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Madden 2010 News Post

The Madden NFL 10 demo is now available, please post your impressions here.

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 1181 rudyjuly2 @ 07/24/09 01:04 PM
How does everyone feel about the pass speed on the deep ball? It's obvious that passing speeds have been toned down and they seem fine on short or intermediate passes. But the ball really seems to hang on the deep passes. Am I not supposed to lob it anymore? I didn't get to try it much but my normal lob just floated forever. Any tips or insight would be appreciated.
 
# 1182 ojperez_22 @ 07/24/09 01:04 PM
Quote:
Originally Posted by coogrfan
Several people have commented on this already, it appears you can't have both demos on the same profile.
I downloaded both demos on 360 with no issues. I have both and have played both under same profile.
 
# 1183 Only1LT @ 07/24/09 01:04 PM
Quote:
Originally Posted by StormJH1
I ask this question again and again and nobody seems interested in it:

Is there any control input involved in Pro-Tak?

In other words, is it just an animation that takes account of the people's ratings to determine where the pile goes? Or can I actually do something, such as press forward on the L stick, to make the pile go forward?

Thanks.
There is control input during these moments. If you are engaged you can still juke, spin, or truck stick. If you truck stick you will see him fall forward usually. If you juke or spin, he will fall to the side of the direction of said juke or spin. Similar to what they had in 09, but now you can do it anytime you are engaged where as in 09 it was only certain tackles that you could still attempt to break out.
 
# 1184 Broncos86 @ 07/24/09 01:05 PM
Quote:
Originally Posted by StormJH1
I ask this question again and again and nobody seems interested in it:

Is there any control input involved in Pro-Tak?

In other words, is it just an animation that takes account of the people's ratings to determine where the pile goes? Or can I actually do something, such as press forward on the L stick, to make the pile go forward?

Thanks.
You certainly have control. Try using the truck stick while being wrapped up, or using stiff arm, RB, etc. I had a run play with Parker that, in 09, would've been a loss. But I powered through and was able to eek out another yard.
 
# 1185 LBzrule @ 07/24/09 01:05 PM
Quote:
Originally Posted by StormJH1
I ask this question again and again and nobody seems interested in it:

Is there any control input involved in Pro-Tak?

In other words, is it just an animation that takes account of the people's ratings to determine where the pile goes? Or can I actually do something, such as press forward on the L stick, to make the pile go forward?

Thanks.
You are supposed to be able to steer tackles and steer break tackles.
 
# 1186 ojperez_22 @ 07/24/09 01:06 PM
Quote:
Originally Posted by CFTejada
better on the 360 or PS3? - looks the same if you have HDMI with a 720 on PS3
360 looks 100 times better and I have hdmi for both.
 
# 1187 rudyjuly2 @ 07/24/09 01:07 PM
Quote:
Originally Posted by ojperez_22
360 looks 100 times better and I have hdmi for both.
Exageration is a million times worse than understatement.






 
# 1188 rockchisler @ 07/24/09 01:07 PM
Im telling you I am not buying this game unless they fix the momentum issue, I was playing the Cards and it was 4th and 1, Warner throw to Boldin and caught it in the endzone but his momentum coming back to the ball brought him out of the endzone, so when he went to cut back he was back on the opposite side of the first down marker got knocked out of bounds, no Td no first down.WTF?
 
# 1189 lolfalconsbeatu @ 07/24/09 01:07 PM
Quote:
Originally Posted by StormJH1
I ask this question again and again and nobody seems interested in it:

Is there any control input involved in Pro-Tak?

In other words, is it just an animation that takes account of the people's ratings to determine where the pile goes? Or can I actually do something, such as press forward on the L stick, to make the pile go forward?

Thanks.
As the user, if your the actual ball carrier, and a gang tackle is developing, and you actually get stoop up -- you can switch to an O-Lineman to help push the pile forward...but it mainly comes down to the size of the RB, and the amount of people pushing the pile.

Im not sure if there is any specific button to help push the pile forward or backward...but it has been said it depends on the strength of the defenders and lineman that determines that.
 
