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Madden 2010 News Post

ESPN Videogames have posted their preview of Madden NFL 10.

Quote:
"For the first time in series history, when the ball hits the ground, it doesn't just go to the guy who randomly touches it. In "Madden NFL 10," players will pile on the ball, and gamers will need to pound the button that is shown on the screen to try to wrestle away the rock. As the button commands change on the screen, the ball can switch hands numerous times until the refs actually dig through the bodies and declare a winner.

"That sounds a lot more fun than being in a real pile," Brown says, laughing. "Guys will do just about anything to get that ball."

But the fumble pile isn't the only new addition to "Madden NFL 10," and ESPN sat down with the game's senior producer, Phil Frazier, to get all the dirt on the new game. Here are the five things you need to know about "Madden NFL 10" ..."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 141 g2thecore @ 04/28/09 07:20 PM
Quote:
Originally Posted by Badboy49er
If it has to stay could it at the least be much smaller and out of the way so we can see the action....i just want to be able to see the fighting going on. Like BeZo said, it looks great so dont cover it up. I actually like that its button mashing, its cool to have some control IMO
Agreed. I would be really happy if they completely removed it, but if it must remain, it should not interfere with the action.
 
# 142 Lodeus @ 04/28/09 07:27 PM
Awesome stuff here. Now I really cant wait for this game.
 
# 143 hollywood21 @ 04/28/09 07:37 PM
''When you're running the ball, you can see the holes and you have time to react and hit those holes. When you're going to turn upfield, you actually need to plant your foot and turn upfield. You can't just turn on a dime. There's no more Mario running.'' By Phil Frazier


If this is in Madden 10 Im buying Phil and Ian A giant Turkey on August 15th
 
# 144 Valdarez @ 04/28/09 07:44 PM
Quote:
Originally Posted by hollywood21
''When you're running the ball, you can see the holes and you have time to react and hit those holes. When you're going to turn upfield, you actually need to plant your foot and turn upfield. You can't just turn on a dime. There's no more Mario running.'' By Phil Frazier


If this is in Madden 10 Im buying Phil and Ian A giant Turkey on August 15th
I know that I still see 180 degree turns on every video we have seen thus far. So if that's fixed, it hasn't made it into their current builds, or the videos we have seen at least.
 
# 145 marcoyk @ 04/28/09 07:47 PM
YEE
 
# 146 bison160 @ 04/28/09 07:57 PM
What I would really like to know is..."Is there really any other factors in determining the outcome other than just the button mash sequence." Things such as who was on it first, how many from each team are on the pile, player ratings, etc. Or is it just straight up, whoever taps the fastest gets possesion?
 
# 147 Candyman5 @ 04/28/09 07:59 PM
If this Fumble button mashing thing is not optional then It is going to be a very big hurdle for me to have to overcome.

When I play a football game I want to relax and have fun. Not Kill my thumb trying to get a Fumble.
 
# 148 SageInfinite @ 04/28/09 08:03 PM
Button mashing isn't that big a deal to me. Fumbles don't happen every play let alone every game so I think people are just over thinking this. It's mashing a button for a few seconds every couple games if that. I just don't see the big deal. Sounds good to me.
 
# 149 doughron @ 04/28/09 08:05 PM
Quote:
Originally Posted by nsilvano21
Is there anyway you can eliminate pressing buttons and make it the joysticks? When it goes to the cutscene, u should have to move the joysticks around as if ur moving ur arms around for the ball
I like this idea. Perhaps you move the two joysticks (arms/hands) around and if you get your "hands" on the ball, the controller starts to vibrate. If your opponent gets control, the controller stops vibrating and then you have to start moving the joysticks around again "searching" for the ball. The more control you have, the more the controller rumbles and vise versa.
 
# 150 NYyankz225 @ 04/28/09 08:24 PM
Ian I am confused as to why you would even introduce this design choice when you have stressed to us in the past that you're all about cleaning up the interface. You made a thread all about how much cleaner the game looked with the Weapon Icons defaulted to off. So why would you choose to introduce a new feature where there's a meter? You're getting rid of Weapon Icons (as a default...you can turn them on if you want) yet now you're introducing a new meter? I don't get it from a design perspective. In other words...do what you did with Weapon Icons. Default it off.

Include rumble feedback like I mentioned (more feedback as you're losing the battle for the ball) and think about changing it from random changing buttons to a consistent alternating L + R mechanic.
 
# 151 crackdownjr @ 04/28/09 08:34 PM
Quote:
Originally Posted by ShimSham
I'd personally like to see a rating for..

Hustle
Motor
Plays with Heart
Makes the players around him better
Intangibles
Blue collar
Relentless

And all those other cheesy attributes the media tries to assign to players.

