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Madden 2010 News Post

Patch #1 for Madden NFL 10 is now available for the PS3 and Xbox 360. Please post your impressions here.

Quote:
"What's in the first title update:

Added Super Bowl and Playoff Field conditions for Online Franchise
Fixed False Start Grieving issues with Online games
Fixed video player issue where video would hang on latent connections
Improved uploaded highlight quality
Switched ranked online games to 7 min Q's
Fixed random stability issues
Added Broadcast Cam!

Gameplay Specific fixes:

Tuned slider effectiveness (Run blocking and broken tackles esp.)
Changes run blocking slider to not effect special teams
Made fatigue effect ratings more
Fixed WR release to where receivers release to both sides
Fixed incorrect spotting on punts out of bounds
Reduced/removed holding on kicking plays
Improved toe drag catch logic
Improved pursuit angles for outside running plays
Fixed defenders in pursuit running away from O-Line
Better play recognition in man coverage
Fixed double pass online exploit"

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 361 ch46647 @ 09/25/09 08:14 PM
I cannot play Madden on-line (which I like to do from time to time) unless they fix the "flats" issue. If I blitz anybody the flats are wide open every time. I bet 80% of passes completed on-line are to the RB's. Any news if this will be fixed for the second patch?

Thanks!
 
# 362 Aztec @ 09/25/09 09:21 PM
I appreciate that other people are bringing this up. I was really dissapointed that the AFL pack didn't correct the Chargers' throwback helmets. Not only are the bolts wrong, the facemask looks white. It should be gray like the majority of the other AFL throwback helmets. If they actually did fix the 49ers helmet color in a patch, I hope the same guy can fix the Chargers' helmet. It looks terrible.
 
# 363 Blaxican8504 @ 09/25/09 09:36 PM
I'm bummed that the patch didn't fix the 49ers helmet. It looks like the fix is attached to the AFL DLC.
 
# 364 huskerwr38 @ 09/26/09 02:40 AM
As always with Madden, they are a lot of new problems with the patch that didn't happen before.

-For instance, the ticker shows wrong facts for teams now.

-Sometimes the refs rule an incomplete pass a catch when it was a drop or clearly out of bounds, but luckily the game doesn't actually rule it that way.

-The WR STILL don't try and actually stay in bounds when they catch the ball, it seems the patch just increased the amount of times they do the cut scene with the refs making the call, which is wrong half the time.

-A LOT more holding penalties on kick off returns.

-Kick off returns are MUCH easier now, I always can get past the 30 yard line on kick offs or a TD about every other game now.

Some good things:
-The run game is a little better.

-I love the new AFL uniforms, but I guess thats not patch related.

-And I don't see as many pick sixes.
 
# 365 permanent1 @ 09/26/09 06:08 AM
Quote:
Originally Posted by goh
Well lesse...

It's caused my offensive players to mysteriously be playing on defense.
Framerate drops on big plays now.
Increase in AI kick return ability having them start at the 30 almost every time now.
AANNNDDD
The replays still get cut off.

Quite the impressive screw up.
Offensive players playing defense was already happening before the patch,and the replay issue was not supposed to be fixed with this patch.
 
# 366 permanent1 @ 09/26/09 06:11 AM
Quote:
Originally Posted by killakavor1
Madden came out in august and the 1st patch 30 days later....how long for patch 2????
Actually 40 days.
 
# 367 Answer348 @ 09/26/09 11:18 AM
-Run Blocking is more effective, which makes running too easy, which forces you to lower RUN BLK sliders. Little net gain on that improvement.

-Run blocking improvement makes outside runs that were too difficult now too easy. No net improvement there either.

-Would have been nice if they thoroughly explained what "tuned slider effectiveness" means. Is every slider more sensitive?

-Still having trouble seeing any improvement to man coverage. And even if there is some improvement, what good is it when everything about how DBs work in the game is wrong? I'm sick of seeing DBs both deflect a pass and then jump onto the shoulders of the WR in the same second. Has anyone seen this happen in the NFL? How often do you see receivers catch a pass, get hit, and spin around in the air? It's still far too aggressive to be realistic.

To borrow from The Simpsons, why make 32 flavors when you can't get vanilla right?
 
# 368 LBzrule @ 09/26/09 12:03 PM
Pursuit angles on defense is still absolutely atrocious.

Toe drag catch logic is not as good as I thought.
 
