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Madden 2010 News Post

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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# 641 Valdarez @ 05/30/09 12:41 AM
Quote:
Originally Posted by NYyankz225
Valdarez I still think your "route based passing" idea is a little off. Adem mentioned it in another thread. I think Madden's passing is a little more responsive to the location of the receiver. That doesn't mean it's not route based and that doesn't mean that AP's is. What you're seeing is APF's long uninterruptable animations at work, not some fancy feature they put in.
Madden's passing is instant response/directional, with no ability to throw the ball and complete the pass after the cut/slant has been made. In APF2K8 you can throw before the cut/slant and it's not 'animation based' as you are trying to pawn it off. It's a mechanic built into the game which makes passing amazingly real. Most realistic representation of passing I have seen to date. What makes it really special is that it works hand in hand with the momentum/physics system. A players momentum/speed affects their routes / cuts, and the passing mechanic allows you to throw the ball before they make their cuts / slant (sorry no animations in play here!) and complete the pass after the cut/slant has been made.

You should read this thread. I provided full video examples of route based passing.

http://www.operationsports.com/forum...+based+passing




Quote:
Originally Posted by NYyankz225
As far as your comments on momentum would you mind breaking down a specific example of where you see an issue? In my estimation it's much improved...and it's certainly no longer "turn on a dime". It's not where I'd like to be but it's better. Unless you're seeing something I dont. Please point it out.
There are turn on the dime examples in that video. Just watch the DBs. In another post on this thread I gave an exact example where the DB was running towards the WR (who's running a straight route). The DB turns around and is instantly stride for stride with the WR, and that's after running the opposite direction towards the WR. That's not realistic, heck it's not even humanly possible. Instant turns / instant speed are the primary cause of many of the zone warp issues in Madden '09 and why you can't accurately read / pass against tight coverage.
 
# 642 SageInfinite @ 05/30/09 01:08 AM
Quote:
Originally Posted by K_GUN
From Sage...."The game just has animation problems. They just need to be cleaned up. It's as if they are missing frames. Like when the qb gets under the center, or when the WR get into position. They kinda just snap into place. The animations really take away from the organic feel."


Yup.....I've said this for 2 years now...esp the 'missing frames part'...it just doesn't have a fluid feel

perhaps slowing the game down from that speed seen in the vid will help ( i know all the other improvements will help--me anyway)


still wish the pre (and post) snap default camera was closer to the action.
I feel the same exact way about the cameras. I made that thread awhile back about the pre/post play cam zoom but I guess Ian didn't see it. Also the post play cam kicks in way too fast. The players were barely on the ground before it kicked in. I hope things change(or at least we see more) but as far the post play camera's go, EA still hasn't gotten it yet. I really wish they would've taken APF's approach. They nailed it.
 
# 643 carolina_boi @ 05/30/09 01:08 AM
Quote:
Originally Posted by reverend_heat
2 responses, Romo even held the ball low like he does, and definitely threw the ball just like the real deal. Great work there.

The handoff to Westbrook looked great IMO, it was a counter and Mcnabb switched hands to help with the sell that the run was going to go right, looks awesome.
Dass what im sayn !
 
# 644 Rocky @ 05/30/09 01:30 AM
Quote:
Originally Posted by makalive
do they plan on fixing the pursuit angles? these are horrible.
Some of them were user controlled (at least the really bad ones).
 
# 645 ianlast @ 05/30/09 02:29 AM
I was thinking the exact same thing. The Online Co-Op video looked just like Madden 09, I was just about ready to write this game off. But the IGN video looked nice, very nice actually. So one video has guys running with realistic momentum, the other one has Marshawn Lynch "treadmilling" into the endzone and Knowshon making cuts like his knees had ball bearings. Weird.

A couple gripes from the IGN video:

1. WTF was with Jenkins on that blitz, darting past McNabb like a lost little Peewee player? I realize he was user controlled, but I thought the whole procedural awareness was going to have guys looking at their target (in this case, the QB while on the blitz). Looked very unrealistic.

2. As another user mentioned, the strafing looked a bit arcadey (or 09ish).
 
# 646 ianlast @ 05/30/09 02:31 AM
Last message was directed at IndyColts2 by the way, don't know why the quote didn't show up.
 
# 647 Yeah...THAT Guy @ 05/30/09 08:14 AM
I don't know if this has been said yet, but did any1 else think Marion Barber's hair looked really weird at the cointoss?
 
# 648 Illustrator76 @ 05/30/09 09:51 AM
I have tons of respect for Ian and his team and I haven't/won't say anything bad about them. Those guys have proven that they REALLY care about making the best football game in the universe. With all that being said, I'm actually a little disappointed after looking at this video. The graphics look phenomenal, but the game just doesn't look very realistic in motion and that RUINS the immersion for me.

The gameplay also LOOKED like the same old Madden with Pro-Tak slapped on (even though I KNOW this isn't the case at all). I don't know, it just didn't move or feel as realistic and as well paced as "other games" do. Again, I know Ian and his team are busting their "bottoms" to put out a great product, so I do hope that I am wrong and that this game is everything we are hoping it will be come launch day....
 
