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Madden 2010 News Post

Patch #1 for Madden NFL 10 is now available for the PS3 and Xbox 360. Please post your impressions here.

Quote:
"What's in the first title update:

Added Super Bowl and Playoff Field conditions for Online Franchise
Fixed False Start Grieving issues with Online games
Fixed video player issue where video would hang on latent connections
Improved uploaded highlight quality
Switched ranked online games to 7 min Q's
Fixed random stability issues
Added Broadcast Cam!

Gameplay Specific fixes:

Tuned slider effectiveness (Run blocking and broken tackles esp.)
Changes run blocking slider to not effect special teams
Made fatigue effect ratings more
Fixed WR release to where receivers release to both sides
Fixed incorrect spotting on punts out of bounds
Reduced/removed holding on kicking plays
Improved toe drag catch logic
Improved pursuit angles for outside running plays
Fixed defenders in pursuit running away from O-Line
Better play recognition in man coverage
Fixed double pass online exploit"

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 341 UpTheIrons @ 09/25/09 10:05 AM
I'm a realism nut. And for my limited stick-skills, the game's playing great for me after the patch with:
  • 13-minute Q's, 15 second runoff (I eat a lot of clock b/c I make a ton of pre-snap adjustments)
  • All-Pro default for HUM and CPU
  • Slight special teams tweaks (punt accuracy increase)
  • Slight sub in/out tweaks (to account for new, good fatigue)
  • Maxed-out penalties (except holding, clipping)
NOTE -- NOT turning this into a slider conversation...just sharing my general setup. Now -- impressions.

PERHAPS there's a few too many INTs and penalties and too many CPU sacks....watching this closely. But with my NYG franchise, the game is otherwise playing very realistic, very fun. Jacobs is a beast, but is suitably contained against teams that can stop the run. Eli throws fairly inaccurately from time to time (sad, but accurate). I'm getting sacks and creating pressure with Osi and Tuck by flicking the right stick.

It's not perfect, but it's a videogame so I'm not stressed out about it. For me, it's a vast improvement with the patch. I hope patch #2 comes soon so I can start my "official franchise."

Good stuff, EA. (Don't fret about sales, you're on the right path by reaching out to the core enthusiasts...economy and last year's clunker is probably the main contributors.)
 
# 342 CreatineKasey @ 09/25/09 10:36 AM
I noticed:

7 min. quarters online: AWESOME!

Improved pursuit: AWESOME

Improved run game - less chaotic... smoother.

Sideline animations: AWESOME!

I think there's one word that describes the game this year... you can guess what I'd say.

Honestly M10 has so many things I've always wanted in a football game. I got way more than I bargained for this year. They really nailed my wants as a consumer.
 
# 343 Only1LT @ 09/25/09 11:34 AM
I have given EA/Tiburon grief, which they have deserved, so I will pay them a compliment, when deserved.

There is definitely a noticeable improvement in Blocking since the patch. It isn't perfect still, but a big improvement from the mess it was before. Outside runs actually have blocking now lol. Blockers now do not turn around and block people behind the play and leave you in the lurch anywhere near as much as before, but it does still happen.

One thing though. The blocking is improved, but the way in that it is accomplished is a little weird. It seems like on outside runs, the O-Line gets an unnatural speed burst, a la the receivers speed burst to make a catch, to get the outside positioning. It also seems like the game pretty much just gives the blockers the outside block, even if they are positioned to the inside.

I guess you can't complain too much because it works, but I am a little suspect about its implementation. It is a patch though, and not a new game, so maybe this was the quickest and best way that they could handle it in the short term. From a purely aesthetic standpoint however, it does not look very organic and I hope that they can find a better way to do this on subsequent Madden's, so that the outcome looks more aligned with what precipitates it visually on screen.

The pursuit angles were not fixed though and the breaking tackles, if they were tweaked, it is not apparent. It happens just as much as ever.

As for the broadcast cam, maybe someone can tell me if I am wrong, because I only tried it once in Practice, but is the broadcast cam still vertically oriented? If so, that is very disappointing as a real broadcast has a horizontal field view orientation. Please let me know if I am mistaken and if it is horizontal in an actual game or if there is something else that I need to adjust to get it that way or if it is in fact a standard vertically oriented view that is just pulled back further.

Overall, I am pretty pleased with the patch.
 
# 344 CYST2000 @ 09/25/09 11:50 AM
Quote:
Originally Posted by DickDalewood
If you're going to say that, then say it about every game made this generation, no matter the genre, because I can't think of a single game sitting in my collection that hasn't been patched.
Thats funny because most of the problems other games suffer from that need patched are cosmetic or an issue with online play. Madden needs Patched every single year. I'm talking Patches for gameplay, graphics, online play, and animations.

Well, I guess your right. We should stop complaining, and thank EA for this great game, or should they be thanking us? We don't get the game fixed until two months after release. How long does it usually take for other companies like Bungie or Bethesda to come out with patches? You know what? I think it is well within our rights ($60.00) to have an issue with this in a time where they have had 5 yrs to get this game going in the right direction.
 
