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Madden 2010 News Post

Patch #1 for Madden NFL 10 is now available for the PS3 and Xbox 360. Please post your impressions here.

Quote:
"What's in the first title update:

Added Super Bowl and Playoff Field conditions for Online Franchise
Fixed False Start Grieving issues with Online games
Fixed video player issue where video would hang on latent connections
Improved uploaded highlight quality
Switched ranked online games to 7 min Q's
Fixed random stability issues
Added Broadcast Cam!

Gameplay Specific fixes:

Tuned slider effectiveness (Run blocking and broken tackles esp.)
Changes run blocking slider to not effect special teams
Made fatigue effect ratings more
Fixed WR release to where receivers release to both sides
Fixed incorrect spotting on punts out of bounds
Reduced/removed holding on kicking plays
Improved toe drag catch logic
Improved pursuit angles for outside running plays
Fixed defenders in pursuit running away from O-Line
Better play recognition in man coverage
Fixed double pass online exploit"

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 241 cowboy_kmoney @ 09/24/09 05:32 PM
So they didnt add draft history in this patch? man thats messed up if they didnt.
 
# 242 CSL @ 09/24/09 05:33 PM
Quote:
Originally Posted by Mindflare210
I know it's not your typo, but it should read "made fatigue AFFECT ratings more". They put effect.
You are a joke.
 
# 243 countryboy @ 09/24/09 05:37 PM
Quote:
Originally Posted by Palo20
I've found that you have to supersim at about 5 or 6 minutes to get the realistic number of plays. One of the problems of supersim is there are no assisted tackles at all, only solo.
thanks for the heads up man, its greatly appreciated.
 
# 244 countryboy @ 09/24/09 05:38 PM
Quote:
Originally Posted by cowboy_kmoney
So they didnt add draft history in this patch? man thats messed up if they didnt.
its not going to be added this year.
 
# 245 countryboy @ 09/24/09 05:42 PM
Quote:
Originally Posted by Djlilt
With the releAse of this patch, will I...
Be able to fire this game up and start a franchise on all-pro difficulty, without having to F' around with all the sliders! Better yet, is anybody playing w/o sliders and getting any enjoyment & realistic games?
I play without sliders and have been having fun with the game.
 
# 246 hummer24g @ 09/24/09 05:45 PM
People complained about having first down animations in and now they complain we have them! make up your mind people game can be better yes, but game could be nfl fever
 
# 247 reyes the roof @ 09/24/09 05:46 PM
Quote:
Originally Posted by TCrouch
It used to make them tired, then take them out of the game.

Now, as they get tired, they also get slower/weaker, etc.

So leaving guys in there who are wrecked and tired *should* (in theory) have them perform horribly.

This means long, sustained 15 or 18 play drives should see DT's getting blown off the ball, etc.
The only problem with this is guys on offense get tired too on long drives and get subbed out, and you never ever in real life see an offensive lineman come out for a breather because he is tired from a long drive
 
# 248 ghostlight85 @ 09/24/09 05:46 PM
Certainly some improvements are made with the patch, especially playing with default sliders.

I usually play with custom sliders, but I bumped everything back to default and played on all pro to test out the patch. Here are my impressions to this point.

Release problem appears to be fixed, the only issue is that corners in man coverage with a safety over the top still allow receivers too much access to inside routes. This makes 2 man under less useful as a defense because you can throw underneath all day and unless a linebacker is in a zone and makes a good read it is gravy. It seems very rare for a corner, even a shutdown corner like awesome-wa, to win a man coverage one on one situation. This should be true to some extent, but not when it's a mismatch of a top tier corner against a mediocre receiver. The matchup that led me to this reaction was using the dolphins against the raiders, I was able to easily throw at Asomugha with either Ginn or Camarillo lined up against him.

Run Blocking is better at default slider settings than before, but is still better served with some custom slider stuff, it appears. Easy enough to fix, if you ask me.

However, CPU running logic/blocking still appears to be severely hampered by the stupids. Something just doesn't work right here and it's hard to place what it is. There's always a free man to hit the running back, but I'm not sure it's solely a blocking issue. I think the angles and holes that the RBs choose might be playing into it. I've rarely seen any creativity from backs making them very predictable and leading to a lot of negative yardage plays by the cpu. Also, the game is a little too easy to predict run/pass. Especially with plays that snap on motion. CPU sliders don't seem to alleviate this problem much. I've tried pre and post patch and can't seem to get the cpu to run the ball to any success.

Flats, as LBzRule has pointed out, remain an issue. It's multiple things here, the pursuit angles are still hinky and the CPU still blitzes too often and too brazenly. 5 and 6 man rushes should be far more common than 7 and 8, and I'm not sure the CPU playcalling engine has any distinction between them. They all just register as a blitz. I'd almost rather the CPU playbooks just not include an 8 man rush if this is the way they are going to use it.

3-4 is still far less effective than 4-3, in my opinion, at least as far as creating any sort of pass rush is concerned. Blitzing line backers don't fool the CPU o-line at all, and rarely create any pressure, even when they have a numbers advantage on one side of the line.

