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NHL 10 News Post

The NHL 10 patch is now available for the Xbox 360 and PS3. Post your impressions here.

Quote:
"Here are a couple of the key fixes that we've made in the Title Update:

Fixed the exploit to slap-shot a 5-hole goal from below the face-off circle.

* Although our goalies are much improved in NHL 10, there was an exploit when shooting from below the face-off circle that resulted in a goal more often than not. The goalies are now tuned to better handle shots from this area.

Increased speed of passes with Manual passing on.

* This year we added Hardcore Passing (manual passing) that gave you total control of your pass speed and direction. Overall, the new passing was well received but the consensus was that you should be able to pass the puck harder and that the bottom-end speed was too slow. We've increased the bottom-end speed so the passes are crisper and also increased the top-end slightly as well.

Reduced the ability to boardplay players who are far away from you.

* It was a little unrealistic being able to 'suck' a player into boardplay as he was skating away from you so we've made it much harder to pin a player that is skating away. The further he is from you, the less likely you'll be able to boardplay him.

Tuning of trade logic.

* Too many superstars were being offered up for trades so we've dialed this back along with reducing how often players are repeatedly offered up for trade.

Added the ability for a user to apply boost slots to authentic helmets.

* We've added the ability to apply boost slots to an authentic helmet so users can get the benefit of the boosts without having to wear a helmet with a design on it.

Here are some of the other main fixes that will be in the Title Update:

* Fixed the bug that would make a player sometimes exit pass blocking (L1/LT) when they got close to their goalie.
* Fixed the bug that would prevent offline Be a Pro player from getting ice-time in some situations.
* Fixed a crash that could happen on delayed penalty shots.
* Improved logic for how fighting affects teamplay scores in Be a Pro.
* Prevent L1/LT from allowing players to bypass stumble animations.
* Improvements to goalies to reduce 5-hole goals in some contexts.
* Tuned thresholds for injuries from hard shots.
* Added the ability to escape a prefight circle by pressing L2/LB.
* Fixed the bug that made it possible to "shoot" a puck slowly out of the one-handed animation such that nobody could pick it up.
* Improved goalie aggressiveness when poking the puck on cross-crease passes.
* Improved the ability of defencemen are able to do puck pickups behind them to help defend cross-crease passes.
* Reduced the ability to stuff the puck through the goalie by running into him without shooting (most common on wraparounds and reaching puck pickups).
* Reduced accidental interference in front of net.
* Fixed the offline Be a Pro line-change bug where the player is stuck at the bench.
* Prevent slap passes from being deflected at large angles.
* Fixed the bug where the goalie does not react to a shot if he's banging his stick on the ice to signal the end of a penalty.
* Fixed the bug that makes flip dumps to the middle of the offensive zone go over the glass frequently.
* Fixed the bug that makes CPU center win draws to the the same side all of the time.
* Fixed the bug in the stat tracking of passing.
* Prevent accidental saucer passes after receiving the puck while trying to poke check (because both actions are on R1/RT).
* Tuning to reduce occurrence of tripping penalties when the player being tripped is stationary or moving slowly.
* Tuning to game logic to make it a little easier to stay up on the NHL team during 4-game trial in BAP.
* Many other changes to improve our ability to refine the gameplay tuning with via tuner sets."

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Platform: PS3 / Xbox 360Votes for game: 28 - View All
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Member Comments
# 81 SinisterAlex @ 10/29/09 07:10 PM
Quote:
Originally Posted by Taku
I still dont know does this patch work on my 360 or not. I have not unlocked any boosted helmets and after patching i see the CCM V10 helmet and it has 0 boost slots? If my game is patched properly, does that helmet change into 3-slot helmet when i unlock some other helmets OR should it be locked but already a 3-slot helmet?

Not that i care can i use the helmet or not but im just trying to figure out is my game patched... I have cleared the cache and restarted my console like 10 times and everytime the download takes only like 2 seconds max. and theres nothing which tells me that my game was patched.

