Home
Madden 2010 News Post

ESPN Videogames have posted their preview of Madden NFL 10.

Quote:
"For the first time in series history, when the ball hits the ground, it doesn't just go to the guy who randomly touches it. In "Madden NFL 10," players will pile on the ball, and gamers will need to pound the button that is shown on the screen to try to wrestle away the rock. As the button commands change on the screen, the ball can switch hands numerous times until the refs actually dig through the bodies and declare a winner.

"That sounds a lot more fun than being in a real pile," Brown says, laughing. "Guys will do just about anything to get that ball."

But the fumble pile isn't the only new addition to "Madden NFL 10," and ESPN sat down with the game's senior producer, Phil Frazier, to get all the dirt on the new game. Here are the five things you need to know about "Madden NFL 10" ..."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 161 Exonerated @ 04/28/09 10:48 PM
No meters. Nothing on the screen except the buttons we have to mash.

So in the corner X comes up. We mash X. Then in another corner Y comes up. We mash Y.


Then we stop and wait for the refs decision/

No meters. Nothing. Just prompt us the button in the corner of the screen.
 
# 162 carolina_boi @ 04/28/09 10:48 PM
Quote:
Originally Posted by polamalu82
The amount of interceptions is something that still has me worried. Every season my team has a ridiculously high amount of interceptions. Interceptions should be rare maybe 1 or 2 a game if any. Hopefully we see more swat animations and less picks.
1 or 2 a game - if any? lets be real here, it all has to do with your game play decision and how skilled you are. NOW I KNOW THERES ALOT OF UN_NECESSARY INTERCEPTIONS ON MADDEN DUE TO DEFENSIVE AND QUARTERBACK MECHANICS. but lets give these guys a chance to clean that stuff up *like they say they're doing* before the idea of 1-2 if any interceptions. Its all about the game, if your trying to use the Jaguars playing like you would with the colts or patriots on a denver broncos secondary then of course theres going to be a phew picks with champ bailey in the secondary and Jacksonville having NO "STAR" recievers on the team (madden 09 - i know they will have Holt this year on madden 10). So it all has to do with game time situations and decisions. I can agree with you on more REALISTIC swats though !
 
# 163 burne @ 04/28/09 11:03 PM
Quote:
Originally Posted by Ian_Cummings_EA
This was key to the early design though...the meter actually drops out but you can keep hitting buttons to gain possession. You don't truly know who wins until the ref gets to the bottom of the pile....the meter disappears a good 2-3 seconds before he "finds out" the winner.
Can we at the least have an option to not have any control and just have it decided by stats/random chance after just watching the pile? There are some things in the game I just don't particularly need interaction with.

My issue is this:

Can you really design a mechanic that I just can't get so good at that I'll win at it an unrealistic proportion of the time? If I learn to ram whatever button it is really quickly, what prevents me from winning every single fumble pile?

It's the same way I feel about field goal kicking. I wish there was a way to just have the CPU kick my field goals for me and have the result be decided by the relevant attributes, the clutch level of the situation, etc, so that the kick is made the same percentage of the time it would be in real life. It would be like turning on "Real player FT%" in the 2k series of basketball games.

I see the downside of less user control = you just watching the CPU play. But on the other hand, I think it would be great to drive your team as far as you can and then feel the suspense and drama of watching the kick fly just like all the players on the sideline do in a real NFL game. Driving my team to the 30 in the closing seconds of a game and missing a kick because I mistimed pressing "A" (the old mechanic) would just be frustrating, and knowing that I'm going to make it because the mechanic is so easy (the new mechanic) is just boring. IMO, the drama of watching my kicker kick without my control trumps both of those situations.

Sorry to have gone on a tangent with Field Goals, but the analogy is a fair one and all of the same arguments apply to the fumble pile.
 
# 164 carolina_boi @ 04/28/09 11:41 PM
Quote:
Originally Posted by jvaccaro
This is a concern for me...

It seems like whenever EA comes up with a new feature, they overuse it. Some crazy catch animation, or camera flashes come to mind. Also, the hit stick and how any player could land a big hit basically anytime. It loses all appeal because it's happens all the time.

I'm remember hearing something about how the devs would want to make sure the new feature gets noticed so the reviewers write about it, even after playing only a game or two.

They also mentioned how the refs get knocked over all the time. I'm glad they don't interfere with the players, but they should have better avoidance AI.

