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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 381 fistofrage @ 04/28/09 03:18 PM
Quote:
Originally Posted by Russell_SCEA
Alright finally finished reading every page of all these threads. Correct me if I'm missing something. The problems people are exp. are franchise crashing, no end of game highlight real, and RTTS crash. Is that it or am I missing some?

Fix the replays and I'm good. They worked pre-patch. The Historical glitch appears to be gone.

One thing, and I don't think it should matter is that this was a 2 team franchise. But it was brand new after the patch so I don't see how that would have effected re-plays.
 
# 382 Artman22 @ 04/28/09 03:19 PM
Quote:
Originally Posted by Russell_SCEA
Alright finally finished reading every page of all these threads. Correct me if I'm missing something. The problems people are exp. are franchise crashing, no end of game highlight real, and RTTS crash. Is that it or am I missing some?
Line-ups glitch not sticking(I don't want to buy another controller just to make it work, DH getting very tired too fast glitch and the 60 day DL glitch and the things you posted..
 
# 383 EWRMETS @ 04/28/09 03:21 PM
Quote:
Originally Posted by rudyjuly2
You are simply wrong here. You think people should have to rest a full time DH? Is running the bases once or twice a day as hard on the body as playing the outfield? That's what the Show thinks and it was never done like this in the past. It was fine last year and now it's broken. I don't know how on earth you think the DH fatigue is not broken.

Managers use players at DH to give them some rest. It's almost like a full day off. Leyland was doing this with Guillen and Ordonez in the first series against Toronto. Maybe you should move along.
Show me evidence that DHs play more games than position players? If DHs didn't fatigue in this game, they would be playing in too many games. Yes, managers rest players at DH, but the Show could not incorporate this unless DHing was equivalent to a day off. If this was programmed, DHs would always have perfect fatigue and would be playing in too many games in a season. There's no "DH bug" because it works in the game as the programmers intended.
 
# 384 moemoe24 @ 04/28/09 03:22 PM
Quote:
Originally Posted by Art1bk
Personally i don't care about an apology i don't need it. I bought a ps3 just for this game last year. I paid $60 for this game to play correct..
I did the same thing last year. After buying MLB 2k I was pissed because that was a horrid game. So I sold my 360 and bought the ps3 and this game. My point is, once you get into the game it's the best. Even with the problems, do you really want the alternative?? If 2k made a great game as well and it didn't have the same issues The Show has this year, then yea, it would be hard not to say, "the hell with The Show!!". But the alternative is a really bad sim of baseball.

If you have the time, you can do what's necessary to make this game really fun. I chose that route. At this point Scea KNOWS the issues and I'm sure they are working hard to fix the problems.

After the 100th complaint.....what good does it do to make 101?? Some guys are calling them out over and over and it's just piling on at this point.

Think about it, if you made a mistake at your job with a customer and several brought that mistake to your attention...would it not frustrate you that you were trying to help but couldn't cause those same customers wouldn't leave you alone and let you work on the problem??
 
# 385 Goose26 @ 04/28/09 03:24 PM
Sorry if this has been asked and answered already, but is the disabled list fixed yet? Are we able to sign FA's without releasing someone?

I haven't been having many problems other than that, so I don't want to risk anything with the patch unless that has been fixed.
 
# 386 callmetaternuts @ 04/28/09 03:26 PM
Quote:
Originally Posted by Russell_SCEA
Alright finally finished reading every page of all these threads. Correct me if I'm missing something. The problems people are exp. are franchise crashing, no end of game highlight real, and RTTS crash. Is that it or am I missing some?
The issues being reported are as follows (dont know if some of these were before patch or not)

- Existing franchise/RTTS crashing
- no end of game highlights
- no players on field and bad graphics for replay (only last play available)
- With roster control "ON", lineups not sticking (the workaround is to set them after spring training, which doesnt seem right, should be able to set in main menu imo)
- 60 day DL not working right (think this was pre-patch too)
- Some people ahve said dialogue still mixed (Delgado/Beltran). Doesnt matter to me, but some people are reporting it
- No way to get correct stats on old rosters (had to throw it in there )
- No flashback replays being reported by some (fistofrage had no flashbacks or replays i believe)

on an individual note
- for what its worth (not much at this point), i think we should be able to set any/all lineups in main menu, and then have the CPU address only when a change is needed. This would be with roster control off. So we set in main menu, it carries forward to a franchise, and CPU sticks with it until an injury, this would allow for accurate lineups/rosters to begin, but then your new lineup logic could take over. Same with rotations. Im tired of facign John Smoltz, then Dice-K and then Beckett, Beckett is their ace, he should be their #1 starter (until injury).

Any who, hope this helps Russell, and thanks for the input/feedback.
 