# 1190 Phoenix29 @ 07/24/09 01:12 PM
I was reading some of the posts and people were play as PIT/ARI, I played as DAL against the Giants. But I liked the game, I was hoping they would have the half time show but I guess they don't want to release it(other then through shown videos) until the game is out.
 
# 1191 eja35oz @ 07/24/09 01:12 PM
there is something wrong with one of the catch animations. 90% of the time I do a corner rout the WR would start off looking at the ball approaching him and at the last second catch it over the top of his opposite shoulder. Rarely does the reciever take his eyes off the ball to catch it. this happens way too often, and I kno it can be fixed because it doesnt happen in NCAA 10. The reciever should go up to catch the ball on the same side he's looking at it approach him as hes running his route. Besides that the game is amazing. The annimations are out of this world. Running the ball actually feels real. The new juke stick is awsome. if your holding down sprint and mover the right analog left or right the runner does a quick juke burst and if your not holding sprint he does the jump hop juke like from the pass years, so thats more realistic...

I just dont understand how they can make such an amazing game and mess up on something so little like that.
Please someone from EA fix this catch annimation before launch, it almost ruins the game
 
# 1192 Only1LT @ 07/24/09 01:13 PM
Quote:
Originally Posted by rudyjuly2
How does everyone feel about the pass speed on the deep ball? It's obvious that passing speeds have been toned down and they seem fine on short or intermediate passes. But the ball really seems to hang on the deep passes. Am I not supposed to lob it anymore? I didn't get to try it much but my normal lob just floated forever. Any tips or insight would be appreciated.
Everything is slower, so I didn't really feel like the deep ball was any more so than everything else.

Aside from the speed, I think that the arc is better, or the Qb leads the receiver more, or the defense can't jumd super high while running full sprint after a receiver, or a combination of the three, but it is possible, for the first tim since 07, to really throw passes over defenders heads. For that alone I think it's better.

There also seems to be more momentum on the game, which is a good thing. Safeties don't seem like they can cover from sideline to sideline like they used, which again, is a good thing.

I've only played about 4 games though so it bears watching to see if these things are really in the game, or if the defenders just didin't dial up the right swat animation that will still allow them to cover receivers after being beaten by several steps.
 
# 1193 TheWatcher @ 07/24/09 01:13 PM
That over-the-shoulder-catch and subsequent low tackle by the defender happens WAY too much. I hope that's just a demo thing.
 
# 1194 Only1LT @ 07/24/09 01:14 PM
Quote:
Originally Posted by rudyjuly2
Exageration is a million times worse than understatement.






Exaggeration? More like straight lies lol.
 
# 1195 GiantKingNy @ 07/24/09 01:15 PM
Are there any more codes available if I preodred Madden today?
 
# 1196 mems1224 @ 07/24/09 01:15 PM
Quote:
Originally Posted by rockchisler
Im telling you I am not buying this game unless they fix the momentum issue, I was playing the Cards and it was 4th and 1, Warner throw to Boldin and caught it in the endzone but his momentum coming back to the ball brought him out of the endzone, so when he went to cut back he was back on the opposite side of the first down marker got knocked out of bounds, no Td no first down.WTF?
yea thats always been annoying. you'd think they'd fix that by now...but not EA!
 
# 1197 Only1LT @ 07/24/09 01:16 PM
Quote:
Originally Posted by TheWatcher
That over-the-shoulder-catch and subsequent low tackle by the defender happens WAY too much. I hope that's just a demo thing.
I noticed the same thing, and aforementioned low tackle usually reults in drop of said over the shoulder catch as well, which is extremely frustrating.
 
# 1198 nosaints26 @ 07/24/09 01:19 PM
I hate that the playcall screen pops up during cutscenes, hopefully that isn't the case in the release...
 
# 1199 PacMan3000 @ 07/24/09 01:20 PM
Might have been asked, but...how's the fatigue in the demo?
 
# 1200 ezio @ 07/24/09 01:22 PM
Quote:
Originally Posted by PacMan3000
Might have been asked, but...how's the fatigue in the demo?

Seemed ok to me but I didn't really check per se. I had one run with Parker for a nice gain and ran him again after that and it seemed to have an effect.
 


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