher.
An example at regular strength, the dman gets the puck at the point with no one between him and the goalie, in NHL 10 the dman will always pass that to someone closer to the goal, but in real hockey the dman will try to put the puck at the goalies pads and hope for a rebound or that one of his teammates will get to the puck and get a stick on it. I feel the CPU only shoots when it has a good percentage shot and that is why the shot totals are low, but the shooting percentage is high.

What got me thinking about looking at this is the whole neutral zone fiasco we have, where the CPU will pass and skate the puck from one side to the other, because I have 5 players all lined up at the blueline. In real hockey, that never happens, they would just dump it in and go get it, but EA has "trained" the CPU to not change strategies quickly. Thus forcing the CPU to think only "carry the puck in" and not realize they could dump the puck in and chase it down. I noticed this last night when I was playing Washington and there was one time when they passed and skated for 2 minutes in the neutral zone before they finally dumped the puck in. I don't chase the players in the neutral zone, I forced teams to dump and chase.

I think that if EA could somehow let the CPU recognize things faster that the game would be better.
I couldn't have said it better myself...although i tried in my previous post.

Does anyone have a fix for helping the CPU get realistic shots on goal stats using "pro" difficulty?

Last year's game was great, looking back at my regular season stats from NHL 09, and realizing how spot on they were. All my goalies had realistic Save% and GAA. Now save% stats in this game are in the low 80's, which is ridiculous...I didn't even touch the sliders last year (which was nice, shouldn't have to tweak a game you pay $60 dollars for in order to get a realistic hockey game, isn't that what we pay for?) thinking about waiting to start my season until the next patch comes out, does anybody know if there will be one?
 
# 103 braves40 @ 11/01/09 10:48 AM
Quote:
Originally Posted by DevilsEve666
I couldn't have said it better myself...although i tried in my previous post.

Does anyone have a fix for helping the CPU get realistic shots on goal stats using "pro" difficulty?

Last year's game was great, looking back at my regular season stats from NHL 09, and realizing how spot on they were. All my goalies had realistic Save% and GAA. Now save% stats in this game are in the low 80's, which is ridiculous...I didn't even touch the sliders last year (which was nice, shouldn't have to tweak a game you pay $60 dollars for in order to get a realistic hockey game, isn't that what we pay for?) thinking about waiting to start my season until the next patch comes out, does anybody know if there will be one?
Actually the casual gamer usually doesnt care or want to play realistic hockey so the game companies will release the games fit for arcade style because us as sim gamers are in the minority and the companies know we will adjust the sliders to get a realstic sim.

thats my take anyway
 
# 104 DevilsEve666 @ 11/01/09 12:00 PM
Quote:
Originally Posted by braves40
Actually the casual gamer usually doesnt care or want to play realistic hockey so the game companies will release the games fit for arcade style because us as sim gamers are in the minority and the companies know we will adjust the sliders to get a realstic sim.

thats my take anyway

Yeah i totally agree w/ what you are saying. But to me it would make sense to have "rookie" difficulty be the arcade game. But why such a big jump in the arcade style play on pro difficulty this year? I mean i'm not an expert gamer by any stretch (which is why i play on pro diff.) But last year the game was at least a challenge on pro. I play w/ the thrashers and i think my record was 35-36-11 last year in my season. And this year i'm 9-1 w/ the thrashers and i'm scoring 7-8 goals regularly and the shots on goal for the CPU is always low...that's a pretty big jump. I mean i just don't understand how they made the CPU AI so incredibly dumb this year. I've tried all-star on default sliders and it's ridiculous how hard it is to score. Sure i could mess w/ sliders, but once that starts, i start tweaking the game more than I'm actually playing it. I mean look, i'm not saying i should never have to touch the sliders. I have made a few necessary slider adjustments even on pro diff. both this year and last year.
 
# 105 savoie2006 @ 11/02/09 04:44 PM
If not for some of the issues in Be A GM, I would agree. Things like silly Cpu trades(though I haven't seen how this is post patch) and star players being left in Free Agency. That and the Cpu sim engine is quite unrealistic, having teams like Islanders or Thrashers finish atop the NHL. Other than that and some issues regarding the Cpu Offensive AI, the game is the best hockey game EA has released. I just hope they can patch the issues that remain in Be A GM, so it's more realistic.
 