# 649 hayvis @ 05/30/09 10:19 AM
Quote:
Originally Posted by Illustrator76
I have tons of respect for Ian and his team and I haven't/won't say anything bad about them. Those guys have proven that they REALLY care about making the best football game in the universe. With all that being said, I'm actually a little disappointed after looking at this video. The graphics look phenomenal, but the game just doesn't look very realistic in motion and that RUINS the immersion for me.

The gameplay also LOOKED like the same old Madden with Pro-Tak slapped on (even though I KNOW this isn't the case at all). I don't know, it just didn't move or feel as realistic and as well paced as "other games" do. Again, know Ian and his team are busting their "bottoms" to put out a great product, so I do hope that I am wrong and that this game is everything we are hoping it will be come launch day....
+1 It just doesn't flow at all like a real game of football.

Also what's with the crowd. It looked more like an NCAA game in that video. Everyone the same color
 
# 650 xX CASCABEL Xx @ 05/30/09 11:50 AM
Quote:
Originally Posted by ianlast
I was thinking the exact same thing. The Online Co-Op video looked just like Madden 09, I was just about ready to write this game off. But the IGN video looked nice, very nice actually. So one video has guys running with realistic momentum, the other one has Marshawn Lynch "treadmilling" into the endzone and Knowshon making cuts like his knees had ball bearings. Weird.

A couple gripes from the IGN video:

1. WTF was with Jenkins on that blitz, darting past McNabb like a lost little Peewee player? I realize he was user controlled, but I thought the whole procedural awareness was going to have guys looking at their target (in this case, the QB while on the blitz). Looked very unrealistic.

2. As another user mentioned, the strafing looked a bit arcadey (or 09ish).
This has already been asked and answered 100 times he is user controlled, it's just an advertisement video people, get over it already, the sky is not falling...
 
# 651 xX CASCABEL Xx @ 05/30/09 11:58 AM
One other thing, everyone likes to critique the game yet can't even tell a user controlled player from one controlled by the AI, I think this alone brings into question a lot of the other ''alleged'' flaws pointed out in the game.

I think it is looking great, sure there will be some problems however nothing well ever be perfect & for some people to believe it will is hilarious...
 
# 652 hayvis @ 05/30/09 12:06 PM
Quote:
Originally Posted by xX CASCABEL Xx
One other thing, everyone likes to critique the game yet can't even tell a user controlled player from one controlled by the AI, I think this alone brings into question a lot of the other ''alleged'' flaws pointed out in the game.

I think it is looking great, sure there will be some problems however nothing well ever be perfect & for some people to believe it will is hilarious...
Yes. You're correct. I think from now on, everybody that has a negative opinion on the way this game looks should be quiet. That way, Ian and co can have no feedback to work with and we can have a better game without the community help. In actual fact; why don't we close down these forums; there really is no need for them ,as the game will never, as you say, be perfect.
 
# 653 xX CASCABEL Xx @ 05/30/09 01:03 PM
Quote:
Originally Posted by hayvis
Yes. You're correct. I think from now on, everybody that has a negative opinion on the way this game looks should be quiet. That way, Ian and co can have no feedback to work with and we can have a better game without the community help. In actual fact; why don't we close down these forums; there really is no need for them ,as the game will never, as you say, be perfect.
Great Idea, you should start it off by being the first, or better yet know what they are looking at before talking...
 
# 654 mccullough13 @ 05/30/09 01:04 PM
I'm sure it's already been pointed out, but the players don't even have the colored cleats in this video. so it's gotta be from an older build of the game. there's also no way the game will ship with the commentary sounding that bad. the presentation looks fantastic though. i can't wait to see what is shown at E3.
 
# 655 hayvis @ 05/30/09 01:19 PM
Quote:
Originally Posted by xX CASCABEL Xx
Great Idea, you should start it off by being the first, or better yet know what they are looking at before talking...
Yeah. Freedom of speech is overrated. Send my regards to Kim Jong Il.
 
# 656 Goffs @ 05/30/09 01:21 PM
lol i love this time of year its so entertaining for me
 
# 657 xX CASCABEL Xx @ 05/30/09 01:22 PM
Quote:
Originally Posted by hayvis
Yeah. Freedom of speech is overrated. Send my regards to Kim Jong Il.
lol, going off the deep end are we, don't go too deep you could drown...
 
# 658 hayvis @ 05/30/09 01:28 PM
Quote:
Originally Posted by xX CASCABEL Xx
lol, going off the deep end are we, don't go too deep you could drown...
I'm joking with you man. I don't have a serious bone in my body. I get the point that there are whingers on here. I'm one of them and I can imagine it gets irritating. Peace.
 
# 659 ianlast @ 05/30/09 02:32 PM
Quote:
Originally Posted by xX CASCABEL Xx
This has already been asked and answered 100 times he is user controlled, it's just an advertisement video people, get over it already, the sky is not falling...
Try reading my post. I know he's user controlled, what I said was that I though they would have the guy (Jenkins) head tracking the QB even though he badly overran him. That's all.

And of course people are nit-picking, it's called feedback.
 
# 660 shift9k @ 05/30/09 03:39 PM
And who are we supposed to be giving this feedback to?
 


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