Help please.
I believe to unlock the CCM v10 Boost Helmet, you must have unlocked or purchased one of the original 3 slot boost helmets. Then the CCM V10 Helmet should show itself. This is what everyone has said on the EA Sports forum. I don't see it either but thats because I haven't unlocked any 3 slot helmets yet.

Hope this helps
 
# 82 Taku @ 10/29/09 07:55 PM
Well i can see the CCM V10 helmet, it has 0 boost slots. So you mean there is an additional CCM V10 helmet with 3 slots but its hidden? Not visible at all, locked or unlocked doesnt matter?

Man this is annoying, why there isnt anything which tells me what version im playing. Developers please put the version notification into main menu from now on, thank you.
 
# 83 SinisterAlex @ 10/29/09 08:24 PM
Quote:
Originally Posted by Taku
Well i can see the CCM V10 helmet, it has 0 boost slots. So you mean there is an additional CCM V10 helmet with 3 slots but its hidden? Not visible at all, locked or unlocked doesnt matter?

Man this is annoying, why there isnt anything which tells me what version im playing. Developers please put the version notification into main menu from now on, thank you.
Yes you can always see the 0 Boost CCM V10 but in order to see the 3 boost slot CCM V10, you have to unlock another 3 boost slot helmet. As for the patch, it did install rather quickly but I'm sure it's there. I've see people wearing the V10 helmet already.
 
# 84 GlennN @ 10/29/09 09:11 PM
Didn't do anything about offline franchise freezing. I am having more freezing issues now than before the patch. I can't get to the third year of my franchise without locking up. The scout calls me (after the draft) to tell me he is done. It is after the draft, so I can't even get in to change the assignment to miss the call. Do the testers not get this freeze?
 
# 85 mroseland @ 10/30/09 01:28 AM
An easy way to verify that you are running the newest version is to play a game against the computer and see if it will win a faceoff to the LD. If so, you've got it. If it only goes to the RD, patch again.
 
# 86 Vikes1 @ 10/30/09 04:47 AM
The more I've played post patch, the more I'm noticing the cpu pass accuracy seems greater than pre-patch. And my pass % has gotten quite a bit higher as well. At least by the stats anyway.

Pre-patch, with the cpu pass ACC slider at 0 [All-Star] the cpu was very noticeably missing passes. Now post patch...not so much.

The cpu isn't exactly back to the tick-tack passing, but it does seem to be back to being too accurate again. Not a big problem for me...but I do miss the little bit more sloppy play I was getting from the cpu before the patch.
 
# 87 DJ @ 10/30/09 11:12 AM
Quote:
Originally Posted by Vikes1
The more I've played post patch, the more I'm noticing the cpu pass accuracy seems greater than pre-patch. And my pass % has gotten quite a bit higher as well. At least by the stats anyway.

Pre-patch, with the cpu pass ACC slider at 0 [All-Star] the cpu was very noticeably missing passes. Now post patch...not so much.

The cpu isn't exactly back to the tick-tack passing, but it does seem to be back to being too accurate again. Not a big problem for me...but I do miss the little bit more sloppy play I was getting from the cpu before the patch.
Noticed this, too. Percentages are now closer to 80% for me and the CPU, whereas before it was 70-75%. Doesn't change the game much for me, though.
 
# 88 ucas005 @ 10/30/09 12:55 PM
I'm actually noticing the opposite. The CPU % has taken a hit. Seeing it in the stats, but more importantly also in the game play. Love it.
 
# 89 Vikes1 @ 10/30/09 03:03 PM
Quote:
Originally Posted by Djwlfpack
Noticed this, too. Percentages are now closer to 80% for me and the CPU, whereas before it was 70-75%. Doesn't change the game much for me, though.
I'm embarrassed to admit that pre-patch, it wasn't all that uncommon, at least with the stats, for my pass
% to be in the 50's to mid 60's. Now...yep DJ, I'm at or just below 80% as well. Kinda odd though, because the "feel" of my passing seems unchanged. Which leads me to believe, that for my percentage...the change rests with just how the stats read for some reason. Not sure though.