# 106 Spanky @ 11/02/09 07:31 PM
I like it almost as much as I like spinach and broccoli. Even more.


I love spinach and broccoli, by the way.
 
# 107 savoie2006 @ 11/02/09 07:46 PM
Quote:
Originally Posted by Spanky
I like it almost as much as I like spinach and broccoli. Even more.


I love spinach and broccoli, by the way.
Broccoli(Cooked not raw) I dig, Spinach requires a bit more masking of the taste . Back to NHL10, the gameplay is fantastic really. It's just the flaws outside of that, that mar the game somewhat for me. OP, what sliders are using and how is your Franchise going?
 
# 108 Vikes1 @ 11/03/09 03:47 AM
I was hoping it was just a bit of a quirk with the first few games I played post patch, that even with the cpu's pass accuracy set at 0...the cpu was back to tape to tape passing.

But after several games now, in my experience anyway...the cpu's passing is near perfect again. Pre-patch, I could really tell the cpu pass ACC was at zero. Now, 0 seems more like default. Is anyone else experiencing the same thing?
 
# 109 Vikes1 @ 11/03/09 04:06 AM
I'm really enjoying this years game.

For me...All-Star level provides a very solid and fun challenge. With the GM mode...yeah, theres a few "WTH's" going on, here and there. But overall, I really look forward to playing the games. Most fun I've had with a sports game in quite awhile.
 
# 110 silverandblack @ 11/03/09 08:54 AM
I'm seeing the cpu's pass pct to be anywhere from 81-84%, with slider at 0 (on DM's all-star cpu no cheat sliders), with my pct being anywhere from 78-81%. Are these pct's ok, or should i be looking for better results.

Also, I would like to know who else went from playing on Pro diff to All-Star post patch. I was on DM's "Pro-Sim" sliders before patch and was having good games, and still struggling, but after patch, the game seemed "dumb" on Pro. So i had to move it to All-Star and am liking it (post patch, with this slider set). Anyone else find Pro non-playable post patch?
 
# 111 GlennN @ 11/03/09 10:34 AM
For the most part, this is a fantastic game. Gameplay is terrific, with response movements and smoothly flowing animation. I couldn't score to save my life, but tinkering with the sliders has given me an enjoyable balance. There are certainly issues with the sim engine in Be a GM, but the way it is set up, with the scouting and the ability to trade during the draft, is a blast. I have had numerous freezing issues in this mode, though, so I would suggest you save early and often (different save points, not a single save). I also love the way fighting is now handled - the ability to start a fight whenever I want (like to get my team going) is a great addition. If they could tune the sim engine, and solve the freezing issues, this would be an absolutely perfect game.
 
# 112 Broncos86 @ 11/03/09 11:08 AM
Not to derail things, but I'm pretty confident there is an Impressions Thread: http://www.operationsports.com/forum...thread-60.html

Edit: And of course, after I post this, they unsticky the impressions thread.
 
# 113 Flyermania @ 11/03/09 11:40 AM
CPU pass percentage is definitely higher post-patch unfortunately. They are consistently above 80% now, whereas pre-patch I could hold them in the upper 60% to 70% range. Not a good change IMO, but I'm sure it was done for the casual gamers.
 
# 114 matt8204 @ 11/03/09 12:55 PM
Quote:
Originally Posted by AtomicLegend
Why do people complain about not scoring clean goals.... I score them off wristers and slappers all the time. It's probably the way people play. You can't score cleanly on a goalie if he can see you all the way. Try to get infront of a defender or forward and either wrist it or do a half slap shot (don't pull the right stick down all the way to do the slapper).
Sure you can. There are plenty of goals in the NHL where a guy just beats a goalie on a clean wrister with no screen. If it's a good enough shot that's placed properly, it can happen, especially with guys like Ovechkin and Kovalchuk.
 
# 115 speels @ 11/03/09 01:10 PM
Has anyone actually found out what the average passing completion percentage is for an NHL team is??
I have scowered the internet and have yet to find any sort of passing percentages for NHL teams.

