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How does everyone feel about the pass speed on the deep ball? It's obvious that passing speeds have been toned down and they seem fine on short or intermediate passes. But the ball really seems to hang on the deep passes. Am I not supposed to lob it anymore? I didn't get to try it much but my normal lob just floated forever. Any tips or insight would be appreciated.
# 1182
ojperez_22 @ 07/24/09 01:04 PM
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# 1186
ojperez_22 @ 07/24/09 01:06 PM
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# 1188
rockchisler @ 07/24/09 01:07 PM
Im telling you I am not buying this game unless they fix the momentum issue, I was playing the Cards and it was 4th and 1, Warner throw to Boldin and caught it in the endzone but his momentum coming back to the ball brought him out of the endzone, so when he went to cut back he was back on the opposite side of the first down marker got knocked out of bounds, no Td no first down.WTF?
# 1189
lolfalconsbeatu @ 07/24/09 01:07 PM
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Im not sure if there is any specific button to help push the pile forward or backward...but it has been said it depends on the strength of the defenders and lineman that determines that.
I was reading some of the posts and people were play as PIT/ARI, I played as DAL against the Giants. But I liked the game, I was hoping they would have the half time show but I guess they don't want to release it(other then through shown videos) until the game is out.
there is something wrong with one of the catch animations. 90% of the time I do a corner rout the WR would start off looking at the ball approaching him and at the last second catch it over the top of his opposite shoulder. Rarely does the reciever take his eyes off the ball to catch it. this happens way too often, and I kno it can be fixed because it doesnt happen in NCAA 10. The reciever should go up to catch the ball on the same side he's looking at it approach him as hes running his route. Besides that the game is amazing. The annimations are out of this world. Running the ball actually feels real. The new juke stick is awsome. if your holding down sprint and mover the right analog left or right the runner does a quick juke burst and if your not holding sprint he does the jump hop juke like from the pass years, so thats more realistic...
I just dont understand how they can make such an amazing game and mess up on something so little like that.
Please someone from EA fix this catch annimation before launch, it almost ruins the game
I just dont understand how they can make such an amazing game and mess up on something so little like that.
Please someone from EA fix this catch annimation before launch, it almost ruins the game
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Aside from the speed, I think that the arc is better, or the Qb leads the receiver more, or the defense can't jumd super high while running full sprint after a receiver, or a combination of the three, but it is possible, for the first tim since 07, to really throw passes over defenders heads. For that alone I think it's better.
There also seems to be more momentum on the game, which is a good thing. Safeties don't seem like they can cover from sideline to sideline like they used, which again, is a good thing.
I've only played about 4 games though so it bears watching to see if these things are really in the game, or if the defenders just didin't dial up the right swat animation that will still allow them to cover receivers after being beaten by several steps.
# 1193
TheWatcher @ 07/24/09 01:13 PM
That over-the-shoulder-catch and subsequent low tackle by the defender happens WAY too much. I hope that's just a demo thing.
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# 1195
GiantKingNy @ 07/24/09 01:15 PM
Are there any more codes available if I preodred Madden today?
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# 1198
nosaints26 @ 07/24/09 01:19 PM
I hate that the playcall screen pops up during cutscenes, hopefully that isn't the case in the release...
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