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Madden 2010 News Post

ESPN Videogames have posted their preview of Madden NFL 10.

Quote:
"For the first time in series history, when the ball hits the ground, it doesn't just go to the guy who randomly touches it. In "Madden NFL 10," players will pile on the ball, and gamers will need to pound the button that is shown on the screen to try to wrestle away the rock. As the button commands change on the screen, the ball can switch hands numerous times until the refs actually dig through the bodies and declare a winner.

"That sounds a lot more fun than being in a real pile," Brown says, laughing. "Guys will do just about anything to get that ball."

But the fumble pile isn't the only new addition to "Madden NFL 10," and ESPN sat down with the game's senior producer, Phil Frazier, to get all the dirt on the new game. Here are the five things you need to know about "Madden NFL 10" ..."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 61 Badboy49er @ 04/28/09 04:00 PM
Quote:
Originally Posted by BlyGilmore
Not sure why this is live since its supposed to be embargoed until tomorrow. But then again I guess ESPN can do what it wants lol.

Look for OS's impressions early tomorrow morning.
Great to hear..
 
# 62 adembroski @ 04/28/09 04:01 PM
Quote:
Originally Posted by CapnKill
Did you guys vocalize this to them? Seems strange that they would ignore you and put the meter up anyway...

The meter seems to not only be distracting from what you guys have said but it also kills any excitement when you know what the ref is going to signal... at least that is what it sounds like to me.

I still don't understand why they can't let ratings take care of it... seems much better.
My precise feedback was "ditch the meter, milk the drama, let the ref tell us who won". I'm not sure why they decided to go with the initial design.

There were two issues with the fumbles... the meter and the camera angle (it was this birds eye view that has been used far too much in Madden games over the years and I think should be ditched completely).
 
# 63 LBzrule @ 04/28/09 04:02 PM
Quote:
Originally Posted by callmetaternuts

The disparity in ratings, i think, will be one of the best features added. Finally our top guys will feel like studs and it will make drafting that 80+ rookie or finding a free agent bargain with a good rating wortwhile.
After CD, this was one thing I really applauded them on. The stretched ratings are huge. In all of the games I played with the Ravens, most of my plays were made by Reed and Lewis. When I controlled Lewis I made game changing plays, forced fumbles on big hits, hurt Peterson (bruised ribs) and Reed was all over Tavares Jackson's passes. One play looked almost identical to the interception Reed pulled off against the Dolphins. Not the return, but the one where he flew like a rocket in the middle of the field and picked off the pass. I had a play like that with Reed in the game. I paused it and called some of the devs over and said "that my friends is pretty." Only thing, damn Jackson stopped me from running it all the way back. But the INT itself was a thing of beauty. Reed picks off alot of passes
 
# 64 CzecHitYou @ 04/28/09 04:04 PM
Quote:
Originally Posted by adembroski
There were two issues with the fumbles... the meter and the camera angle (it was this birds eye view that has been used far too much in Madden games over the years and I think should be ditched completely).
Could you give an example of birds eye view?
Do you mean like directly over the pile/classic Madden LONG view/sideline view?...

I think the pileup is awesome, but with the way you said it looked, I hope that the button mash scheme works. I hope it is not too..cheap..
 
# 65 green94 @ 04/28/09 04:04 PM
Quote:
Originally Posted by adembroski
My precise feedback was "ditch the meter, milk the drama, let the ref tell us who won". I'm not sure why they decided to go with the initial design.
Exactly - I would love to see the pileup and then have some sort of rating determine the outcome. Button mashing seems to take away from everything that Ian and his team have been striding towards as far as the Sim aspect is concerned. Maybe they were throwing the arcade people a bone?
 
# 66 thudias @ 04/28/09 04:05 PM
Quote:
Originally Posted by adembroski
My precise feedback was "ditch the meter, milk the drama, let the ref tell us who won". I'm not sure why they decided to go with the initial design.

There were two issues with the fumbles... the meter and the camera angle (it was this birds eye view that has been used far too much in Madden games over the years and I think should be ditched completely).
+1 for ditch the meter....
 
# 67 Rdavido @ 04/28/09 04:07 PM
+2 Ditch the Meter.

Everything else is drool-worthy
 
# 68 CzecHitYou @ 04/28/09 04:07 PM
Quote:
Originally Posted by green94
Exactly - I would love to see the pileup and then have some sort of rating determine the outcome. Button mashing seems to take away from everything that Ian and his team have been striding towards as far as the Sim aspect is concerned. Maybe they were throwing the arcade people a bone?
Yeah man, I can see the mashing being cheap and not requiring anything except fast fingers, lol. So hopefully they tweak it somehow. I'm curious about the camera angle though..
 
# 69 BezO @ 04/28/09 04:09 PM
Quote:
Originally Posted by CapnKill
Did you guys vocalize this to them? Seems strange that they would ignore you and put the meter up anyway...

The meter seems to not only be distracting from what you guys have said but it also kills any excitement when you know what the ref is going to signal... at least that is what it sounds like to me.

I still don't understand why they can't let ratings take care of it... seems much better.
I suggested they take it out while I was there and in a follow up email. Specifically, I suggested "hiding" the meter, keep the mashing, but make us alternate buttons to eliminate turbo button advantages.

They were very open to suggestions, but I'm guessing this was a "fun factor" decision. I just don't understand why anyone thinks it's more fun to look at a meter than it is to look at the action.
 