# 387 brunnoce @ 04/28/09 03:27 PM
Quote:
Originally Posted by EWRMETS
Show me evidence that DHs play more games than position players? If DHs didn't fatigue in this game, they would be playing in too many games. Yes, managers rest players at DH, but the Show could not incorporate this unless DHing was equivalent to a day off. If this was programmed, DHs would always have perfect fatigue and would be playing in too many games in a season. There's no "DH bug" because it works in the game as the programmers intended.

so ure a SCEA programmer right?
 
# 388 Artman22 @ 04/28/09 03:29 PM
Quote:
Originally Posted by moemoe24
I did the same thing last year. After buying MLB 2k I was pissed because that was a horrid game. So I sold my 360 and bought the ps3 and this game. My point is, once you get into the game it's the best. Even with the problems, do you really want the alternative?? If 2k made a great game as well and it didn't have the same issues The Show has this year, then yea, it would be hard not to say, "the hell with The Show!!". But the alternative is a really bad sim of baseball.

If you have the time, you can do what's necessary to make this game really fun. I chose that route. At this point Scea KNOWS the issues and I'm sure they are working hard to fix the problems.

After the 100th complaint.....what good does it do to make 101?? Some guys are calling them out over and over and it's just piling on at this point.

Think about it, if you made a mistake at your job with a customer and several brought that mistake to your attention...would it not frustrate you that you were trying to help but couldn't cause those same customers wouldn't leave you alone and let you work on the problem??
I agree with you. I have both systems and i agree that SCEA does a way better job at Baseball games, but i just wanted them to know how i felt about all these glitches that's all. They said they fixed the
line-up glitch, but it's still there. All i want is that they really fix these issues.
 
# 389 Russell_SCEA @ 04/28/09 03:34 PM
Quote:
Originally Posted by coreyhartsdaughter
Russell, I started a clean franchise post patch install using Knights V2 rosters. No crashing issues, BUT the post game highlights have disappeared completely.
Is this for every game?
 
# 390 Chef Matt @ 04/28/09 03:35 PM
Quote:
Originally Posted by moemoe24
Yea, it would be great to buy MLB 2k next season. I'm already looking forward to it.

LOL
I'll stick with a few broken issues in the show too.
In fact mabey I'll just dust off my glove and ball and head outside next year. LOL
 
# 391 DrUrsus @ 04/28/09 03:36 PM
Quote:
Originally Posted by Russell_SCEA
Alright finally finished reading every page of all these threads. Correct me if I'm missing something. The problems people are exp. are franchise crashing, no end of game highlight real, and RTTS crash. Is that it or am I missing some?
Russell,

I don't know if this helps you, but with CPU roster control ON, you set your lineups, and it is the end of spring training that scrambles the lineups again before the season starts. (It appears the CPU is trying to decide which lineup is best again on its own, so if you could "turn that decision making off", it may be a way to fix the problem.

If you then go in and redo the CPU lineups, it will mostly stick for simmed games (when you check the box scores they are correct now), but not for played games as I mentioned to you before in my PM and post. You have to use 2 controllers to get around it as mentioned to you before.

Some have reported if there is then player fatigue, the CPU will try to decide on its own again how to set the lineups and not go by the CPU roster control lineup settings the user puts in. I have not personally seen it, but it seems logical.

You responded that the computer is making its game time decision. Maybe you guys can turn that game time decision off completely somehow when CPU roster control is ON. There is no need for it on this mode.

Pitching Rotations stick in both CPU roster control on and off

FYI, you still need to log into Sports Connect (the workaround) to get the SCEA 4/20 roster to be career stat glitch free if you load it from your HDD. If you don't log into SC, people like A-rod still have 0 HRs and such.

The 4/27 roster is fine even without logging into Sports connect to load it the second time after your PS3 is off. But, what will happen next week after the next SCEA roster is released? It may then need the workaround to have correct career stats if you don't already have the franchise saved. (save franchises everyone) It would be ideal if you didn't need the workaround, but it is still is doable.

Some people have replay problems, but I don't. Why some people do and some don't I am not sure about. I am using a brand NEW franchise with 4/27 rosters FYI.

The things I posted here I tested extensively. I am not sure about the other stuff not posted. Hope some of this helps you guys. Thanks, brotha
 
# 392 DrUrsus @ 04/28/09 03:37 PM
Quote:
Originally Posted by brunnoce
so ure a SCEA programmer right?
 
# 393 moemoe24 @ 04/28/09 03:37 PM
Quote:
Originally Posted by Art1bk
I agree with you. I have both systems and i agree that SCEA does a way better job at Baseball games, but i just wanted them to know how i felt about all these glitches that's all. They said they fixed the
line-up glitch, but it's still there. All i want is that they really fix these issues.
I didn't quote you because you were stating your beef....I just quoted you because I did the same thing as you....bought the ps3 for this game.

I was just trying to point out that at this point Scea knows they really dropped the ball, however, even with the issues, it's still a top notch baseball sim.
 
