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Madden NFL 10 Patch #1 Available, Post Impressions Here

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Old 09-24-2009, 05:19 PM   #297
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Any body know what difficulty or sliders are best? I had been using my skill but got tired of all the fumbles with my runn slider all the way up to 20(0 on fumbles). So I used custom sliders. Anyway, I don't like messing around with sliders too much, just simple fixes. Now with the patch...
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Old 09-24-2009, 05:20 PM   #298
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by TCrouch
It used to make them tired, then take them out of the game.

Now, as they get tired, they also get slower/weaker, etc.

So leaving guys in there who are wrecked and tired *should* (in theory) have them perform horribly.

This means long, sustained 15 or 18 play drives should see DT's getting blown off the ball, etc.
I thought fresher players already played better for some reason. When I sub in a fresh RB I felt I got more of a push before the patch.

Did the patch address autosub logic I wonder? One thing that annoys me is being on defense for a long drive and getting a pick6. I then kickoff again(note defensive starters are on KO's too) and when I go to play defense again after a defensive TD I get WR's playing CB because of fatigue.

I play in a week to week league where we take out injured players for that week, with fatigue though they get subbed back in. It would be nice if Madden extended roster space and let players choose their inactives for games, but that may be asking too much.
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Old 09-24-2009, 05:27 PM   #299
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Ok so let me get this right? They fixed HB/FB routes to be slow and sloppy! So I run 2 running plays in a row for decent gains then run play action on 3rd down where my FB is going into the flat and he just stands there!!?? That's stupid, come on EA really? You can delete patches right? All I really need is pass rush to work right especially in a 3-4. I mean D.Ware with 4 sacks all year! I'm fed up. end of rant.
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Old 09-24-2009, 05:28 PM   #300
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Quote:
Originally Posted by LBzrule
NO. They do still get jammed sometimes. But not all the time. It seems like the press coverage vs release has more effect now. WR's on the left do release to the outside. I haven't seen WR's on the right release inside though. But that was with limited play time.
I've had Megatron release to the inside, and i've also had him cause the CB to miss the press completely once or twice.
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Old 09-24-2009, 05:29 PM   #301
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by MAHAM
What does this mean? For the record, I hate how fatigue subs out Reggie Wayne or subs WR's for cornerbacks.

I know it's not your typo, but it should read "made fatigue AFFECT ratings more". They put effect.
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Old 09-24-2009, 05:32 PM   #302
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So they didnt add draft history in this patch? man thats messed up if they didnt.
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Old 09-24-2009, 05:33 PM   #303
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by Mindflare210
I know it's not your typo, but it should read "made fatigue AFFECT ratings more". They put effect.
You are a joke.
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Old 09-24-2009, 05:37 PM   #304
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by Palo20
I've found that you have to supersim at about 5 or 6 minutes to get the realistic number of plays. One of the problems of supersim is there are no assisted tackles at all, only solo.
thanks for the heads up man, its greatly appreciated.
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