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Madden 2010 News Post

Early surprise this Memorial Day! Check out the new Madden NFL 10 blog. This one covers blocking improvements in the running game.

Quote:
"2 weeks back we took a look at some of the improvements we made to our pass blocking in order to make the game more realistic (and fun) overall. I encourage everyone to take a look at it here. This week I wanted to give everyone a deeper look at some of the improvements to run blocking as well. Run blocking is one of the trickiest areas to program and tune just because of the amount of variation that happens in the NFL. Pass blocking is definitely complicated as well, but at some level you’ve got some pretty common concepts that you can follow (i.e. the OL needs to stay between the defender and the QB, the defensive end needs to get up field if he’s not stunting, etc). With run blocking however, there are just so many variations of plays that it can take much more time to get every single concept down pat while still making it a) realistic, b) responsive, and c) fun. At the beginning of the year, when we sat down as a group and looked at some of the areas we wanted to address, we all unanimously agreed that there were a few major areas that we just hadn’t quite emulated as well as we would like to create an authentic NFL sim."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 81 rudyjuly2 @ 05/25/09 01:32 PM
Most double-team blocks aren't true double teams. They are usually chip blocks as an OL gets to his primary target. A perfect example is a guard chipping on a NT as he runs to take on an ILB.

People need to remember that a base offense against a base defense has 7 on 7 blocking. If you truly double team someone, that leaves a free defender in the box to make a play. That might be the weakside DE hoping he isn't quick enough to make a play to the strong side but I just hope people realize that true double team blocking is rare in real life.
 
# 82 Valdarez @ 05/25/09 01:33 PM
Quote:
Originally Posted by Moostache
I see you say this many times in threads on this forum but I am confused...are you not aware of the fact that you CAN call for D-Line slants left and right or fans in or out? Yes, there is no stunts for the D-Line, but that is one of 5 examples that you use to constantly harp on the lack of control in Madden.

Don't get me wrong, Madden 09 was far, far from perfect, but I can't see the strength of the argument when the facts are misrepresented like that. There are plenty of reasons to knock Madden but lack of D-Line options when it is really a lack of stunt calls and not a total lack of d-line options seems a little weak...

In the videos, I see plenty of minor adjustments that are adding up to a hopefully major change in gameplay overall. Then again, I find myself in the minority who think the running animations are fine as well...
First, I haven't harped on the lack of control in Madden with regards to game play, and to the best of my knowledge, the only DLine calls prior to the play are the only play call request I have made that affects the defensive strategy in the game.

Secondly, if you have never used DLine stunts during a game, and don't understand how they can be used to control the run by closing gaps, then you really don't have a let to stand on from an argument standpoint. The fact that you didn't even know they existed implies you are arguing blindly.

Thirdly, next time I suggest reading the whole thread before replying. Someone else already pointed out that Madden actually does have DLine controls, however they are at the line of scrimmage (something no one had pointed out to date) and not at the play call screen like in APF2K8. I thanked them for it and said I needed to go back and try them out. LBRulzes then pointed out that even though they are there, they don't work properly.

Hope that's not too weak for you.
 
# 83 sharks @ 05/25/09 01:38 PM
I saw poor collision detection in the videos. Not again.
 
# 84 Palo20 @ 05/25/09 01:43 PM
Good blog. Does this mean the stretch play has been fixed too? Will the OL really move aggressively to the play side and actually block someone this time?

Will the new running animations and technology help the run game so that the LBs make more tackles and the CBs aren't nearly as important in stopping the run?
 
# 85 XtremeDunkz @ 05/25/09 01:52 PM
Quote:
Originally Posted by JHova1982
yeah Val madden has D-Line controls at the line of scrimmage but the problem is that u dont have the time to call D-Line stunts and call other defensive adjustments. i wish they would copy the 2k style defensive playbook but thats not gone happen

so i think madden should have plays with different gap assignments. for example we pick 4-3 over, then pick cover 2, then the next screen will have D-Line assignments

This was brought up way before Madden 09 wass even released that tiered play calling would not be in Madden 10 because it is apparently a huge project. They would have to scrap every single one of their defensive plays and all the logic behind it. Here is hoping for it to happen eventually, though.
 
# 86 kjcheezhead @ 05/25/09 01:57 PM
I dont understand what happened to double team blocking. This vid is supposedly from Madden 08. This does happen alot in the NFL, especially when defenses are in 3-4s or only rush 3 down lineman.

[doHTML][/doHTML]
 
# 87 bigD_916 @ 05/25/09 01:58 PM
Man! I cant seem to get the vids on the new blog to work.......HELP!!!!!!! I waited a week for this!!
 
# 88 lostintravise @ 05/25/09 02:07 PM
Good stuf EA dev crew
 
# 89 LBzrule @ 05/25/09 02:08 PM
Quote:
Originally Posted by kjcheezhead
I dont understand what happened to double team blocking. This vid is supposedly from Madden 08. This does happen alot in the NFL, especially when defenses are in 3-4s or only rush 3 down lineman.

[doHTML][/doHTML]
Nothing happened to it. That is a stretch play and even in 08, double team and combo blocking ONLY occurred on stretch plays. That hasn't changed. The only question is if they occur on Iso's. So the question is one of extension not implementation. Now pass blocking is a different issue.
 
# 90 boritter @ 05/25/09 02:09 PM
I see that there is still a suction or leap effect when a defender "jumps" off of their blocker and onto the ball carrier. I hope EA can get rid of that some day.
 