One thing thats very cool is...in my experience anyway, theres lots of varying games. I recall one game in particular, the cpu had gotten called for icing 5-6 times due to missed passes. And lost control in my zone by having cycling attempts, end up back in the cpu's end. Post patch...this type of thing seems toned down quite a bit. But anyway, like you said DJ....the patch hasn't hurt the gameplay for me either. And with how the games vary around, that sloppier type of play may still be there.
 
# 90 speels @ 10/30/09 03:49 PM
I hear a lot of people are saying that they are tired of outshooting the CPU, and I think I have figured out why this is and I think that with a little tweaking, EA can fix this.
Right now the CPU shooting percentages are ridiculously high because they score a lot while shooting a little. What I have noticed while watching games in NHL10 and on TV is that the CPU does not take a bad shot. They don't just skate over the blueline and let a slapshot go. They will either try to pass it for a better shot or cycle it until something opens up. They don't shot the puck an net like in real life where almost any shot is a good shot. Honestly next time you play count how many shots you take where there is no screen, or you are wide open, but outside the hash marks. These are shots a goalie will most likely save. The CPU doesn't take those shots, unless they are down on the scroeboard.
If EA was able to allow the CPU to take these shots if there was nothing else going, then the shot totals would be higher.
An example at regular strength, the dman gets the puck at the point with no one between him and the goalie, in NHL 10 the dman will always pass that to someone closer to the goal, but in real hockey the dman will try to put the puck at the goalies pads and hope for a rebound or that one of his teammates will get to the puck and get a stick on it. I feel the CPU only shoots when it has a good percentage shot and that is why the shot totals are low, but the shooting percentage is high.

What got me thinking about looking at this is the whole neutral zone fiasco we have, where the CPU will pass and skate the puck from one side to the other, because I have 5 players all lined up at the blueline. In real hockey, that never happens, they would just dump it in and go get it, but EA has "trained" the CPU to not change strategies quickly. Thus forcing the CPU to think only "carry the puck in" and not realize they could dump the puck in and chase it down. I noticed this last night when I was playing Washington and there was one time when they passed and skated for 2 minutes in the neutral zone before they finally dumped the puck in. I don't chase the players in the neutral zone, I forced teams to dump and chase.

I think that if EA could somehow let the CPU recognize things faster that the game would be better.
 
# 91 plaidchuck @ 10/30/09 05:51 PM
Quote:
Originally Posted by speels
I hear a lot of people are saying that they are tired of outshooting the CPU, and I think I have figured out why this is and I think that with a little tweaking, EA can fix this.
Right now the CPU shooting percentages are ridiculously high because they score a lot while shooting a little. What I have noticed while watching games in NHL10 and on TV is that the CPU does not take a bad shot. They don't just skate over the blueline and let a slapshot go. They will either try to pass it for a better shot or cycle it until something opens up. They don't shot the puck an net like in real life where almost any shot is a good shot. Honestly next time you play count how many shots you take where there is no screen, or you are wide open, but outside the hash marks. These are shots a goalie will most likely save. The CPU doesn't take those shots, unless they are down on the scroeboard.
If EA was able to allow the CPU to take these shots if there was nothing else going, then the shot totals would be higher.
An example at regular strength, the dman gets the puck at the point with no one between him and the goalie, in NHL 10 the dman will always pass that to someone closer to the goal, but in real hockey the dman will try to put the puck at the goalies pads and hope for a rebound or that one of his teammates will get to the puck and get a stick on it. I feel the CPU only shoots when it has a good percentage shot and that is why the shot totals are low, but the shooting percentage is high.

I think that if EA could somehow let the CPU recognize things faster that the game would be better.
Also the fact that the CPU doesn't take advantage of breakways, odd man, or even 2-2 rushes doesn't help... I've seen a player on a clean breakaway pass it behind himself.. (kinda funny NHL2k10 has too many breakaways and NHL10 has none)

This seems strange to me because the AI at least did this in NHL09, granted it was a little too up and down but at least it was there.. I don't understand how that was completely gutted and replaced with AI that just wants to cycle.

Although in EA's defense it seems post-patch if the CPU has a completely clean 2 on 1, it will attempt a shot more often, which is at least better... however in any other case it does the same ol' skate into the corner and stare at the crowd waiting to pass it to the point man.

