Home
News Post

The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 661 DrUrsus @ 04/29/09 05:56 PM
Quote:
Originally Posted by Knight165
With the patch...the CPU will use the lineups in the roster control screens....CPU vs. CPU(simmed games)....but when you go to play a game....the CPU will then choose to use the logic based lineup instead of the set lineup(IN GAME...at the lineup screen everything looks like it's the set lineup)


M.K.
Knight165
One thing I would add that is important to know is that even if you set your lineups before the game or before spring training, once you finish simming or ending spring training the cpu lineups will get scrambled again. I think this is because the CPU is trying to use its logic again to make lineups. You then have to go in and redo the lineups for the CPU teams. Then they will stick for simmed games only (check the box scores to see) for the most part (you may have to babysit the lineups in case players fatigue and the CPU overrides you again).
Russell mentioned that the CPU tries to make gametime decisions about their lineups (in one of his posts responding to my question )when you actually play a game. The lineups will look correct, but won't be once you start the actual game.
Read my lineup workaround thread I started for a way around this using a second controller, and the aforementioned lineup fixing after spring training OR use Knights lineup fix rosters until/if they fix this.
 
# 662 DrUrsus @ 04/29/09 05:59 PM
Quote:
Originally Posted by fistofrage
Its like its running out of space.......If you play a couple innings and fast forward, you can always see them. If you play it out, it stops recording in the later innings.

Just a shot in the dark-

How do you guys access the Bullpen and pinch hitters? I do it through hitting start. But it seems like it stops recording about the time of a pitching change......
Sorry that didn't work for you (deleting Game save utility and/or game save files). So far so good with me. I do make pitching changes only by using the up directional pad method, don't know why that would make a difference, lol, but who knows with this game this year, lol. All this working around just to play. It's almost more work than work .
Fistofrage, now you and some other posters here have me worried it may just stop working for me several games into my franchise.
 
# 663 Eski33 @ 04/29/09 06:08 PM
Quote:
Originally Posted by DrUrsus
One thing I would add that is important to know is that even if you set your lineups before the game or before spring training, once you finish simming or ending spring training the cpu lineups will get scrambled again. I think this is because the CPU is trying to use its logic again to make lineups. You then have to go in and redo the lineups for the CPU teams. Then they will stick for simmed games only (check the box scores to see) for the most part (you may have to babysit the lineups in case players fatigue and the CPU overrides you again).
Russell mentioned that the CPU tries to make gametime decisions about their lineups (in one of his posts responding to my question )when you actually play a game. The lineups will look correct, but won't be once you start the actual game.
Read my lineup workaround thread I started for a way around this using a second controller, and the aforementioned lineup fixing after spring training OR use Knights lineup fix rosters until/if they fix this.
I think the point is we shouldn't have to do this. There should be an option either to have CPU use logic when creating lineups OR user set lineups.

I haven't fired up the game since the patch was released. I am somewhat hesitant to do so. Any word on if a revised patch is due to be released to fix these issues?
 
# 664 masterkembo @ 04/29/09 06:08 PM
Quote:
Originally Posted by DrUrsus
Sorry that didn't work for you (deleting Game save utility and/or game save files). So far so good with me. I do make pitching changes only by using the up directional pad method, don't know why that would make a difference, lol, but who knows with this game this year, lol. All this working around just to play. It's almost more work than work .
Fistofrage, now you and some other posters here have me worried it may just stop working for me several games into my franchise.
Haha - I've certainly spent more time on this forum in the last 2 days than I have actually being productive at work.

And now...it is home time.
 
# 665 ferriscj24 @ 04/29/09 06:10 PM
Quote:
Originally Posted by DrUrsus
One thing I would add that is important to know is that even if you set your lineups before the game or before spring training, once you finish simming or ending spring training the cpu lineups will get scrambled again. I think this is because the CPU is trying to use its logic again to make lineups. You then have to go in and redo the lineups for the CPU teams. Then they will stick for simmed games only (check the box scores to see) for the most part (you may have to babysit the lineups in case players fatigue and the CPU overrides you again).
Russell mentioned that the CPU tries to make gametime decisions about their lineups (in one of his posts responding to my question )when you actually play a game. The lineups will look correct, but won't be once you start the actual game.
Read my lineup workaround thread I started for a way around this using a second controller, and the aforementioned lineup fixing after spring training OR use Knights lineup fix rosters until/if they fix this.

Thank you for the analysis. I guess I am still a bit unclear on something. Per Russell's patch notes, this bug was "fixed." SO I suppose it is actually not? Correct?

Also, is this glitch only when Roster Control is set to ON? Or does this also occur when you play a franchise with Roster Control set to OFF?

Thanks!
 
# 666 ckarlic @ 04/29/09 06:21 PM
Quote:
Originally Posted by masterkembo
Haha - I've certainly spent more time on this forum in the last 2 days than I have actually being productive at work.

And now...it is home time.
LOL...same here..but for me its been this way since about a month before the game came out...the last couple of days ive actually managed to get a lot of "real" work done but since the patch came out im back to my old ways
 
# 667 ktd1976 @ 04/29/09 06:57 PM
The problem with the crashing is due to the added game in april between the dodgers and padres. Franchises past this date are crashing because this new game hasnt bedn played/simmed yet
 
# 668 Russell_SCEA @ 04/29/09 07:01 PM
Quote:
Originally Posted by ktd1976
The problem with the crashing is due to the added game in april between the dodgers and padres. Franchises past this date are crashing because this new game hasnt bedn played/simmed yet

Yeah I think we have found the cause thx for the help guys
 
# 669 ferriscj24 @ 04/29/09 07:08 PM
Quote:
Originally Posted by Russell_SCEA
Yeah I think we have found the cause thx for the help guys

So what does it all mean, Russell? A Fix?!!?