I think EA should just do away with that stat and then everybody would quit looking at it and judging the game by it.
It is just too subjective a topic, what is a missed pass, one that doesn't go tape to tape, but the player still gets control, or one that misses the target altogether?
I have seen many games of hockey and do not see a lot of missed passes, unless they are deflected by someone or stolen. I recently watched a hockey game and on one powerplay the Leafs, yea I said the Leafs, passed the puck over 20 times, d-man to d-man to the saide wall, back to the d-man, etc. Not one pass was incomplete, so in my opinion the NHL passing percentages are probably at least 80%.

Like I said, if EA would get rid of that stat, people wouldn't be calling it a problem.

Passing percentage means nothing.
 
# 116 savoie2006 @ 11/03/09 01:26 PM
Quote:
Originally Posted by speels
Has anyone actually found out what the average passing completion percentage is for an NHL team is??
I have scowered the internet and have yet to find any sort of passing percentages for NHL teams.

I think EA should just do away with that stat and then everybody would quit looking at it and judging the game by it.
It is just too subjective a topic, what is a missed pass, one that doesn't go tape to tape, but the player still gets control, or one that misses the target altogether?
I have seen many games of hockey and do not see a lot of missed passes, unless they are deflected by someone or stolen. I recently watched a hockey game and on one powerplay the Leafs, yea I said the Leafs, passed the puck over 20 times, d-man to d-man to the saide wall, back to the d-man, etc. Not one pass was incomplete, so in my opinion the NHL passing percentages are probably at least 80%.

Like I said, if EA would get rid of that stat, people wouldn't be calling it a problem.

Passing percentage means nothing.
I wouldn't say it means "nothing", as you definately don't a game of near perfection(NHL 09). Hockey is a sloppy sport. I do agree though, it needs to be determined what exactly constitutes a missed pass. Also with EA's open ice passing, would the cpu count those as missed passes simply because they weren't directly to a player? It would be nice to know the actual NHL Passing Pct. Average, but I imagine it's relatively high(75-85%). I don't see too many errant passes when watching a game, but I'm not really watching for it either, so who knows. In any case, the stat does mean something to those of us of want to try to replicate the NHL as much as possible.
 
# 117 Vikes1 @ 11/03/09 03:23 PM
Quote:
Originally Posted by Flyermania
CPU pass percentage is definitely higher post-patch unfortunately. They are consistently above 80% now, whereas pre-patch I could hold them in the upper 60% to 70% range. Not a good change IMO, but I'm sure it was done for the casual gamers.
Yep Flyer, this is just about what I'm experiencing too.

For me...it's not really so much about the "numbers", as it is the affect on the gameplay. As I posted earlier...pre-patch, [with ACC at 0] the cpu imo, was missing on a realistic amount of their passes. Ie...the slider was effective. Now it seems as though it's not.

I don't want to do anything too hasty. But I'm thinking about possibly deleting the patch. I think I'll play a few more games then make my decision.
 
# 118 Qb @ 11/03/09 03:34 PM
So I was a little worried by my offline first game after the patch (last week) after I trounced the Devils 6-1 with the Penguins. I was able to do more or less what I wanted offensively, thanks in large part to the improved manual passing. But it just seemed like the AI was too passive... maybe it was just NJ's strategies.

Last night, I raised CPU pass interceptions to the max -- had it at 3 to offset slow passes -- and with no other changes proceeded to lose my first three games of a GM mode with Buffalo. The first two were one-goal games (aside from an ENG in the 2nd), while I screwed myself in the 3rd by giving them 8 PPs (!) of which they converted two. Needless to say I didn't generate much offense with so much time on the kill.

So yeah... just an impression.
 
# 119 DJ @ 11/03/09 03:51 PM
CPU is around 70-75% for me, post-patch. There have been a couple of games where they've been close to 80, but no 85-90% games.

CPU seems to shoot less (I only play on 9 min. periods, so this may be a factor) than they did, pre-patch, but it's not a huge margin.

Now, I just need to figure out how to score again, lol. I've scored a total of 2 goals in my last 5 games, and have lost my last 3 all by shutout. Having Stastny out is really starting to affect my team.
 
# 120 Splitter77 @ 11/03/09 06:42 PM
unfortunately i think its either higher cpu pass percentage, or lower cpu shot totals. Take your pick. I would rather the higher pass percentage as they are giving me a better challenge post patch.
 


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