This is also funny in contrast with 2k10 this year, in that in 2k10 the CPU takes too many shots (although lowering the period times and good slider sets helps this)

I honestly wish I could just take most of 2k10's AI this year and mash it with NHL10's graphics, goalies, and BAP, and then BAM! You'd have the perfect hockey video game.
 
# 92 Gangrel @ 10/30/09 06:08 PM
Quote:
Originally Posted by wsu_gb23
CPU goalies are out of control. They miraculously recover on easy rebound shots, and in general make amazing saves. I played 4 periods with the CAPS and scored zero goals.
Yes, even with reaction time set to 0, I find the CPU goalie's recovery time to be out of this world!
 
# 93 DevilsEve666 @ 10/31/09 12:42 AM
The CPU is noticably worse now after the patch on "pro" diff. and it is driving me nuts, but i don't want to play on all-star because the game should be fun for me and i've never liked all-star but...

1. they don't take shots when they are obviosly wide open
2. they are scared to enter the zone even when they are on a breakaway practically
3. They pass the puck a million times before shooting and i usually end up intercepting their passes before they get a shot off

I've had to up CPU difficulty adjustment to 6, and they still can't get more than 18-20 shots on goal in a game against me...i've been making notes of every game i play on a chart (score, shots on goal, faceoffs, PP, and PIMS) and i can definitely see that i'm scoring more since the patch and also the CPU getting WAY less shots on goal even w/ the cpu difficulty adjustment. And i play on "pro" level. But it's obvious for the way i play, statistically speaking, that the game was more accurate before the patch.
 
# 94 BleacherCreature @ 10/31/09 12:52 AM
I have yet to outshoot the CPU on All-Star or Superstar in about 10 games post-patch.
 
# 95 Vikes1 @ 10/31/09 01:13 AM
Quote:
Originally Posted by Gangrel
Yes, even with reaction time set to 0, I find the CPU goalie's recovery time to be out of this world!
Agreed.

I too have set the cpu goalies reaction speed to zero. And for me...I'm having a tough time telling zero from default. I really stink at scoring. So my opinions on the goalies abilities are most likely skewed. But dang, I have a helluva time scoring a realistic amount of goals.

I'm still hoping with more experience...the goals will come. I'd much rather have this problem though, than scoring too much. That imo, would be far worse.
 
# 96 jyoung @ 10/31/09 03:00 AM
CPU defense is tons better with this patch. It's actually possible now to play with a CPU defensemen back there in an online game.

Too bad your AI teammates remain completely clueless on offense:



The two things that need fixing the most right now are the AI goalies (still too hard to score clean shots on them) and the AI's (lack of) offensive smarts.
 
# 97 mayers9111 @ 10/31/09 01:34 PM
The two things that need fixing the most right now are the AI goalies (still too hard to score clean shots on them) and the AI's (lack of) offensive smarts
-------------------------------------------------------------
NO NO AND NO

this that need to be improve is , the goalkeeper is too often bedroom .

CUSTOM HORNS NOW
 
# 98 mayers9111 @ 10/31/09 01:41 PM
[quote=mayers9111;2040394217]The two things that need fixing the most right now are the AI goalies (still too hard to score clean shots on them) and the AI's (lack of) offensive smarts
-------------------------------------------------------------
NO NO AND NO

this that need to be improve is , the goalkeeper is too often down .

CUSTOM HORNS NOW
 
# 99 SinisterAlex @ 10/31/09 05:20 PM
Why do people complain about not scoring clean goals.... I score them off wristers and slappers all the time. It's probably the way people play. You can't score cleanly on a goalie if he can see you all the way. Try to get infront of a defender or forward and either wrist it or do a half slap shot (don't pull the right stick down all the way to do the slapper).
 
# 100 babythug23 @ 10/31/09 05:28 PM
Just got this game from best buy for free on the buy 2 get 1 free. Is this game the better game of the two nhl games. 1st nhl game this gen. I remember having so much playing the old hockey game in like 92 or somewhere around there. Does this game have Broadcast cam?
 


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