Ditch the fumble meter, and limit the rare plays to keep the suspense high when they do happen... everything else sounds great!
if you guys read the article correctly they brought up the fact that this wouldnt happen all the time, just in crowds, not in the open space when its clear that theres one guy nearest to the ball. Re-read it.
 
# 165 carolina_boi @ 04/29/09 12:06 AM
Quote:
Originally Posted by dave374
My biggest gripe with the fumble feature is that not all fumbles are fights for the ball.
Many times, a fumble happens and another guy simply picks it up.
In the alpha version of the game (and I stress alpha, because the guys at EA know this criticism I mentioned), there were way too many fights for the fumbles, which I think is stupid.
9 times out of 10, the only time you see a fight for the ball is in crowds ... not open space.
Hopefully, this is something that is rectified by game release.
"The ball hits the ground, and this doesn't happen with every fumble, but if there is a situation where two or three guys are right there, then they'll jump on the ball. " - Phil Frazier. Those are the words from the producer himself. so dnt worry, im pretty sure they got this thing under control. If not.. they still have 2 months to fix things. And once again, people are crying and talking about "there should only be a limited amount of interceptions and a limited amount of fumbles" , etc in a game, NOOOO ! thats not how Madden works, thats why players have RATINGS ! if you have a Chris Harris (Safety), a roy williams (Safety) or a pass rusher like Harrison (Steelers) , guys who speacialize in causing fumbles and who's ratings are more favorable to cause a fumble just like in a real game then why take that away?? That defeats the purpose of having that shut down corner or that hard hitting lb or safety. So lets not take this for granted and appreciate it.. !
 
# 166 PGaither84 @ 04/29/09 04:48 AM
I just want to remind Ian that I am on the record on being against button mashing and having "control" of the pile. I want the game to decide as long as it is "fair." My freind I play Madden with a lot over the years complained that he almost never reocvered fumbles, and when we went back over time and looked at the various fumble stats [caused recovered, lost etc] we found that I was winnign a great many of these. not becasue of skil or anything, that's just how things worked out. I hope the system is more fair and balanced determined by players involved and what not.

Please no button mashing at all, and if you must, at least have the option to turn the meter off. there should be a directions/instructions on how and what to do to give you the best shot when it happens so you can do your job and enjoy the on screen action.
 
# 167 RGiles36 @ 04/29/09 08:25 AM
Quote:
Originally Posted by Ian_Cummings_EA
This was key to the early design though...the meter actually drops out but you can keep hitting buttons to gain possession. You don't truly know who wins until the ref gets to the bottom of the pile....the meter disappears a good 2-3 seconds before he "finds out" the winner.
Ah, I see. Well that makes more sense certainly...
 
# 168 PurpleSkys @ 04/29/09 02:46 PM
I've watch the trailer to Madden 10 and noticed that the refs got knockdown twice during the same game(if it is the same game Pitt vs Cards). One of the refs was already on the ground and the second if you look in the background theres a WR running his route and hes being chased by a defender and they run right through the ref and knock him down. It didnt even seem like the ref tried to move out of the way.

This is what im afraid of. In the NFL, refs getting knocked down by players is extremely rare. This should only happen once every few games or maybe we shouldnt see it at all until the playoffs and even then we never really see it, but this new ref sim should not allow us to see refs getting knocked down 4-6 times a game. That would be a game killer b/c thats totally unrealistic.
 
# 169 dougdeuce @ 04/29/09 02:50 PM
Quote:
Originally Posted by PurpleSkys
I've watch the trailer to Madden 10 and noticed that the refs got knockdown twice during the same game(if it is the same game Pitt vs Cards). One of the refs was already on the ground and the second if you look in the background theres a WR running his route and hes being chased by a defender and they run right through the ref and knock him down. It didnt even seem like the ref tried to move out of the way.

This is what im afraid of. In the NFL, refs getting knocked down by players is extremely rare. This should only happen once every few games or maybe we shouldnt see it at all until the playoffs and even then we never really see it, but this new ref sim should not allow us to see refs getting knocked down 4-6 times a game. That would be a game killer b/c thats totally unrealistic.

Agreed, I read somewhere that they were going to make an unlockable achievement for going through a game where you didn't knock over an official once, and they took it out because it was "almost impossible"


good grief charlie brown..
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.