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Madden NFL 10 Preview: Five Things to Know (ESPN)

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Old 04-28-2009, 04:05 PM   #73
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Re: ESPN: Madden 10 preview

Quote:
Originally Posted by adembroski
My precise feedback was "ditch the meter, milk the drama, let the ref tell us who won". I'm not sure why they decided to go with the initial design.

There were two issues with the fumbles... the meter and the camera angle (it was this birds eye view that has been used far too much in Madden games over the years and I think should be ditched completely).
+1 for ditch the meter....
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Old 04-28-2009, 04:06 PM   #74
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Re: ESPN: Madden 10 preview

My biggest gripe with the fumble feature is that not all fumbles are fights for the ball.
Many times, a fumble happens and another guy simply picks it up.
In the alpha version of the game (and I stress alpha, because the guys at EA know this criticism I mentioned), there were way too many fights for the fumbles, which I think is stupid.
9 times out of 10, the only time you see a fight for the ball is in crowds ... not open space.
Hopefully, this is something that is rectified by game release.
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Old 04-28-2009, 04:07 PM   #75
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Re: ESPN: Madden 10 preview

+2 Ditch the Meter.

Everything else is drool-worthy
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Old 04-28-2009, 04:07 PM   #76
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Re: ESPN: Madden 10 preview

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Originally Posted by green94
Exactly - I would love to see the pileup and then have some sort of rating determine the outcome. Button mashing seems to take away from everything that Ian and his team have been striding towards as far as the Sim aspect is concerned. Maybe they were throwing the arcade people a bone?
Yeah man, I can see the mashing being cheap and not requiring anything except fast fingers, lol. So hopefully they tweak it somehow. I'm curious about the camera angle though..
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Old 04-28-2009, 04:09 PM   #77
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Re: ESPN: Madden 10 preview

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Originally Posted by CapnKill
Did you guys vocalize this to them? Seems strange that they would ignore you and put the meter up anyway...

The meter seems to not only be distracting from what you guys have said but it also kills any excitement when you know what the ref is going to signal... at least that is what it sounds like to me.

I still don't understand why they can't let ratings take care of it... seems much better.
I suggested they take it out while I was there and in a follow up email. Specifically, I suggested "hiding" the meter, keep the mashing, but make us alternate buttons to eliminate turbo button advantages.

They were very open to suggestions, but I'm guessing this was a "fun factor" decision. I just don't understand why anyone thinks it's more fun to look at a meter than it is to look at the action.
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Old 04-28-2009, 04:10 PM   #78
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Re: ESPN: Madden 10 preview

I think right now button mashing and "QTE" mixed is the only way to handle pileups, so I'm glad they are using it this year. I do hope (wish) that the development team will consider the feedback from CD and in this thread and possibly remove the possession meter or atleast drastically shrink it and give us a field level view of the pileup.
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Old 04-28-2009, 04:10 PM   #79
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Re: ESPN: Madden 10 preview

Quote:
Originally Posted by dave374
My biggest gripe with the fumble feature is that not all fumbles are fights for the ball.
Many times, a fumble happens and another guy simply picks it up.
In the alpha version of the game (and I stress alpha, because the guys at EA know this criticism I mentioned), there were way too many fights for the fumbles, which I think is stupid.
9 times out of 10, the only time you see a fight for the ball is in crowds ... not open space.
Hopefully, this is something that is rectified by game release.
I didn't have that many. I remember before our break, Watcher was one of the only ones getting that specifically. After 5 hours of playing I didn't have it happen once. But when we went back after that feedback session I had it happen maybe 4 times in 11 hours. But before the break I had Mark Clayton get nailed by E.J Henderson and fumble the ball and Greenway picked it up and ran it back in.
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Old 04-28-2009, 04:11 PM   #80
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Re: ESPN: Madden 10 preview

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Originally Posted by BezO
I suggested they take it out while I was there and in a follow up email. Specifically, I suggested "hiding" the meter, keep the mashing, but make us alternate buttons to eliminate turbo button advantages.

They were very open to suggestions, but I'm guessing this was a "fun factor" decision. I just don't understand why anyone thinks it's more fun to look at a meter than it is to look at the action.
Agreed, I'd rather look at the action.
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