# 369 in2chaos @ 09/26/09 12:15 PM
I just downloaded the 'patch' last night and I can say I was kinda happy with some of the changes, but my god...I played the Rams with the vikings and Marc Bulger tore me up for 380 some yards, 240+ of that going to Donnie Avery...on 7 catches. I know Cedric Griffin is not exactly a speedster and is known to get beat, but WOW. At least 4 of his catches were for over 50 yards. I run alot of zone D, and it was like my guys didn't have a clue...at least 2 of his 80+ bombs were ones where he was COMPLETELY uncovered. Weak. His 25 yarder was due to me running an all out blitz, so that was cool, but c'mon! Granted it was just one game, but the Rams never seemed to even attempt to run the ball. I ended up losing an OT game on a fumble by Chester Taylor and the ensuing field goal(which made the game fun anyways) but I will grow weary of this crap if it happens with any regularity. Anyone else see anything like this?
 
# 370 ch46647 @ 09/26/09 01:32 PM
LBZ do you still have any contact with Ian and crew? There are 3 main things I think have to be adressed next patch.

1. Pursuit angles
2. Covering the flats (Also, man-align is completely broken which is a contributing factor to this)
3. D-backs back pedaling 30 yards and staying right with the WR. (Along with this I think safeties react way to quickly. If you throw a deep pass they can literally get all the way across the field while the ball is in the air to make a play on the ball)
 
# 371 LBzrule @ 09/26/09 01:58 PM
Quote:
Originally Posted by ch46647
LBZ do you still have any contact with Ian and crew? There are 3 main things I think have to be adressed next patch.

1. Pursuit angles
2. Covering the flats (Also, man-align is completely broken which is a contributing factor to this)
3. D-backs back pedaling 30 yards and staying right with the WR. (Along with this I think safeties react way to quickly. If you throw a deep pass they can literally get all the way across the field while the ball is in the air to make a play on the ball)
Man I just give up and will just play it with whatever they do with it.

There is just too much that needs to be addressed. Might as well just accept this as it is and whatever the next patch addresses might as well just accept the game for the rest of the year as whatever it is at that point.
 
# 372 Deegeezy @ 09/26/09 02:16 PM
Quote:
Originally Posted by huskerwr38

-A LOT more holding penalties on kick off returns.
I actually like this. That's more true to real life.
 
# 373 Brandwin @ 09/26/09 02:29 PM
Has anyone noticed if you're on D and the offense has a break away play, if you switch defenders, there is some sort of hitch and it slows you down, even if you hold speed burst.
 
# 374 Mike Lowe @ 09/26/09 02:33 PM
Here's to hoping the following is fixed for patch 2:

-Offline franchise stats

-Injured reserve actually freeing up a roster spot

-Backup RB's not sitting the entire 4th quarter

I LOVED seeing an unsportsmanlike penalty after one of my players was tackled out of bounds late! Nice touch!

Great game, but still some show-stoppers out there that need fixin'.
 
# 375 CYST2000 @ 09/26/09 03:20 PM
Quote:
Originally Posted by DookieMowf
Has anyone noticed if you're on D and the offense has a break away play, if you switch defenders, there is some sort of hitch and it slows you down, even if you hold speed burst.
Yes, I have also noticed when I have an offensive break away run my player runs very jittery. The D always catches me from behind, and thats with guys like Chris Johnson, Adrian Peterson, and Jones-Drew. WTH?
 
# 376 PosiHobo @ 09/26/09 04:39 PM
Quote:
Originally Posted by huskerwr38
As always with Madden, they are a lot of new problems with the patch that didn't happen before.

-For instance, the ticker shows wrong facts for teams now.

-Sometimes the refs rule an incomplete pass a catch when it was a drop or clearly out of bounds, but luckily the game doesn't actually rule it that way.

-The WR STILL don't try and actually stay in bounds when they catch the ball, it seems the patch just increased the amount of times they do the cut scene with the refs making the call, which is wrong half the time.

-A LOT more holding penalties on kick off returns.

-Kick off returns are MUCH easier now, I always can get past the 30 yard line on kick offs or a TD about every other game now.

Some good things:
-The run game is a little better.

-I love the new AFL uniforms, but I guess thats not patch related.

-And I don't see as many pick sixes.