# 91 lostintravise @ 05/25/09 02:09 PM
Quote:
Originally Posted by bigD_916
Man! I cant seem to get the vids on the new blog to work.......HELP!!!!!!! I waited a week for this!!


Use the actual youtube links. They aren't working on the EA Sports page. I'll post all the links just in case.

http://www.youtube.com/watch?v=KzWL_...layer_embedded
http://www.youtube.com/watch?v=t6xjD...layer_embedded
http://www.youtube.com/watch?v=SlXRt...layer_embedded
http://www.youtube.com/watch?v=xhflh...layer_embedded

and then the hit stick video
http://www.youtube.com/watch?v=IDUhm...layer_embedded


Hopefully this works for you. The videos on their page weren't working for me either for some reason.
 
# 92 bigD_916 @ 05/25/09 02:12 PM
Hey thanks man i appreciate it!!!
 
# 93 kjcheezhead @ 05/25/09 02:12 PM
Quote:
Originally Posted by LBzrule
Nothing happened to it. That is a stretch play and even in 08, double team and combo blocking ONLY occurred on stretch plays. That hasn't changed. The only question is if they occur on Iso's. So the question is one of extension not implementation. Now pass blocking is a different issue.
Ah damn, ok thanks for clearing that up.
 
# 94 lostintravise @ 05/25/09 02:13 PM
Quote:
Originally Posted by boritter
I see that there is still a suction or leap effect when a defender "jumps" off of their blocker and onto the ball carrier. I hope EA can get rid of that some day.

Yeah, I see what you mean. I especially see what you mean with the "early disengage" video with Randliff (or whatever). I don't think this is going to be fixed but I really won't mind as long as the thought is realistic. ie. Ware's break-up of that running play.. it didn't look too smooth but it definitely would happen in real life.

I don't think it's going to be fixed because when you are able to break off of any animation AT ANYTIME this leaves a lot of room to be desired in footwork and momentum seeing as how these animations make them take a certain step right when YOU press the button .. and we press the button when we want to, not when the last animation ended or whatever..

I hope I was clear in trying to explain my thought process but I just thought I'd throw that out there
 
# 95 KyGamerLT @ 05/25/09 02:33 PM
Ian I hope you get to answer this, Tampa Bay's new OC Jags is switching our run plays to zone blocking...Can we get a video of some zone blocking?
 
# 96 LBzrule @ 05/25/09 02:47 PM
I'm not sure I like the Dline in these vids. I know this is put together for showcasing the improvements in Oline blocking, but the Dline seems to come off the line slow to me. Let's look at the first video and go to the 0:30 mark. Look have fast RG Randy Thomas gets outta there, but Spears does not even move. It's like he waits for the Tackle to get him. On the other side, Oshansky does not even fire into the blocker, he just sorta stands up and catches him, then gets rid of him.

If you look at the second video you get a better view. Look at the right side of the screen. Now I'm not saying Spears should have made the play or anything, but look at how the tackle is able to easily reach him then sorta turn him. How is this possible. He should have fired his head right into that damn gap. The Tackle should be blocking his outside shoulder, not sliding and then blocking him straight up and then almost turning him.

The third and fourth video look pretty good. I just gotta know though, Ian if you get a chance could you call crash right/crash left and see if the Dline actually fires to the gaps. Like this:

http://www.usafootball.com/resource-...illani031.html

Very simple diagram, but the Dline needs to move in the direction I call. We need at least something to mimic a run fit.
 
# 97 adub88 @ 05/25/09 02:54 PM
Quote:
Originally Posted by jdr4693
I just want them to fix the wierd running so badly. That is not how running backs or any other human being would run. They need to be LOWER to the ground with their hand out feeling for holes and pusshind and stuff. Not standing straight up like a pencil.
The game is looking better and better with each blog. There are just two things that are gonna make or break Madden '10 for me, running animations and throwing animations, two very fundamental things.

Portis was jogging through the hole instead of getting low and exploding throught it. Anyone running that upright is asking to get blasted. Running animations has been a heavily discussed topic. I'm looking forward to the blog showing much more realistic running so we can just dead all the uncertainty.

The same goes for throwing animations. I'm beyond estatic to know that there will be different throwing animations. I just hope they look smooth, no bent knee, pretty follow through, not herky jerky or robotic looking.
 
# 98 PantherBeast_OS @ 05/25/09 03:02 PM
Quote:
Originally Posted by g2thecore
I have to agree with Valdarez on the size of the hole, that was a HUGE hole. Furthermore, I'm still not happy with the run cycles. I'm hoping this is not the final run animations, and that Simon is still tuning them.

Otherwise, I love the run blocking improvements. I love to run the ball, so any improvements to make the run game more realistic is welcomed. Good job as always, I'm very excited for E3 now!
Man hugh hole. That happends sometime in the nfl. I seen hugh whole panthers RBs ran through last year. Hugh holes can be made depending on how good that certain team D us and all that. But hugh holes have been seen in real nfl games. But in the videos I also saw the LB come up and stuff the RB in the backfield. It all depends on the play calling and how good that D is.
 
# 99 WDOgF0reL1fe @ 05/25/09 03:02 PM
Oh Ian, how you have lifted my spirits once again
 
# 100 Lodeus @ 05/25/09 03:04 PM
Some of the animations look awesome.
 


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