# 394 Russell_SCEA @ 04/28/09 03:37 PM
Quote:
Originally Posted by DrUrsus
Russell,

I don't know if this helps you, but with CPU roster control ON, you set your lineups, and it is the end of spring training that scrambles the lineups again before the season starts. (It appears the CPU is trying to decide which lineup is best again on its own, so if you could "turn that decision making off", it may be a way to fix the problem.

If you then go in and redo the CPU lineups, it will mostly stick for simmed games (when you check the box scores they are correct now), but not for played games as I mentioned to you before in my PM and post. You have to use 2 controllers to get around it as mentioned to you before.

Some have reported if there is then player fatigue, the CPU will try to decide on its own again how to set the lineups and not go by the CPU roster control lineup settings the user puts in. I have not personally seen it, but it seems logical.

You responded that the computer is making its game time decision. Maybe you guys can turn that game time decision off completely somehow when CPU roster control is ON. There is no need for it on this mode.

Pitching Rotations stick in both CPU roster control on and off

FYI, you still need to log into Sports Connect (the workaround) to get the SCEA 4/20 roster to be career stat glitch free if you load it from your HDD. If you don't log into SC, people like A-rod still have 0 HRs and such.

The 4/27 roster is fine even without logging into Sports connect to load it the second time after your PS3 is off. But, what will happen next week after the next SCEA roster is released? It may then need the workaround to have correct career stats if you don't already have the franchise saved. (save franchises everyone) It would be ideal if you didn't need the workaround, but it is still is doable.

Some people have replay problems, but I don't. Why some people do and some don't I am not sure about. I am using a brand NEW franchise with 4/27 rosters FYI.

The things I posted here I tested extensively. I am not sure about the other stuff not posted. Hope some of this helps you guys. Thanks, brotha

We know about the roster control issue its the RTTS, and Franchise crashes along with the replay issues I'm looking to get more info on.
 
# 395 callmetaternuts @ 04/28/09 03:39 PM
Quote:
Originally Posted by Russell_SCEA
We know about the roster control issue its the RTTS, and Franchise crashes along with the replay issues I'm looking to get more info on.
Good to hear you're researching. I had a list on page #43 of this thread if that helps. Fistofrage said he started a new 2 team franchise with 4/27 rosters and is getting no replays or flashbacks.
 
# 396 brahmagoul @ 04/28/09 03:39 PM
I just noticed something interesting. I loaded a franchise I was playing before the patch and just noticed the Cubs' afternoon home games were corrected IN MY PRE-PATCH FRANCHISE!

This was the first time I've tried loading the old franchise, and I've played two games, so no crashing experiences for me.

To be sure, I compared my post-patch franchise with my pre-patch franchise, and in both, the Cubs have 11 afternoon games (1:05) next month, 10 in July, etc.
 
# 397 fistofrage @ 04/28/09 03:40 PM
Quote:
Originally Posted by Russell_SCEA
We know about the roster control issue its the RTTS, and Franchise crashes along with the replay issues I'm looking to get more info on.
I forgot to add that besides the replays not showing at the end of the game, the replay vault is fouled up. If you choose a replay, it only shows the last play of the game and it only shows the batter, no fielder and it looks like PS1 graphics.
 
# 398 DrUrsus @ 04/28/09 03:41 PM
Quote:
Originally Posted by EWRMETS
Show me evidence that DHs play more games than position players? If DHs didn't fatigue in this game, they would be playing in too many games. Yes, managers rest players at DH, but the Show could not incorporate this unless DHing was equivalent to a day off. If this was programmed, DHs would always have perfect fatigue and would be playing in too many games in a season. There's no "DH bug" because it works in the game as the programmers intended.
You've got to be one of the most disagreeable chaps here.

It (DH fatigue issue) doesn't bother me much, but you're missing one important point they make however, the DH's tire much more than the guys that play the field. How do you sweep that one under the rug?

The only idea I have to "fix" this one is to change all DHs stamina to 100 or close to it. How does that work out?
 
# 399 brunnoce @ 04/28/09 03:42 PM
Russel, simple question, objective...just so i and other people dont get high hopes and can move along...

Is there any possible chance of a new pacth??or is this 09 cycle done??(thats my guess) I ask that becasue i cant remember SCEA coming up wiht more than 2 pacthes in any of the past years.
 
# 400 cardsfan2222 @ 04/28/09 03:44 PM
I have a Cardinals franchise that I started pre-patch with Ridin's latest roster last week, and it worked fine after the patch last night. The relief pitcher's innings pitched was correct, I had post-game replays, and I even checked the Cubs schedule and saw more day games, all with no problems.

With all of the problems others have had though, I'm a bit worried about continuing. I'm only 7 games in, so it might be easier to start over and not have to worry about it than have to worry about getting farther in and losing all of my work. For the people who had the crash, did it happen as soon as you started post-patch, or could you play a few games without a problem?
 


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