123
 
# 377 sportyguyfl31 @ 09/26/09 06:56 PM
What's the ETA on patch #2, what is it supposed to address?
 
# 378 mr_president @ 09/26/09 07:54 PM
Quote:
Originally Posted by DookieMowf
Has anyone noticed if you're on D and the offense has a break away play, if you switch defenders, there is some sort of hitch and it slows you down, even if you hold speed burst.
this is not a new issue, it has been a part of madden since 04(at the least). i made mention of it to ian via PM last year.
 
# 379 mr_president @ 09/26/09 08:00 PM
Quote:
Originally Posted by DookieMowf
Has anyone noticed if you're on D and the offense has a break away play, if you switch defenders, there is some sort of hitch and it slows you down, even if you hold speed burst.
this is not a new issue, it has been a part of madden since 04(at the least). it really bugs me when the ball carrier runs in place to allow the defender to catch him. i made mention of it to ian via PM last year.

here it is from may 08:


Quote:
Originally Posted by Ian_Cummings_EA
Quote:
Originally Posted by mr_president
Ian,

let me start by saying.....
i've been a madden fan since the beginning of the franchise...

i absolutely appreciate what you guys have done/are doing with madden this year especially the honesty......with that there is still one small problem with your annimations and tackling system that hasn't been addressed and it's a problem that has been around for years....

the ball carrier has the tendacy to slow down as the defender makes his approach(usually within 1-2 feet of the ball carrier) and you can see this in the begining of the video. observe the ball carrier stutter step as if to allow the defender to catch him. now you might think it's due to previous contact, but it is not. i have seen this time and time again in the open field. it really prevents that breakaway feeling seeing yourself forced into a animation.

i'm not being unappreciative ,i'm just trying to help, because as much as anyone i'd love to see madden return to form.


thanks

Dave M.

Very valid feedback and great eye for catching something like that. The thing is, there really is no way to actually eliminate that kind of thing because 2 football players that are out in their own little worlds running have to get into perfect alignment of a captured interaction.

The thing that we've done this year that no other game has done before (with our new tackling system) is actually leave you in control during that time as we are aligning the two characters to a point out in space with respect to both of their current velocities. I know it's a bit tech-sounding but this basically means that the tackle doesn't have to be fully "aligned" until the very last second (that we tag specifically per animation), whereas most games align you right at the start of the interaction which makes it feel like you were "sucked" into an interaction. You actually retain some amount of control until the final alignment point.
You'll see some really cool shoe-string tackles in 09 because of this tech, because the defender's projected point in space is way behind the ballcarriers based on their velocity, so when he realizes this his only option is just reach out and swipe his feet.

there was a video showing the hesitation/suction similar to what you are talking about, and the pull distance was more like 2 to 3 feet.
 
# 380 TWeezy @ 09/26/09 08:02 PM
Quote:
Originally Posted by ch46647
I cannot play Madden on-line (which I like to do from time to time) unless they fix the "flats" issue. If I blitz anybody the flats are wide open every time. I bet 80% of passes completed on-line are to the RB's. Any news if this will be fixed for the second patch?

Thanks!
Really, so when you blitz, the guy in the running back in the flats is open. Well, that's how it works. There is an equal number of guys on offense and defense, so if you send more that a normal pass rush, you will have guys open on offense. That's the risk you take when you blitz. Try doing a zone blitz with your cornerbacks covering the flats. That should stop it.


The 2 main problems with this game still aren't fixed.

1. The offensive line is still mentally challenged. Actually it includes the WR. Basically any player trying to block.

2. CPU controlled pass defense. Linebackers still go from standing square to the QB, to gliding 4 yards horizontally to pick off a pass. And even when the WR gets a step or 2 on the DB they can still make a play on the ball. Because the pass defense animation that is triggered, gives the DB a speed burst and even after the were beat by 2 steps the whole route, they catch up at the end and make the play. Also, it would be nice to see realistic wideout coverage. So many times i see the DB running the WR's route, about 2 steps AHEAD of the wideout. Like the DB was in the huddle and he is the one going out for the pass.

Madden what really needs to happen. EVERYONE on the team sit down and watch game film on every position, and see how real players play different situations. Don't take the easy way out. Produce a quality product.

This year is a step forward. But it is time to change it up. COMPLETE OVERHAUL of the system. Madden hasn't changed in 10 years. Its still the same game, with updated graphics and animations. We have the technology now to start doing games with physics. NOT ANIMATIONS. Don't the developers on the team take pride in their work. I want a madden team the wants to be innovative and break the mold. It's a shame that the best video game franchise is also the franchise that changes the least from edition to edition.
 


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