All in all, I have found my enjoyment in this game already using sliders, and the patch is going to make that easier, I think. Even with the continued issues, my last game was Chargers-Dolphins and it was a blast. I've adjusted sliders a bit to my likings, but nothing severe. The game very closely mirrored the Dolphins-Colts game on monday.

I have noticed the odd hitching on long plays that others have complained of. Doesn't seem to effect the outcome of the play as of yet, for me.
 
# 249 countryboy @ 09/24/09 05:46 PM
Quote:
Originally Posted by ddaugherty
ok just downloaded the patch...can someone please tell me why the computer has thrown the ball EVERY PLAY???
who are you playing?

I played the Lions with my first game and out of 71 plays, they ran the ball 31 times. They passed a majority of the 4th quarter due to them trailing by 2 scores.
 
# 250 countryboy @ 09/24/09 05:48 PM
Quote:
Originally Posted by reyes the roof
The only problem with this is guys on offense get tired too on long drives and get subbed out, and you never ever in real life see an offensive lineman come out for a breather because he is tired from a long drive
set OL sub out to 0 and you will not see them being subbed out.
 
# 251 TMagic @ 09/24/09 05:48 PM
I have a question about how patches work for anyone to answer.

For some reason, I can not get onto XBox live with my XBox.

So I took my hard drive off of my system and took it to my roommates system. Downloaded the patch there.

Now if I take it back to my XBox, will the patch be still in effect? Or does it only work with his XBox?
 
# 252 SoxFan01605 @ 09/24/09 05:50 PM
Quote:
Originally Posted by TMagic
I have a question about how patches work for anyone to answer.

For some reason, I can not get onto XBox live with my XBox.

So I took my hard drive off of my system and took it to my roommates system. Downloaded the patch there.

Now if I take it back to my XBox, will the patch be still in effect? Or does it only work with his XBox?
Should be fine. The data is supposed to be stored to your game file, which is on your HDD.
 
# 253 reyes the roof @ 09/24/09 05:52 PM
I don't know if this happened before the patch, because I never had a kick blocked before, but I was kicking a PAT today and EJ Henderson came through unblocked and caught the PAT attempt with one hand. Good thing it wasn't a FG attempt or it would have been an easy 6.


Also, in my Bears franchise I was playing the Lions, normally at the beginning of a game it shows a message at the bottum saying the Bears were founded in 1920 and know as the Decatur Staleys, but today a message came up telling me when the Bengals were founded
 
# 254 ghostlight85 @ 09/24/09 05:55 PM
Quote:
Originally Posted by reyes the roof
I don't know if this happened before the patch, because I never had a kick blocked before, but I was kicking a PAT today and EJ Henderson came through unblocked and caught the PAT attempt with one hand. Good thing it wasn't a FG attempt or it would have been an easy 6.


Also, in my Bears franchise I was playing the Lions, normally at the beginning of a game it shows a message at the bottum saying the Bears were founded in 1920 and know as the Decatur Staleys, but today a message came up telling me when the Bengals were founded
Kinda funny, but I just had this EXACT message in a banner while using the dolphins. Mayhaps something got messed up in regards to this.
 
# 255 TMagic @ 09/24/09 05:58 PM
Quote:
Originally Posted by SoxFan01605
Should be fine. The data is supposed to be stored to your game file, which is on your HDD.
Alright. Thanks man.
 
# 256 reyes the roof @ 09/24/09 06:00 PM
Quote:
Originally Posted by countryboy
set OL sub out to 0 and you will not see them being subbed out.
I'm gonna go ahead and do that, I guess my complaint isn't so much the fact that they get subbed out, but more the fact that the offense and defense seem to fatigue at the same rate. It's unheard of to me to think that your offense could get too tired to play from putting together along drive.
 
# 257 Circusboy39 @ 09/24/09 06:02 PM
Quote:
Originally Posted by reyes the roof
I don't know if this happened before the patch, because I never had a kick blocked before, but I was kicking a PAT today and EJ Henderson came through unblocked and caught the PAT attempt with one hand. Good thing it wasn't a FG attempt or it would have been an easy 6.
The same thing happened to me last week with Urlacher and it was on a FG attempt. Luckily Brian Moorman form tackled him just after he caught it.
 
# 258 ballymenasteve @ 09/24/09 06:02 PM
Anyone else notice after the patch that on some teams helmets the numbers have been replaced with squares?
 
# 259 maltliquor23 @ 09/24/09 06:12 PM
I happen to like the first down animations i have only seen a few a game personnally and thats with 15 minute quarters and 20 sec run off. And I really wish people wouldn't have a personnal bash fest just because they are bent out of shape. People have complained alot about the measurements and the goal line discussions. Its part of the game big deal but there is no reason for anyone to tell someone to partake in love making with themself just cause you didnt like a response.
 
# 260 reyes the roof @ 09/24/09 06:20 PM
Quote:
Originally Posted by Buck Degrah
I don't care what you happen to like, some people happen to not like them. I asked a question of whether or not they have been toned down or not, not whether you like them or not. Personal ( one n moron) bash fest? What? People have complained alot? Ya because there are way to many of them. Jesus christ I was just asking if they toned them down or not, if they didn't no big deal. But if you can't answer my question f*** off already.
They have not been toned down, not sure why they can't just give us the option to hit a button and skip the scenes like we could in the past
 


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