# 345 countryboy @ 09/25/09 11:51 AM
Quote:
Originally Posted by fjccommish
Was the patch supposed to address replays being cut off, starting too late, on long TD plays? It's still happening post patch. On long runs or passes the beginning, where most of the avoiding tackles and what not happens, is cut off. The replays start late.
I don't think so. I believe that is to be addressed with the 2nd patch.
 
# 346 killakavor1 @ 09/25/09 12:36 PM
i enjoy it
 
# 347 killakavor1 @ 09/25/09 12:55 PM
Madden came out in august and the 1st patch 30 days later....how long for patch 2????
 
# 348 Jet Sufferer @ 09/25/09 01:05 PM
I see one of the fixes is for "improved pursuit angles on outside running plays".

No way is this fixed yet, get outside on a running play and I still see the CPU taking horrible angles, I see guys running backwards and straight downfield even though they have an angle.

They are giving me an extra 20-30 yards before they even attempt to use their angle. Even though they're ahead of me and have an angle to tackle me they are running parallel to the running back.

It also seems that sometimes when I get the corner some defenders are ignoring me (and their angle) and running backwards, turning what should have been a 3-4 yard run into an 11-12 yard run.
 
# 349 Guffers @ 09/25/09 01:08 PM
Quote:
Originally Posted by Guigsdaddy
Also what about auto replays? Have you seen any more on big plays and td's?
No, that falls under the 'maybe' category for the second patch. Personally I wouldn't get your hopes up. That issue has never really appeared to be a major priority with the Madden team.
 
# 350 slthree @ 09/25/09 02:22 PM
I don't know what to make of it yet.

I'm using the Jets, hosting the Falcons, and the Falcons are sending 8 men like its the only play in their defensive playbook.

Of course, thats a bit of a stretch, but you get the point.
 
# 351 BroMontana82 @ 09/25/09 02:25 PM
Quote:
Originally Posted by slthree
I don't know what to make of it yet.

I'm using the Jets, hosting the Falcons, and the Falcons are sending 8 men like its the only play in their defensive playbook.

Of course, thats a bit of a stretch, but you get the point.
i've been testing everything out in a franchise with modified coaching sliders. it definitely helps with the all-out blitz and blitzing in general. i've gotten really good games and the CPU is tough now. i just don't like the pass rush still...it's like nothing changed with that slider.
 
# 352 StormJH1 @ 09/25/09 02:29 PM
Quote:
Originally Posted by Only1LT
I have given EA/Tiburon grief, which they have deserved, so I will pay them a compliment, when deserved.

One thing though. The blocking is improved, but the way in that it is accomplished is a little weird. It seems like on outside runs, the O-Line gets an unnatural speed burst, a la the receivers speed burst to make a catch, to get the outside positioning. It also seems like the game pretty much just gives the blockers the outside block, even if they are positioned to the inside.

I guess you can't complain too much because it works, but I am a little suspect about its implementation. It is a patch though, and not a new game, so maybe this was the quickest and best way that they could handle it in the short term. From a purely aesthetic standpoint however, it does not look very organic and I hope that they can find a better way to do this on subsequent Madden's, so that the outcome looks more aligned with what precipitates it visually on screen.

The pursuit angles were not fixed though and the breaking tackles, if they were tweaked, it is not apparent. It happens just as much as ever.


Overall, I am pretty pleased with the patch.
Interesting post. I still need to log in to check out the new patch.

I'm a big fan of ProTak, but even recognizing that it still is a series of "animations" rather than a coherent physics "engine", it just seems like some of the most noticeable flaws about it could have been prevented. We were told that you could have up to 9 players engaged in a pile and that you could take control of defenders and push the pile backwards. I've definately seen piles with tons of players, but I don't know if I can ever recall clearly adding my defender to a pre-existing pile animation.

And you would think if they had all of these different calculations going on, then they should have just made it so that you NEVER are able to break free when you have more than 2 or 3 defenders pulling on you. It just doesn't look right when it happens, and the game actually makes it more devastating than in real life because you have defenders standing around the pile trying to get invovled (when the animation won't let them), and then as soon as A.D. breaks free, all those guys are bunched up and you pretty much can run untouched down the sideline!

Seriously, would a single person complain "Hey, how come I'm never able to break out of tackles where I have 4 defenders hanging on me!"
 
# 353 slthree @ 09/25/09 02:36 PM
OMG, you won't believe it... or maybe you will

The Falcons are on my 5 yard line and pitch left to Turner. They catch me in a 3-4 "drop zone" defense which means an easy TD for any back on the pitch, let alone Turner.

My CB, #21 Lowery is alone in space and is sure to be trucked. but, he makes the play. It happened so fast I didn't see it was him at first.

When I ran the replay and saw it was #21 I was pissed thinking it was a bunch of cheese that he could take down Turner because he would NEVER do that in real life unless he dove at Turners ankles and cut him. That wasn't the case here. The tackle was high.

Upon close scrutiny under replay I saw that Lowery grabbed Turner's facemask and twisted him down. So, I quickly got out of replay to wait for the flag to be thrown. I was happy that it was a facemask since that was the only reasonable explanation for why he made the tackle at all.