# 70 JohnDoe8865 @ 04/28/09 04:10 PM
I think right now button mashing and "QTE" mixed is the only way to handle pileups, so I'm glad they are using it this year. I do hope (wish) that the development team will consider the feedback from CD and in this thread and possibly remove the possession meter or atleast drastically shrink it and give us a field level view of the pileup.
 
# 71 LBzrule @ 04/28/09 04:10 PM
Quote:
Originally Posted by dave374
My biggest gripe with the fumble feature is that not all fumbles are fights for the ball.
Many times, a fumble happens and another guy simply picks it up.
In the alpha version of the game (and I stress alpha, because the guys at EA know this criticism I mentioned), there were way too many fights for the fumbles, which I think is stupid.
9 times out of 10, the only time you see a fight for the ball is in crowds ... not open space.
Hopefully, this is something that is rectified by game release.
I didn't have that many. I remember before our break, Watcher was one of the only ones getting that specifically. After 5 hours of playing I didn't have it happen once. But when we went back after that feedback session I had it happen maybe 4 times in 11 hours. But before the break I had Mark Clayton get nailed by E.J Henderson and fumble the ball and Greenway picked it up and ran it back in.
 
# 72 LBzrule @ 04/28/09 04:11 PM
Quote:
Originally Posted by BezO
I suggested they take it out while I was there and in a follow up email. Specifically, I suggested "hiding" the meter, keep the mashing, but make us alternate buttons to eliminate turbo button advantages.

They were very open to suggestions, but I'm guessing this was a "fun factor" decision. I just don't understand why anyone thinks it's more fun to look at a meter than it is to look at the action.
Agreed, I'd rather look at the action.
 
# 73 Smoke316 @ 04/28/09 04:12 PM
Quote:
Originally Posted by CzecHitYou
Yeah man, I can see the mashing being cheap and not requiring anything except fast fingers, lol. So hopefully they tweak it somehow. I'm curious about the camera angle though..
i like the button mash thing.. although i could c y peeps want to get rid of the meter so u can look at the action.. but after seeing the cut scene 3 or 4 times i could care less. ..the meter will always show the continuous struggle between you n your opponent and that will always change..usually lol
 
# 74 SouthernBrick @ 04/28/09 04:13 PM
Quote:
Originally Posted by adembroski
My precise feedback was "ditch the meter, milk the drama, let the ref tell us who won". I'm not sure why they decided to go with the initial design.

There were two issues with the fumbles... the meter and the camera angle (it was this birds eye view that has been used far too much in Madden games over the years and I think should be ditched completely).
Couldn't they have the meter turned on for rookie and pro. Have it turned off for all-pro and all-madden so the hardcore get better drama out of it???

Edit:It would make sense to me for the casual to have the meter and the hardcore to have it turned off. At least it be a option for people who like drama in the football game.

Just my opinion though.
 
# 75 Ian_Cummings @ 04/28/09 04:13 PM
Quote:
Originally Posted by BezO
It's mash all the way. But there was concern for turbo controller users, so the button you have to mash changes several times.

I personally don't mind the mashing. It seems appropriate for pile ups. But the meter is VERY distracting. I couldn't enjoy the pile up since I had to watch for the button changes & meter.
I am actually quite surprised they released this (and that Phil told it to them like fact). Truth is we still don't know how it's going to work.

I need to decide basically this week...but I am definitely not crazy about the meter.
 
# 76 TIm @ 04/28/09 04:14 PM
Quote:
Originally Posted by Renegade44
the QB pressure vibration is a nifty feature i didnt hear about till now. its going to make the passing game much easier and may remove the need to just keep running back. this mixed with the pocket may seriously erradicate the cheese qb 15 yard drop.
Kinda ironiic. Espn football had that feature in First person mode... Not my point to bash anything. My point is that I loved that feature and it helped a ton!!! I will say that this madden in looking really strong so far... For me especially this will help. Nice find guys!!!
 
# 77 green94 @ 04/28/09 04:15 PM
Quote:
Originally Posted by Ian_Cummings_EA
I am actually quite surprised they released this (and that Phil told it to them like fact). Truth is we still don't know how it's going to work.

I need to decide basically this week...but I am definitely not crazy about the meter.
Scrap the meter while there is still time!!
 
# 78 Rdavido @ 04/28/09 04:15 PM
Do what's best Ian!

We know you will
 
# 79 thudias @ 04/28/09 04:16 PM
Quote:
Originally Posted by Ian_Cummings_EA
I am actually quite surprised they released this (and that Phil told it to them like fact). Truth is we still don't know how it's going to work.

I need to decide basically this week...but I am definitely not crazy about the meter.
I m soo glad the meter is not definite.
 
# 80 Smoke316 @ 04/28/09 04:18 PM
Quote:
Originally Posted by Ian_Cummings_EA
I am actually quite surprised they released this (and that Phil told it to them like fact). Truth is we still don't know how it's going to work.

I need to decide basically this week...but I am definitely not crazy about the meter.
Ian if the cut scene is the same cut scene the whole time it could get repetitive. If not a meter u can just have a lil arrow that flashes towards each side that gets the ball..that way ur able to watch the pile up ..or u can ditch the meter n leave it up to suspense... the more i think bout it.. thats how the games go, you dnt really know until some one comes up with the ball or the ref signals one way or the other..so the meter mite kill some of that ...for instance the Titans - Ravens playoff game this yr..(sigh) why did i bring that up
 


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