I'm being facetious by the way.
yeah that makes sense, give a tangible number rating for the intangibles
 
# 152 jvaccaro @ 04/28/09 08:40 PM
Quote:
Originally Posted by dave374
My biggest gripe with the fumble feature is that not all fumbles are fights for the ball.
Many times, a fumble happens and another guy simply picks it up.
In the alpha version of the game (and I stress alpha, because the guys at EA know this criticism I mentioned), there were way too many fights for the fumbles, which I think is stupid.
9 times out of 10, the only time you see a fight for the ball is in crowds ... not open space.
Hopefully, this is something that is rectified by game release.
This is a concern for me...

It seems like whenever EA comes up with a new feature, they overuse it. Some crazy catch animation, or camera flashes come to mind. Also, the hit stick and how any player could land a big hit basically anytime. It loses all appeal because it's happens all the time.

I'm remember hearing something about how the devs would want to make sure the new feature gets noticed so the reviewers write about it, even after playing only a game or two.

They also mentioned how the refs get knocked over all the time. I'm glad they don't interfere with the players, but they should have better avoidance AI.

Ditch the fumble meter, and limit the rare plays to keep the suspense high when they do happen... everything else sounds great!
 
# 153 NYyankz225 @ 04/28/09 08:45 PM
Quote:
Originally Posted by jvaccaro
This is a concern for me...

It seems like whenever EA comes up with a new feature, they overuse it. Some crazy catch animation, or camera flashes come to mind. Also, the hit stick and how any player could land a big hit basically anytime. It loses all appeal because it's happens all the time.

I'm remember hearing something about how the devs would want to make sure the new feature gets noticed so the reviewers write about it, even after playing only a game or two.

They also mentioned how the refs get knocked over all the time. I'm glad they don't interfere with the players, but they should have better avoidance AI.

Ditch the fumble meter, and limit the rare plays to keep the suspense high when they do happen... everything else sounds great!
I agree but I think Ian will keep a realistic amount of fumbles per game. If we start seeing 3 or 4 fumbles every game I'm going to get annoyed.
 
# 154 polamalu82 @ 04/28/09 09:18 PM
Quote:
Originally Posted by NYyankz225
I agree but I think Ian will keep a realistic amount of fumbles per game. If we start seeing 3 or 4 fumbles every game I'm going to get annoyed.
The amount of interceptions is something that still has me worried. Every season my team has a ridiculously high amount of interceptions. Interceptions should be rare maybe 1 or 2 a game if any. Hopefully we see more swat animations and less picks.
 
# 155 mwjr @ 04/28/09 09:31 PM
Fumble button?

That's just silly.
 
# 156 MCNABB51BOI @ 04/28/09 09:40 PM
i bought 360 2years ago just to play madden i havent played the game 1 time on it. i still play PS2 this year so far i like all the new additions i dont know about the fumble thing yet but im def feeling alot of other things good ish ian im trusting you this year dawg.
 
# 157 RufusTruthfist @ 04/28/09 09:42 PM
Quote:
Originally Posted by Ian_Cummings_EA
This was key to the early design though...the meter actually drops out but you can keep hitting buttons to gain possession. You don't truly know who wins until the ref gets to the bottom of the pile....the meter disappears a good 2-3 seconds before he "finds out" the winner.
So one could conceivably be "winning" on the meter and lose the ball in the time between meter disappearance and referee call? If so, I have no problem with the idea of an unobtrusive meter. I just want to maintain the element of suspense that arises during those few seconds when your team is in a pileup.
 
# 158 ShimSham @ 04/28/09 09:43 PM
Quote:
Originally Posted by crackdownjr
yeah that makes sense, give a tangible number rating for the intangibles
I was intentionally making fun of all the analysts who assign these ridiculous attributes to players.

I always hate when people say, "He's got intangibles"

That just means, "he's better than people who look similiar to him, but I'm too lazy as an analyst to figure out why."
 
# 159 Nza @ 04/28/09 09:44 PM
Pro tak sounds stunning if used right. A night and day difference from 09. This is what I had in mind 4 years ago for next gen NFL.

Refs falling down too much is a little odd and would detract from realism. If it's a simple fix, I hope it is taken care of as it would get pretty lame IMO to keep seeing them tumble.

Not sure about the cut scene/minigame for fumbles. To be honest Ian, Phil etc, I'd personally prefer if there was an option to simulate the piles based on ratings where relevant, like str and awr. The same for kicking actually. Like some NBA games do with free throws, I'd prefer both the piles and kicking could be set to CPU simulate.
 
# 160 radatdude2 @ 04/28/09 09:58 PM
loving what i been seeing i love the idea of the fight for the fumble button mashing, thats what happens in a fumble heap its like a punching action but it really sounds like the meter should be removed so you only one who gets the ball when the ref makes the call. plus i really wanna be close to the action and see the fight
 


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