Well, here's the actual point I'm making, the reason I said "OMG". The flag never came! I waited and waited until Ryan brought his troops up for the next play. Before the snap, I quickly went back to replay and looked at that facemask from every angle possible. No question it was a facemask.

So, the point of this long ramble is that, because EA finally added the "if a penalty is called you can actually see it" in the game, you can also see when a call is blown.

Now, if you guys have seen this already then I'm sorry I wasted your time but it is the first time I have ever seen anything like this.

I'm gonna go save the highlight.
 
# 354 nick8407123 @ 09/25/09 03:04 PM
I just can not agree with you on the whole cpu does not run the ball statement. In my fantasy draft franchise right now I am 3-2 and have allowed the most running yards in the NFL, and am one of the best pass defenses. I use custom sliders. That is all.
 
# 355 slthree @ 09/25/09 03:10 PM
Quote:
Originally Posted by sambf12
i've been testing everything out in a franchise with modified coaching sliders. it definitely helps with the all-out blitz and blitzing in general. i've gotten really good games and the CPU is tough now. i just don't like the pass rush still...it's like nothing changed with that slider.
I can't wait until you guys have the franchise settings just right.

I'm only playing on exhibition so that may be why I'm seeing so many blitzes? In fairness, I would have to play a few more games to know.

I agree with the pass rush. Its tough to get there. And, the QB (Ryan, at least) is just getting rid of the ball as I'm about to sack him. Maybe that will be toned down just a bit for patch 2. I want to be reasonable here. A lot of good QB's do get rid of the ball. I just want it to be a bit less frequent.
 
# 356 BroMontana82 @ 09/25/09 04:04 PM
Quote:
Originally Posted by ddaugherty
i have had some games where the computer has only ran the ball 4-5 times a half. This is playing against running teams...maybe i just have to play a lil more, and see what happens
yeah use the coaching slider to test this out. i have gotten very realistic play calling. you need to test this in a franchise though.

Quote:
Originally Posted by slthree
I can't wait until you guys have the franchise settings just right.

I'm only playing on exhibition so that may be why I'm seeing so many blitzes? In fairness, I would have to play a few more games to know.

I agree with the pass rush. Its tough to get there. And, the QB (Ryan, at least) is just getting rid of the ball as I'm about to sack him. Maybe that will be toned down just a bit for patch 2. I want to be reasonable here. A lot of good QB's do get rid of the ball. I just want it to be a bit less frequent.
i think dfos's original slow sliders with some tweaks are very good right now. using his original coach sliders, i have found the blitzing to be toned down a lot. you still get the occassional all out blitz, but after a few games i noticed this won't happen all the time on the 3rd and long. this of course, makes it more realistic and harder as you won't have a guaranteed first knowing the CPU will be leaving the slot guy open. i found perfect sliders for me right now that i'm going to post in his new thread later on.

for the pass rush, i was hoping the slider would be more effective. it seems like it's unchanged which was a big letdown for me. and yeah, i agree about the Robo-QB. it really better be tweaked in patch 2.
 
# 357 WilesThing @ 09/25/09 06:38 PM
Quote:
Originally Posted by Jet Sufferer
I see one of the fixes is for "improved pursuit angles on outside running plays".

No way is this fixed yet, get outside on a running play and I still see the CPU taking horrible angles, I see guys running backwards and straight downfield even though they have an angle.

They are giving me an extra 20-30 yards before they even attempt to use their angle. Even though they're ahead of me and have an angle to tackle me they are running parallel to the running back.

It also seems that sometimes when I get the corner some defenders are ignoring me (and their angle) and running backwards, turning what should have been a 3-4 yard run into an 11-12 yard run.
Agreed. I think it's easier to run to the outside now. You'll also notice that linebackers and safeties will start flowing to the outside on a toss or stretch play, but sometimes stop whenever the running back gets the ball, and then start pursuing again, even though their angle is now gone. I'm pretty sure the angles have gotten worse since the patch.
 
# 358 johnny4LSU @ 09/25/09 07:00 PM
GREAT first patch EA! LOVE it
 
# 359 Moegames @ 09/25/09 08:27 PM
Quote:
Originally Posted by ddaugherty
only thing i noticed that is really irritating post patch is that:

1. The computer hardly EVER runs the ball...all they do is throw

2. Play action is not effective....

anyone have any suggestions? I can live with #2 but the computer should run the ball more than 2 times a half.
Man i just got trampled on in a few games since the patch via their running game..
 
# 360 Moegames @ 09/25/09 08:29 PM
Quote:
Originally Posted by Guggy107
after a few games, my first instinct is to say the patch makes the game worse. but the only reason i would say that is because i had the sliders pretty good before, and now everything is a bit out of whack. im sure the patch improved the game, we all just need to find a new set of sliders to go with it. thats frusterating.

i might delete the patch and stick with what i had before, cuz honestly i wasnt unhappy with the game before.
dude..you MUST redo the sliders, i actually felt the same way at first then i decied to just delete all my saves and start over..new sliders,etc and this game is nice with the patch..heck it was decent before the patch with my custom sliders but post patch it feels even better with my new custom sliders, just reset your sliders if you dont want to lose anything.
 


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