 
# 670 Russell_SCEA @ 04/29/09 07:13 PM
Quote:
Originally Posted by ferriscj24
So what does it all mean, Russell? A Fix?!!?


Just means we think we found the cause of it nothing more nothing less at this time.
 
# 671 lendog691 @ 04/29/09 07:14 PM
Doc i have one important question for you. What do you do if you only have one controller? I really don't want to go buy a new one because then it would make this game $120 and right now that isn't in the budget.
 
# 672 ferriscj24 @ 04/29/09 07:15 PM
Quote:
Originally Posted by Russell_SCEA
Just means we think we found the cause of it nothing more nothing less at this time.

Fair enough. I just got ahead of myself.

I figure its safe to assume there is only so much you can tell us. Appreciate all of your effort!!
 
# 673 Russell_SCEA @ 04/29/09 07:20 PM
Quote:
Originally Posted by ferriscj24
Thank you for the analysis. I guess I am still a bit unclear on something. Per Russell's patch notes, this bug was "fixed." SO I suppose it is actually not? Correct?

Also, is this glitch only when Roster Control is set to ON? Or does this also occur when you play a franchise with Roster Control set to OFF?

Thanks!

Yeah we thought it was fixed until people played the games it slipped through QA we weren't trying to deceive anyone.
 
# 674 ferriscj24 @ 04/29/09 07:22 PM
Quote:
Originally Posted by rondoman
Wow. Way to commit to the people waiting days, yes, literally days for some kind of word on another patch, to a patch that has screwed things up for the last 3 days.It's nothing personal, just frustration getting the best of me at this point. It is going on 2 months since this game was released, 2 patches, and basically more problems than when we started. . .

While I understand your frustration, and it is certainly shared by others, it is IMPERATIVE you understand that Russell, nor anybody else from SCEA is required to communicate with us on these boards. Russell goes above and beyond by coming on here and reading what we have to say, and more-so, by even replying. I'm sure he is held to very strict limitations by what he can and cannot divulge about the current situation with the game/patch. Cut him some slack for crying out loud! He acknowledged there is a problem, and he acknowledged that they think they found the cause of it. What more do you want at this point?

Please don't take this personal, but it is my opinion, that it is posts like the one you just made that are beginning to tarnish the reputation of the majority of OS'ers. Frankly, also in my opinion, I don't see why SCEA wouldn't cease using these boards altogether based on the number of negative comments such as that. Let them do what they do...it takes time. Give me ONE other forum where developers consistently go on and...

1) Read what their customers are saying
2) Respond to them
3) Ask for input
4) Implement that input
5) Acknowledge problems and keep you informed
 
# 675 chilidogbeefcake @ 04/29/09 07:25 PM
QUICK QUESTION--is this patch harmful for all franchises even ones started after downloading, or just those that were in progress prior to the patch? thanks.
 
# 676 Russell_SCEA @ 04/29/09 07:25 PM
Quote:
Originally Posted by rondoman
Wow. Way to commit to the people waiting days, yes, literally days for some kind of word on another patch, to a patch that has screwed things up for the last 3 days.It's nothing personal, just frustration getting the best of me at this point. It is going on 2 months since this game was released, 2 patches, and basically more problems than when we started. . .

You know what I know that's all I got at this time. Before yesterday there was no plan of doing another patch. Hence why I stated I would have an update. Well that has changed now and things are in limbo, don't know what we are going to do at this moment in time.
 
# 677 ferriscj24 @ 04/29/09 07:30 PM
Quote:
Originally Posted by rondoman
I would like a competent QA department that doesn't require developers to come to a message board to know what the damn problem is for a game THEY MADE!!!This isn't Russells fault, I know this, and he takes the brunt of mine and other's criticism because he is the man to come and talk with us. But seriously, the QA for this game seems absolutely horrendous.

So, you want the best of both worlds? You want it NOW and you want it to be FLAWLESS. Please...

Be patient, and let them work on it.
 
# 678 The Chef @ 04/29/09 07:40 PM
Quote:
Originally Posted by Russell_SCEA
You know what I know that's all I got at this time. Before yesterday there was no plan of doing another patch. Hence why I stated I would have an update. Well that has changed now and things are in limbo, don't know what we are going to do at this moment in time.
So, and Im not even sure you can answer this, but is the problems associated with pre-patch franchise crashes after the patch have anything to do with the schedule fix that was done? If so, couldnt you guys just eliminate this from the patch altogether and repost the patch at that point or am I just naive and dont understand how much work that is? I know your hands are tied in terms of the amount of information you can and cant share but I figured nothing gets accomplished without atleast asking about it. For the time being Im happy to continue my franchise and just not downloading the patch but there are portions of the patch that I would love to have access to so hopefully this all gets fixed for those of us wanting to continue our pre-patch franchises while using the patch.
 
# 679 tree3five @ 04/29/09 07:45 PM
is the Franchise crash only happening to existing franchises pre patch? In other words if I start a new season after I downloaded the patch will it still crash? thanks.
 
# 680 moemoe24 @ 04/29/09 07:47 PM
Quote:
Originally Posted by rondoman
I would like a competent QA department that doesn't require developers to come to a message board to know what the damn problem is for a game THEY MADE!!!This isn't Russells fault, I know this, and he takes the brunt of mine and other's criticism because he is the man to come and talk with us. But seriously, the QA for this game seems absolutely horrendous.
What you are typing is so unecessary and at this point is doing more harm than good. Like I said about 5 times yesterday...... All these complaints that keep getting brought up over and over, Russell is aware of them. Why keep beating a dead horse?? Obviously they are trying to figure out what to do. Throwing hissy fits won't get us any further.
 


Post A Comment
This thread has been closed for new comments.