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Madden NFL 10 Patch #1 Available, Post Impressions Here

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Old 09-24-2009, 05:38 PM   #305
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Quote:
Originally Posted by cowboy_kmoney
So they didnt add draft history in this patch? man thats messed up if they didnt.
its not going to be added this year.
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Old 09-24-2009, 05:39 PM   #306
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Might have missed this somewhere but did they tone down the 'measure to see if its a first down, or td'' animation that happens way to often?
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Old 09-24-2009, 05:42 PM   #307
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by Djlilt
With the releAse of this patch, will I...
Be able to fire this game up and start a franchise on all-pro difficulty, without having to F' around with all the sliders! Better yet, is anybody playing w/o sliders and getting any enjoyment & realistic games?
I play without sliders and have been having fun with the game.
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Old 09-24-2009, 05:45 PM   #308
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

People complained about having first down animations in and now they complain we have them! make up your mind people game can be better yes, but game could be nfl fever
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Old 09-24-2009, 05:46 PM   #309
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by TCrouch
It used to make them tired, then take them out of the game.

Now, as they get tired, they also get slower/weaker, etc.

So leaving guys in there who are wrecked and tired *should* (in theory) have them perform horribly.

This means long, sustained 15 or 18 play drives should see DT's getting blown off the ball, etc.
The only problem with this is guys on offense get tired too on long drives and get subbed out, and you never ever in real life see an offensive lineman come out for a breather because he is tired from a long drive
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Old 09-24-2009, 05:46 PM   #310
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Certainly some improvements are made with the patch, especially playing with default sliders.

I usually play with custom sliders, but I bumped everything back to default and played on all pro to test out the patch. Here are my impressions to this point.

Release problem appears to be fixed, the only issue is that corners in man coverage with a safety over the top still allow receivers too much access to inside routes. This makes 2 man under less useful as a defense because you can throw underneath all day and unless a linebacker is in a zone and makes a good read it is gravy. It seems very rare for a corner, even a shutdown corner like awesome-wa, to win a man coverage one on one situation. This should be true to some extent, but not when it's a mismatch of a top tier corner against a mediocre receiver. The matchup that led me to this reaction was using the dolphins against the raiders, I was able to easily throw at Asomugha with either Ginn or Camarillo lined up against him.

Run Blocking is better at default slider settings than before, but is still better served with some custom slider stuff, it appears. Easy enough to fix, if you ask me.

However, CPU running logic/blocking still appears to be severely hampered by the stupids. Something just doesn't work right here and it's hard to place what it is. There's always a free man to hit the running back, but I'm not sure it's solely a blocking issue. I think the angles and holes that the RBs choose might be playing into it. I've rarely seen any creativity from backs making them very predictable and leading to a lot of negative yardage plays by the cpu. Also, the game is a little too easy to predict run/pass. Especially with plays that snap on motion. CPU sliders don't seem to alleviate this problem much. I've tried pre and post patch and can't seem to get the cpu to run the ball to any success.

Flats, as LBzRule has pointed out, remain an issue. It's multiple things here, the pursuit angles are still hinky and the CPU still blitzes too often and too brazenly. 5 and 6 man rushes should be far more common than 7 and 8, and I'm not sure the CPU playcalling engine has any distinction between them. They all just register as a blitz. I'd almost rather the CPU playbooks just not include an 8 man rush if this is the way they are going to use it.

3-4 is still far less effective than 4-3, in my opinion, at least as far as creating any sort of pass rush is concerned. Blitzing line backers don't fool the CPU o-line at all, and rarely create any pressure, even when they have a numbers advantage on one side of the line.

All in all, I have found my enjoyment in this game already using sliders, and the patch is going to make that easier, I think. Even with the continued issues, my last game was Chargers-Dolphins and it was a blast. I've adjusted sliders a bit to my likings, but nothing severe. The game very closely mirrored the Dolphins-Colts game on monday.

I have noticed the odd hitching on long plays that others have complained of. Doesn't seem to effect the outcome of the play as of yet, for me.
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Old 09-24-2009, 05:46 PM   #311
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Quote:
Originally Posted by ddaugherty
ok just downloaded the patch...can someone please tell me why the computer has thrown the ball EVERY PLAY???
who are you playing?

I played the Lions with my first game and out of 71 plays, they ran the ball 31 times. They passed a majority of the 4th quarter due to them trailing by 2 scores.
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Old 09-24-2009, 05:48 PM   #312
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Madden is just a bad game. And this patch is just a band-aid with holes in it.

I just played this game online and it is incredible how every team blocks like the damn Giants. I blitz with the Steelers and EVERYONE is picked up by the Niners damn near every time. Gore ran for almost 200yrds.

And im not some arrogant player who does not realize when he's made a mistake with his play calling. I am well aware that I am human. But when im blitzing the correct gaps, men and direction and all of them get picked up constantly by C grade players, something is wrong.

Also what they did to counter the flats was idiotic. They have made them actually walk on certain routes and even then the closest player wont guard them so when they decide to run THEY STILL HAVE A HEAD START.

Its infuriating. The mechanics of this game are pathetic. Im literally seething because the people i was going against knew these were flaws and were milking them to the fullest.

Yea, Yea, "dont play online" .... i shouldnt have to duck people because the game does not do the basics correctly. Im not asking for much, just line the damn linebacker up with the running back out of the backfield. Make the blockers hit their correct assignment, not overpower them requardless of attributes.

I forgot to mention the pursuit angles are still pathetic.... combine that with the overpowering blocking and u have an idea of why im SEETHING.

Can someone explain why I have to fight my players to get them to take the correct angle WHILE IM CONTROLLING THEM??????

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